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  • Diablo IV Quarterly Update—June 2022

    • By OSW_Zenkiki Jun 13, 2022
    • Category IconNews
    • 0

    Diablo IV Quarterly Update—June 2022

    The Diablo IV quarterly update for June is here, and it provides insight on the Necromancer class that was announced yesterday!

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Diablo IV Quarterly Update—June 2022

    Hello and welcome to the mid-year Diablo IV Quarterly Update. We hope you enjoyed last quarter’s behind the scenes look at the art of Sanctuary and its Dungeons. That blog and our previous updates are available here if you missed out.

     

    I’d also like to take a moment to congratulate Diablo Immortal on its launch. The Immortal team worked incredibly hard to bring Diablo to life on mobile, and it’s exciting to have another way to enjoy Diablo.

     

    Today, we’re going to look at the final launch class: the Necromancer. Now that it's been announced on the big screen, we can jump into some of the grittier details and mechanics of the class. You can think of this blog as a companion to that announcement, with our Lead Class Designer Adam Jackson doing a deep dive into the core playstyles of the Necromancer, some of its skills, and its unique class mechanic: Book of the Dead. We'll also look at a selection of the incredible armor and weapons that Necromancers can use.

     

    Diablo IV is committed to the principle of player choice. It shapes how we approach many of our systems, from character customization, to the density and layout of our open world, to the design of our classes and builds. As you'll see below, the Book of the Dead focuses on this idea of choice and what kind of Necromancer you want to be.

     

    We hope you enjoy this update and look forward to your thoughts and reactions. Later this year you can expect to hear more about how we plan to support Diablo IV after launch, including our plans for Seasons. We're grateful to have you with us on this journey.

     

    Thank you for playing the games we make.

    -Joe Shely,
    Game Director, Diablo IV


    Greetings, Heroes of Sanctuary!

     

    Today we are thrilled to announce that a fan favorite, the Necromancer, is once again returning to slay and subjugate their enemies with necrotic magics. We had a blast working on this iconic class, and we can’t wait to get it into your hands.

     

    We know that the Necromancer has a storied history in our franchise, and we are taking a lot of care to give players an experience that lives up to the hype. We have also spent a considerable amount of time making sure that fans of the Diablo II, Diablo III, and Diablo Immortal versions of the Necromancer see something familiar with what we have to offer while at the same time creating something unique for Diablo IV.

     

    Read on to see what the Necromancer is all about!

    Table of Contents

    • Class Features
    • Playstyles
    • Book of the Dead
    • Final Thoughts

    Class Features

    The Necromancer has two different types of resources that they use: Essence and Corpses. Essence is their primary resource, which restores itself automatically at a slow rate. Using Basic skills on the Necromancer will also grant Essence, allowing them to cast their skills more often. Corpses, on the other hand, are the leftover remains of enemies who die near the Necromancer. These remains can be used to summon skeletal minions or to power various other skills, such as Corpse Explosion. In addition to appearing when enemies are killed near the Necromancer, Corpses can also be generated via various effects, giving you additional control over how often you want to interact with them. While there will be plenty of Corpses at a baseline level, we’re aware that some players will want to lean into this resource, and as a result have included plenty of options to ensure that they are not left wanting.

     

    As far as weapons and other unique gear, Necromancers use Swords, Daggers, Wands, Focuses, and Shields. In addition to these, they are also the only class that can use Scythes.

     

     

    Additionally, what self-respecting Necromancer would be running around the world of Sanctuary without Curses? We’re happy to say that you will be able to put these nasty debuffs on your enemies to your heart’s content with skills like Decrepify and Iron Maiden making a return.


    Playstyles

    The Necromancer has four high-level playstyles that players can choose between. These playstyles are Bone, Darkness, Blood, and the Army.

    Bone

    Bone skills are relatively physical in nature, and thus benefit more heavily from effects such as Critical Strike. These skills also benefit from having and spending large amounts of Essence, as they have various effects that can cause each of their individual attacks to be even more powerful.

     

    Bone Spirit is back in Diablo IV, and it now has a unique twist that exemplifies what Bone skills are all about. Bone Spirit not only has a cooldown, but also consumes all Essence the player currently has. Once cast, a spirit of bone is conjured that seeks out the nearest enemy. Upon reaching them, the spirit will explode, dealing a high amount of damage to the target and all other enemies in the area. This damage is increased by a certain percentage per point of Essence spent, meaning that players who spend the maximum amount of Essence will deal a significant amount of damage to enemies hit. This skill can also be upgraded so that when it Critically Strikes its cooldown is significantly reduced, meaning that players who commit to generating lots of Essence while also having a high Critical Strike chance will get a lot of damage from this skill.

