I would really be happy with the Wizard for D3 if it used not only its strong spells, but used its weaker spells as well in order to build up to the higher ones.
For example, the lowest rank spells don't cost any "energy" at all. Using them on a monster actually makes you generate some "energy". The next level up of spells could make you generate some energy, but not nearly as much. Assuming there is a fourth rank, that takes a way a little bit of "energy". And the highest ranking of spells takes away a lot of energy.
Just a really simple idea, I have no idea what it would be called or if it would work that well.
I thought about this exact system for the Wizard too. And as your energy attribute (willpower?) increases, so does the amount gained (or reduced) from casting spells. So a high level character will be able to use many more devastating spells because its pool is bigger and the cost is less.
There is no point in getting a big resource pool if you can't generate enough resources to use devastating spells once you are depleted, so something must decrease/increase the spell cost/income.
Agree. I have an idea about 'chi' being associated with the monk, because of his eastern roots. But it has to work differently from fury. So I thought maybe he starts out full, and it doesn't deplete over time, so he can spam his best skills 1st. However, there will be no potions for him to refill, so he has to be careful how he uses his skills. The 'chi' orb will refill itself, slower at the bottom half and faster at the top half. This way, the player will be more willing to spend it on smaller skills than bigger ones, thus avoiding the spamming of higher level skills.
Though it does mean that if the player runs out of 'chi', he'll be having a tough time. So maybe he has to gain some with every kill, instead of every hit like the barbarian. I think while the barbarian is about mass damage, the monk is more about killing the enemies as fast as you can (since he's fast and fragile). So you'll be rewarded for killing the smaller fries, giving you the energy you need for larger skills to use on the bosses.
I think Mana is perfect for a more careful style like WD, with summons and such, where you shouldn't necessarily have a never ending flow of energy to use.
I'm definitively expecting something special for the Wizard, so that he can't run "dry" for long, and can get back up with a bunch of spell to cast fast.
There are plenty of good ideas but... even Blizzard doesn't look sure, yet. They are probably trying different ideas like that, and see what works best.
I could see this being the Monk not so much a Wizard cause iy from what i know of the books specifically the blackroad i think the mage chokes the pirate leader and he loses strength so i would see them having a mana pool system like the WD here it regens quick but it is still always there not a build up. The monk could work liek this though because he needs "Faith" so in theory he could get his faith by using smaller spells and then it would stay forever and then once you start using your devestating spells aka seven sided strike and such youd then start using your faith by killing all of thos monsters.
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I think the Wizard's resource system should be similar to the Barbarians Fury system, but instead of hitting people with melee attacks, you need to hit them with spells.
I think the Wizard's resource system should be similar to the Barbarians Fury system, but instead of hitting people with melee attacks, you need to hit them with spells.
They changed the Fury system so that you have it alot.and it is super easy to get.
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yeah they make it so easy to get and waste it that its virtually always there. if you listen to the diablo 3 panel part III vid you will hear jay talk about the change in barbs whirlwind movement then onto how they were looking at fury from a wow standpoint because thats how they had it 2nd revision your get it with your attacks and then just waste it all on one skill. He said they didnt want to wast your time they wanted you to get right into the action and that's how they do it. giving you a very easily rechargable fury system that can also be wasted easily ut gained back so easily your virtually never stopping the fight.
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Someone had the suggestion of the wizard having an "overheating" system. where if they spam spells too quickly they would trigger a cooldown. But they could still put out that burst of damage if needed.
Good idea but think of tha your in a diablo run, Your spamming slow time in a circle around him so when he tries to get to you he slows or his mid-long range attacks slow. You get outside of your bubbles and prepare to set some hydras inside the slow time bubbles, they are all complete you still have some whatever you have left. Then you start spamming that nuclear missle type strike, i fogot its name please help me out here, and .... "what the fuck! ONE MINUTE COOLDOWN OH SHIT!.. Wow this game is so lame Now i'll never kill diablo"....End of story. The moral is putting a cooldown on everything is not thhe answer especially liek this where everyskill is just cooldown after cooldown cause then people willl neer play that class cause they'll always have to wait a while till they can play again. Just so you know, Blizzard has stated many times that they want the game to be one where you get in a game and you jump right into action. This means this system wouldn't be thought of for the pure reason you don't have the continuous fighting blizzard wants us to have.
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Good idea but think of tha your in a diablo run, Your spamming slow time in a circle around him so when he tries to get to you he slows or his mid-long range attacks slow. You get outside of your bubbles and prepare to set some hydras inside the slow time bubbles, they are all complete you still have some whatever you have left. Then you start spamming that nuclear missle type strike, i fogot its name please help me out here, and .... "what the fuck! ONE MINUTE COOLDOWN OH SHIT!.. Wow this game is so lame Now i'll never kill diablo"....End of story. The moral is putting a cooldown on everything is not thhe answer especially liek this where everyskill is just cooldown after cooldown cause then people willl neer play that class cause they'll always have to wait a while till they can play again. Just so you know, Blizzard has stated many times that they want the game to be one where you get in a game and you jump right into action. This means this system wouldn't be thought of for the pure reason you don't have the continuous fighting blizzard wants us to have.
I may not have expressed this persons point clearly.
Think along the lines of Halo's Plasma rifle. You shoot the thing on automatic too long and it overheats for a bit. It works if you need to burst down something.
If you manage it where you dont over heat it then you can still be effective.
Think of each shot of the Halo Plasma rifle as a single spell for the wizard.
Volatile? remember how spell damage has a range, like say, "fireball! deals 10-15 damage."
I wonder if the wizards spells have a mana (or whatever it's called) range like that? It'd be volatile, thats for sure!
