LOL just to point out a few of the intriguing lines
I'm not a fan of Chrono Trigger, nor have I ever played it but I have heard about it. Anyone care to explain these two lines? Do they mean something.
I am a huge chrono trigger fan, none of those make any sense to me.
Lol, same here. Huge Chrono Trigger fan but these lines dont relate to that game at all.
I like the CC and CD caps but I'm not sure about attack speed. I like fast attacking skills and gearing for that, dont want to limit attack speed bonus to 40% which isnt' much.
I also noticed that all characters besides the WD has a super power mode with long cool down now.
Stat caps, needed to make any game stop the power creep and allow for proper itemization, now to see random properties go the way of the dinosaur on legendary items to truly make them unique and great.
Also lower the power of legendary items to about 85% of the best rolled rare, but keep the affixes as being unique and only allow primary stat/class specific stats to change (if can be used by multiple classes). That way rares still are sought after.
I still have a problem with movement speed, movement speed has always had a 25% cap from items and IMO this needs to be increased by a bit (perhaps to 36%? or increased the overall speed by 25% but leave the current cap?)
It also has always been weird to have a 25% cap when 2 items at max movement speed only give 12% each. (24 or some divisor of 12 makes more sense)
Also if they end up keeping this weird cap, Blizzard should just make ilvl70 (or whatever the end game ilvl is for ROS) to be able to give 25% MS bonus on boots or another single item, so there will be less dependency on making sure your char has 2x items with MS at 12% each.
For Ex.
-1x End game boot with 25% MS bonus or Lacunis, or Innas or whatever. Rather then 2 pieces.
Stat caps, needed to make any game stop the power creep and allow for proper itemization, now to see random properties go the way of the dinosaur on legendary items to truly make them unique and great.
Also lower the power of legendary items to about 85% of the best rolled rare, but keep the affixes as being unique and only allow primary stat/class specific stats to change (if can be used by multiple classes). That way rares still are sought after.
There, I just fixed itemization.
I have to completely disagree on the legendary part. They tried making rares have a chance at being the best items, because on paper it sounded awesome to always be searching for an upgrade, even after you found your legendary.
In practice, the overwhelming majority hated it. Thus, patch 1.04 (which only kind of sort of not really helped, but kind of).
Legendaries are just that, LEGENDARY, they need to be able to compete with the best, or it just feels lame.
Happy to see crit hit chance cap lowered to 40%. Also 250% crit hit damage cap is also good. This will make gearing more interesting as it's not just "trifecta all the way".
A bit disappointed to still see the MF cap at 300%
Remember, all those caps are "from items". PLvl, MP, skills, passives....all those can go over the cap (I'm assuming, because it specifically says "from items").
Sorry, I was being unclear:
I think 300% MF is too much. I'd rather see a cap at 100% or MF gone completely. 300 MF from items plus all the other MF from paragon/NV5 creates too much of a gap and makes MF mandatory for success (i.e., finding good loot).
I think 300% MF is too much. I'd rather see a cap at 100% or MF gone completely. 300 MF from items plus all the other MF from paragon/NV5 creates too much of a gap and makes MF mandatory for success (i.e., finding good loot).
I completely agree, although I don't mind NV, I think it's still a good idea, and MF can still increase with extra players and MP. On items though, I feel it should be removed, and the same goes for spending paragon points.
Cap can work but I feel they are set to low already from this thread many builds will not work with the changes h0w does that help build diverstity by removing build options? My main wizz has arround 88 ias from items [...]
Right now, Chantodo's is a required set for CMWW wiz. Tal's chest is also a must-have. On these 3 slots there is no choice simply because IAS has no cap (but very high break points you need to hit). Add the fact that you need IAS on all three pieces of jewelry and gloves, and for higher budget it's also CC Mempo, Lacuni's, and Inna's (of course which makes at some point at least the Chantodo's weapon obsolete, but the rest remains fixed).
No cap on IAS made wiz gearing (CMWW spec) a one-way street. Oh and did I mention that CC is mandatory on all these items as well, again, because there's no cap either?
Caps help to make gearing more interesting and establish "choice", just look at movement speed. I have yet to see a reasonable argument as to why there should be no caps. We can discuss what the cap should be (some say the MS cap should be 36%, which I disagree, every class has some skill to speed things up, and TR monk/WW barb/Vault DH would be fast as lightning with an even higher cap).