     

    Another Bone skill that Necromancers will have access to is Bone Prison. When the player casts Bone Prison, they slam their weapon into the ground, calling forth a circular wall of Bone to surround the targeted enemy or area. Enemies cannot move through this space while the Bone Prison persists, which makes it incredibly versatile and able to be combined with many other skills, even those that are not themed around Bone. Bone Prison is great for blocking off hallways, trapping groups of enemies inside to set them up for an AoE attack, or for simply sectioning off a group of enemies to deal with later while you handle higher priority targets.

     

    Darkness

    Darkness skills use Shadow magic to overwhelm their enemies. These kinds of attacks tend to be DoT-based or attack multiple times in a short window, with various benefits and rewards being granted for damaging enemies in this way. Darkness skills also tend to have various debuffs and crowd control elements so that they can keep their enemies at bay while they die a slow, painful death.

     

    Decompose is a Basic Darkness skill that allows you to channel dark magic onto enemies, dealing damage to them while also generating Essence. Unlike other Basic skills, Decompose also periodically summons Corpses, making it much easier to ensure that you have a steady supply on hand to use for summoning Skeletons.

     

    Another Darkness skill is Blight. Blight launches a ball of dark energy in a direction. Upon hitting an enemy or expiring, it deals an explosion of damage while leaving behind a defiled area, dealing periodic damage to enemies inside over time. This skill deals a high amount of damage to enemies who are standing in place, whether that’s due to fighting your undead minions or to being contained via other skills like Bone Prison.

     

    Blood

    Necromancers can also use the power of Blood magic to siphon the life from their enemies. Not only do these skills tend to have defensive-oriented benefits, they also have many ways to turn that defense into offense for the player, empowering them and rewarding them for having large amounts of maximum Health as well as keeping their current Health total high.

     

    Blood Surge draws a small amount of blood from nearby enemies to the Necromancer that then expels a blood nova, dealing damage near the player’s location. The damage of the blood nova is increased per enemy drained, which incentivizes you to be in the middle of a pack of enemies for maximum effect.

     

    Another Blood skill is Blood Mist. Upon activation, the Necromancer disperses into a bloody mist, becoming temporarily Immune to all damage while draining the life of any nearby enemies that they pass through. This is a universally powerful defensive skill that can give you the time you need to regroup in those dire moments where you become overwhelmed.

     

    The Army

    As you would expect, Necromancers can summon the undead to do their bidding. We also allow players to specialize into empowering their army as much as possible, which includes various kinds of Skeletons as well as the classic Golem. One advantage to this method of playing is that it can easily incorporate the benefits of Bone, Darkness, or Blood skills, allowing you to have a great deal of customization to how you want to interact with your army.

     

    As an example, we believe it will be perfectly viable to have a player pursue a Darkness themed army build with Decompose as their Basic skill to generate Corpses, as there is an obvious synergy there. However, if the player wishes to generate Corpses via other means, they can just as easily take a nostalgia trip to the year 2000 and just chuck Bone Spears at their enemies from a distance while opting for all of the Bone skill synergies that the Necromancer has to offer.

     

    We went through a lot of iteration on how we want the experience of summoning the undead to feel for the player, and how much of their skill bar should be dedicated to this part of the class. To that end, we’ve come up with what we feel is the best possible version to ensure that players have as much customization as possible over not only their army itself, but also in which other skills they want to use to support their own unique playstyle.

     

    If a player wants to have the maximum number of summoned units possible then they will only have to dedicate two buttons to their skill bar: one to raising Skeletons and the other for their Golem. The Raise Skeleton button is a one-stop shop to raise all the different Skeletons a player can summon, and the Golem button is used to command the Golem to use a unique effect that is dependent on the type of Golem that is currently active. With this setup, we’ve found a great balance between having the necessary tools for raising and commanding a Necromancer army while also leaving room for player expression in what additional skills they want to put on their bar.

     


    Book of the Dead

    Speaking of armies, what self-respecting Necromancer isn’t wandering around with one? Well, actually, that might be you! While we absolutely have the full support you would expect to fulfill all your undead summoning needs, we are also giving some love to players who want a more independent playstyle.

