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  • Rally Against Hell in Season of Infernal Chaos

    • By chaud Sep 16, 2025
    • Category IconNews
    • 4

    Rally Against Hell in Season of Infernal Chaos

    Originally Posted by Blizzard (Official Post)

    On September 23, the veil shifts between Sanctuary and the Burning Hells in Season of Infernal Chaos. Hunt down powerful Chaos Armor and unlock deadly Chaos Perks to wield incredible power and build-defining possibilities. Mephisto’s presence weakens the boundary between worlds, allowing the Fell Council to escape Hell and spread destructive Chaos Rifts across Sanctuary. Delve into the Seasonal Questline to discover the Fell Council’s plot to sow destruction across the land.

     

    This season brings permanent updates to Eternal and Seasonal Realms in the Infernal Hordes with Chaos Waves, and Bartuc, Lord of Chaos, an all-new boss fight to master.

     

     

    Thank you to everyone who participated in the 2.4.0 Public Test Realm (PTR). We’ve included feedback from the PTR throughout this article. Additional changes made since the PTR’s conclusion are highlighted in blue.

     

    Season of Infernal Chaos At a Glance

    Earn Seasonal progression, Viz-Jaq'taar Veneration, by sealing Chaos Rifts in Helltide and Nightmare Dungeons. Earn Magic, Rare, and Legendary Chaos Perks by progressing through the Seasonal Reputation board. Earn Unique Chaos Perks by defeating Bartuc in Torment Tiers. Upgrade Chaos Perks by earning Infernal Warp through sealing Chaos Rifts and defeating Chaos Monsters.

     

    Chaos Armor can be earned from many sources across the game, while Bartuc is an excellent source of Chaos Armor in Torment Tiers with a guaranteed drop chance in Torment III and IV.

    Something Dastardly Stirs in the Seasonal Questline

     

    Following disturbing events in Ked Bardu, meet with the assassin Shyan to root out the source of terrible new demons. Shyan belongs to the order of the Viz-Jaq'taar, responsible for eliminating demon-corrupted mages. The Viz-Jaq'taar were created by the Vizjerai after the Mage Clan Wars, a brutal conflict in Sanctuary’s past. This order is now set on seeking the source of these new Chaos Rifts that spread destruction across Sanctuary. The signs point to a plot from the Fell Council, and the unmistakable return of Bartuc, Lord of Chaos, signaling Mephisto’s influence among these events.

     

     

    To begin the Seasonal Questline Sands of Chaos, head to Ked Bardu in the Seasonal Realm and speak to the distraught villager to join the hunt.

     


    Infernal Hordes Reborn

     

    Bartuc’s return to Sanctuary has stoked the flames of the Infernal Hordes and the fires of the Burning Hells are hotter than they’ve even been before. The Infernal Hordes is shaking up in several key ways: Chaos Waves, the Fell Council, Bartuc, and more.

     

    Chaos Waves

     

    Among the Infernal Offerings within the Infernal Hordes, Chaos Waves enter to throw your visit to hell into a bloody frenzy. Chaos Offerings will occasionally appear between waves, transforming a standard wave into a volatile crucible of randomized, rule-breaking encounters. These high-intensity combat trials aren’t for the faint of spirit, with each type imbuing havoc and intense challenge. These waves will have significantly increased difficulty, but reward far more Aether should you be able to survive.

     

     

    Chaos Waves will have many different combinations to discover and master. Dodge deadly projectiles from Chaos Rifts, slay a rampaging Hellwyrm, or hunt down erratic Aether Goblins. Chaos awaits!

     

    Confront Bartuc, Lord of Chaos

     

     

    At the end of your Infernal Hordes run, you’ll be met with a choice. Choose to fight against the tested Fell Council, or up the ante and throw down against the insidious Bartuc. Read on for more details on the Lord of Chaos’ return.

    Dialing up the Heat in the Infernal Hordes

    We’ve changed the moment-to-moment combat within the Infernal Hordes in a few different ways. First, we've done an overall re-work of the Infernal Offerings revealed between each Wave. Our goal is to try and make all offerings feel valid as choices for you as you start to stack them to focus on your run. This includes additional balancing to ensure that Infernal Offerings are more balanced across the board compared to the Hellborne wave, which has been seen as essential for the best possible Infernal Hordes run.

     

    Hell has unearthed a new monster family—Chaos Monsters—from deep within its horrid maw. Born of smoke and brimstone, some of these Chaos Monsters provide a mighty shrine-like buff when killed. Slay Chaos Bringers to earn a temporary buff, which can be increased in duration through the Urn of Sustain from Seasonal Blessings. For the advanced demon slayers, if you can manage to kill another Chaos Bringer before your first buff expires, they’ll stack.

     

     

    Additionally, the door to enter the Infernal Hordes now opens much more quickly than before. Usually, people are slightly more reserved to enter the Burning Hells, but not you, wanderer.

    The Fell Council

    The Fell Council has had some promotions. When fighting them, one of their members will now be the designated Council Speaker and gain enhanced abilities.

    Slake your Bloodthirst in The Fleeting Hordes

    We’re introducing a warming version of the Infernal Hordes to burn through earlier in your character journey. You can play this trimmed down version of the Infernal Hordes in pre-Tournament Tiers.

    Fleeting Hordes will be four waves in total, with limited Infernal Offerings to keep the packs of vicious monsters under relative control. Upon completing the final wave, you’ll fight two of the Fell Council members before you can spend your hard-earned Aether for rewards.

     


    Bartuc Beckons

     

    An infamous Vizjerei Warlord known for his acts of cruelty performed in the Mage Clan Wars, Bartuc’s perversion knows no bounds. He returns to Sanctuary with a new title, the Lord of Chaos.

     

    To fight Bartuc, each member of your party will need to spend Aether for the chance to eliminate this cruel threat. The first member of your party who selects Bartuc decides for the rest of the party.

     

     

    Bartuc will harness Chaos portals to shoot projectiles at your location and deploys an arsenal of malevolence to claim your life. Master his tactics and use the teleport pads strategically to gain the upper hand.

     

    Similar to other bosses starting with Season of Infernal Chaos, Bartuc’s invulnerability phase can only occur after 10 seconds of the fight has elapsed.

     

    Upon defeat, Bartuc’s rewards will appear on the ground, so you do not have to spend additional Aether to earn these rewards.

     


    Harness Entropy with Chaos Armor

     

    The only certainty is that nothing is certain. No entity is free from Chaos’s grasp—human, Horadrim, Angel, or Demon. All dance in its path, so rather than succumb to its erratic forces, harness this untapped power for yourself.

     

    A new Unique Armor type has entered Sanctuary. Chaos Armor is a more fearsome version of existing Unique items that come with a diabolical twist. Chaos Armor are existing Unique items which appear as more formidable counterparts fit for other item slots, leading to entirely new ways of dispensing carnage.

     

     

    Chaos Armor can appear in the following item slots:

    • Helm
    • Chest
    • Gloves
    • Pants
    • Boots

    Chaos Armor will only appear as an item fit for anything other than its original slot, and the color of their item names are distinct. For example, Flickerstep won’t have a Chaos Armor version in the Boots slot. The aspects on Chaos Armor are also more potent than their normal counterpart, always appear at Maximum power, and have at least one Greater Affix.

     

     

    Note: you won’t be able to equip the same Unique item between Chaos Armor and standard Unique.

     

    For example, you could have Fists of Fate drop as a Helm instead of Gloves, allowing you to equip a different set of Unique Gloves to compound those affixes in a combination that was previously unavailable. Theorycrafting is the name of the game this season.

     

     

    To earn Chaos Armor, defeat Bartuc in Torment III and IV for a guaranteed drop. Defeating Bartuc in Torment I and II also has a smaller chance to drop Chaos Armor as well.

     

    The following Uniques will be available as Chaos Uniques:

    General Uniques

    • Banished Lord’s Talisman
    • Crown of Lucion
    • Endurant Faith
    • Fists of Fate
    • Flickerstep
    • Godslayer Crown
    • Locran’s Talisman
    • Mother’s Embrace
    • Paingorger’s Gauntlets
    • X’fal’s Corroded Signet

    Barbarian

    • Battle Trance
    • Gohr’s Devastating Grips
    • Hooves of the Mountain God
    • Mantle of Mountain’s Fury
    • Overkill
    • Rage of Harrogath
    • Ring of Red Furor
    • Ring of the Ravenous
    • Sabre of Tsasgal (New Unique)
    • Tuskhelm of Joritz the Mighty
    • Ugly Bastard Helm
    • Unbroken Chain
    • Ramaladni’s Magnum Opus

    Druid

    • Airidah’s Inexorable Will
    • Earthbreaker
    • Fleshrender
    • Greatstaff of the Crone
    • Hunter’s Zenith
    • Kilt of Blackwing (New Unique)
    • Malefic Crescent
    • Mjolnic Ring
    • Rotting Lightbringer
    • Tempest Roar
    • The Basilisk
    • Vasily’s Prayer
    • Dolmen Stone

    Necromancer

    • Black River
    • Bloodless Scream
    • Deahtless Visage
    • Deathspeaker’s Pendant
    • Ebonpiercer
    • Gospel of the Devotee (New Unique)
    • Lidless Wall
    • Orphan Maker
    • Ring of Mendeln
    • Ring of the Sacrilegious Soul
    • The Hand of Naz
    • The Mortacrux
    • The Unmaker
    • Mutilator Plate

    Rogue

    • Beastfall Boots
    • Condemnation
    • Cowl of the Nameless
    • Deathmask of Nirmitruq
    • Grasp of Shadow
    • Orphan Maker (New Unique)
    • Pitfighter’s Gull
    • Saboteur’s Signet
    • Scoundrel’s Leathers
    • Shroud of Khanduras
    • Skyhunter
    • Word of Hakan
    • Scoundrel’s Kiss

    Sorcerer

    • Axial Conduit
    • Blue Rose
    • Esadora’s Overflowing Cameo
    • Flamescar
    • Fractured Winterglass
    • Galvanic Azurite (New Unique)
    • Ophidian Iris
    • Raiment of the Infinite
    • Staff of Endless Rage
    • Staff of Lam Esen
    • Starfall Coronet
    • Vox Omnium
    • Esu’s Heirloom

    Spiritborn

    • Balazan’s Maxtlatl
    • Band of First Breath
    • Harmony of Ebewaka
    • Hesha e Kesungi (New Unique)
    • Jacinth Shell
    • Loyalty’s Mantle
    • Peacemonger’s Signet
    • Ring of the Midday Hunt
    • Rod of Kepleke
    • Sunstained War-Crozier
    • Sepazontec
    • Wushe Nak Pa
    • Sunbird’s Gorget

     


    Seal Chaos Rifts

     

    Strange portals of crackling energy have appeared across Sanctuary, unleashing the Burning Hells’ legions through their wicked rifts. Chaos Rifts materialize to terrorize the denizens with untold fury.

