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  • Dominate The Tower and Leaderboards Beta

    • By chaud Jan 14, 2026
    • Category IconNews
    • 0

    Dominate The Tower and Leaderboards Beta

    Originally Posted by Blizzard (Official Post)

    On January 12 at 11 a.m. PST, the Tower opens in the Seasonal Realm, challenging those who consider themselves the pinnacle of monster-slaying prowess. Tear through the Tower, a fearsome new experience for many players, with a chance to earn a place on the Leaderboards. Arriving in Beta with 2.5.2, the Tower and Leaderboards are launching early so we can shape the experience together with your feedback.

     

    The Tower and Leaderboards will have more features integrated over future seasons. For example, rewards will be integrated further into development.

     

    Because this is a Beta, you may encounter bugs along the way. We’ll be actively tuning and improving the feature throughout the Beta based on what you experience and share with us. Drop any feedback in the dedicated Tower and Leaderboards subforum here. We’ll use it to shape this game mode into something everyone is excited to return to and challenge, season after season.

     

    In the Tower, you’ll battle your way through a series of floors featuring randomized layouts and monster families. Push deeper, race against the clock and unleash your build as you fight toward the final Tower boss to complete your run.

     

    We will be actively listening and iterating on the Tower in the Diablo IV Forums to shape it with your support. Thank you for playing the Tower Beta and providing your feedback.

     

    Slay Through the Tower

    On January 12 at 11 a.m. PST, the Tower opens on the Seasonal Realm for the worthy to slay through the pulse pounding halls of each level. Use Pylons to your advantage to slay elites and rack up your score as fast as possible. Keep slaying enemies until you spawn the final boss, defeat them to complete your run. Every decision matters when you’re racing the clock.

     

    To access the Tower, you’ll need to have completed Rank 2 of Season Rank. Once completed, you’ll enter through the Obelisk in Cerrigar.

     

    For more details on Tower gameplay, you can read more here.

     

    Leaderboards Timing and Schedule

     

     

    Leaderboards will run in multiple two-week rounds throughout the season, then close the day before Season of the Divine Intervention ends.

     

    Sample Leaderboard timing:

    • Round 1: January 12, 11:00 a.m. PST—January 26, 11:00 a.m. PST
    • Round 2: January 26, 11:00 a.m. PST—February 9, 11:00 a.m. PST
    • Etc.

    After the final round, the Tower and Leaderboards will be unavailable until the next season begins. Note that during the Beta or following, this timing cadence may be subject to change.

     

    For more details on the Leaderboard structure, you can learn more here.

     

    Tower and Leaderboards Patch Notes

    We’ve made a host of changes since the Tower and Leaderboards were first introduced in the 2.5.0 PTR. To learn more about the changes made, you can read the 2.5.2 patch notes here.

     

    How to Provide Feedback

    Our focus throughout the Beta is on tuning difficulty, improving mechanics, expanding monster variety, and introducing new rewards–all fueled by your feedback. Each season will bring updates as we shape The Tower into a mighty endgame pillar.

     

    To provide feedback or bug reports, you can submit those to the dedicated Tower and Leaderboards subforum.

     

    Prepare for More to Come

    The Beta release of the Tower and Leaderboards is just the beginning. Your feedback will directly influence how this mode evolves, helping us tune difficulty, expand encounters, and shape a leaderboard experience worth mastering. Thank you for participating in the Beta!

     

    —The Diablo IV Team

     

    0
  • Stand Against Mephisto: Pre-Purchase Lord of Hatred

    • By chaud Dec 11, 2025
    • Category IconNews
    • 0

    Stand Against Mephisto: Pre-Purchase Lord of Hatred

    Originally Posted by Blizzard (Official Post)

    Make your final stand against the Prime Evil Mephisto in a new, sprawling campaign set in the ancient region of Skovos. Pre-purchase and play the new Paladin class immediately, then unlock a second new class at launch on April 28, 2026, alongside major updates to Diablo IV.

     

    Diablo IV: Lord of Hatred includes our first expansion, Vessel of Hatred, so new wanderers can immediately jump in and follow Neyrelle into the dark edges of Nahantu as she seeks the Vault of Light to cleanse Mephisto’s soulstone—setting the stage for the battle to come on Skovos.

     

     


    Pre-Purchase Lord of Hatred Today

    The Lord of Hatred draws near. Make your final stand against Mephisto in a climactic campaign, master two powerful new classes, discover a fabled ancient region, and play through major features and system updates that redefine Diablo IV.

     

    Embark on your next epic demon-slaying journey.

     

     

    Pre-Purchase the Diablo IV Lord of Hatred Ultimate Edition and instantly unlock:

    • Expansion 2: Lord of Hatred (Available April 28, 2026)
    • Paladin Early Access1
    • Expansion 1: Vessel of Hatred1
    • 1 Extra Stash Tab1
    • 2 Additional Character Slots1
    • The High Heavensguard Paladin Cosmetic Bundle1
    • Skartaran Basilisk Mount Bundle1
    • Premium Battle Pass Bundle1
    • Skorch, Mini Chimera Pet1
    • Umbral Knights Cross-Class Armor Bundle (6 Class Armor Sets)1
    • Tymn, Echo of the Spire Back Trophy Reactive Cosmetic1
    • Ascent of the Just Town Portal1
    • Steed of the Shining Realm Mount Bundle1
    • 3,000 Platinum
    • World of Warcraft Decor Items1, 2

     

    Pre-purchase the Diablo IV Lord of Hatred Deluxe Edition and instantly unlock:

    • Expansion 2: Lord of Hatred (Available April 28, 2026)
    • Paladin Early Access1
    • Expansion 1: Vessel of Hatred1
    • 1 Extra Stash Tab1
    • 2 Additional Character Slots1
    • The High Heavensguard Paladin Cosmetic Bundle1
    • Skartaran Basilisk Mount Bundle1
    • Premium Battle Pass Bundle1
    • Skorch, Mini Chimera Pet1
    • World of Warcraft Decor Items1, 2

     

     

    Pre-purchase the Diablo IV Lord of Hatred Standard Edition and instantly unlock:

    • Expansion 2: Lord of Hatred (Available April 28, 2026)
    • Paladin Early Access1
    • Expansion 1: Vessel of Hatred1
    • 1 Extra Stash Tab1
    • 2 Additional Character Slots1
    • World of Warcraft Decor Items1, 2

     

    The Age of Hatred Collection is best for players new to Diablo IV. Purchase the Diablo IV Age of Hatred Collection and get the new expansion, Lord of Hatred on April 28, 2026, plus instantly unlock:

    • Diablo IV Base Game1
    • Expansion 2: Lord of Hatred
    • Paladin Early Access
    • Expansion 1: Vessel of Hatred1
    • 1 Extra Stash Tab
    • 2 Additional Character Slots*
    • World of Warcraft Decor Items

    Lord of Hatred available April 28, 2026.
    Lord of Hatred and Vessel of Hatred Expansion require Diablo IV base game.
    Internet connection and Battle.net account required to play.
    1After purchase, instantly available items will be delivered in-game after next login.
    2 World of Warcraft Decor Items require World of Warcraft subscription or game time, sold separately. May require purchase of World of Warcraft: Midnight in some regions, also sold separately. Items are expected to be available with the release of Housing Early Access in the World of Warcraft 11.2.7 content update.
    Upgrading editions will not re-grant in-game items already unlocked on your account.