    Cue the Book of the Dead, the Necromancer’s unique class mechanic. Right from the moment you log in, you will start with an extra skill on your bar—Raise Skeleton. With this button, you will immediately be able to raise undead warriors to fight by your side. In addition to this, you will have access to the Book of the Dead. This is a space where you can customize your army (or lack thereof), with increasing options as you level your character.

     

    There are three customizable summons in this space: Skeletal Warriors, Skeletal Mages, and the Golem. Each summon also has one of three specializations that you can choose from. As an example, you can have your Skeletal Warriors be Skirmishers, Defenders, or Reapers. Skirmishers are a more standard warrior but have increased damage and reduced Health, Defenders have bonus Health, and Reapers have slower attacks, deal damage in a AoE in front of them, and have a special wind-up attack that deals a high amount of damage. In addition to this, each specialized unit in the army has unique upgrades available to them, giving you even more customization over how each unit in their army functions in their overall playstyle. These units and upgrades will have synergies with the various playstyles mentioned above, as well as add other potential ways to play.

     

    In addition to all this customization, we have also added the ability for players to sacrifice different components of their army for personal benefits. Next to each unit type in the Book of the Dead is an extra option to sacrifice the ability to summon that unit in exchange for a personal, permanent buff. These buffs are carefully designed and placed so that players can mix and match having none, some, or all the possible summoned units while still having relevant options to enhance their build.

     

    Our goal with this system is that there should be something for everyone to be excited about. There are relevant, powerful options to choose from whether players want to play with the full army, part of the army, or even for those who wish to forgo their army completely and play solo. We’ve had a blast playing with this system so far, and we’re excited to see the various combinations that you all come up with to push your Necromancers to the next level.


    Final Thoughts

    We’re so excited to be able to bring the Necromancer to Diablo IV, and we can’t wait to get it into your hands. Whether you’re a veteran player who’s put in thousands of hours over many years, or a new adventurer in the world of Sanctuary, we hope you will have a lot of fun with what we’ve been able to create.

     

    As always, please leave us your feedback on what we’ve shown you so far. While we’re confident that we’re on the right track, we know that the best ideas and the best games are created with input from the community. Thank you all so much for your patience, and for joining us on this epic journey through the world of Sanctuary—we promise it will be worth the wait.

     

    -Adam Jackson,
    Lead Class Designer, Diablo IV

    0
  • Diablo IV Coming 2023 | Necromancer Is 5th Playable Class | Beta Signup Now Live

    • By OSW_Zenkiki Jun 12, 2022
    • Category IconNews
    • 2

    Hell on the Horizon: Diablo IV Coming in 2023

    Diablo IV has been confirmed for a 2023 release date, and the Necromancer as it's 5th playable class! PC/Console crossplay and couch co-op has also been confirmed! You can signup for beta here!

     

     

     

    Originally Posted by Blizzard Entertainment (Official Post)

    During the 2022 Xbox Games Showcase Event we told the story of an unremitting conflict between the Burning Hells and High Heavens, foretold the return of Lilith, Sanctuary’s demonic creator, and shared scorching-hot details around the next installment in the Diablo saga—Diablo IV.

     

    Before you read further, we are excited to announce that Diablo IV will launch in 2023 on Windows PC, Xbox One X|S, Xbox Series X|S, PlayStation 4/5 and will host cross-play and cross-progression for all platforms. On console, players may also slay demons side-by-side with a friend through couch-co-op. We have another bone-chilling announcement: in addition to the Barbarian, Druid, Rogue, and Sorceress, the fifth and final class available at launch is the scythe-wielding purveyor of death, the Necromancer!

     

    If the flames of our hellish segment of the showcase died down before you could gaze upon them, do not fret, we have provided all the invitingly dark details below. Grab a spot around the campfire as we shed some light on Diablo IV!

     


    Journal

    Introducing: The Necromancer

    You Decide

    Character Customization

    Explore Your Way

    Social Systems

    End Game Offerings


    Introducing: The Necromancer

    As a Priest of Rathma, known by outsiders as a Necromancer—the word death evokes a sensation of power, potentially even excitement when it graces their ear. These legendary summoners bend blood, bone, and darkness to their will, and subjugate the ranks of the undead to carry out their bidding. Unknowing adversaries who pick a fight with this death-defying class will quickly learn they’ve made a grave mistake, for they are darkness in its wake.