     

    Chaos Rifts appear within Helltide and Nightmare Dungeons. Put down the demons pouring from them and seal them away for seasonal reputation and Infernal Warp, which is used to level up your Chaos Perks. They’re also a great source of chaotic loot, granting additional experience, gems, and Chaos Armor in Torment difficulties.

     

    In extremely rare cases, when playing in Torment difficulties, you may even come across a Chaos Rift of Mythical proportions...

     

    Chaos Rift Nightmare Dungeons

    Chaos has seeped into the fabric of Sanctuary’s Dungeons, delivering bloodthirsty Chaos Monsters through these grim halls of carnage. These Nightmare Dungeons are rife with Chaos Rifts, which are great sources of fleeting Hordes Compasses. Since the PTR, these Chaos Rifts now provide similar rewards to their overworld Helltide counterparts. Additionally, the stacking getting hit by an attack from a Chaos Portal no longer increases your overall damage taken.

     


    Wield Devastating Chaos Perks

     

    Something incredible has descended upon Sanctuary, imbuing your abilities with devastating effect. Chaotic magic distorts all that it touches, even you! Chaos is of course, chaotic, and these Perks often come at a price for the power they provide.

     

    Chaos Perks change how your skills function, harness your finest buildcraft to create devastating combinations. There are 4 different rarities of Perks: Magic, Rare, Legendary, and Unique. Magic, Rare, and Legendary Chaos Perks twist and empower your skills, while Unique Perks dramatically reshape your entire build.

     

     

    You can equip three non-Unique perks at once, and one Unique Perk. In addition to the Perks every class can use, each class has their own set of exclusive perks. Overall, each class has access to 16 perks, four of each rarity, and four class-specific perks.

     

    Progress through the Seasonal Reputation board to unlock Chaos Perks, and defeat Bartuc within the Infernal Hordes in Torment I or higher for a chance to unlock Unique Perks. Upgrade Chaos Perks by collecting Infernal Warp, earned by defeating Chaos Family monsters.

     

     

    The following are class agnostic Chaos Perks:

    Magic

    Invigorating Attacks

    Every 5 seconds, your next Basic Skill generates an additional 50-100% of your Maximum Primary Resource, but your Basic Skills deal 30% reduced damage.

    Accelerating Chaos

    Lucky Hit: Damaging an enemy has up to a 10% chance to trigger a Chaotic Burst on the enemy, dealing 200-400% damage. Your Chaotic Bursts that hit an enemy reduce a random active Cooldown by 0.5 seconds.

    Unstable Power

    Chaotic magics erupt from your Basic Skills, making them guaranteed to Critically Strike and Overpower for 50-100% increased damage, but the power is unstable, giving them a 3 second cooldown.

     

    Rare

    Erupting Chaos

    Chaotic Bursts randomly erupt around you, dealing 200-400% damage of your highest damage type. Your Chaotic Bursts also deal 100% of their initial damage over 4 seconds.

    Power Siphon

    Your Core Skills deal 50-100% increased damage, but also reduce your Maximum Current Resource by 20 for 6 seconds. This reduction stacks but does not refresh.

    Alternating Alterations

    Casting a Corse Skill empowers your next non-Channeled Cast of a different Core Skill, refunding 50% of its Resource cost and dealing 10-30% increased damage.

    Legendary

    Marred Guard

    You can no longer be healed above 50% Life. You gain 5-10% Maximum Resistance to All Elements, 10-20%[x] 20-40%[x] Armor, and 50-100% increased Barrier and Fortify Generation.

    Chaotic Cooldowns

    Casting a Skill with a Cooldown will randomly set its Cooldown between 2 seconds and its base cooldown. You no longer benefit from Cooldown Reduction. Using a Cooldown unleashes a Chaotic Burst, dealing 300-500% damage of your highest damage type.

    Crazy Brew

    Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, 40-80%[+] increased Attack Speed and 40-80[+] increased Movement Speed for 5 4 seconds. Your Healing Potion has a 15 10 second Cooldown and you can drink it at full Life. Cooldown is now affects by Cooldown Reduction.

    Unique

    Chaos Unleashed

    Killing an enemy generates 2 stacks of Chaos and dealing direct damage to a boss generates 5 stacks of Chaos. At 100 stacks, unleash a salvo of 9 Chaotic Bursts, dealing 300-500% of your highest damage type.

    Your Chaotic Bursts gain 30%[+] 20%[+] Critical Strike Chance, and deal 100-200%[x] 50-100%[x] increased damage.

    Brawn Over Brains

    Gain the following:

    • 100-200% [x] Maximum Life
    • +50-100% Healing Received
    • 75-125%[x] 50-100%[x] Overpower Damage

    However, your Maximum Resistances are reduced by 25%, and your damage reduction from Armor is capped at 60%.

    A Beast Cornered

    For every 10% Life you are missing, you gain 10-20% [x] increased damage and 5% damage reduction.

    Spending Resources also drains a percentage of your Life equal to 30% the Resources spent, refunding those Resources. This cannot reduce you to below 10% Life.

    The following are class-specific Chaos Perks:

    Barbarian

    Dual Threat – Magic

    Casting a Basic Skill also uses another equipped Basic Skill at the target, dealing 50-80% of normal damage.

    Raging Chaos – Rare

    While you are not Healthy, you are Berserking and your Core Skills deal Fire damage and an additional Chaotic Burst of 100-200% Fire damage.

    Deafening Chorus – Legendary

    Your equipped Shouts are now always active with 30-50%[x] 20-40% increased effect, but your Maximum Current Fury is reduced by 20% per Shout equipped.

    Single-Minded Fury – Unique

    If you only have one Arsenal Weapon type equipped, gain the following:

    • 30-50%[+] +20-40%[+] Overpower Chance
    • 150-250%[+] +100-200%[+] Increased Bleed Duration
    • 50-100%[x] 75-125%[x] Maximum Life
    • 150-250%[x] 100-200%[x] Increased Damage

    Druid

    Overabundance – Magic

    Every 100 50 Spirit you generate above your Maximum increases your damage by 50-100% 10-20% for 5 seconds. This bonus stacks up to 3 times, but does not refresh.

    Purge the Infected – Rare

    Your Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike that deals 30-60% increase damage.

    Wild Transformations – Legendary

    Shapeshifting into a new form uses a free Skill and grants an additional bonus for 5 seconds:

    • Werewolf uses Blood Howl, 10-20%[x] Critical Strike Damage
    • Werebear uses Debilitating Roar, 10-20% Damage Reduction
    • Human uses Cyclone Armor, 10-20%[x] Attack Speed

    Savagery – Unique

    Your Companion Skills are altered to also be Core Skills. Your Companions grow in size. Gain 40-80%[x] 30-60%[x] Summon Damage.

    Necromancer

    Grim Reapers – Magic

    Your Skeleton Warriors' attacks have a 25% chance to use Reap Your Skeleton Warriors now also use Reap dealing 50-150% of normal damage instead of their regular attack in addition to their regular attacks.

    Decimating Desecration – Rare

    Your damage over time effects have a chance equal to your Critical Strike Chance to deal 50-100%[x] increased damage.

    Defile the Dead – Legendary

    You can consume each Corpse twice. Consuming at Corpse creates a Chaotic Burst, dealing 200-400% Shadow damage. Consuming 10 Corpses grants you Unstoppable for 2 seconds.

    Alter the Balance – Unique

    Your base Core Skills are now empowered as Ultimate Skills, cost no Essence, but have a 30-20 second Cooldown. Your base Ultimate Skills are now altered to also be Core Skills and have no Cooldown, but cost 70-50 Essence.

    Rogue

    Unpredictable Alchemy – Magic

    Imbuements flow wildly, Imbuing every Basic Skill Cast with a random Imbuement. Imbued Skills deal 20-40%[x] increased damage.

    Enervated Strikes – Rare

    You no longer passively generate Energy. Your Core Skills deal 100-150% [x] increased damage. Gain the following:

    • +50-100% Chance for Twisting Blades to Hit Twice
    • +50-100% Chance for Flurry Deal Double Damage
    • +50-100% Chance for Barrage Projectiles to Cast Twice
    • +50-100% Chance for Rapid Fire Projectiles to Cast Twice
    • +50-100% Chance for Rapid Fire Projectiles to Cast Twice

    Chaotic Grenades – Legendary

    Your Stun Grenades also trigger a Chaotic Burst, dealing 100-200% 50-100% Physical Damage. When you drop Stun Grenades, you drop 1 more. Chaotic Bursts generate 5 Energy if they hit an enemy.

    Hit and Run – Unique

    Every 15 meters you move grants you 30-50%[x] increased damage for 5 seconds. This bonus stacks, but does not refresh. If this bonus is not active, you deal 30% reduced damage.

    Sorcerer

    Explosive Combinations – Magic

    Casting a Basic Skill increases your damage by 10-20%[x] for 5 seconds the damage of your next Core Skill Cast by 30-50%[x] stacking up to 3 times.