    Tantalize the Masses across Sanctuary

     

    Across Sanctuary, the peasants and highborn alike will be drawn to your resplendent garb. The Basilisk Mount coils with a venomous grace that strikes terror in the hearts of your foes.

     

     

    Wear Tymn, Echo of the Spire Back Trophy as it burns with righteous fury when foes fall in rapid succession.

     

     

    Descend into the Vessel of Hatred

     

     

    Before you face the Lord of Hatred, scour Nahantu to anticipate Mephisto’s next move to overthrow Sanctuary. Included with Lord of Hatred, Vessel of Hatred drops you straight into events following the end of the base game. Explore the dense jungles of Nahantu, wield the awesome Spiritborn, and catch up on the pulse-pounding events of our first expansion immediately to prepare for Lord of Hatred.

     


    Sanctuary Burns into Azeroth with Housing Items

     

    Hell has never felt so at home. Stock your furnishings for Housing in World of Warcraft®: Midnight with decor so devilish it would meet the Blessed Mother’s approval. Pre-order Lord of Hatred to receive three different pieces of Housing Decor in World of Warcraft, including a Wolphisto rug to adorn your fireplace with Prime Evil splendor.

     

    These items also include a functional chessboard, which evokes from Sanctuary’s far reaches.

     


    Wield Divine Might: The Paladin

     

    Wield the fury of the High Heavens: The Paladin has arrived! Pre-purchase any Age of Hatred expansion bundle and play the Paladin today in Diablo IV.

     

    For more details on the Paladin, you can read our class deep-dive blog here.

     


    Lord of Hatred Expansion Features

    Experience the next Dark Chapter of the Main Campaign

     

    Prepare to make your final stand against the Prime Evil Mephisto. Fresh after the events of Vessel of Hatred, whispers spread across Skovos of a prophet who has landed in Temis, the gleaming capital.

     

    Demonic forces spill across the shores while Mephisto’s faithful overtake Sanctuary, twisting devotion into devastation. You see the threat clearly now, and the stakes have never been higher. With old friends and unlikely allies, you must try to stop him—before Sanctuary drowns in hatred.

    A Second Class Awaits

     

    Wield the mighty Paladin in-game today. A second class looms on the dark horizon...keep a close watch for more information.

     

    Explore a New Region

     

    Expand the open world of Sanctuary with an adventure to the never-before-seen region of Skovos.

     

    Skovos, cradle of the Askari, is ruled by the Amazon Queen and Oracle Queen. This was the original home of Lilith and Inarius, and the origin of the firstborn civilization. Here, in temples corroded by the sea and forests choked in ashfall, the fate of Sanctuary will be decided.

     

     

    From the volcanic west to the forests of the east and the sunken lands between, discover crumbling temples and waterlogged shores. Each expedition reveals new towns, dungeons, and monsters, testing your courage against sinister cultists, horrors from the sea, and the lingering shadow of Hell.

    Ignite the Overhauled Endgame

    When the story campaign concludes, the battle is only just beginning. Lord of Hatred reshapes the endgame with choice, mastery, and high-stakes rewards.

     

     

    Create War Plans to tailor your own endgame progression, advance through selections of your favorite activities and apply a range of modifiers to earn coveted rewards. War Plans also adds skill Trees for all endgame activities, providing more breadth and a variety of challenges to enhance your progression through the endgame.

     

    Battle unending hordes in Echoing Hatred, put your demon slaying to the ultimate test against this unyielding threat. Find respite from flaying demons by Fishing in the waterways of Sanctuary.

    Itemization and System Updates in Lord of Hatred

     

    With Lord of Hatred, unlock bonus skill variants across each class, explore a fresh take on crafting systems like the iconic Horadric Cube, and equip set bonuses with the new Talisman.

    Updates for All: Loot Filter and Skill Tree Overhaul

     

    Across the game, regardless of whether you purchase the expansion, we are changing the way you play Diablo IV with major updates. Prepare for a complete skill systems rework for all eight classes, bringing new customization and variety. A new Loot Filter will also ease the discovery of desired items.

     

    No matter how you play, major Skill Tree reworks including new skill variants for every class, along with level cap increases, will refresh how you customize and build power.

     

    Thank You for Supporting Vessel of Hatred

     

    To those who answered the call deep within the jungles of Nahantu, we thank you for embracing the Spiritborn and supporting Vessel of Hatred.

     

    As a token of our thanks, anyone who purchased the Vessel of Hatred expansion can claim the Herald of Hatred Pet Bundle for free in-game. This hate-filled (and lovable) pooch has a reactive effect where it sheds its fur to evoke the Harbinger. This is the first Pet that reacts to your demon-slaying prowess. Enemies will tremble at your new best friend.

     

    The Herald of Hatred also includes the fearsome Wrapped in Guise Mount Trophy and No Salvation Emblem.

     


    More Updates to Come

    This is a glimpse of the reckoning set to unfold with Lord of Hatred. Stay tuned for more details with upcoming Livestreams, blogs, and more.

     

    The Age of Hatred is coming.


    —The Diablo IV Team

     

    0
  • Wield Divine Might as The Paladin

    • By chaud Dec 11, 2025
    • Category IconNews
    • 2

    Wield Divine Might as The Paladin

    Originally Posted by Blizzard (Official Post)

    The Light has blessed one who walks among us. Pre-purchase Lord of Hatred and play the mighty Paladin today. Take up your hammer and shield, wielding Holy Light to rain down heavenly justice on those who threaten Sanctuary. With weighty melee attacks and divine abilities, the Paladin offers a versatile demon-slaying experience.

     

    The stoic Paladin draws upon the Light to invigorate their burning desire for justice. Reinforced by Oaths and the Wardens of Light faction to bolster their strength, the Paladin is an indomitable force for righteousness. Read on to learn more about this stalwart class, their divine abilities, and powerful Uniques to cleanse the scourge of demonkind from Sanctuary.


    Blessed in Light: The Paladin

     

     

    The Paladin arrives just in time to stand steadfast against Mephisto, ready to clash his hammers, blade, and shield against the seemingly unstoppable force.

     

    Paladins are trained in the ways of sword and shield to protect the downtrodden. Their faction’s doctrine—the Light—is something any person with righteous intent can access and wield.

     

    The Wardens of Light were formed by an ex-Zakarum Paladin who wanted to prevent repeating the mistakes of prior Paladins who were denounced after their leaders fell to corruption. Some warriors recruited to this higher calling had troubled pasts, but were brought into the Order and given the opportunity to reach their true potential.

    The Light

     

    The Light is a force in the universe, and resides in the hearts of every human as well. The Paladin taps into this power to harness its might in combat. Using the Light is not based on any deity or faith alone. It is a faith in oneself.

     

    Wardens of the Light

     

    The Paladin hails from the Wardens of Light faction. They are heavily armored, highly trained fighters who wield the power of the Light.

    To become a member of their holy Order, one must undergo intense physical training to become masters of combat. Upon completing training, they roam Sanctuary to root out evil and injustice. They are sworn protectors of Sanctuary.

    The Paladin lives by creeds, modeled after “virtues” they sense in the Light:

    Valor

    Face and overcome any evil or hardship with courage.

    Justice

    Protect the innocent and the oppressed.

