Why does anybody care about this again?
Lets add something ridiculously grindy that adds nothing to the end game at all except more pointless grind which is what the entire game is already about?
I'm not saying the addition is "negative" but it adds absolutely NOTHING meaningful to the game, its the exact same old dribble yet people somehow think this is worth playing the game again?
Are people so stuck up in their desires for a game to tell them they're making progress (even if they're wasting their lives on it) that they become so pathetic to think this change alone is their saviour?
What a joke. Diablo doesn't even deserve the title of game anymore and everyone that's liking this is a sad little pawn that needs to get a fucking grip of reality.
- SFJake
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Member for 8 years, 10 months, and 15 days
Last active Sat, Sep, 5 2015 11:25:26
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Jul 3, 2012SFJake posted a message on Magic Find Gear Swapping and RMAH Commodities Coming Soon, Gold Not Included InitiallyI think option 2 and 3 without any visual clue in details would be all this needs if they care so bad about removing this "feature", as they are not intrusive. Don't know why the hell they care about how players can notice it or not. So much crap in this game is never told to the player.Posted in: News
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Jun 19, 2012SFJake posted a message on Patch 1.0.3 Official Patch NotesBlizzard, changes things that don't affect me previously to "fix" things you don't agree about in a way that NOW affects me negatively.Posted in: News
Thanks, dick heads.
If I'd want single player offline for anything, its to avoid stupid fucking changes being forced down my throat. -
Jun 12, 2012SFJake posted a message on Real Money Auction House is LiveAnd gaming has fallen.Posted in: News
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Jun 12, 2012SFJake posted a message on Thousands of Accounts BannedPosted in: News
So the hacking community is dumb?Quote from Simca
After I saw this, I hopped over to a hacking/botting site I know of - lots of people got banned for botting programs, but what is awesome is that they also got banned for scripting programs which they assumed that "Blizzard would never ban for".
That restores a lot of my confidence in their ability to detect and prevent botting.
Anything that repeats a looping, constant pattern is so....... so easy to detect....
I didn't know hackers were in a delusional world where only .exe interacting with the game directly can be detected. -
Jun 9, 2012SFJake posted a message on Act III Inferno Farming, Treasure Creatures Drop Rates, RMAH ToS Update - Authenticator Required, Commodity Auctions, Blue PostsYeah, cash in with forced authenticators. Smart, uh. Can never get enough.Posted in: News
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Jun 6, 2012SFJake posted a message on Diablo III Developer AMAA, Update on Auction House Commodity Sales (Working on US servers), Account Security Alert: LinkedInPosted in: NewsQuote from Molster
- The Auction House has no effect on drop rates. They are actually tuned for players that will never use the Auction House.
- The game was tuned without the Auction House because there weren't enough players to make it work during internal testing.
Joke post? April's fool?
The moment I read that line, I actually believed I was reading a troll post in the wrong section.
Bashiok stated the exact opposite, they conveniently delete it and now they're saying this.
Come on. Lying through your skulls here.
While I really like the news, I'll just BET that it'll only be there when the RMAH is up. For a reason. Yes conspiracy theorist boohoo, deal with it.Quote from Molster- When Legendaries get an upgrade in a future patch they'll have many interesting proc abilities.
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May 24, 2012SFJake posted a message on Inferno and Balancing, Elective Mode, Diablo III: Fastest-Selling PC Game Ever, Many Blue PostsPosted in: NewsQuote from Makesh
Man, some of these posts... I almost feel sorry for the Blizzard people having to deal with that shit.
That's the reason I stay the fuck out of the official forums, they're so overrun by WoW'ified entitled retards who wants everything spoonfed to them.
I'm so glad this site exists, the quality of the posts here are miles higher than anything on the official forum.
Quote from Makesh
Man, some of these posts... I almost feel sorry for the Blizzard people having to deal with that shit.
That's the reason I stay the fuck out of the official forums, they're so overrun by WoW'ified entitled retards who wants everything spoonfed to them.
I'm so glad this site exists, the quality of the posts here are miles higher than anything on the official forum.
