Diablo's Fanweb |
| November 6, 2009 4:20PM by Seth |
| For years the Diablo fan community has hid away in the crooks and crannies of the Internet, little seeing the attention that many other gaming communities have seen. Since the announcement of Diablo III, renewed interest in the series and a shifted focus to its atypical approach to online multiplayer fantasy gaming, which is a far cry different than many other typically fantasy-geared game types, such as MMORPG's, and Diablo III's approach to unique classes, diverse places, and a developing story. With ours and others slowly rising to the light of modern gaming communities, Blizzard released its fansite kit some time ago to aid in the growth of the online fanbase. As the news slowly but surely rattles in for the reaping and the fans begin to amass, new fan sites are made that facilitate cohesive online gaming and socialization as well as the latest in Diablo-based news and gossip. How popular is this all-inclusive fansite kit, however? Including a plethora of useful media and files for the aspiring Diablo fansite administrator, you can find plenty of ways to tune your existing site or create your own, completely free of charge:
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Unique Weapons in Diablo III |
| November 5, 2009 11:28PM by Seth |
Just when we thought that news on Diablo III had ground to a halt, Blizzard comes at us with another snippet of information.
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Torchlight Ups the Ante |
| November 5, 2009 3:14PM by Seth |
Has the recent product of ex- For a good number of weeks now the DiabloFans staff has been struggling to find solid, unique, and valuable news. It's proved a distinctly challenging task, however, as very little has been released, as opposed to the massive flood of information we have been getting for months. Could this be the Diablo team treading lightly, so as to avoid announcing anything fragile? MMO News says that because of this observation, common among all Diablo news sites, that "Blizzard has made up its mind to reform the game system thoroughly". Or could this simply be the usual calm before the storm? A similar slow came after StarCraft II's unveiling at the World Wide Invitational, which was followed by a good amount of updates straight from Blizzard and then reached a veritable freeze. Is it too soon to make the call? Comments (51) |
PvP -- A Way of Life |
| November 4, 2009 8:18PM by Sixen |
| In the past week one of the topics brought up on twitter was PvP in Diablo III. The entire Diablo series has always been one where the player versus player combat was unstructured. There are no arenas, no real PvP rules, and anyone can kill another player at any time. While the majority of the player base in Diablo II seemed to evolve a structure of some "good manners" rules to create a sort of dueling system, that was by no means the extent of player versus player interactions in Diablo or Diablo II. In order to discuss player versus player combat or "PvP," I believe there are a few terms which need to be defined. One thing we have to realize is that there will always be malicious players out there who enjoy nothing more than ruining your fun. If you're in act 1 game, they kill Andy, if you're in a Baal game, they hostile the party, if you're in a duel game they bring in their drop barb and crash everybody out. Removing these mechanics doesn't remove these players. We're going to call these players griefers and we're going to call griefing a social fact. Social facts are nothing new and specific to on-line gaming. A social fact is a value shared by a society or a group within it, and the value exists throughout the group. To take this to an extreme, getting rid of PvP won't stop people from griefing other players. Imagine if hardcore had no PvP in Diablo II. You could still train monsters to waypoints, exploit bugs to cause players to damage themselves, and purposefully place others in harm's way. No amount of restrictions will remove the type of players who want to do this. Since there will always be griefers and we can't remove them, in designing a system for PvP we'd need some way to make it as fun for as many people as possible without removing the freedoms other players enjoy. After all, some masochists like to be hunted down and PK'd in hardcore. The most common form of PvP griefing is to kill another player when they do not want to participate in PvP combat. Diablo II's system, and in fact every Diablo game, has enabled this. In order to understand PvP we will need to understand the two main categories of PvP. Consensual PvP and non-consensual PvP. Consensual PvP is called dueling. Both players agree to duel on specific terms and fight within those rules. The rules are technically enforced by the system creating what we call good manner duels and bad manner duels. Both types of duels adhere to the game's rules (though possibly not the player's rules). For example, many so called good manner duels prohibit the use of rejuvenation potions in Diablo II, but there's no game mechanic that prevents using rejuvenation potions in PvP. The other form of PvP is non-consensual. In Diablo II this is known as PK. The point where non-consensual PvP is griefing is when one player doesn't want the fight. This makes is pretty much impossible to tell