Magic Missile | Wizard | Launch a missile of magic energy, dealing 1115 to 1561 damage. |
Arcane Wind | Wizard | Unleash a blast of wind in a direction, dealing 1567 damage and knockingback enemies. Charging longer increases range, knockback distance, and damage up to 2090. Deals 50% increased damage to Burning enemies. |
Scorch | Wizard | Launch a flaming orb that deals 1110 damage and knocks away enemies, leaving a Burning trail that deals 960 damage over 6 seconds. |
Teleport | Wizard | Teleport forward. Maximum 3 charges. |
Ice Crystal | Wizard | Conjure a giant ice crystal at a nearby location, where it will deal 1912 damage to all nearby enemies over 12 seconds and inflict 30% Chill. When the crystal expires, it will shatter for 910 damage to all nearby enemies and inflict 80% Chill for 6 seconds. Activate again to shatter the crystal immediately. Beams of energy striking the crystal will be refracted and strike multiple nearby targets for reduced damage. |
Disintegrate | Wizard | Channel a beam of pure energy in a direction, continually dealing 425 damage to all enemies caught in the beam and causing them to take 2% increased damage for 1.5 seconds, stacking up to 5 times. Using Disintegrate slowly consumes its energy, which recovers while Disintegrate is not in use. |
Lightning Nova | Wizard | Hurl 10 balls of lightning away from you in all directions, dealing 906 damage as they pass outward and again as they return to your new location. Limit 6 hits per target. Hits 2 and beyond on a target deal only 25% damage. |
Electrocute | Wizard | Arc lightning from your fingertips, dealing 613 to 815 damage to the first enemy struck, and then leaping to 3 additional enemies for 30% as much damage. |
Black Hole | Wizard | Conjure a black hole for 3 seconds at a location, which will pull in all nearby enemies and deal 582 damage over 3 seconds. |
Meteor | Wizard | Summon an immense meteor that plummets from the sky, dealing 887 damage and Stunning all enemies in the impact area for 3 seconds. The ground it hits is scorched, Burning enemies for 744 damage over 6 seconds. |
Ice Armor | Wizard | Surround yourself in a barrier of ice for 8 seconds that absorbs up to 2548 damage. When the barrier expires, it will shatter for 367 damage to all nearby enemies and inflict 40% Chill for 6 seconds. Activate again to shatter the barrier immediately. |
Arcane Torrent | Wizard | Channel a barrage of arcane projectiles, each dealing 143 damage to all enemies in an area. Using Arcane Torrent slowly consumes its energy, which recovers while Arcane Torrent is not in use. |
Slow Time | Wizard | Invoke a bubble of warped time and space for 6.3 seconds at a location, reducing the attack and movement speeds of affected enemies by 80%, and slowing the movement of enemy projectiles by 80%. The attack and movement speed reduction effects are reduced by 50% against players. |
Ray of Frost | Wizard | Channel a beam of frost in a direction, continually dealing 562 damage to all enemies caught in the beam and inflicting 12% Chill for 1.5 to 4 seconds, stacking up to 6 times. Using Ray of Frost slowly consumes its energy, which recovers while Ray of Frost is not in use. |
Cleave | Barbarian | Unleash a powerful attack that deals 1737 damage to all enemies in front of you, and causes them to Bleed for 585 damage over 3 seconds. Maximum 3 charges. |
Hammer of the Ancients | Barbarian | Call forth a massive hammer which smashes enemies in front of you for 1567 damage and shakes the earth itself, dealing 312 additional damage over 2 seconds. |
Lacerate | Barbarian | Launch a series of attacks that deal 1239 to 1784 damage with each hit. Every third hit heals you for 15% of damage done. |
Sprint | Barbarian | Increase your movement speed by 50% for 4.75 seconds. Upon activation, movement-impairing effects are removed. |
Furious Charge | Barbarian | Charge forward, knocking away all enemies in your path and dealing 1101 damage. Maximum 3 charges. Players may only be affected once every 3 seconds by this skill. |
Leap | Barbarian | Leap to a location, dealing 880 damage to all nearby enemies where you land and reducing their movement speed by 50% for 4 seconds. Each full life enemy struck by Leap will reduce Leap's cooldown by 1 second. |
Chained Spear | Barbarian | Hurl 3 chained spears that deal 1011 damage and then return, dragging impaled enemies back to you and dealing another 252 damage. |
Frenzy | Barbarian | Launch a frenzied attack for 689 damage. Each hit increases Frenzy's attack speed by 8% for 3 seconds, stacking up to 5 times. |
Demoralize | Barbarian | Release a ferocious shout that forces nearby monsters to attack you, deals 511 damage to all nearby enemies, and reduces their damage done by 30% for 6 seconds. |
Ground Stomp | Barbarian | Smash the ground, Stunning nearby enemies for 1.5 seconds and dealing 710 damage. Charging longer increases range and Stun duration up to 3 seconds. |
Undying Rage | Barbarian | Enter a rage for 4 seconds that prevents you from dying and causes all your attacks to heal you for 30% of damage done. Undying Rage will activate automatically when you take fatal damage. |