    Advanced Techniques – Rare

    Your base Core skill ranks increase their Mana Cost or Cooldown by 10% and further increase their damage by 10-20%[x].

    Mana Infused Conjurations – Legendary

    Your Conjurations are empowered and deal 10-30%[x] increased damage but each one drains 5 Mana per second.

    • Ice Blades attacks burst in an area around the target.
    • Lightning Spear hits have a 10% chance to spawn static Ball Lightnings.
    • Familiar leaves damaging ground after its attack.
    • Hydra periodically creates Firewalls towards the target.

    Mana Shield – Unique

    You have 99% reduced Maximum Life but any damage you would take is dealt to your Mana before your Life. If you have not taken damage in the last 2 4 seconds, your Mana Regeneration is increased by 5,000%[+]. You gain 200-400% increased Maximum Mana and each point of Intelligence increases your Maximum Mana by 1.

    Spiritborn

    Alacrity – Magic

    Your Basic Skills gain 10-30%[+] increased Attack Speed, their dash range is increased by 50% and their 3rd attack now happens every 2nd attack.

    Combined Strikes – Rare

    Your base Core Skills hit additional times in a larger area for 20-40%[x] increased damage, but also have a 10 second cooldown. Your Basic Skill’s 3rd attack resets the cooldown on your Core Skills.

    Back Off! - Legendary

    When Casting a Skill, it deals 30% reduced damage to enemies who are Close to you when you Cast and 100-200%[x] increased damage to all other enemies.

    Convocation of Spirits – Unique

    Casting a Non-ultimate Skill has a 1% chance to invoke the Spirits of that Skill’s types which deal 100-200%[x] increased damage. This chance is increased by 1% of your Ultimate Skill Damage, up to 10%. Your Ultimate Skills benefit from all of their Upgrades.

     


    New Unique Items

    Harness these new unique items to eviscerate foes of all dispositions.

    Barbarian

    Sabre of Tsasgal (Unique One-Handed Weapon)

    Affixes

    • +50% Damage (Inherent)
    • +107-121 Strength
    • +62.5-85% Physical Damage
    • +2-3 Core Skill Ranks
    • +2-3 Warpath

    Unique Power

    • You gain 3-5%[x] increased damage for each damaging Skill you have equipped, and an additional 6-10%[x] for 15 seconds when each of those Skills is used.

    Druid

    Kilt of Blackwing (Unique Pants)

    Affixes

    • +636-685 Maximum Life
    • +2-3 Ranks to Ravens
    • +13-17.5% Ravens Cooldown Reduction
    • +16-25% Chance for Ravens to Deal Double Damage

    Unique Power

    • Ravens deal 60-100%[x] increased damage and shapeshifting into a different form or activating a Companion Skill Summons a Raven that attacks nearby enemies. Summoning a Raven has a chance to call forth an Unkindness for 10 seconds, increasing the number of Ravens Summoned to 3 for the duration.

    Necromancer

    Gospel of the Devotee (Unique Focus)

    Affixes

    • +80-94 Intelligence
    • +424-457 Maximum Life
    • +4.4-10% Basic Skill Attack Speed
    • +13-17.5% Chance for Basic Skills to Deal Double Damage

    Unique Power

    • Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take 10-30%[x] increased damage from your other Basic Skills for 10 seconds.
      • Reap attacks 10% faster.
      • Decompose now spawns a Corpse every 0.5 seconds.
      • Hemorrhage triggers an additional burst on the initial target.
      • Bone Splinters pierce through enemies.

    Rogue

    Orphan Maker (Unique Two-Handed Crossbow)

    Affixes

    • Inherent: +130% Vulnerable damage
    • +4-6 Ranks to Marksman Skills
    • +2-4 Ranks to Exploit
    • +32-45% Chance for Marksman Skills to Cast Twice
    • +125-170% Vulnerable damage

    Unique Power

    • Basic and Core skills that use this weapon now Reload. Reload Skills gain 250-300% increased damage and every 2nd Reload Skill gains twice this bonus.

    New Keyword: Reload

    • Skills with Reload have a slight delay in which they cannot Cast again. Their damage and Reload speed benefit from 50% of your Attack Speed Bonus.

    Sorcerer

    Galvanic Azurite (Unique Ring)

    Affixes

    • Inherent: 12.5% Resistance to All Elements
    • Inherent: 5% Resistance to All Elements
    • +5.2-6% Critical Strike Chance
    • +57-75% Lightning damage
    • 8.1-8.8% Cooldown reduction
    • +2-3 Ranks to Elemental Synergies

    Unique Power

    • Lightning damage leaves enemies magnetized for 4 seconds, causing them to emit Crackling Energy, and increase all Lightning damage they take from you by 40-60%[x]. If two magnetized enemies hit each other with Crackling Energy they pull each other together.

    Spiritborn

    Hesha e Kesungi (Unique Gloves)

    Affixes

    • 10.5-15% Attack Speed
    • 46.5-60% Vulnerable Damage
    • 15.5-20% Ultimate Cooldown Reduction
    • 3-5 Gorilla Skill Ranks

    Unique Power

    • The Protector can be invoked at range and pulls inward with its smashes. Enemies in its area take 30-50%[x] increased damage from your Gorilla Skills, doubled while they are Knocked Down or a Boss.

    Permanent Features to Remain Beyond Season 10

    The Burning Hell’s machinations bear their scar throughout Estuar, creating permanent change.

    Permanent to both Seasonal and Eternal Realms

    • Infernal Hordes Updates
      • Chaos Waves
      • Fell Council Changes
      • Bartuc boss fight
      • Base Offering Adjustments
    • New Uniques for each Class
    • Lair Boss invulnerability phase changes

    Exclusive to Season 10: Season of Infernal Chaos

    • Chaos Perks
    • Chaos Armor*
    • Chaos Rifts
      • Chaos Rift Nightmare Dungeons
    • Fleeting Hordes
    • Viz-Jaq’taar Seasonal Reputation
    • Seasonal Questline

    *At the end of the Season, Chaos Armor will have their unique power and appearance removed but remain in your inventory on the Eternal Realm.

    Lair Boss Invulnerability Changes

    Based off resounding community feedback, we are changing the way invulnerability phases work across Lair Bosses. When fighting Lair Bosses, their invulnerability phase cannot be triggered until after 10 seconds of the fight has elapsed. Invulnerability phases can now effectively bypassed if the player exceeds certain damage thresholds.

     

    At 2/3 and 1/3 Life the boss gets a shield, which lasts for five seconds. At 2/3 of remaining Life, the shield’s value is 1/3 the boss’ max life. When the boss is at 1/3 Life, the shield’s value is 2/3 the boss’ max Life. If they player breaks the shield with those five seconds it’s active, the boss does not become invulnerable.

     


    Feast Your Eyes on Twitch Drops

    Celebrate the arrival of Season of Infernal Hordes with illustrious Twitch Drops to mark the occasion.

     

    Prepare for Season 10—connect your Battle.net Account with your Twitch account, then watch dedicated Streamers in the Diablo IV category to earn coveted Drops.

    Earn the Hewer’s Halberd Polearm

     

    From September 23, 10 a.m.—September 26, 10 a.m. PDT, watch at least 2 hours of eligible Diablo IV content while this Twitch Drop is active to earn the Hewer’s Halberd two-handed Halberd cosmetic for the Barbarian.

     

    For frequently asked questions on Twitch Drops, see our blog here.

     


    Carve Through the Season of Infernal Chaos Reliquary

    This Season brings an all-new Battle Pass Reliquary and several Premium Battle Pass Reliquaries to sink your teeth into.

     

    The Infernal Chaos Battle Pass Reliquary—available to all—offers tantalizing rewards such as the Feathermane Mount, Feathermane’s Barding, and the Dark Horseman’s Door Town Portal.

     

    Purchase the Premium Battle Pass Bundle for 1,000 Platinum for quick access to all 3 Premium Reliquaries which includes the Weapons, Beasts, and Armor Reliquaries. Remember, this Bundle will no longer be available if you purchase any of the Premium Reliquaries individually.

    Deluxe Battle Pass Bundle

    Beast and man alike fall to your blade, distracted by the scarlet fury that stands before them. Gain instant access to The Red Griffin armor set and more when you purchase the Deluxe Battle Pass for 2,800 Platinum. This bundle includes:

    • The Red Griffin armor set* immediate unlock for each Class
    • Wings of the Red Griffin Back Trophy
      • This cosmetic has all-new reactive effects
    • Angiris the Brave Pet
    • Access to the Weapons, Beast, and Armor Reliquaries

    Now your gilded garb can actively match the ferocity of your destruction. Defeating enemies in succession while the Wings of the Red Griffin Back Trophy is equipped triggers a fearsome surge of energy to course through your wings, illuminating the faces of your foes as they fall.

     

     


    Unlock Rewards from the Season Journey

     

    As you cleanse Sanctuary’s soil with the constant flow of demon blood, you’ll earn rewards from the Season Journey.

     

    Progress through to earn rewards befitting a defender of Sanctuary, such as a Resplendent Spark. Completing Chapter 6 of the Season Journey will reward you with Pandora the Fox as a Pet to use in-game. Her sly nature will help you outwit the cleverest opponents, carve through the Season Journey Objectives to gain her companionship.

     

     

    Remember that you do not need to complete all objectives in Chapter 6 of the Season Journey to earn Pandora.

     

    Season 10: Infernal Chaos Season Blessings

    Within the Season Journey, you’ll have the ability to unlock Season Blessings and Smoldering Ashes. Smoldering Ashes can be earned as Chapter Rewards for completing objectives in the Season Journey. Once you’ve earned Ashes, they can be spent on these Seasonal Blessings:

     

    • Urn of Reputation: Boosts the amount of Viz-Jaq’taar Veneration earned from all sources.
    • Urn of Blazing Infernal: Chance to drop additional Infernal Compass that is guaranteed to be a Wave 10.
    • Urn of Chaos Armor: Chance to drop a Chaos Armor from Greater Infernal Caches.
    • Urn of Sustain: Boosts the duration of powers stolen from Chaos Monster Families.*
    • Urn of Chaos Nightmares: Chance to drop an additional Nightmare Dungeon Sigil from Helltide Chest that is guaranteed to have a “Chaos Rift” affix.

