Or the last possibility is that it completely stops you from being able to cast (like running out of mana).
But I remember Blizzard said they don't want that !! I think it's the main reason of the restructure of system.
I think the best idea is to do less damage, or somthing like :
0=150% damage
middle instability=100%
full instability=40%
All that in a in a beautiful curve.
I agree, I was just putting down all of the options I could think of. I think just making your character weaker "more vulnerable" is better. The damage yourself options is tricky because what about hardcore. Nobody would play the wiz if they had a chance of killing themselves.
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Damage yourself, suicide and friendly fire are features that we will never see in diablo 3.
For wiz energy system I expect 2 things :
-vulnerable by been less strong (damage)
-vulnerable by having less defense (like an energy shield where you take your energy for casting).
The problem I have with the energy shield idea is that the Wizard is supposed to be far away from the monsters any way. Therefore the shield is not that big of a situation. I understand they still get hit but it seems like a weird concept to me to put on a ranged character. Not to mention the wiz will probably already have weaker defense, lowering it more will make them too vulnerable in my opinion.
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Why? We had at least 2 skills in D2 that could damage you. Blood Golem and Sacrifice.
Ah right !! But it's meaningless, not enough to kill you, Sacrifice remove you a %, so you can't die and less hp you have less damage you take (% less effective)
Blood Golem it's not a spell you cast often.
I remember d1, many spells hurt you, like fire wall.
Maybe you will have some skills that hurt you but it's in the concept of the skill. I don't see a wiz who have a primary spell who damage himself.
I don't see a wiz who have a primary spell who damage himself.
Although it's the spell that's damaging the Wiz, it's not really an effect of the spell itself, rather it's an effect of the high Instability penalty. I think this is actually a pretty good idea, but I think there should be more varied occurrences when you max your Instability. When I think of Instability, the word "unpredictable" also comes to mind. So maybe the spell can backfire or do less damage. But maybe it can do more damage too? I also think this system could be combined with Ivaron's color-changing bubble idea and it would make for a pretty interesting and unique system.
Although it's the spell that's damaging the Wiz, it's not really an effect of the spell itself, rather it's an effect of the high Instability penalty. I think this is actually a pretty good idea, but I think there should be more varied occurrences when you max your Instability. When I think of Instability, the word "unpredictable" also comes to mind. So maybe the spell can backfire or do less damage. But maybe it can do more damage too? I also think this system could be combined with Ivaron's color-changing bubble idea and it would make for a pretty interesting and unique system.
I really doubt about receiving damage by yourself. It's not in the new tendencies of games: reducing frustration.
If you've low health you don't want die so you cast more to kill monsters before they kill you. But if you cast too much you take damage and monsters damage you in same time. Waiting instability drop or cast, in both way you die OR you left the action. Underlined = What Blizzard don't want !
Suicide will not be in the game, it's just too obvious.
I agree that "instability" sound unpredictable! But I don't see what it's can be.
I kinda of like the added randomness of spells that don't always work as expected. It fits nicely with the background of the female wizard and adds a new gameplay dynamic. I would like it to be more controlled though. Say you have a counter for how many spells you cast per minute. If you go over the limit, your casting becomes more haphazard and the chances of your spell backfiring, fizzling out, or even being super caster are increased. The counter could add more points to itself for more powerful spells as well. As for the color changing mana pool (I understand it's not mana, WD has that ATM) I think it hurts players that do want to specialize in a specific tree. I don't want to be limited to what I can cast other than the amount (not type) of resource I have available.
"Suicide will not be in the game, it's just too obvious." [originally posted by luc1027]
I always thought suicide was something that was determined by the person dying, not random chance. I'm sure there are other alternatives for negative effects the spells can have. Like lowering your armor rating, or *gasp* your mana regen.
"I don't think so, review your idea !" [originally posted by luc1027]
Of course you don't. Because it's good. Review your English !
But I remember Blizzard said they don't want that !! I think it's the main reason of the restructure of system.
I think the best idea is to do less damage, or somthing like :
0=150% damage
middle instability=100%
full instability=40%
All that in a in a beautiful curve.
Find any Diablo news? Contact me or anyone else on the News team
For wiz energy system I expect 2 things :
-vulnerable by been less strong (damage)
-vulnerable by having less defense (like an energy shield where you take your energy for casting).
Find any Diablo news? Contact me or anyone else on the News team
Ah right !! But it's meaningless, not enough to kill you, Sacrifice remove you a %, so you can't die and less hp you have less damage you take (% less effective)
Blood Golem it's not a spell you cast often.
I remember d1, many spells hurt you, like fire wall.
Maybe you will have some skills that hurt you but it's in the concept of the skill. I don't see a wiz who have a primary spell who damage himself.
Although it's the spell that's damaging the Wiz, it's not really an effect of the spell itself, rather it's an effect of the high Instability penalty. I think this is actually a pretty good idea, but I think there should be more varied occurrences when you max your Instability. When I think of Instability, the word "unpredictable" also comes to mind. So maybe the spell can backfire or do less damage. But maybe it can do more damage too? I also think this system could be combined with Ivaron's color-changing bubble idea and it would make for a pretty interesting and unique system.
I really doubt about receiving damage by yourself. It's not in the new tendencies of games: reducing frustration.
If you've low health you don't want die so you cast more to kill monsters before they kill you. But if you cast too much you take damage and monsters damage you in same time. Waiting instability drop or cast, in both way you die OR you left the action. Underlined = What Blizzard don't want !
Suicide will not be in the game, it's just too obvious.
I agree that "instability" sound unpredictable! But I don't see what it's can be.
I don't think so, review your idea !
"Suicide will not be in the game, it's just too obvious." [originally posted by luc1027]
I always thought suicide was something that was determined by the person dying, not random chance. I'm sure there are other alternatives for negative effects the spells can have. Like lowering your armor rating, or *gasp* your mana regen.
"I don't think so, review your idea !" [originally posted by luc1027]
Of course you don't. Because it's good. Review your English !
LOL the only purpose i'm here, in this forum it's to review my english
And No it's not a good idea !!!