    Hope

    Be a beacon of hope in a world of despair.

    Fate

    Acceptance of the Paladin’s role as an eternal protector of Sanctuary.

    Wisdom

    Be balanced in mind, body, and spirit, and do not fall under the sway of any institution.

     


    Divine Angelic Might with Powerful Skills

    Paladins wield swords, flails, and shields to cleave their foes with heavenly strength.

    Basic Skills

    Brandish

    Brandish the Light, unleashing an arc.

    Holy Bolt

    Throw a Holy Hammer.

    Clash

    Strike an enemy with your weapon and shield.

    Advance

    Advance forward with your weapon.

    Core Skills

    Zeal

     

    Strike enemies with blinding speed, dealing damage and followed immediately by additional strikes.

    Blessed Shield

     

    Bless and hurl your shield with holy energy, dealing damage that ricochets up to three times.

    Blessed Hammer

     

    Throw a Blessed Hammer that spirals out.

    Divine Lance

    Impale enemies with a heavenly lance, stabbing two times.

    Shield Bash

     

    Charge at an enemy and bash in front of you.

    Auras

    Fanaticism Aura

    • Passive: Spending Faith emanates power from you, granting you and your allies Attack Speed and Critical Strike Chance for three seconds, up to a maximum of four times.
    • Active: Weaken all nearby enemies for four seconds.

    Defiance Aura

    • Passive: Your presence reinforces you and your allies, granting bonuses to Armor and All Resistances.
    • Active: You become unstoppable for two seconds.

    Holy Light Aura

    • Passive: You and your allies emanate the Light, dealing damage every two seconds to three random nearby enemies.
    • Active: Unleash two pure bolts of light, dealing holy damage to the closest enemy and chaining up to four additional enemies before returning to you. When the first bolt of light returns, heal for a percentage of your maximum health.

    Valor Skills

    Shield Charge

    Charge with your shield and push enemies back, granting damage reduction and dealing damage while channeling.

    Aegis

    Surround yourself with shields of the Light, taunting close enemies and gaining one hundred percent block chance for four seconds.

    Falling Star

    Soar into the air with angelic wings and dive onto the battlefield, dealing damage on take-off and upon landing.

    Rally

    Rally forth, gaining twenty percent movement speed for eight seconds and generating faith.

    Justice Skills

    Purify

    Enshroud your enemies in the Light, dazing them for two seconds.

    Consecration

    Bathe in the Light for six seconds, healing you and your allies for maximum health per second and dealing damage per second to enemies in the effect.

    Condemn

    Harness the Light and pull enemies in after a delay, briefly stunning them and dealing damage.

    Spear of the Heavens

    Rain down four heavenly spears from the sky, dealing damage and knocking down enemies. After a delay, the spears burst, dealing damage.

    Ultimate Skills

    Heaven's Fury

     

    Grasp the Light, dealing damage around you per second before releasing it to seek nearby enemies and deal damage to them per second for seven seconds.

    Fortress

     

    Make your stand, becoming immune for three seconds and create a defensive area around you for eight seconds. Standing in your Fortress grants you and your allies two resolve stacks every half a second.

    Zenith

     

    Summon a divine sword that cleaves that battlefield. Casting Zenith again cuts through the battlefield deals damage and knocks down enemies for a short duration.

    Arbiter of Justice

     

    Ascend to the Heavens and crash upon the battlefield as an Arbiter for twenty seconds, dealing damage upon landing. Arbiter Form grants increased movement speed, evade is replaced with Angelic Leap, and wings strike around you dealing damage to nearby enemies.

     

    A Righteous Calling: Swear your Oath

    Oaths are a higher calling to Paladins that augment your skills to devastating effect.

    Zealot

     

    Casting Zealot Skills grants Fervor for a limited time. Critically Striking with these Skills echoes the attack for an additional 17% of the damage, repeating for each stack of Fervor.

     

    While at maximum Fervor, additionally Fortify for a percentage of your Maximum Life.

    Juggernaut

     

    Casting a Juggernaut Skill consumes stacks of Resolve, giving your Juggernaut Skills increased damage and increasing in size for a limited time.

    Judicator

     

    Your Basic Skills now apply Judgement.

     

    Judgement can now be detonated early by your Core Judicator Skills, dealing 80% weapon damage in a small area and gaining Judicator Skill benefits.

     

    Each time you Judge an enemy, increase the damage they take from you, up to a maximum, until they die.

    Disciple

     

    Casting a Disciple Skill with a cooldown grants Arbiter for a limited time. Wing Strikes gain Disciple Skill benefits.

     

    While in Arbiter form, your Disciple Skills deal 50% increased damage.

     


    Master New Paladin Uniques

    Protect the downtrodden and strike the blasphemous with these powerful items. The Paladin utilizes a Flail, a new weapon in Diablo IV.

     

    Promise of Glory: Unique One-Handed Flail

    • Enemies impaled by the first strike of Divine Lance take increased damage from Divine Lance's subsequent stabs.
    • Associated Lair Boss: The Beast in Ice, and Urivar.

    Herald’s Morningstar: Unique One-Handed Mace

    • Blessed Hammer deals increased damage. Lucky Hit: Up to a X% chance to spawn a base Blessed Hammer on the target hit.
    • Associated Lair Boss: Andariel, and Duriel.

    Bastion of Sir Matthias: Unique Shield

    • Blocking has a chance to retaliate with a Shield Bash. Your Shield Bash damage is increased.
    • Associated Lair Boss: Beast in Ice.

    Ward of the White Dove: Unique Shield

    • Blessed Shield deals increased damage. Casting another Skill makes your next Blessed Shield double this bonus and cost less Faith to Cast.
    • Associated Lair Boss: Varshan.

    Hearld of Zakarum: Unique Shield

    • Gain increased Strength, Resistance, Armor and Retribution Chance.
    • Associated Lair Boss: Andariel, and Harbinger of Hatred.

    Cathedral’s Song: Unique Shield

    • Lucky Hit: Disciple and Ascension Skills that you Cast have a chance to call down Spear of the Heavens on a nearby enemy. Your Spear of the Heavens damage is increased.
    • Associated Lair Boss: Lord Zir, and Urivar.

    Supplication: Unique One-Handed Sword

    • Brandish unleashes in all directions dealing increased damage.
    • Associated Lair Boss: Duriel, and Harbinger of Hatred.

    Griswold’s Opus: Unique One-Handed Sword

    • Dealing direct damage grants increased Critical Strike Damage for each enemy hit within a limited time, up to a maximum. At Maximum you gain, Lucky Hit: Critical Strikes have a chance to deal double damage, heal for Life, and refresh the duration of the bonus.
    • Associated Lair Boss: Duriel, and Harbinger of Hatred.

    Red Sermon: Unique Two-Handed Sword

    • Zeal deals increased damage and gains the Death and Glory Upgrade for free.
    • Associated Lair Boss: Lord Zir.

    Sanctis of Kethamar: Unique Pants

    • Arbiter form increases Aura Potency and Wing Strike damage.
    • Associated Lair Boss: Lord Zir.

    March of the Stalwart Soul: Unique Amulet

    • Advance deals increased damage, gains all Skill Upgrades and is considered a Disciple, Juggernaut, and Zealot Skill.
    • Associated Lair Boss: Grigoire, and Beast in Ice.