    *The powers stolen from Chaos Monster Families refers to the shrine-like buff granted form slaying Chaos Monster Brutes.

     


    Acquire Fabled Threads from Tejal’s Shop

     

    The shop is heating up with new Equipment, Armor, Accessories, Mounts, and Mount Armor bundles that will have you slaying in style. Starting on September 23 at 12 p.m. PDT, visit Tejal to browse her wares—remember to check back often, as she’ll update her stock throughout Season of Infernal Chaos.

     

    One such rarefied find from the far reaches of Sanctuary is the Rogue Shadow Viper Armor set, which contains the Shadow Viper Armor set, Sinuous Suffusion marking, Sunken Fan Dagger skin, and Sidewinder Crossbow skin. This can be purchased from Tejal’s Shop for 2,800 Platinum.

     


    Community Guides for Season of Infernal Chaos

    If you need expert guidance in your character’s journey throughout the season, look to our community guides for tips and insights on builds for every class. From early game levelling, all the way to end-game builds, they’ve got you covered!

     

    Visit our trusted Community resources here:

    • Maxroll
    • Icy Veins
    • Wowhead
    • PureDiablo
    • Mobalytics
    • D4Builds

    After you’ve checked out these helpful game guides, head to Sanctuary, the Diablo IV Community Discord server, to engage in the conversation around this season.

     

    Chaos awaits.


    -The Diablo IV Team

     

    4 latest comment by wilburclark8 Jump to Comment
  • Earn Season 9: Sins of the Horadrim Twitch Drops

    • By chaud Jun 27, 2025
    • Category IconNews
    • 6

    Earn Season 9: Sins of the Horadrim Twitch Drops

    Originally Posted by Blizzard (Official Post)

    Season 9: Sins of the Horadrim arrives on July 1! Celebrate with new Twitch Drops to earn, starting July 1, 10 a.m. PDT!

     

    Prepare for Season 9: Sins of the Horadrim—connect your Battle.net account with your Twitch account, then watch dedicated Streamers in the Diablo IV category to earn coveted Drops.

    Twitch Drops

    The Twitch Drops below can be earned by watching any channel in the Diablo IV category with drops enabled.

    Week 1 Twitch Drops: Rogue

     

    Start Time: July 1, 10 a.m. PDT

    End Time: July 19, at 10 a.m. PDT

     

    Watch at least 3 hours of eligible Diablo IV content while this Twitch Drop is active to earn the Glensoul Arbalest item cosmetic for the Rogue.

    Twitch Drops Frequently Asked Questions

    Q. Do I need to own an edition of Diablo IV or Vessel of Hatred to receive the Twitch Drops?

     

    A. No, owning an edition of Diablo IV or Vessel of Hatred is not required to gain progress towards and earn Twitch Drops.

    Q. How do I link my Battle.net and Twitch account?

     

    A. Sign into your Battle.net account here and click the Connect link for Twitch, then follow the instructions to sign-in and link your Twitch account to Battle.net.

    Q. What devices can I use to earn and claim drops?

     

    A. You can earn and claim drops using your PC or Mac web browser or on the Twitch app for Android or iOS. Twitch apps on game consoles, smart TVs, and other TV apps do not support drops.

    Q. Do I need to watch the same channel the entire time to earn my drops?

     

    A. No, you can earn progress towards a drop from watching any eligible content creator in the Diablo IV category on Twitch. For example, you can watch half an hour on one channel and then switch to another channel without losing your progress. Progress cannot be earned faster by watching more than one channel at a time. Streams played in the background or with inactive tabs will not count towards the hours watched criteria.

    Q. Will I receive my Twitch Drops rewards in-game automatically?

     

    A. No. You must claim the drop on the channel you’re watching or in the Drops Inventory menu on Twitch.

    Q. Do Twitch Drop rewards expire?

     

    A. Earned Twitch Drop rewards will expire 7 days after they’ve been claimed if a Battle.net account has not been linked.

    Q. As a streamer, how do I get Twitch Drops on my channel?

     

    A. All you need to do is make sure your Twitch and Battle.net accounts are linked, and that you’re opted into Drops (see Drops Streamer Home).

     

    6 latest comment by Frank23t Jump to Comment
  • Purge the Sins of the Horadrim

    • By chaud Jun 25, 2025
    • Category IconNews
    • 5

    Purge the Sins of the Horadrim

    Originally Posted by Blizzard (Official Post)

    New bonds are forged as old enemies arise, reborn and hellbent on untold destruction. On July 1, Season 9: Sins of the Horadrim lets you wield powerful Horadric Spellcraft and unearth the secrets of the past in a new Seasonal Questline. Unearth and cleanse Blood Relics infused with Astaroth’s corruption to staunch his malevolent return to Sanctuary. This update also brings permanent updates to Nightmare Dungeons for both Seasonal and Eternal Realms, including new Horadric Strongroom micro-dungeons, endgame Escalating Nightmares, and new Nightmare Dungeon affixes.

     

     

    Thank you to everyone who participated in the 2.3.0 Public Test Realm (PTR). We’ve included feedback from the PTR throughout this article. Additional changes made since the PTR’s conclusion are highlighted in blue.

     



    Seek Penance in the Seasonal Questline

     

     

    All bonds that hold strong are eternally subject to the entropy of the universe; they crack and fragment, eventually unleashing whatever horrors lay within. Season 9: Sins of the Horadrim takes you to Cerrigar, where you’ll meet the Druid Bryona. Bryona must contend with decisions made by Donan—the Horadric Mage responsible for sealing away Astaroth upon his defeat—that now threaten to once again endanger her home and her people.

     

    It’s your task to discover and purge the blood relics influenced with Astaroth’s blood before they fall into demonic hands.

     

     

    To begin the The Embers Yet Smolder questline, find Bryona in Cerrigar, northwest of the Waypoint. You must have also completed Diablo IV’s base game campaign and created a new character on the Seasonal Realm.

     

     

    During the Seasonal Questline, you’ll discover the secret to unlocking Horadric Strongrooms and delve further into these archives of this once sacred order. You’ll also gain access to the Horadric Focus in Cerrigar. This powerful device of the Horadrim is where you can check your Seasonal Reputation (Horadric Knowledge) and earn rewards from the Seasonal Reputation Track.

     

     

    Horadric Knowledge can be earned on the Seasonal Realm by slaying Mummified Horadrim in Strongrooms, Elite Enemies and Bosses. Note that Lair Bosses also grant Horadric Knowlege, but you must unlock their respective Hoard upon their defeat to claim it.

     

    Horadric Phials can be earned in Nightmare Dungeons, Nightmare Escalations, Horadric Strongrooms, and Lair Boss Horde Chests. These Phials can be used in exchange for Horadric Knowledge at the Lapidary, and to craft Horadric Jewels.

     

    This Questline also grants you access to the Horadric Wayfinder, which allows you to find Horadric Strongrooms hidden within Nightmare Dungeons.

     


    Customize Powerful Horadric Spells

     

     

    The secrets of the Horadrim are buried throughout the world, laid plain for those who know not only how to look, but how to see as well. Unearthing secrets which have long since been locked away may reveal ghastly horrors, but can also grant untold power to those bold enough to seek them.

     

    Season 9: Sins of the Horadrim introduces a new way to interact with your powers, granting access to powerful Spellcrafting abilities to create incredible new combinations. Through three key pillars, Horadric Spells provides novel ways to customize and build power at your fingertips. Link them to your abilities and unleash devastating double attacks tailored to your playstyle.

     

     

    Three different potent elements combine to create these intense spells: Catalysts, Infusions, and Arcana.

    • Catalysts: the base power of your spell
    • Infusions: modifies the type of elemental damage your spell deals
    • Arcana: adds additional effects to the base power of your spell

     

    There are numerous possibilities through the different combinations of Catalysts, Infusions and Arcana. To build your Horadric Spell, you can equip a main Catalyst, an Infusion to support, and three Arcana to augment and build your spell. Each element contributes to your overall spell, allowing you to tinker and discover incredible results. This is your chance to really experiment and wield Horadric magic with untold potential.

     

    Completing your arsenal of Horadric Spellcraft is done in a couple different ways. Gain access to Catalysts and Infusions through the Seasonal Questline, while Arcana will be found as a reward from completing Horadric Strongrooms.

    Catalysts

    The main source of power for your Horadric spell.

    • The foundation of your spell, providing it form and function.
    • Catalysts have their own Cooldown, Lucky Hit, and Rank 10 Bonus.
    • Catalysts will activate off a specific Action Bar Skill based on the interface slot they are placed into.
    • Your Action Bar Skill will glow with purple magic while your Catalyst is available to activate.
    • These can be customized further with Infusions and Arcana.

    Celestial Surge

    Astral Magic

    • Awaken an Oracular Rune that Pulls In all surrounding enemies. A torrent of stars follow that randomly strike the area 20 times for damage each.
    • Cooldown: 15 seconds (11.2 seconds at Rank 20).
    • Lucky Hit Chance: 30%18%
    • Rank 10: Stars periodically fall around you and are guaranteed to crash around a Nearby enemy for the same damage.

    Disintegrate

    Arcane Magic

    • Form an Arcane Conductor that emits a persistent beam between itself and you, dealing a steady blitz of damage over 8 seconds.
    • Cooldown: 10 seconds (5.3 at Rank 20).
    • Lucky Hit Chance: 9%
    • Rank 10: Enemies within the beam are Slowed by 50%.

    Propulsion

    Arcane Magic

    • Generate a Mana Blast that delivers damage and Knocks Back all foes. Enemies that collide take another damage.
    • Cooldown: 98 seconds (4.33 at Rank 20).
    • Lucky Hit Chance: 15%.
    • Rank 10: The Knock Back is gargantuan and enemies slammed into terrain by it form a Lesser Mana Blast the first time it happens to them.