Yeah, I totally love this forum instead. Full of defending fanboys who think entitled is an insult instead of a right.
Here's the harsh truth: This place is the exact opposite of that forum, and as such is equally awful. -
May 21, 2012SFJake posted a message on Usefulness of Gems, Legendary Gear Balancing, Blue Posts, and Interview and Review for "The Order"^^Posted in: News
Biggest problem I have with gems is lack of variety. When I saw there were only 4 I nearly burst out in laughter. It was so pathetic, I couldn't believe it. Not only do they remove everything unique and special about D2, they just lower it as much as they can! Unbelievable!
And itemization as a whole is seriously pathetic. The legendaries are pathetic, the affixes are seriously lacking. There is almost nothing even remotely special and too few affixes that are useful. We're just getting specific basic stats up by gear and NOTHING stands out.
They not only didn't dare even a little bit to present anything better, (you remember when they said they would include new and excitting things? Remember how EVERYTHING WAS SCRAPPED and the game ultimately has far less than Diablo 2?), but they just failed to deliver.
The itemization is the most important thing in a Diablo game and they screwed it up BIG time. Unbelievable. -
Mar 31, 2012SFJake posted a message on Inferno Monster Levels No Longer Linear, More Fansite Q&A, Bashiok on Runes, Blizzard FacebookYou shouldn't have the choice of where to farm.Posted in: News
Why?
Because farming is stupid.
Blizzard got the idea that designing anything in the game around such a stupid concept as farming wasn't good. -
Mar 22, 2012SFJake posted a message on Nephalem Valor BuffThe effect of the buff is shared.Posted in: News
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Mar 22, 2012SFJake posted a message on Nephalem Valor BuffI have to say, I do not understand what it does change with its clarification either.Posted in: News
These were pointed out already I guess, but I'll just point out what personally bothers me:
-Very low stacks. It basically brings back boss runs because of it, doesn't it? I thought the point of this would have been having people going all over the place. This certainly doesn't do that. It just means you have to kill champions in the way to the boss. Its better than not having it but... plus, if it doesn't reset after a boss, then you just go straigth to other bosses? Not sure how this plays out ultimately but its not -quite- what I had in mind.
-I still see no point whatsoever in a time limit on something that goes out when you leave the game. Make me get it Blizzard, there's no reason.
-I can't possibly agree that one person changing skill in a group penalizes everyone heavily. Thats just dumb. -
Mar 21, 2012SFJake posted a message on Nephalem Valor BuffPosted in: News
There are no meaningful choices at all. There is actually no penalty whatsoever, you just have to stick to your build for the duration of the game, until you die, or until you beat a boss. Again, that changes nothing. It would have been mostly like that with or without this feature.Quote from Ruppgu
I'm all for meaningful choices and this change is what has finally swayed me into liking the D3 skill system. Finally, we have a meaningful reason to stick with our builds.
Quote from GladHeHasBeta
E-X-A-C-T-L-Y
thank you for actually using your brain and thinking about the system. you are one of the few
Your definition of having a brain is agreeing with your non-sense.
There isn't even a semblant of permanent choices that this make at all. It does not affect the leveling process, it does not even affect how most people would have been playing end game.
I don't expect you to understand anything further than that. I am NOT for absolutely permanent characters, but the game should reward proper building of a character and using what you have.
Where is the satisfaction of building a character? A lot of it was lost and you probably don't care but most importantly, I don't think you have the ability to even understand it. Like someone that cannot understand challenge and hardships presents rewards and satisfaction from it. Absolute freedom of manoeuvre makes this game shallower.
But I'm sure I'm talking way too dumb for you to comprehend the meaning of rewards in diversity. Apparently, everybody loves to be hand-fed every possibility. Imagine a game with 2 completely different endings and different routes to this. Current generation of gaming dictates that you should just be able to -switch- to the other ending for the sake of it.
Forced repetition through builds absolutely set in stone that can't accept any mistake whatsoever (like D2 mostly was) = too much.