     

    We have a casket-full of news to share with you around how the Necromancer class will decimate and reanimate demons in Diablo IV. Take a gander at our June 2022 Diablo IV Quarterly Update blog coming out tomorrow at 10 a.m. PDT to learn more about the class’s new mechanics, such as the Book of the Dead, with Lead Class Designer, Adam Jackson.


    You Decide

    At the heart of Diablo IV is player choice. There is no one singular way to play the game; players will carve their own path forward, shaping their destiny in a nonlinear way of their choosing. This ethos extends to character customization, player skills, exploration of Diablo IV’s shared open world, its social systems, and of course—the end game. Let’s dive into these gameplay systems and some of the choices they provide.


    Character Customization

    The denizens of Sanctuary are a diverse people. We wanted this same diversity to be reflected in the hero YOU bring to life. And thus, whether you set off into Diablo IV as a Barbarian, Druid, Necromancer, Rogue, or Sorceress, you’ll be greeted by a fleshed-out character customizer offering a plethora of options. This level of player choice doesn’t just reside in aesthetics, it is also seen in the expansive Skill Trees for every class, each offering endless ways to rip through the Burning Hell’s forces with your hero.


    Explore Your Way

    As we said, there is no singular way to traverse Sanctuary in Diablo IV—we leave that up to your motivations. The world is vast in scale; home to frigid mountain ranges, sand-swept canyons, plague lands bubbling with pestilence, and many other biomes. All with no shortage of demonic dangers to encounter and secrets to uncover. You won’t simply traverse through an empty world in Diablo IV—every inch is built for combat.

    As you navigate around, taking notice of the wounds Lilith’s return has inflicted upon the land, you’ll encounter a new type of evil: Strongholds. These are locations the Burning Hell’s minions have claimed for themselves, casting a shadow of darkness upon them for you to lift. Clearing out Strongholds will bring about permanent change to these locations, repopulating them with non-demonic life and rewarding you with loot. Clearing a Stronghold may also reveal new dungeons to delve into and other hidden experiences. Speaking of dungeons, Diablo IV contains almost 150 detailed dungeons—close-quarters experiences for you to root out evil throughout the main questline and beyond. Each time you step foot into a dungeon, its layout and distribution of adversaries will vary, keeping the challenge alive while still allowing you to strategize a way to overcome the dangers within.

     

    Sanctuary is alive…with demons to dispose of! Aside from dangerous dungeons and heavily defended Strongholds, there are also local events to be completed solo or with a team in the name of glory and rewards. And for daring heroes craving an especially hardy challenge, towering world bosses roam the world with a desire to end those who oppose them. Band together with fellow defenders of Sanctuary to topple these nightmarish titans.


    Social Systems

    Teaming up with other heroes to rid Sanctuary of bloodthirsty demons or going head-to-head against them in combat has long been a staple of the Diablo experience. Diablo IV will continue this tradition by offering both fulfilling PvE and PvP experiences. Providing players with the option to pursue Lilith on their own or with the aid of others is just another way players have additional agency when playing Diablo IV.

     

    To make demon slaying with friends a breeze, we have rebuilt the party-forming experience so that regardless of character levels or where you may be within a particular questline, you can still band together. This is also our intended experience for players on different platforms looking to cleanse Sanctuary of evil together.

     

    But if vanquishing hordes of demons with other players is not your preference, you may prefer a more mortal opponent. Mephisto, the Lord of Hatred, forever looking to instigate a skirmish, has cursed specific areas of Sanctuary, transforming them into Fields of Hatred. Here, his influence pits mortal versus mortal in designated PvP Zones. If you give into Mephisto’s temptation by marking yourself hostile, you open yourself up to facing the full fury of others who are marked hostile, but should you be successful in striking down your opponent, their spoils shall be yours to claim. These zones are not for the faint of heart, rather for heroes looking to bring renown to their name through blood and zeal!


    End Game Offerings

    Closing the final chapter of Diablo IV’s main story will be a monumental moment, but it will certainly not signify the end of your hero’s journey. We want players to see the end game of Diablo IV as a new beginning filled with quite a few decisions ahead on what to experience next. First, you might try to take on Nightmare Dungeons: transformed and teeming with enhanced demonic dangers and added difficulty in the form of new objectives and added afflictions to the dungeon. Perhaps you want to branch off into another direction, say, place down roots for your future. Look no further than the Tree of Whispers, an end-game system that will provide you with frequently cycling world objectives and bounties that reward you with Legendary gear, experience, crafting materials, and more!