    Cosmic Anomaly

    Astral Magic

    • Passive: Manifest up to 5 Anomalies that emit particles which deal damage over 4 seconds.
    • Active: Command your Anomalies to converge and implode, dealing damage per detonation.
    • Spawn Rate: Every 5 seconds.
    • Lucky Hit Chance: 20%
    • Rank 10: While at 5 Anomalies, you are Unstoppable and the next implosion will deal double damage.

    Astral Pillar

    Astral Magic

    • Shape an Ethereal Column that Taunts for 3.0 seconds. Piercing waves flow from it and deal damage, until you create another one or move too far away.
    • Cooldown: 7 seconds.
    • Lucky Hit Chance: 12%
    • Rank 10: The Taunted enemies become Vulnerable and move faster.

    Infusions

    These incantations imbue your Catalyst with power and magic.

    • Modifies the type of damage or damage-over-time that your Catalyst deals.
    • After levelling to Rank 5, each Infusion gains its own bonus that allows your Catalyst to deactivate specific monster affixes.

    Smoldering Ember

    Your Spell Catalyst now deals Fire and or Burning damage.

    • Bonus: It destroys enemy structures and has a 10% chance to ignite the ground beneath enemies, dealing 150%450% Burning damage over 5 seconds. While equipped, your Fire Damage Bonus is equal to that of your highest Damage Type Bonus.
    • Rank 5: Deactivates monster Chilling Winds effects for 58 seconds.

    Nebulous Extract

    Your Spell Catalyst now deals Shadow and or Corrupting damage.

    • Bonus: Enemies hit by it deal 5-10% reduced damage for 7 seconds. While equipped, your Shadow Damage Bonus is equal to that of your highest Damage Type Bonus.
    • Rank 5: Deactivates monster Summoner effects for 58 seconds.

    Glacial Nimbus

    Your Spell Catalyst now deals Cold and or Frostbiting damage.

    • Bonus: Enemies damaged by it are Chilled for 15-25%. This effect happens once per enemy every 1 second. While equipped, your Cold Damage Bonus is equal to that of your highest Damage Type Bonus.
    • Rank 5: Deactivates monster Explosive effects for 58 seconds.

    Corrosive Vapor

    Your Spell Catalyst now deals Poison and or Poisoning damage.

    • Bonus: Enemies damaged by it take 150%320% Poisoning damage over 4 seconds. This effect can only happen on each enemy every 3 seconds. While equipped, your Poison Damage Bonus is equal to that of your highest Damage Type Bonus.
    • Rank 5: Deactivates monster Vampiric effects for 58 seconds.

    Thunderous Particle

    Your Spell Catalyst now deals Lightning and or Sparking damage.

    • Bonus: Enemies damaged by it arc 150%320% Lightning damage to a surrounding enemy. This effect can only happen on each enemy every 3 seconds. While equipped, your Lightning Damage Bonus is equal to that of your highest Damage Type Bonus.
    • Rank 5: Deactivates monster Suppressor effects for 58 seconds.

    Arcana

    Equip up to three different Arcana to modify your Catalyst in many ways.

    • There are 3 tiers of Rarity for Arcana: Magic, Rare, and Legendary.
    • Legendary Arcana adjust their effects based on the Catalyst they are bound to. Discover the depth and complexity as you delve through the possibilities.
    • Contain Specific spell tags that can be relied on to further modify your spell. Many powerful Horadric Jewels relate to these tags, incredible combinations await.

    Magic

    Tendrilous Bundle

    • Lucky Hit: Damage from your Catalyst has up to a 35% chance to Immobilize for 5 seconds (+5% each rank).

    Tranquil Stone

    • Invoking your Catalyst grants Unstoppable for 3 seconds whenever it activates (+0.4 each rank).

    Shifting Powder

    • Your Catalyst increases your Movement Speed by 30% during its effect and for 5 more seconds after it ends (+8% each rank).

    Luminous Gem

    • Your Catalyst will Daze enemies it damages for 2 seconds (+1 each rank).

    Murky Essence

    • Invoking your Catalyst grants Stealth for 2 seconds whenever it activates (+0.4 each rank).

    Invigorating Helix

    • Once per enemy every 5 seconds, damage from your Catalyst will Fortify and Heal you for 5% of your Maximum Life (+1% each rank).

    Bottled Wind

    • Invoking your Catalyst grants a Barrier equal to 30% of your Maximum Life for 4 seconds. After it dissipates, its essence is bottled back up (+4% each rank).

    Jagged Bramble

    • Lucky Hit: Damage from your Catalyst has up to a 50% chance to deal 100%150% of your Thorns damage (+30% each rank).

    Reactive Ooze

    • After your Catalyst activates, you gain 5% Maximum Resource Generation per second for the next 10 seconds (+3% each rank).

    Volatile Crystal

    • After your Catalyst activates, it grants 10% Resistance and Maximum Resistance to the Element of your Infusion for 10 seconds (+2% each rank).

    Rare

    Gleaming Conduit

    • The effect size of your Catalyst is increased by 10% (+8% each rank).

    Fractured Core

    • Your Catalyst deactivates monster Damage Resistance Aura effects for 2.5 seconds, but you take 10% more stacking damage for the same time (+0.5 each rank).

    Sapping Crux

    • Your Catalyst applies Vulnerable for 3 seconds (+1 each rank).

    Potent Alloy

    • Your Catalyst destroys enemy Barriers and Knocks them Down for 1.0 seconds after the removal (+0.8 each rank).

    Sharpening Gizmo

    • Lucky Hit: Damage from your Catalyst has a 40%-80%50% chance to deal 200% Physical damageconsume damage-over-time effects and deal 100% of their damage instantly.Your Catalyst Lucky Hit Chance is doubled. (+30%8% each rank).

    Legendary

    Floaty Bobble

    • Your Catalyst gains a specialized blink effect that grants Unhindered for 2.0 seconds. (+0.4 each rank).
    • Floaty Bobble creates the following effects for each Catalyst:
      • Celestial Surge: Blinks you to the center of its Oracular Rune when it forms and grants Unhindered.
      • Disintegrate: Blinks you to your target but leaves its Arcane Conductor behind. You are Unhindered while the beam is active and for 2.0 seconds afterwards.
      • Propulsion: Blinks you to the center of the blast and makes you Unhindered for 2.0 seconds. The melee variant blinks you to the Knocked Back enemies.
      • Astral Pillar: Blinks you to your focused destination and grants Unhindered for 2.0 seconds while dropping the flare at your previous spot for ranged variants.
      • Cosmic Anomaly: Blinks you to its implosion, grants Unhindered, and cleanses all your negative effects.

    Nightmare Orb

    • Your Catalyst gains a specialized Fear effect that lasts 4.0 seconds. (+0.4 each rank)
    • Nightmare Orb creates the following effects for each Catalyst:
      • Celestial Surge: Stars Fear unaffected enemies for 4.0 seconds. After the Fear ends, there is a 25%50% chance for another star to fall.
      • Disintegrate: Fears unaffected enemies and deals 100% increased damage to them while they are Feared.for 4.0 seconds. Killing affected enemies restores 5% Maximum Life and Primary Resource.
      • Propulsion: Removes enemy Vulnerable effects to Fear them. While Feared, those enemies randomly form Lesser Mana Blasts.to Fear unaffected enemies for 4.0 seconds. After the Fear ends, a Lesser Mana Blast is formed.
      • Astral Pillar: Every 9th wave Fears for 4.0 seconds.Enemies close to it are Taunted and have their Fear removed.Solar Flare automatically Taunts and lures enemies that are Feared.
      • Cosmic Anomaly: Anomalies Fear and apply an 80%90% Slow to unaffected enemies they come into contact with for 4 seconds.

    Frigid Heart

    • Your Catalyst gains a specialized Freeze effect that lasts 3.0 seconds. (+0.4 each rank)
    • Frigid Heart creates the following effects for each Catalyst:
      • Celestial Surge: The Oracular Rune from Celestial Surge explodes and Freezes enemies. A second one forms after the star strikes end.
      • Disintegrate: Your Disintegrate beams Freeze all affected enemies for 3.0 seconds after you Evade and also grant 15% Dodge Chance for double that duration.
      • Propulsion: Enemies that collide twice are Frozen for 3.0 seconds.
      • Astral Pillar: The flare Freezes surrounding enemies for 3.0 seconds when removed. Each Freeze increases your Lucky Hit Chance by 10% for 5 seconds, up to 25%.
      • Cosmic Anomaly: Anomalies have a 10%30% chance to preserve themselves instead of imploding and Freeze surrounding enemies.

    Pressurized Steam

    • Your Catalyst gains a specialized Stun effect that lasts 1.0 seconds (+0.4 each rank).
    • Pressurized Steam creates the following effects for each Catalyst:
      • Celestial Surge: The stars have a 25% chance to Stun and are guaranteed to Critically Strike Stunned enemies.
      • Disintegrate: After being invoked, Disintegrate Stuns each enemy it damages one time. This Stun applies 100% more Stagger to Bosses.
      • Propulsion: Enemies slammed into terrain by Propulsion are Stunned and have a chance to miss their next 2 attacks.
      • Astral Pillar: Waves have a 30% chance to Stun for 1.0 seconds and are guaranteed to Overpower Stunned enemies.
      • Cosmic Anomaly: The particles from your Anomalies deal their damage instantly and have a 25% chance to Stun.