But the absolute opposite, while better, is by no means ideal, and much was lost. Can you see that? I don't expect you to. -
Mar 21, 2012SFJake posted a message on Nephalem Valor BuffPosted in: NewsQuote from GladHeHasBeta
yay people can stop QQing about build devotion/hot swapping on the go and boss loot. hooo-fucking-ra. praise the diablo gods
Its a band aid solution that fixes nothing.
Some level of permanency shouldn't need to be encouraged, it should just be.
This changes almost nothing on that regard. I'm not saying its not nice to have, but its not even a solution to that at all. -
Mar 21, 2012SFJake posted a message on Nephalem Valor BuffI think this is a great idea. I'm actually completely surprised they went this route. I honestly never expected anything but an half-assed solution that would make me run the same exact spot over and over.Posted in: News
As far as I'm concerned, this looks satisfying. A few things, however:
-I don't think a time limit should be given with this. There are MANY things that can remove the buff. A time limit just feels completely ridiculous.
-Of course, losing it on death is more-or-less necessary without a time limit.
-I think if it doesn't stack, it kills 90% of the purpose of this buff. It should have you killing as much as possible up to a limit, where you kill a boss and get good chances for good loot. Thats how it sounds fun to me. - To post a comment, please login or register a new account.
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He's totally unfitting to this forum.
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This whole "we're conditioning people to be pawn" thing by them is pathetic enough.
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Lets add something ridiculously grindy that adds nothing to the end game at all except more pointless grind which is what the entire game is already about?
I'm not saying the addition is "negative" but it adds absolutely NOTHING meaningful to the game, its the exact same old dribble yet people somehow think this is worth playing the game again?
Are people so stuck up in their desires for a game to tell them they're making progress (even if they're wasting their lives on it) that they become so pathetic to think this change alone is their saviour?
What a joke. Diablo doesn't even deserve the title of game anymore and everyone that's liking this is a sad little pawn that needs to get a fucking grip of reality.
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You cannot teleport over certain things a barbarian can leap over. Try the pits in Izual's room, thats when I truly learned about that.
Pathetic. Teleport has basically nothing unique and good about it and has a ridiculous cooldown AND a AP cost (albeit a small one). Leap is so much better in every way.
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What have you done to this forum.
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I got my Wizard to level 55, stopped cold, never could bother again, incredibly boring. Then played Normal with each class. I'm still not done, haven't touched D3 in a while actually, but its more fun than just playing at high levels.
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The result isn't... quite that.
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Thanks, dick heads.
If I'd want single player offline for anything, its to avoid stupid fucking changes being forced down my throat.
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There was a day games were made for fun.
What a bunch of garbage. Who cares if they have to redo everything, they already should with their shitty itemization.
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Because everybody is using it, and doing it will just cause more things to happen in the RMAH.
Ideally such nerfs (or buffs) should constantly happen every month to force people to buy and sell more gear.
Blizzard CANNOT hit balance. WoW proved that to me. As long as they expect anything they'll never be content and won't fix anything, they just love to shift balance by nerfing things to death.
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Never liked Attack Speed. For a few classes the design of the energy resources goes against it.
But I'd like to see how having so much attack speed on a barbarian looks like with Frenzy.
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Some monsters have dreadfully slow attacks and can't be dodged. If its that bad, some monster's attack animation can be made faster.
They should also ideally, home in (so you can't just move to the side of the monster to dodge it) and have "some" range so that if you're not actively moving before they start to swing, they can hit you.
And besides that, there are days I don't care about weird "balance" decisions.
There's a simple point to make. Is it fun to get hit from 10 meters away? No. Remove it.
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D3 is funnier alone. But with my drop mods, D2 is a lot more fun in group. You can actually get items without relying on trading, items are SO much more fun, so much more fun build possibilities and just a more fun game all around.
Its also more random. D2 had less details, but almost every places (few exceptions) felt different everytime. In D3, even though dungeons change, they feel the EXACT SAME everytime, I almost never notice the difference. Not to mention the overworld is absolutely static and the random quest system they talked about is really just an on-off joke.
D2 is just so much more fun in the end. Its insane how D3 is incredibly boring. Who the hell cares about beating Inferno? I really, really, really don't. If itemization wasn't HORRIBLE it would help...