    Path of the Paladin Quest: Available for All Players

     

    The Class quest for the Paladin is available to all players and classes regardless of owning any expansion.

     

    Help a Paladin prevent a saint from being sacrificed to Andariel, which would cause a portal to Hell to manifest.

     

     

    Pre-purchase Lord of Hated and Play Paladin Now

    The Paladin is live now in-game. Pre-purchase any expansion edition to gain instant access to the Paladin and a bevy of other rewards. Plus, a second class will unlock at launch on April 28, 2026, included in each edition of the expansion.

     

     

    For more information on the Lord of Hatred expansion, and the different pre-purchase editions, you can read our blog here.

     

    Pre-Purchase the Diablo IV Lord of Hatred Ultimate Edition and instantly unlock:

    • Expansion 2: Lord of Hatred (Available April 28, 2026)
    • Paladin Early Access1
    • Expansion 1: Vessel of Hatred1
    • 1 Extra Stash Tab1
    • 2 Additional Character Slots1
    • The High Heavensguard Paladin Cosmetic Bundle1
    • Skartaran Basilisk Mount Bundle1
    • Premium Battle Pass Bundle1
    • Skorch, Mini Chimera Pet1
    • Umbral Knights Cross-Class Armor Bundle (6 Class Armor Sets)1
    • Tymn, Echo of the Spire Back Trophy Reactive Cosmetic1
    • Ascent of the Just Town Portal1
    • Steed of the Shining Realm Mount Bundle1
    • 3,000 Platinum
    • World of Warcraft Decor Items1, 2

    Lord of Hatred available April 28, 2026.
    Lord of Hatred and Vessel of Hatred Expansion require Diablo IV base game.
    Internet connection and Battle.net account required to play.
    1After purchase, instantly available items will be delivered in-game after next login.
    2 World of Warcraft Decor Items require World of Warcraft subscription or game time, sold separately. May require purchase of World of Warcraft: Midnight in some regions, also sold separately. Items are expected to be available with the release of Housing Early Access in the World of Warcraft 11.2.7 content update.
    Upgrading editions will not re-grant in-game items already unlocked on your account.

     

    2 latest comment by Yunre Jump to Comment
  • Rally Against Hell in Season of Infernal Chaos

    • By chaud Sep 16, 2025
    • Category IconNews
    • 5

    Rally Against Hell in Season of Infernal Chaos

    Originally Posted by Blizzard (Official Post)

    On September 23, the veil shifts between Sanctuary and the Burning Hells in Season of Infernal Chaos. Hunt down powerful Chaos Armor and unlock deadly Chaos Perks to wield incredible power and build-defining possibilities. Mephisto’s presence weakens the boundary between worlds, allowing the Fell Council to escape Hell and spread destructive Chaos Rifts across Sanctuary. Delve into the Seasonal Questline to discover the Fell Council’s plot to sow destruction across the land.

     

    This season brings permanent updates to Eternal and Seasonal Realms in the Infernal Hordes with Chaos Waves, and Bartuc, Lord of Chaos, an all-new boss fight to master.

     

     

    Thank you to everyone who participated in the 2.4.0 Public Test Realm (PTR). We’ve included feedback from the PTR throughout this article. Additional changes made since the PTR’s conclusion are highlighted in blue.

     

    Season of Infernal Chaos At a Glance

    Earn Seasonal progression, Viz-Jaq'taar Veneration, by sealing Chaos Rifts in Helltide and Nightmare Dungeons. Earn Magic, Rare, and Legendary Chaos Perks by progressing through the Seasonal Reputation board. Earn Unique Chaos Perks by defeating Bartuc in Torment Tiers. Upgrade Chaos Perks by earning Infernal Warp through sealing Chaos Rifts and defeating Chaos Monsters.

     

    Chaos Armor can be earned from many sources across the game, while Bartuc is an excellent source of Chaos Armor in Torment Tiers with a guaranteed drop chance in Torment III and IV.

    Something Dastardly Stirs in the Seasonal Questline

     

    Following disturbing events in Ked Bardu, meet with the assassin Shyan to root out the source of terrible new demons. Shyan belongs to the order of the Viz-Jaq'taar, responsible for eliminating demon-corrupted mages. The Viz-Jaq'taar were created by the Vizjerai after the Mage Clan Wars, a brutal conflict in Sanctuary’s past. This order is now set on seeking the source of these new Chaos Rifts that spread destruction across Sanctuary. The signs point to a plot from the Fell Council, and the unmistakable return of Bartuc, Lord of Chaos, signaling Mephisto’s influence among these events.

     

     

    To begin the Seasonal Questline Sands of Chaos, head to Ked Bardu in the Seasonal Realm and speak to the distraught villager to join the hunt.

     


    Infernal Hordes Reborn

     

    Bartuc’s return to Sanctuary has stoked the flames of the Infernal Hordes and the fires of the Burning Hells are hotter than they’ve even been before. The Infernal Hordes is shaking up in several key ways: Chaos Waves, the Fell Council, Bartuc, and more.

     

    Chaos Waves

     

    Among the Infernal Offerings within the Infernal Hordes, Chaos Waves enter to throw your visit to hell into a bloody frenzy. Chaos Offerings will occasionally appear between waves, transforming a standard wave into a volatile crucible of randomized, rule-breaking encounters. These high-intensity combat trials aren’t for the faint of spirit, with each type imbuing havoc and intense challenge. These waves will have significantly increased difficulty, but reward far more Aether should you be able to survive.

     

     

    Chaos Waves will have many different combinations to discover and master. Dodge deadly projectiles from Chaos Rifts, slay a rampaging Hellwyrm, or hunt down erratic Aether Goblins. Chaos awaits!

     

    Confront Bartuc, Lord of Chaos

     

     

    At the end of your Infernal Hordes run, you’ll be met with a choice. Choose to fight against the tested Fell Council, or up the ante and throw down against the insidious Bartuc. Read on for more details on the Lord of Chaos’ return.

    Dialing up the Heat in the Infernal Hordes

    We’ve changed the moment-to-moment combat within the Infernal Hordes in a few different ways. First, we've done an overall re-work of the Infernal Offerings revealed between each Wave. Our goal is to try and make all offerings feel valid as choices for you as you start to stack them to focus on your run. This includes additional balancing to ensure that Infernal Offerings are more balanced across the board compared to the Hellborne wave, which has been seen as essential for the best possible Infernal Hordes run.

     

    Hell has unearthed a new monster family—Chaos Monsters—from deep within its horrid maw. Born of smoke and brimstone, some of these Chaos Monsters provide a mighty shrine-like buff when killed. Slay Chaos Bringers to earn a temporary buff, which can be increased in duration through the Urn of Sustain from Seasonal Blessings. For the advanced demon slayers, if you can manage to kill another Chaos Bringer before your first buff expires, they’ll stack.

     

     

    Additionally, the door to enter the Infernal Hordes now opens much more quickly than before. Usually, people are slightly more reserved to enter the Burning Hells, but not you, wanderer.

    The Fell Council

    The Fell Council has had some promotions. When fighting them, one of their members will now be the designated Council Speaker and gain enhanced abilities.

    Slake your Bloodthirst in The Fleeting Hordes

    We’re introducing a warming version of the Infernal Hordes to burn through earlier in your character journey. You can play this trimmed down version of the Infernal Hordes in pre-Tournament Tiers.