    Bloody Charm

    • Your Catalyst gains a specialized Execute effect for non-Boss enemies with 10% or less Life. (+2% each rank)
    • Bloody Charm creates the following effects for each Catalyst:
      • Celestial Surge: The moon's impact Executes non-Boss enemies with 10% or less Life. Successful Executions reduce your Cooldowns by 2 seconds.
      • Disintegrate: Non-Boss enemies with 10% or less Life are immediately Executed. This threshold is doubled for non-Elite enemies.
      • Propulsion: The Mana Blast from Propulsion will Execute non-Boss enemies. with 10% or less Life. Successful Executions reset itgrant 70% Movement Speed for 5 seconds.
      • Astral Pillar: Will launch additional waves towards Executable non-Boss enemies to Execute them.
      • Cosmic Anomaly: Executes non-Boss enemies with its implosion. Successful Executions increase your Attack Speed by 20% for 8 seconds.

    Craft Potent Horadric Jewels

     

     

    Known for their incredible ability as Mages, the Horadrim possess the ability to refine stone into powerful artifacts to aid them in their quest.

     

    Upon reaching Torment I, Horadric Tomes can appear as rewards from completed Strongrooms. Horadric Tomes are consumable items that give you the ability to craft socketable Horadric Jewels at the Horadric Lapidary. These powerful gems grant a variety of alluring powers and effects, from empowering your Horadric Spell, making enemies explode with elemental damage, and more.

     

    Head to the Horadric Lapdiary in Cerrigar to craft Horadric Jewels once you’ve learned the secrets to their making through Horadric Tomes. The first Horadric Tome can be earned from the Horadric Knowledge Seasonal Reputation board.

     

    Horadric Jewels can be crafted using Horadric Phials, Gem Fragments, and can be socketed in Amulets and both Ring slots.

     

    Following the PTR, we have added an entirely new Horadric Jewel to earn:

     

    Willbreaker

    Physical damage you deal shatters enemies' spirits, causing them to take 40%[x] more Physical damage for 6 seconds. This effect applies when first damaging a Boss or Elite, or when they are affected by Crowd Control.

    Developer’s Note: As this season offers extensive options for elemental character builds, we wanted to introduce this new Horadric Jewel so physical builds have something to chase as well.

    The following Horadric Jewels are available:

     

    Seal of Control

    While you have two or more Arcana from the School of Control equipped, gain 45%[+] Control Duration and 30%[+] Lucky Hit Chance.

     

    Seal of Power

    While you have two or more Arcana from the School of Power equipped, gain 25%[+] Movement Speed and 15%[+] Critical Strike Chance.

     

    Seal of Denial

    While you have two or more Arcana from the School of Denial equipped, gain 30%[x] more Barrier, Fortify and Thorns.

     

    Horadric Crest

    For each Arcana from a unique School you have equipped, gain 5%[+] Damage Reduction and 1%[+] Maximum Resistance to All Elements.

     

    Reverie Horn

    Reverie Horn

    After you injure or kill an enemy, your Summons are empowered, growing larger and dealing 50%[x]30%[x] more damage for 4 seconds.

     

    Scornful Light

    You deal 20%[x] and take 10%[x] more Elemental damage.

     

    Tyrant Bane

    After you deal damage over time to an enemy, they take 0.33%[x] more damage over time from you forever.

     

    Liminal Echo

    If you would take fatal damage, instead prevent that damage, invoke Propulsion, and become Invulnerable for 3 seconds. This can only occur once every 75 seconds.

    Note: This Horadric Jewel no longer drops when playing in Hardcore.

    Developer’s Note: It’s important to us as Developers to maintain the integrity and spirit of Hardcore. We welcome any feedback regarding what that means to the community!

    Idol From Below

    You gain 6%[x] primary stat, 6%[x]8%[x] maximum life and you are always Unhindered. However, you will be hunted in Sanctuary's darkest places by Jewel Guardians who were entombed to protect this relic. Jewel Guardians generated by Idol from Below can no longer appear in Training Grounds or after a Dungeon’s objective has been completed. They now also spawn at specfici intervals as opposed to two random times.

     

    Myriad Stone

    After you cast your Catalytic Skill, if it is an Ultimate, gain 30%[+] Attack Speed for 10 seconds.

     

    Spark of Creation

    After you cast your Catalytic Skill, gain 510 Primary Resource.

     

    Luminate Eye

    Your Catalytic Skill gains 25%[+] Cooldown Reduction.

     

    Brilliant Sigil

    Your Infusions are 150%[x] more potent.

     

    Elemental Brand

    Your Catalytic Skill deals 33% damage of your Infusion's element over 3 seconds. Lucky Hit: Dealing damage of your Infusion's element has up to a 33% chance to trigger its secondary effect.

     

    The Starflux

    Your Catalysts deal 100%[x] more damage. However, you lose control over Horadric Spellcraft, causing your Catalysts to inherit Infusions randomly.

     


    Explore Horadric Strongrooms

     

     

    Hidden deep within Nightmare Dungeons, members of this once revered order left obscured Horadric Relics powered by the blood of a great enemy far away from the unworthy. Such Horadric Relics are protected within Strongrooms, revealed to only those who have the wisdom and courage to unveil their awesome potential.

     

    Found within Nightmare Dungeons, Horadric Strongrooms are potent micro-dungeons that hold powerful rewards and new fearsome mummified enemies, delve into these rare Horadric tombs and fight your way out. Slay demons and satiate Horadric Pillars within to bolster your ability to earn Horadric Attunement, which is used in exchange for illustrious rewards upon emerging triumphant.

     

     

    Obtained through the Seasonal Questline, use your Horadric Wayfinder to isolate these repositories of Horadric knowledge. But beware, for there are unyielding mummified entities that will attempt to take your life in exchange for disturbing their unending sleep. Once the Strongroom is unsealed, there will only be a limited amount of time to complete the Strongroom before the Horadric Relics are sealed away again forever.

    Hunt for Knowledge: Finding Strongrooms

    There are a couple of ways to improve your chances of finding Horadric Strongrooms within Nightmare Dungeons. The first is by increasing your difficulty level or Torment Tier. The second, and more potent method, is to find and use a Nightmare Dungeon Sigil with an affix that guarantees a Horadric Strongroom will appear.

     

     

    Once you’ve entered a Nightmare Dungeon, follow the distinct flash emanating from your Horadric Wayfinder that will lead you to a Horadric Gateway. Once you locate the Gateway, activating it will trigger monsters to ambush your location. Defeat them, and a Horadric Portal will materialize to teleport you into the safeguarded Strongroom.

     

     

    Fight the Horrors Sealed Away

    Once you’ve stepped into the musty, iron-tinged confines of the Strongroom, you’ll have a few decisions to make.

     

    Initiate the Horadric Artifact Pillar and slay the enemies to complete the initial ritual. Once completed, you’ll be presented with a selection of Horadric Statues that augment the Strongroom. Some of these Statues have held the bonds of their original intent, while others have been corrupted by Astaroth’s influence and pose significant danger with vastly increased rewards.

     

     

    You’ll need to invoke these Horadric Statues to influence your Strongroom, so choose wisely. The number of Statues you need to select and have available to choose from will increase once you reach Torment Tiers.

     

    Within the Strongroom, you’ll have 100 seconds to ramp up the carnage and earn as much Horadric Attunement possible. Stay near the Pillars to satisfy their base needs, and keep in mind the specific Horadric Pillars selected prior to the run to maximize your Horadric Attunement. These Pillar Rituals can be completed in any order, and these Rituals now complete more quickly with a larger radius to kill within.

     

    Upon Completing each Pillar Ritual, all monster kills will grant +2 increased Horadric Attunement for 15 seconds. Tread carefully, for any deaths will remove time from your Strongroom run.

     

     

    Locate Sacrifice Shrines within the Strongroom to aid your fight, which spawns an ambush on your location. When the time runs out in the Strongroom, you’ll need to fight one of the several potential bosses that can spawn to leave the Strongroom with your Attunement in-hand. If you manage to max out your Horadric Attunement during your run, you’ll go directly to the boss.

     

    On defeating the final boss, you’ll have the option to select a Grand Horadric cache which scales its rewards based off the amount of Horadric Attunement earned within the Strongroom, earning you powerful rewards such as Obducite. On leaving the Strongroom, you’ll also be given one of the following buffs for completing the Strongroom, which will last until the end of your Nightmare Dungeon. Check to see which one you’ve earned by checking the active buffs above your Action bar.

     

    Experience

    You gain increased Experience from Monster Kills.

     

    Reputation

    You gain increased Horadric Favor from Monster Kills.

     

    Obducite

    You gain increased Obducite from Monster Kills in this dungeon.

     

    Gold

    You find 25% more gold.

     

    Horadric Phials

    Monsters in this dungeon can drop Horadric Phials.


    Survive the Escalating Nightmares

     

     

    Nightmares have a way of seeping into the marrow of your mind, sinking you deeper into the gaping despair of their hold. In Season 9: Sins of the Horadrim, a new endgame challenge beckons you to descend further into the depths of agony for the ultimate test.

     

    Escalating Nightmares are a new endgame activity that throws you into a chain of three Nightmare dungeons. The nightmares escalate as you go through each Dungeon, as each Nightmare Dungeons affix stacks onto the next Dungeons as you continue through in Torment Tiers. As the difficulty increases, so do the rewards. Manage to fight your way through all three in Torment Tiers, and waiting for you at the end is a date with the Exalted version of Astaroth himself.

     

    To start an Escalating Nightmare, you’ll first need an Escalation Sigil which can be obtained as a reward from the Horadric Knowledge Seasonal Reputation track, or through Horadric caches granted from Strongrooms starting in Torment I. Activating this dungeon sigil grants you access to the first Nightmare Dungeon in the chain.

     

    On completion of the first Nightmare Dungeon in the Escalation, a Horadric Portal will spawn which displays the affix information for the next dungeon. In Pre-Torment difficulty tiers, completing the last dungeon will finish the Nightmare Escalation.

     

    The heat becomes far more intense if you dare to enter an Escalating Nightmare in Torment Tiers. When you enter through each Nightmare Dungeon the monster difficulty scales, increasing the difficulty the further you slay through. Additionally, the affixes of the previously completed Nightmare Dungeons stack, leading you to a final Nightmare Dungeon that contains the affixes of all previous Nightmare Dungeons.