     

    In Sanctuary, there is unrelenting ever-present danger waiting for you at every turn. To best whatever the Burning Hells may throw your way, you must grow stronger. Once you reach max level, the Paragon Board will unlock, and with it, hundreds of optional paths to further customize your hero’s build.

     

    We thank you for joining us around the campfire to learn more about what is coming in Diablo IV! As we march forward to our 2023 launch, additional parcels of information will manifest from the darkness. Keep an eye out for future Quarterly Update blogs and more.

     

    We bid thee farewell. . . for now,


    -The Diablo IV Team

     

     


    Originally Posted by Blizzard Entertainment (Official Post)

    The iconic Necromancer is resurrected as the fifth playable class in Blizzard’s highly anticipated action RPG

     

    In addition to Windows® PC, Xbox One, and PlayStation®4, Diablo IV will come to Xbox Series X|S and PlayStation®5, with cross-play and cross-progression for all platforms

     

    IRVINE, Calif.--(BUSINESS WIRE)--Jun. 12, 2022-- Blizzard Entertainment announced today that Diablo® IV, the next generation installment in the genre-defining series, is debuting in 2023. Blizzard also announced that Diablo IV is coming to Xbox Series X|S and PlayStation®5, alongside versions for Windows® PC, Xbox One, and PlayStation®4, with cross-play and cross-progression enabled for all platforms.

    This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20220610005581/en/

     

    Diablo IV Logo (Graphic: Business Wire)

    Diablo IV Logo (Graphic: Business Wire)

    Inside Sanctuary—a realm long embattled by the devastating wars between the High Heavens and the Burning Hells—decades have passed since the events of Diablo III: Reaper of Souls®, but the world remains plagued by a sinister, corrupting force. And now Lilith, the Daughter of Hatred, has been reborn in the mortal world and is determined to rule over Sanctuary once more.

     

    Joining the battle alongside iconic classes Barbarian, Sorceress, Rogue, and Druid is the legendary Necromancer, the fifth playable character class, which returns with newly designed undead mechanics. Players will be able to utilize the Necromancer’s Book of the Dead, an all-new ability for the class, allowing them to dominate the battlefield with deeper customization of their undead army than ever before. Fight with aggressive skeleton Warriors, fast-attacking Skirmishers, sword and board Defenders, or scythe-wielding Reapers. Unleash a litany of spells with Skeleton Mages, imbuing them with shadow, cold, and sacrificial magics. Deploy tanking Bone Golems, health-stealing Blood Golems, and charging Iron Golems. Or sacrifice them all to absorb their power.

     

    “We can’t wait to open the gates of Hell next year—the talented team behind Diablo IV puts gameplay first in everything they do, and they have built the biggest and most ambitious vision of Sanctuary yet,” said Mike Ybarra, president of Blizzard Entertainment. “This sprawling world draws deeply from the dark well of the franchise’s 25-year history and is designed around the philosophy of player choice, offering an adventure unlike anything Diablo players have experienced before.”

     

    Diablo IV’s version of Sanctuary is massive, and every inch is rife with opportunity for adventure. Character customization in the game is richer and more extensive than ever, and players will be able to let their curiosity (and perhaps foolishness) guide them through over 140 dungeons and dozens of side quests in their pursuit of victory over Lilith’s forces . . . and ever-more-powerful gear. Mighty world bosses pose added challenge throughout Sanctuary, encouraging players to team up with others they encounter on their journeys to defeat them and reap their treasures. And for the first time, players can forever alter the world around them by conquering and converting corrupted Strongholds into friendly outposts.

     

    There’s no golden path to follow in Diablo IV; players can choose to progress in whatever nonlinear way they want to. This open-ended experience extends to the end game, where players can test their skills in Nightmare Dungeons, enjoy combative mayhem in dedicated PvP zones, build Paragon Boards to continue advancing and customizing their characters beyond max level, and engage with the Tree of Whispers to unlock further world objectives and bounties and acquire Legendary gear.

     

    Those willing to rise to the challenge are encouraged to learn more at https://diablo4.blizzard.com, where further details about the game will be shared as development progresses.

     

    For screenshots, video, and other assets, visit the Blizzard Entertainment press site at http://blizzard.gamespress.com.

    2 latest comment by WhenWillThenBeNow Jump to Comment
  • Diablo Immortal Is Now Live! New Merch And Diablo III Crossover!