    Fleeting Hordes will be four waves in total, with limited Infernal Offerings to keep the packs of vicious monsters under relative control. Upon completing the final wave, you’ll fight two of the Fell Council members before you can spend your hard-earned Aether for rewards.

     


    Bartuc Beckons

     

    An infamous Vizjerei Warlord known for his acts of cruelty performed in the Mage Clan Wars, Bartuc’s perversion knows no bounds. He returns to Sanctuary with a new title, the Lord of Chaos.

     

    To fight Bartuc, each member of your party will need to spend Aether for the chance to eliminate this cruel threat. The first member of your party who selects Bartuc decides for the rest of the party.

     

     

    Bartuc will harness Chaos portals to shoot projectiles at your location and deploys an arsenal of malevolence to claim your life. Master his tactics and use the teleport pads strategically to gain the upper hand.

     

    Similar to other bosses starting with Season of Infernal Chaos, Bartuc’s invulnerability phase can only occur after 10 seconds of the fight has elapsed.

     

    Upon defeat, Bartuc’s rewards will appear on the ground, so you do not have to spend additional Aether to earn these rewards.

     


    Harness Entropy with Chaos Armor

     

    The only certainty is that nothing is certain. No entity is free from Chaos’s grasp—human, Horadrim, Angel, or Demon. All dance in its path, so rather than succumb to its erratic forces, harness this untapped power for yourself.

     

    A new Unique Armor type has entered Sanctuary. Chaos Armor is a more fearsome version of existing Unique items that come with a diabolical twist. Chaos Armor are existing Unique items which appear as more formidable counterparts fit for other item slots, leading to entirely new ways of dispensing carnage.

     

     

    Chaos Armor can appear in the following item slots:

    • Helm
    • Chest
    • Gloves
    • Pants
    • Boots

    Chaos Armor will only appear as an item fit for anything other than its original slot, and the color of their item names are distinct. For example, Flickerstep won’t have a Chaos Armor version in the Boots slot. The aspects on Chaos Armor are also more potent than their normal counterpart, always appear at Maximum power, and have at least one Greater Affix.

     

     

    Note: you won’t be able to equip the same Unique item between Chaos Armor and standard Unique.

     

    For example, you could have Fists of Fate drop as a Helm instead of Gloves, allowing you to equip a different set of Unique Gloves to compound those affixes in a combination that was previously unavailable. Theorycrafting is the name of the game this season.

     

     

    To earn Chaos Armor, defeat Bartuc in Torment III and IV for a guaranteed drop. Defeating Bartuc in Torment I and II also has a smaller chance to drop Chaos Armor as well.

     

    The following Uniques will be available as Chaos Uniques:

    General Uniques

    • Banished Lord’s Talisman
    • Crown of Lucion
    • Endurant Faith
    • Fists of Fate
    • Flickerstep
    • Godslayer Crown
    • Locran’s Talisman
    • Mother’s Embrace
    • Paingorger’s Gauntlets
    • X’fal’s Corroded Signet

    Barbarian

    • Battle Trance
    • Gohr’s Devastating Grips
    • Hooves of the Mountain God
    • Mantle of Mountain’s Fury
    • Overkill
    • Rage of Harrogath
    • Ring of Red Furor
    • Ring of the Ravenous
    • Sabre of Tsasgal (New Unique)
    • Tuskhelm of Joritz the Mighty
    • Ugly Bastard Helm
    • Unbroken Chain
    • Ramaladni’s Magnum Opus

    Druid

    • Airidah’s Inexorable Will
    • Earthbreaker
    • Fleshrender
    • Greatstaff of the Crone
    • Hunter’s Zenith
    • Kilt of Blackwing (New Unique)
    • Malefic Crescent
    • Mjolnic Ring
    • Rotting Lightbringer
    • Tempest Roar
    • The Basilisk
    • Vasily’s Prayer
    • Dolmen Stone

    Necromancer

    • Black River
    • Bloodless Scream
    • Deahtless Visage
    • Deathspeaker’s Pendant
    • Ebonpiercer
    • Gospel of the Devotee (New Unique)
    • Lidless Wall
    • Orphan Maker
    • Ring of Mendeln
    • Ring of the Sacrilegious Soul
    • The Hand of Naz
    • The Mortacrux
    • The Unmaker
    • Mutilator Plate

    Rogue

    • Beastfall Boots
    • Condemnation
    • Cowl of the Nameless
    • Deathmask of Nirmitruq
    • Grasp of Shadow
    • Orphan Maker (New Unique)
    • Pitfighter’s Gull
    • Saboteur’s Signet
    • Scoundrel’s Leathers
    • Shroud of Khanduras
    • Skyhunter
    • Word of Hakan
    • Scoundrel’s Kiss

    Sorcerer

    • Axial Conduit
    • Blue Rose
    • Esadora’s Overflowing Cameo
    • Flamescar
    • Fractured Winterglass
    • Galvanic Azurite (New Unique)
    • Ophidian Iris
    • Raiment of the Infinite
    • Staff of Endless Rage
    • Staff of Lam Esen
    • Starfall Coronet
    • Vox Omnium
    • Esu’s Heirloom

    Spiritborn

    • Balazan’s Maxtlatl
    • Band of First Breath
    • Harmony of Ebewaka
    • Hesha e Kesungi (New Unique)
    • Jacinth Shell
    • Loyalty’s Mantle
    • Peacemonger’s Signet
    • Ring of the Midday Hunt
    • Rod of Kepleke
    • Sunstained War-Crozier
    • Sepazontec
    • Wushe Nak Pa
    • Sunbird’s Gorget

     


    Seal Chaos Rifts

     

    Strange portals of crackling energy have appeared across Sanctuary, unleashing the Burning Hells’ legions through their wicked rifts. Chaos Rifts materialize to terrorize the denizens with untold fury.

     

    Chaos Rifts appear within Helltide and Nightmare Dungeons. Put down the demons pouring from them and seal them away for seasonal reputation and Infernal Warp, which is used to level up your Chaos Perks. They’re also a great source of chaotic loot, granting additional experience, gems, and Chaos Armor in Torment difficulties.

     

    In extremely rare cases, when playing in Torment difficulties, you may even come across a Chaos Rift of Mythical proportions...

     

    Chaos Rift Nightmare Dungeons

    Chaos has seeped into the fabric of Sanctuary’s Dungeons, delivering bloodthirsty Chaos Monsters through these grim halls of carnage. These Nightmare Dungeons are rife with Chaos Rifts, which are great sources of fleeting Hordes Compasses. Since the PTR, these Chaos Rifts now provide similar rewards to their overworld Helltide counterparts. Additionally, the stacking getting hit by an attack from a Chaos Portal no longer increases your overall damage taken.

     


    Wield Devastating Chaos Perks

     

    Something incredible has descended upon Sanctuary, imbuing your abilities with devastating effect. Chaotic magic distorts all that it touches, even you! Chaos is of course, chaotic, and these Perks often come at a price for the power they provide.

     

    Chaos Perks change how your skills function, harness your finest buildcraft to create devastating combinations. There are 4 different rarities of Perks: Magic, Rare, Legendary, and Unique. Magic, Rare, and Legendary Chaos Perks twist and empower your skills, while Unique Perks dramatically reshape your entire build.