     

    If you start the Escalating Nightmare in Torment I or above, on completion of the third sequential Nightmare Dungeon you’ll finally be transported to Exalted Astaroth’s Lair.


    Astaroth Reignited

     

     

    “He called out for you…wept until his tears became fire.” – Astaroth, Diablo IV, Act II

     

    A familiar face awaits you at the end of your Nightmare Escalation.

     

    Face Astaroth and the monstrous Amalgam with a new, challenging twist. As the battle unfolds, Astaroth will shed his mount, splitting into two terrifying bosses. Maneuver and learn their new deadly combos to defeat Astaroth. This Astaroth Boss fight can be potentially modified through certain Nightmare Dungeon affixes, which dial up the heat on his attacks.

     

     

    If you slay the Amalgam before Astaroth, the hound of Hell goes into a resurrection state but can’t be fully slayed while his Master still lives. After a brief time, the Amalgam will recover and rise to rejoin the fight. Slaying these two be a test of your mettle on the battlefield, fear this acolyte of Mephisto and the destructive power he wields.

     

    Defeating Astaroth has a rare chance to drop a Horadric Jewel, slay the Charred Duke himself to try and earn one of these powerful tools.

     


    Permanent Nightmare Dungeon Updates

    The Dungeons of Sanctuary often sit idle, allowing the monstrous forces within to slowly mutate, changing slowly to provide new horrors to slay through. In Season 9: Sins of the Horadrim, we are shaking up Nightmare Dungeons in several ways that affect Sanctuary permanently beyond this Season.

    Permanent Features to Remain Beyond Season 9

    To confirm what is permanent to the game on July 1, here is a breakdown.

    Permanent to both Seasonal and Eternal Realms

    • Nightmare Dungeon Updates
      • Horadric Strongrooms
      • Escalating Nightmares
      • New Nightmare Dungeon affixes
    • Quality-of-Life: Mouse and Keyboard on Console
    • New Uniques for each Class

    Exclusive to Season 9: Sins of the Horadrim

    • Seasonal Questline
    • Horadric Spellcraft
    • Horadric Jewels
    • Horadric Knowledge Seasonal Reputation

    You can now activate Nightmare Sigils from within Nightmare Dungeons once the dungeon is complete. You no longer need to exit the dungeon to enter a new Nightmare Dungeon. There is no escape! If you prefer.

    New Nightmare Dungeon Affixes

    In addition to Strongrooms and Escalating Nightmares, a new set of affixes have been added to Nightmare Dungeons to make them more rewarding. Each basic Nightmare Sigil will now include a positive affix from this refreshed and expanded pool of positive affixes.

     

     

    Affix Types

     

    Horadric Reserves

    • Spawns in loot chests with specialized rewards.
    • Rewards Gem Fragments, Gold, Obols, Seasonal Currency, Resources.

     

    Equipment Delve

    • Spawns in collectible items which upgrade a cache of equipment when found.
    • Rewards Weapons, Jewelry, Armor.

    Power Shrines

    • Spawns in additional shrines of the specified type.
    • Spawns the following Shrines: Artillery, Blast Wave, Channeling, Lethal, Protection.

    Miscellaneous

    • Forgotten Wisdom: Experience will have a chance to spawn on kill, and an experience well will spawn somewhere in the dungeon.
    • Treasure Breach: A number of Treasure Goblins will invade the dungeon.
    • Horadric Strongroom: Guaranteed Horadric Strongroom.

     

     


    Earn New Unique Items

    New powerful Unique Items enter the fray to amplify your ability to dispatch demons at fabled speed.

    Barbarian

    Hooves of the Mountain God (Unique Boots):

    Affixes:

    • Inherent - Attacks Reduce Evades Cooldown by 2.5 Seconds
    • +17.5-23% Movement Speed
    • +16-25% Basic Attack Speed
    • +7-10 Fury Per Seconds
    • +2-3 Ranks to Belligerence
    • Cleave Radius 150135

    Unique Power:

    • When reaching Maximum Fury, your Fury will rapidly drain until you run out and all your Basic skills now cleave and deal 70-100%[x] increased damage.

    Druid

    Rotting Lightbringer (Unique Two-Handed Weapon):

    Affixes:

    • Inherent: 110% Damage to Poisoned enemies
    • 18-22%14-18% Willpower
    • 406-550%114-150% Poison Damage
    • 26-35% Chance for Pulverize to Hit Twice
    • 26-35% Resource Cost Reduction

    Unique Powers:

    • If no puddle is around you, Pulverize forms a puddle that guarantees its own Overpowers and deals 200-600% of its normal damage as Poisoning over 7 seconds. Pulverize causes all close puddles to splash 20-60% of their total damage within their areas and around them. Pulverize radius increase will affect the size of the puddle and its splashes.Every 10 seconds, Pulverize forms a puddle that deals 200-400% of its damage as Poisoning damage over 6 seconds. Pulverizing the puddle splashes an additional 20-40% of the puddle's total damage within the area and around it.

    Necromancer

    The Hand of Naz (Unique Gloves):

    Affixes:

    • 77.5-100% Skeletal Mage Damage
    • 10.5-15% Attack Speed
    • +424-457 Maximum Life
    • +2-4 Skeletal Mage Mastery

    Unique Powers:

    • Sacrificing both Skeletal Warriors and Golems grants an additional Skeletal Mage for each Minion sacrificed.
    • When a Skeletal Mage attacks enemies 25 times without dying it upgrades to a Skeletal Arch-Mage.
    • Skeletal Arch-Mages teleport to safety when attacked and their attacks occasionally shatter on impact dealing 50-100% increased damage to the target and up to 3 additional targets. The time between attacks shattering has been reduced by 50%. Skeletal Arch-Mages now become unstoppable for 1 second after teleporting. Arch-Mage size slightly increased.

    Rogue

    Deathmask of Nirmitruq (Unique Helm):

    Affixes:

    • +424-457 Maximum Life
    • +2-3 Skill ranks to Flurry
    • +16-25 Movement Speed
    • +224-296 Armor

    Unique Power:

    You can now overexert yourself while Casting Flurry, spending 8% 10% life when you don't have enough Energy. Spending life to Cast Flurry increases its damage by 50-70% 30-50% and your Attack Speed by 50% for 5 seconds.

    • Developer's Note: Flurry will fail to cast when the player has neither enough energy or health available.

    Sorcerer

    Ophidian Iris (Unique Amulet):

    Affixes:

    • Inherent: +30% Resistance to all Elements
    • Inherent: Casted Hydras Have +2 Heads
    • +11.5-15.7% Intelligence
    • +10.5%-15.0% Attack SpeedCritical Strike Chance
    • +77.5-100% Pyromancy Damage
    • +1-2 to Primordial BindingDevouring Blaze

    Unique Power:

    • Hydra is now a Core Skill and always Summons a 3-headed Hydra whose attacks explode on impact.
    • For each head above 3 that it would have had, the Hydra instead grows larger and deals 50-100%[x] increased damage.

    Spiritborn

    Balazan's Maxtlatl (Unique Pants):

    Affixes:

    • +107-121 Dexterity
    • +424-457 Maximum Life
    • +268-373 Thorns
    • +2-3 Ranks to Bastion

    Unique Powers:

    • Each attack damages Close enemies for 100-150%200-300% of your Thorns and also deals 100% of this damage as Poisoning over 3 seconds.
    • Each time you've retaliated with Thorns, for 5 seconds the Poisoning damage is increased by 100%, up to 300%.

    New Unique Drop Locations

    There is an increased chance to find these Unique items at the following boss locations:

    The Beast in Ice

     

    • Hooves of the Mountain God
    • Deathmask of Nirmitruq

    Varshan

     

    • Rotting Lightbringer
    • Balazan's Maxtlatl

    Andariel

     

    • The Hand of Naz
    • Ophidian Iris

    Duriel

     

    • The Hand of Naz
    • Ophidian Iris

    Urivar

     

    • Hooves of the Mountain God
    • Rotting Lightbringer
    • Deathmask of Nirmitruq
    • Balazan's Maxtlatl

    Harbinger of Hatred

     

    • The Hand of Naz
    • Ophidian Iris

    Carve Through the Sins of the Horadrim Reliquary

     

     

    This Season brings an all-new Battle Pass Reliquary and several Premium Battle Pass reliquaries to sink your teeth into.

     

    The Sins of the Horadrim Battle Pass Reliquary—available to all—offers resplendent rewards such as the Eventine Mount, Nightslayer’s Barding Mount Armor, and the Door of the iron Demon Town Portal.

     

    Purchase the Premium Battle Pass Bundle 1,000 Platinum for quick access to all 3 Premium Reliquaries which includes the Weapons, Beats and Armor Reliquaries. Remember, this Bundle will no longer be available if you purchase any of the Premium Reliquaries individually.

    Deluxe Battle Pass Bundle

     

    Chains that bind can also look devilishly sinister, especially as a set of wings. Purchase the Chains of the Iron Demon wings and more when you purchase the Deluxe Battle Pass for 2,800 Platinum. This bundle includes:

    • The Iron Demon armor set* immediate unlock for each Class
    • Chains of the Iron Demon Wings for each Class
    • Scapegoat Pet
    • Access to the Weapons, Beast, and Armor Reliquaries

    *Other Reliquary items must be unlocked using Favor Tokens.

     

     


    Unlock Rewards from the Season Journey

     

    As you cleanse Sanctuary’s soil with the constant flow of demon blood, you’ll earn rewards from the Season Journey.

     

    Progress through to earn rewards befitting a defender of Sanctuary, such as a Resplendent Spark. Completing Chapter 6 of the Season Journey will reward you with Dante the Dog as a Pet to use in-game. His barks match his hellish bite, you’d do well to keep this wanderer’s best friend by your side.

     

     

    Remember that you do not need to complete all objectives in each Chapter of the Season Journey to earn the rewards.