    • By OSW_Zenkiki Jun 2, 2022
    • Category IconNews
    • 3

    Diablo Immortal Is Now Live!

    Diablo Immortal is now live on both mobile and PC! Be sure to check out our build tool, dynamic maps, and full list of items & spells! Blizzard have also posted a list of known issues, hotfixes, and patch notes for the PC open beta!

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Diablo Immortal Known Issues, Hotfixes, and Patch Notes For PC Open Beta

    As the team has previously mentioned, Diablo Immortal is launching for PC in Open Beta. During the PC Open Beta period, we will continue to collect player feedback, make changes, and fine-tune this version of Immortal until we feel it delivers a finalized experience for all courageous adventurers. Below we have listed several known issues with the current PC Open Beta version of Immortal. We will continue to add any new issues that arise to this list.

     

    As patches and hotfixes are applied to the PC Open Beta version of Diablo Immortal, we will update this list with the corresponding changes. Hotfixes are typically applied in a higher frequency, addressing smaller, related issues. They don’t require a large download to be applied to the game. Patches are larger client-side updates that require a download for players to obtain. New patches will require players to update before they can continue playing.


    PC Open Beta Known Issues

    Controls

    • Pressing ESC may open the Main Menu over other menus.
    • Key binds do not currently support modifier keys such as ALT, CTRL, and SHIFT.

    Gameplay

    • General movement, interactions, and abilities may be inaccurate at times.
    • Print Screen does not currently save screenshots into the directory folder.

    User Interface

    • Chat is currently missing features such as /commands, copy/paste, and select all text.
    • Windowed mode does not currently support resizing.
    • PC settings have been inserted into their respective sections within the menu and may require a bit of exploration to find.

    Accessibility

    • Voice-to-text transcription services may not be working for certain languages.

     


    Diablo 3 x Diablo Immortal

    If you log into Diablo III, you'll receive a new pair of wings and a blood rose pet!

     

     


    New Diablo Immortal Themed Merch On The Blizzard Gear Store!

    You can find a new set of Diablo Immortal themed shirts, prints, and even a pair of shoes on the Blizzard Gear Store!

     

     

     

     

     

    3 latest comment by Enkeria Jump to Comment
  • Diablo Immortal: The Story So Far

    • By OSW_Zenkiki May 31, 2022
    • Category IconNews
    • 1

    Prepare Yourself For Diablo Immortal With The DiabloFans Map Tool!

    Diablo Immortal: The Story So Far

    Blizzard has posted a blog detailing the story leading up to Diablo Immortal, which takes place between Diablo II and Diablo III. They also announced that all future main story quests and zones will be free for all players. This blog post contains spoilers for Diablo II: Lord of Destruction!

     

    Originally Posted by Blizzard Entertainment (Official Post)

    Diablo Immortal: The Story So Far

    On the development team, when we talk about the story we want to tell with Diablo Immortal, we always come back to our burning north star: it’s the sequel to Lord of Destruction.*

     

    *This blog unapologetically contains spoilers for Lord of Destruction.

     

    Quite a few of us marveled at LoD when it was released in 2001. The story was built on a sinister twist at the end of Diablo II. Harrogath managed to be both bleak and inviting, the game’s villain was a delight to watch in action, and the implications of its ending stuck around. Lord of Destruction developed a quintessential Diablo theme: when faced with incredible odds, a lot of people do the wrong thing—and doing the right thing doesn’t always save the day.

    Diablo Immortal takes place between Diablo II: Lord of Destruction and Diablo III


    Timeline

    In the future, Diablo III will move us 20 years forward in time from Diablo II. By that point, the series’ most eminent scholar, Deckard Cain, is obsessed with the End of Days. The Nephalem* are awakening to their heritage. And, after Diablo III, things will get even darker.

    Developer's Note: *In Diablo, humanity are the long-descended offspring of angels and demons who fled the Eternal Conflict between their kind, stole an impossibly powerful artifact of creation, the Worldstone, and made their own refuge, a world called Sanctuary. Sanctuary has been a mixed success—humanity is still alive, but their home isn’t the nicest place to live.


    What sets all of that in motion?