     

     

    You can equip three non-Unique perks at once, and one Unique Perk. In addition to the Perks every class can use, each class has their own set of exclusive perks. Overall, each class has access to 16 perks, four of each rarity, and four class-specific perks.

     

    Progress through the Seasonal Reputation board to unlock Chaos Perks, and defeat Bartuc within the Infernal Hordes in Torment I or higher for a chance to unlock Unique Perks. Upgrade Chaos Perks by collecting Infernal Warp, earned by defeating Chaos Family monsters.

     

     

    The following are class agnostic Chaos Perks:

    Magic

    Invigorating Attacks

    Every 5 seconds, your next Basic Skill generates an additional 50-100% of your Maximum Primary Resource, but your Basic Skills deal 30% reduced damage.

    Accelerating Chaos

    Lucky Hit: Damaging an enemy has up to a 10% chance to trigger a Chaotic Burst on the enemy, dealing 200-400% damage. Your Chaotic Bursts that hit an enemy reduce a random active Cooldown by 0.5 seconds.

    Unstable Power

    Chaotic magics erupt from your Basic Skills, making them guaranteed to Critically Strike and Overpower for 50-100% increased damage, but the power is unstable, giving them a 3 second cooldown.

     

    Rare

    Erupting Chaos

    Chaotic Bursts randomly erupt around you, dealing 200-400% damage of your highest damage type. Your Chaotic Bursts also deal 100% of their initial damage over 4 seconds.

    Power Siphon

    Your Core Skills deal 50-100% increased damage, but also reduce your Maximum Current Resource by 20 for 6 seconds. This reduction stacks but does not refresh.

    Alternating Alterations

    Casting a Corse Skill empowers your next non-Channeled Cast of a different Core Skill, refunding 50% of its Resource cost and dealing 10-30% increased damage.

    Legendary

    Marred Guard

    You can no longer be healed above 50% Life. You gain 5-10% Maximum Resistance to All Elements, 10-20%[x] 20-40%[x] Armor, and 50-100% increased Barrier and Fortify Generation.

    Chaotic Cooldowns

    Casting a Skill with a Cooldown will randomly set its Cooldown between 2 seconds and its base cooldown. You no longer benefit from Cooldown Reduction. Using a Cooldown unleashes a Chaotic Burst, dealing 300-500% damage of your highest damage type.

    Crazy Brew

    Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, 40-80%[+] increased Attack Speed and 40-80[+] increased Movement Speed for 5 4 seconds. Your Healing Potion has a 15 10 second Cooldown and you can drink it at full Life. Cooldown is now affects by Cooldown Reduction.

    Unique

    Chaos Unleashed

    Killing an enemy generates 2 stacks of Chaos and dealing direct damage to a boss generates 5 stacks of Chaos. At 100 stacks, unleash a salvo of 9 Chaotic Bursts, dealing 300-500% of your highest damage type.

    Your Chaotic Bursts gain 30%[+] 20%[+] Critical Strike Chance, and deal 100-200%[x] 50-100%[x] increased damage.

    Brawn Over Brains

    Gain the following:

    • 100-200% [x] Maximum Life
    • +50-100% Healing Received
    • 75-125%[x] 50-100%[x] Overpower Damage

    However, your Maximum Resistances are reduced by 25%, and your damage reduction from Armor is capped at 60%.

    A Beast Cornered

    For every 10% Life you are missing, you gain 10-20% [x] increased damage and 5% damage reduction.

    Spending Resources also drains a percentage of your Life equal to 30% the Resources spent, refunding those Resources. This cannot reduce you to below 10% Life.

    The following are class-specific Chaos Perks:

    Barbarian

    Dual Threat – Magic

    Casting a Basic Skill also uses another equipped Basic Skill at the target, dealing 50-80% of normal damage.

    Raging Chaos – Rare

    While you are not Healthy, you are Berserking and your Core Skills deal Fire damage and an additional Chaotic Burst of 100-200% Fire damage.

    Deafening Chorus – Legendary

    Your equipped Shouts are now always active with 30-50%[x] 20-40% increased effect, but your Maximum Current Fury is reduced by 20% per Shout equipped.

    Single-Minded Fury – Unique

    If you only have one Arsenal Weapon type equipped, gain the following:

    • 30-50%[+] +20-40%[+] Overpower Chance
    • 150-250%[+] +100-200%[+] Increased Bleed Duration
    • 50-100%[x] 75-125%[x] Maximum Life
    • 150-250%[x] 100-200%[x] Increased Damage

    Druid

    Overabundance – Magic

    Every 100 50 Spirit you generate above your Maximum increases your damage by 50-100% 10-20% for 5 seconds. This bonus stacks up to 3 times, but does not refresh.

    Purge the Infected – Rare

    Your Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike that deals 30-60% increase damage.

    Wild Transformations – Legendary

    Shapeshifting into a new form uses a free Skill and grants an additional bonus for 5 seconds:

    • Werewolf uses Blood Howl, 10-20%[x] Critical Strike Damage
    • Werebear uses Debilitating Roar, 10-20% Damage Reduction
    • Human uses Cyclone Armor, 10-20%[x] Attack Speed

    Savagery – Unique

    Your Companion Skills are altered to also be Core Skills. Your Companions grow in size. Gain 40-80%[x] 30-60%[x] Summon Damage.

    Necromancer

    Grim Reapers – Magic

    Your Skeleton Warriors' attacks have a 25% chance to use Reap Your Skeleton Warriors now also use Reap dealing 50-150% of normal damage instead of their regular attack in addition to their regular attacks.

    Decimating Desecration – Rare

    Your damage over time effects have a chance equal to your Critical Strike Chance to deal 50-100%[x] increased damage.

    Defile the Dead – Legendary

    You can consume each Corpse twice. Consuming at Corpse creates a Chaotic Burst, dealing 200-400% Shadow damage. Consuming 10 Corpses grants you Unstoppable for 2 seconds.

    Alter the Balance – Unique

    Your base Core Skills are now empowered as Ultimate Skills, cost no Essence, but have a 30-20 second Cooldown. Your base Ultimate Skills are now altered to also be Core Skills and have no Cooldown, but cost 70-50 Essence.

    Rogue

    Unpredictable Alchemy – Magic

    Imbuements flow wildly, Imbuing every Basic Skill Cast with a random Imbuement. Imbued Skills deal 20-40%[x] increased damage.

    Enervated Strikes – Rare

    You no longer passively generate Energy. Your Core Skills deal 100-150% [x] increased damage. Gain the following:

    • +50-100% Chance for Twisting Blades to Hit Twice
    • +50-100% Chance for Flurry Deal Double Damage
    • +50-100% Chance for Barrage Projectiles to Cast Twice
    • +50-100% Chance for Rapid Fire Projectiles to Cast Twice
    • +50-100% Chance for Rapid Fire Projectiles to Cast Twice

    Chaotic Grenades – Legendary

    Your Stun Grenades also trigger a Chaotic Burst, dealing 100-200% 50-100% Physical Damage. When you drop Stun Grenades, you drop 1 more. Chaotic Bursts generate 5 Energy if they hit an enemy.

    Hit and Run – Unique

    Every 15 meters you move grants you 30-50%[x] increased damage for 5 seconds. This bonus stacks, but does not refresh. If this bonus is not active, you deal 30% reduced damage.