     

    Season 9: Sins of the Horadrim Season Blessings

    Within the Season Journey, you’ll have the ability to unlock Season Blessings and Smoldering Ashes. Smoldering Ashes can be earned as Chapter Rewards for completing objectives in the Season Journey. Once you’ve earned Ashes, they can be spent on these Seasonal Blessings:

    • Urn of Curiosities: Boost the chance of receiving a second item when purchasing from the Purveyor of Curiosities.
    • Urn of Glyphs: Grants a chance to earn an extra upgrade when improving glyphs.
    • Urn of Escalation: Boosts the chances of finding additional Gear items in Astaroth’s rewards.
    • Urn of Remnants: Boosts the number of Horadric Phials found in a Horadrim’s Locket.
    • Urn of Strongrooms: Boosts the chance of finding an additional Escalation Sigil in Horadric Strongrooms.

    Acquire Fabled Threads from Tejal’s Shop

     

     

    A chill has descended on the Shop with new Equipment, Armor, Accessories, Mounts, and Mount Armor bundles that will have you slaying in style. Starting on July 1 at 12 p.m. PDT, visit Tejal to browse her wares—remember to check back often, as she’ll update her stock throughout Season 9: Sins of the Horadrim.

     

    One such rarefied find from the far reaches of Sanctuary is the Azul Prestige Pet Bundle, which contains the Azul Pet, Azul’s Crest Mount Trophy, and His Slyness Emblem. This can be purchased from Tejal’s Shop for 3,000 Platinum.

     


    Enhance the Carnage with NVIDIA DLSS 4

    The battle for Sanctuary accelerates, NVIDIA DLSS 4 with Multi Frame Generation Native Support coming in Season 9: Sins of the Horadrim.

     

    DLSS Frame Generation and NVIDIA Reflex was available for Diablo IV on launch, giving you the ability to max out frame rates and reduce PC latency, for a faster, more responsive demon slaying experience. Last year, Sanctuary was updated with ray-traced effects, making your glorious adventures more dynamic and spectacular.

     

    On July 1, 2.3.0 will add native support for the performance multiplying DLSS 4 with Multi Frame Generation, a feature previously enabled in the NVIDIA app.

     

    We hope you can enjoy these new visual improvements when carving through Hellspawn in Diablo IV!

     


    Community Guides for Sins of the Horadrim

    If you need expert guidance in your character’s journey throughout the season, look to our community guides for tips and insights on builds for every class. From early game levelling, all the way to end-game builds, they’ve got you covered!

     

    Visit our trusted Community resources here:

    • Maxroll
    • Icy Veins
    • Wowhead
    • PureDiablo
    • Mobalytics
    • D4Builds

    After you’ve checked out these helpful game guides, head to Sanctuary, the Diablo IV Community Discord server, to engage in the conversation around this season.

     

    It’s high time for sinning.


    -The Diablo IV Team

     

    5 latest comment by deviousscion Jump to Comment
  • Diablo II: Resurrected Ladder Season 11 Coming Soon

    • By chaud Jun 18, 2025
    • Category IconNews
    • 6

    Diablo II: Resurrected Ladder Season 11 Coming Soon

    Originally Posted by Blizzard (Official Post)

    Sanctuary’s denizens will be happy to set their sights on you again, traveler.

     

    Countless demons have met their timely demise at the end of your weapon, yet their onslaught doesn’t relent. Sanctuary needs a savior! Return on June 20 to wreak havoc among the Burning Hells’ ranks in Ladder Season 11!


    Ladder Season 11

    Our previous Ladder Seasons for Diablo II: Resurrected have showed just how adept adventurers were at saving Sanctuary, racing to be the first to cement their names on the Leaderboard, while striking fear into the tormented hearts of their demonic adversaries in the process.

     

    Ladder Season 11 will usher in a new opportunity for brave adventurers to race to Level 99 and amass powerful loot along the way. We cannot wait to see which determined souls carve their name into the Leaderboard this time.

    Ladder Season 11 Launch Timing:

    North America

    June 20, 5:00 p.m. PDT

    Europe

    June 21, 2:00 a.m. CEST

    Asia

    June 21, 9:00 a.m. KST

     

    As with previous seasons, Ladder Season 11 will feature different modes:

     

    Version Description
    Pre-Expansion Ladder The standard version of Ladder play that encompasses only the original four acts.
    Pre-Expansion Hardcore Ladder The hardcore (only one life) version of Ladder play that encompasses only the original four acts.
    Ladder The standard version of Ladder play that encompasses five acts, as it includes the “Lord of Destruction” expansion content.
    Hardcore Ladder The hardcore (only one life) version of Ladder play that encompasses five acts, as it includes the “Lord of Destruction” expansion content.

     

    For those new to Ladder Seasons, you might be wondering what happens to your Shared Stash loot once the current season ends.

     

     

    Once Ladder Season 10 ends, all Ladder characters will be transferred to their respective non-ladder group. All items in that character group's Shared Stash go into a new Withdraw Only set of Shared Stash tabs, denoted by a check marked Past box. Any items from Ladder Season 9 stored in the Withdraw Only tabs will be lost at this time. You will have all of Ladder Season 11 to withdraw any items you would like to keep from Season 10. When Ladder Season 11 ends, this withdraw only set of Stash Tabs will be overridden with any items in the Ladder Season 10 Shared Stash. Be sure to get any items out before then or they will be forever lost!

     

    May your Ladder race be filled with fiends to eviscerate and bountiful loot.


    -The Diablo II: Resurrected Team

     

    6 latest comment by Charles984 Jump to Comment
  • Become the Black Swordsman with Diablo IV x Berserk

    • By chaud Apr 22, 2025
    • Category IconNews
    • 12

    Become the Black Swordsman with Diablo IV x Berserk

    Originally Posted by Blizzard (Official Post)

    Straight from the pages of Kentaro Miura’s beloved dark fantasy, the threads and armors of iconic characters from Berserk can soon be yours.

     

    Set in a medieval, dark fantasy world, Berserk centers on themes of betrayal, revenge, sacrifice, and monstrous power. Celebrate Berserk with limited-time cosmetics you can earn and collect so your characters can walk in the footsteps of these legendary figures. Don relics of war, symbols of ambition, echoes of vengeance. Wear them and become a part of the legend.

     

    On May 6, Kentaro Miura’s iconic manga comes to life within the bloodied chaos of Estuar. Visit the in-game shop and defeat powerful demons to earn darkly glorious in-game cosmetics worthy of the Black Swordsman.

     

     

    He stands as coughs rack his body, contorting his heavily wounded frame, streaking the snow crimson. Between shocks of pain, Femto’s unyielding rage burns bright in his mind. He struggles, leaning on a sword almost too big to be called a sword. Too big, too thick, too heavy, and too rough, more like a hunk of iron.

     

    He scans his surroundings; mountainous peaks fracture the sky. Smoke rises in the distance to anchor this moonless night. He breathes and steadies himself, his eye catching a most curious artifact amidst the blood-streaked frost. A small egg with the makings of a face writhes in agony, a silent cry of anguish escaping its lips. He listens as the roar of frenzied monsters fill the air, his Brand of Sacrifice bleeding from their demonic presence. He grins contended, for he’ll hunt and kill all those wretched monsters. Down to the last one.

    Slay Demons; Earn Behelits

    Slaying powerful elite enemies in-game has a chance to drop sinister Behelits, oviod creatures which grant audience to powerful demons capable of terrible sacrifice. These Behelits can be collected and then used to earn Berserk themed cosmetics.

     

     

    Trade in Behelits to the Berserk Reliquary to claim items befitting the will of Godhand themselves. Claim the Hawks Destiny Back trophy, which houses the shackles that once held the fallen knight Griffith captive, the honorable Skull Knight’s Heraldry Mount Armor, or the cursed Brand of Sacrifice Marking.

     

     

    The Foretold Eclipse Headstone evokes the great sacrifice that devoured the Band of the Hawk to exalt their most trusted Commander, Griffith.

     

     

    Upon seizing all items in this Reliquary, you’ll earn the Od of the Berserker Emblem, a potent symbol that aligns with the unflinching violence of its wearer.

     

    For more information on the in-game Reliquary, please visit our blog here.

    Claim Iconic Armor in the in-game Shop

     

    The loyalty of the ill-fated Band of the Hawk’s Mercenaries was only matched by their bravery in combat. Become the legend of the Black Swordsman and don the Barbarian’s Berserker Armor, avenge your fallen brethren as you swear vengeance on Femto while cleaving demons by the hundred. As a Necromancer, wear the finery of The Skull Knight, the ancient enigma, eternal foe of the inhumans. Wander together next to Chimimoryo Schnoz Pet, the oddity of the Astral Plane.

    You have from May 6 to June 3 to visit the in-game Shop to alter your destiny and secure these cosmetics for your own.

    The Berserker Armor, Barbarian

    The Hawk of Light, Rogue

    The Struggler, Rogue

    The Skull Knight, Necromancer

    The Schnoz, Pet Bundle

    The Schnoz Pet bundle includes the Mask Rakshas Mount Trophy, and Chimimoryo’s Resemblance.

    Warhorse of the Hawk, Mount and Mount Armor

    The Warhorse of the Hawk bundle includes the Fantasia Mount, Fantasia’s Bridle, Reborn Band of the Hawk Mount Trophy, and God Hand’s Gift Mount Trophy.

    Berserk Twitch Drops

     

    “These two... are not yet destined to die. There is no time.” - Skull Knight, following the events of the Eclipse

     

    To celebrate the collision of Diablo IV and Kentaro Miura’s Berserk, we will have a Support a Streamer initiative for the Skull Behelit Mount Trophy. For more information related on how to earn this otherworldly cosmetic, stay tuned for a future blog.

     

    You did well to reach this far, reader. It would seem this is one of the ends.

     

    Struggle, endure, contend, for that alone is the sword of one who defies death.


    —The Diablo IV Team

     

    12 latest comment by Matthew23 Jump to Comment
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