    At the end of Diablo II: Lord of Destruction, the demon lord Baal corrupted the Worldstone, hoping to poison everyone and everything its power had touched. Before he could finish the job, a group of heroes defeated Baal, and the Archangel Tyrael hurled his sword, El’druin, into the heart of the damaged Worldstone. The explosion sent shards and splinters of the Worldstone—the very power of creation—cascading everywhere. Losing the thing that made your world and uplifted its people has a lot of ramifications.

    1. Sanctuary is no longer hidden from the sight of the Heavens and Hells—they start to peer rather intently at our pale red dot.
    2. The essence of the world and every person on it is beginning to change.
    3. Pieces of the Worldstone are littered around like free uranium—some imbued with lesser powers of creation, and some that can warp reality itself.

    That’s where we are today, in Diablo Immortal.

     

    Can you clean up a ruined world? What does that take? When you know every victory is going to be pyrrhic, how do you keep fighting—or pass the torch to someone else?


    Old Friends and New

    Diablo Immortal is first and foremost the story of your quest to contain the broken Worldstone. It’s also the story of the people living during that time—familiar faces like Deckard Cain, Charsi, Kashya, Akara, Xul, and Valla, as well as new characters we’re just meeting. Lastly, it’s the story of Westmarch, our player hub, one of the few remaining bastions of stability—an actual functioning city—on Sanctuary.

     

    By setting Immortal between Diablo II and Diablo III, we get to bring back characters, factions and places people care about, all while inventing new ones. Here are a few:

     

    [NPC] Rayek – The barbarian prodigy Rayek is the inventor of the Helliquary, a wondrous device built to locate particularly destructive demons and trap their essence when they’re slain. Rayek hopes to use his creation to stop demonic incursions before they happen, and prevent the doom that came to his homeland from ruining other lands. When he finds demons too strong to be defeated alone, Rayek points entire warbands of capable adventurers in their direction. Though unstable, Rayek’s first Helliquary—the Wrathborne Helliquary—may well prove capable of funneling the power of defeated demons to a sufficiently daring subject. The risks of such a process remain unknown.
    [NPC] Elder Deckard Cain – On Sanctuary, people don’t often live to Elder Cain’s age—and he’s still got a long road ahead of him. A traveling sage and a symbol of hope to many, Cain has been using his mind and his research to combat evil for decades. At the moment, he’s headquartered in Westmarch, in a dusty workshop likely to catch fire from the candles he burns at all hours of the night. Cain was personally instrumental in fighting back the Prime Evils, Mephisto, Baal and even Diablo (twice). But, in this transformed world, there are limits to even his knowledge.
    [NPC] Charsi – An ebullient master blacksmith, Charsi spent her early years among the Sisterhood of the Sightless Eye—the rogues—in a wooded encampment, forging arrowheads and patching up armor. But after she armed the heroes who fought against the Prime Evils, Charsi’s corner of the world started to feel suffocatingly small. She now runs an expansive smithy in one of Westmarch’s most trafficked plazas. Business is good for a legend, but whether the big city will be as friendly to Charsi as her old home remains to be seen.
    [Zone] Shassar Sea – Two bandit gangs clash over the few resources left to the dune deserts of Shassar—one hoping to continue the legacy of the cruel Fahiran empire, the other hoping to transcend it. But whatever the outcome of the battle between the Amber Blades and Sand Scorpions, Shassar’s true rulers are vermin and carrion birds picking over sun-bleached corpses. The secrets hidden in the desert could keep Worldstone shards out of evil hands… but some things should stay buried forever.
    [Zone] Mount Zavain – Mount Zavain was soaked in blood long ago by the knights of Westmarch’s founder and the Veradani monks pledged to Ivgorod. The brutalities of that old war still cling to Zavain’s people today. Khazra activity has surged, and the brutish goatlike abominations display new intelligence and maleficence. Deep black fog spreads from the valleys; damnation festers in the mountain’s shadow, and it’s only a matter of time before the overwhelmed and underequipped soldiers of Sentinel’s Watch are swallowed up.
    [Zone] Westmarch – Founded at the height of Rakkis’s crusade, Westmarch has grown from a tiny southwestern port to one of the largest cities on Sanctuary. It is ruled by a hereditary monarch, King Justinian, and yet exists today in a period of rapid change: deemphasizing its prominent Zakarum faith, accommodating an influx of refugees from the destruction to the north, and coping with rising tensions between “commoners” and “nobility.” Justinian’s fascination with gathering magical artifacts—like the Rift Stones and the Einfrinn Tree—has further altered the onetime “City of the Light.”
    [Faction] The Immortals – The Immortals are sacred knights with immense power granted to them by the Eternal Crown, an artifact from a primordial age. They are charged with protecting all of Sanctuary from demonkind, but their tremendous strength leaves them at risk of corruption or burning out spectacularly. Most Immortals serve as elite Knights of Westmarch, but they owe a deeper allegiance to Daedessa, the ancient Nephalem patron that raised them up, and to the Crown that amplifies their might and hungers endlessly for magic. The Immortals believe that Sanctuary’s future—not just one kingdom or one age—rests on their armored shoulders.
    [Faction] The Shadows – The Shadows are overseers, saboteurs and spies who keep the Immortals in check, and invoke a sacred challenge to overthrow and replace them if too many become corrupt. They admit new members only after strenuous evaluation, and meet in secret throughout Westmarch, though they are rumored to gather in a “Court of Whispers” below the city. Some Shadows nobly want to check the Immortals’ tremendous power, and see their duty as a holy one. Others are drawn to the violence and mayhem that ensues as they test Sanctuary’s defenders.