    Sorcerer

    Explosive Combinations – Magic

    Casting a Basic Skill increases your damage by 10-20%[x] for 5 seconds the damage of your next Core Skill Cast by 30-50%[x] stacking up to 3 times.

    Advanced Techniques – Rare

    Your base Core skill ranks increase their Mana Cost or Cooldown by 10% and further increase their damage by 10-20%[x].

    Mana Infused Conjurations – Legendary

    Your Conjurations are empowered and deal 10-30%[x] increased damage but each one drains 5 Mana per second.

    • Ice Blades attacks burst in an area around the target.
    • Lightning Spear hits have a 10% chance to spawn static Ball Lightnings.
    • Familiar leaves damaging ground after its attack.
    • Hydra periodically creates Firewalls towards the target.

    Mana Shield – Unique

    You have 99% reduced Maximum Life but any damage you would take is dealt to your Mana before your Life. If you have not taken damage in the last 2 4 seconds, your Mana Regeneration is increased by 5,000%[+]. You gain 200-400% increased Maximum Mana and each point of Intelligence increases your Maximum Mana by 1.

    Spiritborn

    Alacrity – Magic

    Your Basic Skills gain 10-30%[+] increased Attack Speed, their dash range is increased by 50% and their 3rd attack now happens every 2nd attack.

    Combined Strikes – Rare

    Your base Core Skills hit additional times in a larger area for 20-40%[x] increased damage, but also have a 10 second cooldown. Your Basic Skill’s 3rd attack resets the cooldown on your Core Skills.

    Back Off! - Legendary

    When Casting a Skill, it deals 30% reduced damage to enemies who are Close to you when you Cast and 100-200%[x] increased damage to all other enemies.

    Convocation of Spirits – Unique

    Casting a Non-ultimate Skill has a 1% chance to invoke the Spirits of that Skill’s types which deal 100-200%[x] increased damage. This chance is increased by 1% of your Ultimate Skill Damage, up to 10%. Your Ultimate Skills benefit from all of their Upgrades.

     


    New Unique Items

    Harness these new unique items to eviscerate foes of all dispositions.

    Barbarian

    Sabre of Tsasgal (Unique One-Handed Weapon)

    Affixes

    • +50% Damage (Inherent)
    • +107-121 Strength
    • +62.5-85% Physical Damage
    • +2-3 Core Skill Ranks
    • +2-3 Warpath

    Unique Power

    • You gain 3-5%[x] increased damage for each damaging Skill you have equipped, and an additional 6-10%[x] for 15 seconds when each of those Skills is used.

    Druid

    Kilt of Blackwing (Unique Pants)

    Affixes

    • +636-685 Maximum Life
    • +2-3 Ranks to Ravens
    • +13-17.5% Ravens Cooldown Reduction
    • +16-25% Chance for Ravens to Deal Double Damage

    Unique Power

    • Ravens deal 60-100%[x] increased damage and shapeshifting into a different form or activating a Companion Skill Summons a Raven that attacks nearby enemies. Summoning a Raven has a chance to call forth an Unkindness for 10 seconds, increasing the number of Ravens Summoned to 3 for the duration.

    Necromancer

    Gospel of the Devotee (Unique Focus)

    Affixes

    • +80-94 Intelligence
    • +424-457 Maximum Life
    • +4.4-10% Basic Skill Attack Speed
    • +13-17.5% Chance for Basic Skills to Deal Double Damage

    Unique Power

    • Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take 10-30%[x] increased damage from your other Basic Skills for 10 seconds.
      • Reap attacks 10% faster.
      • Decompose now spawns a Corpse every 0.5 seconds.
      • Hemorrhage triggers an additional burst on the initial target.
      • Bone Splinters pierce through enemies.

    Rogue

    Orphan Maker (Unique Two-Handed Crossbow)

    Affixes

    • Inherent: +130% Vulnerable damage
    • +4-6 Ranks to Marksman Skills
    • +2-4 Ranks to Exploit
    • +32-45% Chance for Marksman Skills to Cast Twice
    • +125-170% Vulnerable damage

    Unique Power

    • Basic and Core skills that use this weapon now Reload. Reload Skills gain 250-300% increased damage and every 2nd Reload Skill gains twice this bonus.

    New Keyword: Reload

    • Skills with Reload have a slight delay in which they cannot Cast again. Their damage and Reload speed benefit from 50% of your Attack Speed Bonus.

    Sorcerer

    Galvanic Azurite (Unique Ring)

    Affixes

    • Inherent: 12.5% Resistance to All Elements
    • Inherent: 5% Resistance to All Elements
    • +5.2-6% Critical Strike Chance
    • +57-75% Lightning damage
    • 8.1-8.8% Cooldown reduction
    • +2-3 Ranks to Elemental Synergies

    Unique Power

    • Lightning damage leaves enemies magnetized for 4 seconds, causing them to emit Crackling Energy, and increase all Lightning damage they take from you by 40-60%[x]. If two magnetized enemies hit each other with Crackling Energy they pull each other together.

    Spiritborn

    Hesha e Kesungi (Unique Gloves)

    Affixes

    • 10.5-15% Attack Speed
    • 46.5-60% Vulnerable Damage
    • 15.5-20% Ultimate Cooldown Reduction
    • 3-5 Gorilla Skill Ranks

    Unique Power

    • The Protector can be invoked at range and pulls inward with its smashes. Enemies in its area take 30-50%[x] increased damage from your Gorilla Skills, doubled while they are Knocked Down or a Boss.

    Permanent Features to Remain Beyond Season 10

    The Burning Hell’s machinations bear their scar throughout Estuar, creating permanent change.

    Permanent to both Seasonal and Eternal Realms

    • Infernal Hordes Updates
      • Chaos Waves
      • Fell Council Changes
      • Bartuc boss fight
      • Base Offering Adjustments
    • New Uniques for each Class
    • Lair Boss invulnerability phase changes

    Exclusive to Season 10: Season of Infernal Chaos

    • Chaos Perks
    • Chaos Armor*
    • Chaos Rifts
      • Chaos Rift Nightmare Dungeons
    • Fleeting Hordes
    • Viz-Jaq’taar Seasonal Reputation
    • Seasonal Questline

    *At the end of the Season, Chaos Armor will have their unique power and appearance removed but remain in your inventory on the Eternal Realm.

    Lair Boss Invulnerability Changes

    Based off resounding community feedback, we are changing the way invulnerability phases work across Lair Bosses. When fighting Lair Bosses, their invulnerability phase cannot be triggered until after 10 seconds of the fight has elapsed. Invulnerability phases can now effectively bypassed if the player exceeds certain damage thresholds.

     

    At 2/3 and 1/3 Life the boss gets a shield, which lasts for five seconds. At 2/3 of remaining Life, the shield’s value is 1/3 the boss’ max life. When the boss is at 1/3 Life, the shield’s value is 2/3 the boss’ max Life. If they player breaks the shield with those five seconds it’s active, the boss does not become invulnerable.

     


    Feast Your Eyes on Twitch Drops

    Celebrate the arrival of Season of Infernal Hordes with illustrious Twitch Drops to mark the occasion.

     

    Prepare for Season 10—connect your Battle.net Account with your Twitch account, then watch dedicated Streamers in the Diablo IV category to earn coveted Drops.