when you're griefing somebody because how would you know which person standing around in a game or fighting a boss would be willing to fight you at that exact moment? My friend Eric loves to be hunted down while he is playing Hardcore, it makes the game fun for him. Many people however do not enjoy this but how do you tell when you're griefing somebody or when you're both having fun? It should be fairly obvious that it is nearly impossible to distinguish when PK is not griefing in an on-line game. This of course leads to a pretty obvious solution to the griefing problem via the PvP system. It would be pretty easy to just remove world PvP. For all intents with the removal of the old title reward system it happened in World of WarCraft. Currently in Diablo II any player can express hostility to any other player without their permission and kill them at any time. Most people, as is evident from playing in public games ? do not enjoy being hunted down and slaughtered by random people on-line. Player versus Player interaction would be restricted to dueling only. This is what most people do anyway, aside from the griefers who hunt down people for sport. This removes the issue of well geared level 95 players entering quest games and decimating groups of level 40 players. In fact it seems like a pretty great solution at first glance. Some people, however, do want to be hunted down at random and attacked. These sorts of people might find Diablo II game content fairly easy and wish to have the additional challenge of having to fight players while they play through the game. This might seem masochistic, and the group may be small, but these people exist and should not be ignored if they can be accommodated. The sorts of players who enjoy this are commonly those who do not "play to win" but "play to play." So what if their avatar gets killed, they start over. Other players only add challenges and challenges make the game fun. There is a solution for them too, which has worked throughout every Diablo title to date. We could always not change the PvP system. The current system works. Diablo II is one of the greatest games of all time and the Diablo II hostility system is basically the same as the Diablo hostility system, except it expresses hostility against people hostile to you automatically. It's worked for the Diablo series for over 12 years now and why fix what isn't broken? The current system is broken though. Sure people have been playing for years and every time I log in to Battle.net there are at least 60,000 people playing during the weekday. There are however forum posts every week about people getting their items destroyed from players killing them dozens of times, and people using exploits to kill hardcore characters which may be impossible for untrained players to notice until it's too late. Some people even profit off griefing by stealing other player's gold to use for gambling and trading. Although some may feel that the "it's fine learn to play" mentality is ok, it is obvious that a great many players are unhappy with the current system. Currently Jay Wilson, the lead designer of Diablo III, has expressed that the development team is going with the first option of removing world PvP to combat griefing in Diablo III and I have to say it seems like a good idea. In Jay's interview with tvgry.pl Jay explains that the current design goal is to move away from the lack of "formal support" for PvP in Diablo II. He says:
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Climbing the Ladder |
| November 2, 2009 9:05PM by Seth |
| Ever since the release of patch 1.10, Diablo II has maintained a high and enduring Some things to consider might be how it graded players. Was experience alone the best determinate? What else might have been good to consider alongside it? Some other conditions that it may have been prudent to save and reuse for grading players could be as follows:
What do you agree with, or conversely, what do you think could be better? Have any other ideas? How far have you come on the ladder in Diablo II, or do you even bother participating? How have third-party programs affected the ladder system? Would you be more enthusiastic about the ladder if third-party programs weren't as prevalent? Comments (50) |

| Torchlight trailer - drums... |
| By Bashiok at November 5, 2009 3:40AM |
| Gamplay over graphics! |
| By Bashiok at November 5, 2009 3:12AM |
| Talisman |
| By Bashiok at November 4, 2009 9:57AM |
| So about that fifth class? |
| By Bashiok at November 3, 2009 6:18AM |
| Interface to accommodate bottom... |
| By Bashiok at November 2, 2009 8:14AM |

| What ongoing shows are you... |
| By stoaster at November 7, 2009 10:30AM |
| Unique Weapons in Diablo III |
| By rockstar at November 7, 2009 10:19AM |
| Dragon Age: Origins |
| By Turmobil at November 7, 2009 10:16AM |
| Birthright, a part of the Sin War... |
| By Imperium at November 7, 2009 9:52AM |
| Gamespot scared to play D3 |
| By Jamoose at November 7, 2009 9:47AM |
| diablo 3 already?! |
| By Jamoose at November 7, 2009 9:41AM |
| Torchlight/Diablo III Music |
| By Doctor_B at November 7, 2009 9:31AM |
| Diablo's Fanweb |
| By bes at November 7, 2009 8:31AM |
| Call of Duty: Modern Warfare 2 |
| By Turmobil at November 7, 2009 7:31AM |
| wiki info are good ? |
| By PhrozenDragon at November 7, 2009 7:24AM |