    Quests and Story Delivery

    Immortal delivers its story in several different ways. Sometimes you only want to play for a few minutes. Sometimes you want to hunker down. We’re trying to accommodate both approaches by keeping the core story fast paced and driven by you, but also hiding lore books and other nuggets throughout the game for people who like to devour background and explore a living, breathing world while they squash demons.

    Our primary story quest types (accessible solo or in a party) are:

    • Main Quest – the core, interconnected story that leads you between each zone, beginning in Wortham.
    • Elite Quests – larger, multi-step quest chains that aren’t necessarily connected to the main quest, but which need time to complete. You can be directed to these quests by Taite, the Adventure Seeker in Westmarch, in exchange for an Adventure Journal, which you’ll earn by completing certain Codex objectives. Elite Quests typically include unique quest rewards, big boss fights, and lots of talking.
    • Side Quests – bite-sized encounters and quests. If you played Diablo III, they’re a lot like that game’s events. Sometimes a quick ambush in an unexpected place; sometimes a person asking you for urgent help. There are lots of unique side quests in each zone of Diablo Immortal, and they always have random chest rewards. On Hell 1+ difficulty, the Adventure Seeker can also direct you to random side quests in a zone. Since the end of the Closed Beta, we’ve added over 50 new side quests to the game.

    We’re also adding a few more of the espionage-flavored Contracts—unique quests available to the Shadows faction. Contracts introduce (and inflame) the conflict between the Immortals—Sanctuary’s anointed protectors—and the spies that love to mess with them. Many of the Shadows’ contracts are solo-friendly, so even if you don’t go in for group PvE or PvP, we think you’ll find something to enjoy in the dark underbelly of Westmarch.

     

    Diablo Immortal’s story doesn’t end when the game launches on 6/2. We have plans for new main quest zones as well as new elite and side quests. They will always be available for free.

     

    The team’s excited to take advantage of Immortal’s MMO genre to spin some larger-scale yarns, too. We want to tell you about places closely tied to Westmarch, to explore the escalating strife between proud Immortals and judgy Shadows, and to relieve the battle between the monks of Ivgorod and the paladins who followed Rakkis’s crusade. As it turns out, we have quite a lot to say.

     

    We’re excited for you to join us on the journey!

    1 latest comment by CherubDown Jump to Comment
  • Prepare Yourself For Diablo Immortal With The DiabloFans Map Tool!

    • By OSW_Zenkiki May 28, 2022
    • Category IconNews
    • 1

    Diablo Immortal Launch Times & PC Pre-Load

     Diablo Immortal's Accessibility Features

    Prepare Yourself For Diablo Immortal With The DiabloFans Map Tool!

    Diablo Immortal is a huge game with a vast world to explore, and it's easy to get a bit overwhelmed with tracking the location of Quests, Lairs, Chests, Bounties, or Elite spawn locations. Our team has been hard at work creating a tool that allows players to dynamically track the location of all points of interest with the ability to filter out anything you don't need. These maps have been updated to include the latest Diablo Immortal content, including the recently announced and not yet publicly played Realm of Damnation zone.

     

    You can see a preview of our map tool below, but be sure to check it out for yourself and prepare for launch!

    The Dark Wood - All Filters

     

    Dark Wood

    Realm of Damnation - Minimal Filters

     

    Realm of Damnation

     

    1 latest comment by Keyur Jump to Comment
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