    Earn the Hewer’s Halberd Polearm

     

    From September 23, 10 a.m.—September 26, 10 a.m. PDT, watch at least 2 hours of eligible Diablo IV content while this Twitch Drop is active to earn the Hewer’s Halberd two-handed Halberd cosmetic for the Barbarian.

     

    For frequently asked questions on Twitch Drops, see our blog here.

     


    Carve Through the Season of Infernal Chaos Reliquary

    This Season brings an all-new Battle Pass Reliquary and several Premium Battle Pass Reliquaries to sink your teeth into.

     

    The Infernal Chaos Battle Pass Reliquary—available to all—offers tantalizing rewards such as the Feathermane Mount, Feathermane’s Barding, and the Dark Horseman’s Door Town Portal.

     

    Purchase the Premium Battle Pass Bundle for 1,000 Platinum for quick access to all 3 Premium Reliquaries which includes the Weapons, Beasts, and Armor Reliquaries. Remember, this Bundle will no longer be available if you purchase any of the Premium Reliquaries individually.

    Deluxe Battle Pass Bundle

    Beast and man alike fall to your blade, distracted by the scarlet fury that stands before them. Gain instant access to The Red Griffin armor set and more when you purchase the Deluxe Battle Pass for 2,800 Platinum. This bundle includes:

    • The Red Griffin armor set* immediate unlock for each Class
    • Wings of the Red Griffin Back Trophy
      • This cosmetic has all-new reactive effects
    • Angiris the Brave Pet
    • Access to the Weapons, Beast, and Armor Reliquaries

    Now your gilded garb can actively match the ferocity of your destruction. Defeating enemies in succession while the Wings of the Red Griffin Back Trophy is equipped triggers a fearsome surge of energy to course through your wings, illuminating the faces of your foes as they fall.

     

     


    Unlock Rewards from the Season Journey

     

    As you cleanse Sanctuary’s soil with the constant flow of demon blood, you’ll earn rewards from the Season Journey.

     

    Progress through to earn rewards befitting a defender of Sanctuary, such as a Resplendent Spark. Completing Chapter 6 of the Season Journey will reward you with Pandora the Fox as a Pet to use in-game. Her sly nature will help you outwit the cleverest opponents, carve through the Season Journey Objectives to gain her companionship.

     

     

    Remember that you do not need to complete all objectives in Chapter 6 of the Season Journey to earn Pandora.

     

    Season 10: Infernal Chaos Season Blessings

    Within the Season Journey, you’ll have the ability to unlock Season Blessings and Smoldering Ashes. Smoldering Ashes can be earned as Chapter Rewards for completing objectives in the Season Journey. Once you’ve earned Ashes, they can be spent on these Seasonal Blessings:

     

    • Urn of Reputation: Boosts the amount of Viz-Jaq’taar Veneration earned from all sources.
    • Urn of Blazing Infernal: Chance to drop additional Infernal Compass that is guaranteed to be a Wave 10.
    • Urn of Chaos Armor: Chance to drop a Chaos Armor from Greater Infernal Caches.
    • Urn of Sustain: Boosts the duration of powers stolen from Chaos Monster Families.*
    • Urn of Chaos Nightmares: Chance to drop an additional Nightmare Dungeon Sigil from Helltide Chest that is guaranteed to have a “Chaos Rift” affix.

    *The powers stolen from Chaos Monster Families refers to the shrine-like buff granted form slaying Chaos Monster Brutes.

     


    Acquire Fabled Threads from Tejal’s Shop

     

    The shop is heating up with new Equipment, Armor, Accessories, Mounts, and Mount Armor bundles that will have you slaying in style. Starting on September 23 at 12 p.m. PDT, visit Tejal to browse her wares—remember to check back often, as she’ll update her stock throughout Season of Infernal Chaos.

     

    One such rarefied find from the far reaches of Sanctuary is the Rogue Shadow Viper Armor set, which contains the Shadow Viper Armor set, Sinuous Suffusion marking, Sunken Fan Dagger skin, and Sidewinder Crossbow skin. This can be purchased from Tejal’s Shop for 2,800 Platinum.

     


    Community Guides for Season of Infernal Chaos

    If you need expert guidance in your character’s journey throughout the season, look to our community guides for tips and insights on builds for every class. From early game levelling, all the way to end-game builds, they’ve got you covered!

     

    Visit our trusted Community resources here:

    • Maxroll
    • Icy Veins
    • Wowhead
    • PureDiablo
    • Mobalytics
    • D4Builds

    After you’ve checked out these helpful game guides, head to Sanctuary, the Diablo IV Community Discord server, to engage in the conversation around this season.

     

    Chaos awaits.


    -The Diablo IV Team

     

    5 latest comment by yuzhang128 Jump to Comment
  • Earn Season 9: Sins of the Horadrim Twitch Drops

    • By chaud Jun 27, 2025
    • Category IconNews
    • 7

    Earn Season 9: Sins of the Horadrim Twitch Drops

    Originally Posted by Blizzard (Official Post)

    Season 9: Sins of the Horadrim arrives on July 1! Celebrate with new Twitch Drops to earn, starting July 1, 10 a.m. PDT!

     

    Prepare for Season 9: Sins of the Horadrim—connect your Battle.net account with your Twitch account, then watch dedicated Streamers in the Diablo IV category to earn coveted Drops.

    Twitch Drops

    The Twitch Drops below can be earned by watching any channel in the Diablo IV category with drops enabled.

    Week 1 Twitch Drops: Rogue

     

    Start Time: July 1, 10 a.m. PDT

    End Time: July 19, at 10 a.m. PDT

     

    Watch at least 3 hours of eligible Diablo IV content while this Twitch Drop is active to earn the Glensoul Arbalest item cosmetic for the Rogue.

    Twitch Drops Frequently Asked Questions

    Q. Do I need to own an edition of Diablo IV or Vessel of Hatred to receive the Twitch Drops?

     

    A. No, owning an edition of Diablo IV or Vessel of Hatred is not required to gain progress towards and earn Twitch Drops.

    Q. How do I link my Battle.net and Twitch account?

     

    A. Sign into your Battle.net account here and click the Connect link for Twitch, then follow the instructions to sign-in and link your Twitch account to Battle.net.

    Q. What devices can I use to earn and claim drops?

     

    A. You can earn and claim drops using your PC or Mac web browser or on the Twitch app for Android or iOS. Twitch apps on game consoles, smart TVs, and other TV apps do not support drops.

    Q. Do I need to watch the same channel the entire time to earn my drops?

     

    A. No, you can earn progress towards a drop from watching any eligible content creator in the Diablo IV category on Twitch. For example, you can watch half an hour on one channel and then switch to another channel without losing your progress. Progress cannot be earned faster by watching more than one channel at a time. Streams played in the background or with inactive tabs will not count towards the hours watched criteria.

    Q. Will I receive my Twitch Drops rewards in-game automatically?

     

    A. No. You must claim the drop on the channel you’re watching or in the Drops Inventory menu on Twitch.

    Q. Do Twitch Drop rewards expire?

     

    A. Earned Twitch Drop rewards will expire 7 days after they’ve been claimed if a Battle.net account has not been linked.

    Q. As a streamer, how do I get Twitch Drops on my channel?

     

    A. All you need to do is make sure your Twitch and Battle.net accounts are linked, and that you’re opted into Drops (see Drops Streamer Home).

     

    7 latest comment by oliviamiller2 Jump to Comment
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