I was thinking as well of how Blizz says they've drawn inspiration for D3 from old pen and paper fantasy games to some degree. I wonder if you can have a spell fizzle slightly and not be as effective, but use less mana (or whatever) OR sometimes even..Overcast, i guess? Like, do more damage and blow everything up but use up a little more energy than expected?
I just remember reading on the wizards page how she's "young and reckless and not given to studying magic the old conservative way," i think erratic casting might play well with that young and reckless theme.
Of course, it could be tough to implement into a game, you never know
Thoughts?
Sorry if any of this was already covered, my internet and letters are in some sort of trial separation hope it works out!
How about spirit? What if wizards used SPIRIT as a form of energy? Its been done before, and sounds like the most logical if the Doc stole mana lol huh?? There couldve been much more practical energies for him, but ok, what do we have to work with for the mage? SPIRIT!
That even puts toward her character, DO I become vonerbale, for more strength? How strong is my spirit, and my spirit to push harder and stronger, evne if Imm at risk.
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How about spirit? What if wizards used SPIRIT as a form of energy? Its been done before, and sounds like the most logical if the Doc stole mana lol huh?? There couldve been much more practical energies for him, but ok, what do we have to work with for the mage? SPIRIT!
That even puts toward her character, DO I become vonerbale, for more strength? How strong is my spirit, and my spirit to push harder and stronger, evne if Imm at risk.
Other than naming her energy spirit, I have absolutely no idea what you are talking about.
This is part of a quote form another member, used from somone elses post
""So we want to implement a system that makes her more blasty, but even more vulnerable. We want to make that a choice for the player. ?Do I want to make myself more vulnerable in exchange for being more blasty.? And that?s a cool gameplay pull there. ""
Thats my idea is that as she goes, her spirit build, as youyr spirt grows, you gain more power, more umph, more bravery, you become more liable to use the stronger skills, that will drain you more, your spirit increases and you decide to use the strong spell, that leaves you vonerable after. I mean basically, your spirit builds, and your strength and courage build, you become more laible to use the spell that leaves you vonerable because you have more strength.
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See? Refom got it. Thats what he/she does to GET IT. You start with the lowest of spells, that she can already normally cast. As she goes on her spirit buiilds, she gains more, can do the more advanced spells, even if there more cumbersome and tiring.
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For example, the lowest rank spells don't cost any "energy" at all. Using them on a monster actually makes you generate some "energy". The next level up of spells could make you generate some energy, but not nearly as much. Assuming there is a fourth rank, that takes a way a little bit of "energy". And the highest ranking of spells takes away a lot of energy.
Just a really simple idea, I have no idea what it would be called or if it would work that well.
Comment on what you think of it
Agree. I have an idea about 'chi' being associated with the monk, because of his eastern roots. But it has to work differently from fury. So I thought maybe he starts out full, and it doesn't deplete over time, so he can spam his best skills 1st. However, there will be no potions for him to refill, so he has to be careful how he uses his skills. The 'chi' orb will refill itself, slower at the bottom half and faster at the top half. This way, the player will be more willing to spend it on smaller skills than bigger ones, thus avoiding the spamming of higher level skills.
Though it does mean that if the player runs out of 'chi', he'll be having a tough time. So maybe he has to gain some with every kill, instead of every hit like the barbarian. I think while the barbarian is about mass damage, the monk is more about killing the enemies as fast as you can (since he's fast and fragile). So you'll be rewarded for killing the smaller fries, giving you the energy you need for larger skills to use on the bosses.
Anyway, i think that its most likely that the wizard will have some kind of a system that is close to what you are talking about.
A right / good combination of spells makes them shoot faster, allowing players to be more creative and make the wizard less boring... etc...
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I'm definitively expecting something special for the Wizard, so that he can't run "dry" for long, and can get back up with a bunch of spell to cast fast.
There are plenty of good ideas but... even Blizzard doesn't look sure, yet. They are probably trying different ideas like that, and see what works best.
I think the Witch Doctor should use souls/spirits as his source of energy.
Forgot where I heard this suggestion though.
I may not have expressed this persons point clearly.
Think along the lines of Halo's Plasma rifle. You shoot the thing on automatic too long and it overheats for a bit. It works if you need to burst down something.
If you manage it where you dont over heat it then you can still be effective.
Think of each shot of the Halo Plasma rifle as a single spell for the wizard.
I wonder if the wizards spells have a mana (or whatever it's called) range like that? It'd be volatile, thats for sure!
I was thinking as well of how Blizz says they've drawn inspiration for D3 from old pen and paper fantasy games to some degree. I wonder if you can have a spell fizzle slightly and not be as effective, but use less mana (or whatever) OR sometimes even..Overcast, i guess? Like, do more damage and blow everything up but use up a little more energy than expected?
I just remember reading on the wizards page how she's "young and reckless and not given to studying magic the old conservative way," i think erratic casting might play well with that young and reckless theme.
Of course, it could be tough to implement into a game, you never know
Thoughts?
Sorry if any of this was already covered, my internet and letters are in some sort of trial separation
That even puts toward her character, DO I become vonerbale, for more strength? How strong is my spirit, and my spirit to push harder and stronger, evne if Imm at risk.
Other than naming her energy spirit, I have absolutely no idea what you are talking about.
""So we want to implement a system that makes her more blasty, but even more vulnerable. We want to make that a choice for the player. ?Do I want to make myself more vulnerable in exchange for being more blasty.? And that?s a cool gameplay pull there. ""
Thats my idea is that as she goes, her spirit build, as youyr spirt grows, you gain more power, more umph, more bravery, you become more liable to use the stronger skills, that will drain you more, your spirit increases and you decide to use the strong spell, that leaves you vonerable after. I mean basically, your spirit builds, and your strength and courage build, you become more laible to use the spell that leaves you vonerable because you have more strength.