MF on gear right now is almost useless. Even without a cap, it would be almost negligible because the MF we get from other sources (parangon/NV5/mp) is huge compared to what we can get from gear (getting only 100MF would require 6 MF affixes, 5 if perfect affixes).
3 pieces (up to 45% on amulet, 30% Nagelring, 45% Sunkeeper). Plus, keep in mind that MF on gear only became worthless because it's better to get as much DPS as possible, gain as many paragon levels as possible, to get as much MF as possible. It's just that DPS -> paragon -> MF is better than going for MF on gear.
If it wasn't for paragon levels, people would stack insane amounts of MF on gear and either swap gear or make MF mandatory on each item. Just remember pre-paragon times.
Happy to see crit hit chance cap lowered to 40%. Also 250% crit hit damage cap is also good. This will make gearing more interesting as it's not just "trifecta all the way".
A bit disappointed to still see the MF cap at 300%
Massive LOL to the stat caps. Finally something go's my way. I am rich on the game and have quite an well geared barb. looking over the caps I am about 10% over on all the caps. as for the 300% Magic find that's what it is right now with Paragon Level's. The only thing that's bad is that you have to have MF in gear again....super bullshit.
I feel bad for all the people that spend ages farming and buying BiS just for it to be made useless now because of caps :D.
Its a case of. " Mr.X played for time to time and got great gear, Mr Y played all the time and got Insane BiS gear. Now here comes Mr Statscap with a kick in the teeth to Mr Y, Now Mr X is as good as Mr Y. I love it.
As for the items effects. That's awesome. Really looking forward to this game coming out
I feel bad for all the people that spend ages farming and buying BiS just for it to be made useless now because of caps :D.
Its a case of. " Mr.X played for time to time and got great gear, Mr Y played all the time and got Insane BiS gear. Now here comes Mr Statscap with a kick in the teeth to Mr Y, Now Mr X is as good as Mr Y. I love it.
With RoS both Mr X and Mr Y will replace their gear at level 70, so it doesn't matter. Before that (arrival of Loot 2.0 and leveling to 70) Mr Y still has an edge because he has more choice in gearing up (he can replace one of his awesome billion gold trifecta items with some other stats, like EHP or main stats which are not capped).
Lol, same here. Huge Chrono Trigger fan but these lines dont relate to that game at all.
I like the CC and CD caps but I'm not sure about attack speed. I like fast attacking skills and gearing for that, dont want to limit attack speed bonus to 40% which isnt' much.
I also noticed that all characters besides the WD has a super power mode with long cool down now.
Barb: Wrath
Wiz: Archon
Monk: Epiphany
DH: Vengeance is Mine
Crusader: Akarat's Champion.
Oh well, now I know where I'll spend my paragon points on.
I wonder if that item that gives 100% crit when at 30% max life will help 6th sense.
Also lower the power of legendary items to about 85% of the best rolled rare, but keep the affixes as being unique and only allow primary stat/class specific stats to change (if can be used by multiple classes). That way rares still are sought after.
There, I just fixed itemization.
I still have a problem with movement speed, movement speed has always had a 25% cap from items and IMO this needs to be increased by a bit (perhaps to 36%? or increased the overall speed by 25% but leave the current cap?)
It also has always been weird to have a 25% cap when 2 items at max movement speed only give 12% each. (24 or some divisor of 12 makes more sense)
Also if they end up keeping this weird cap, Blizzard should just make ilvl70 (or whatever the end game ilvl is for ROS) to be able to give 25% MS bonus on boots or another single item, so there will be less dependency on making sure your char has 2x items with MS at 12% each.
For Ex.
-1x End game boot with 25% MS bonus or Lacunis, or Innas or whatever. Rather then 2 pieces.
I have to completely disagree on the legendary part. They tried making rares have a chance at being the best items, because on paper it sounded awesome to always be searching for an upgrade, even after you found your legendary.
In practice, the overwhelming majority hated it. Thus, patch 1.04 (which only kind of sort of not really helped, but kind of).
Legendaries are just that, LEGENDARY, they need to be able to compete with the best, or it just feels lame.
This American Life
Gonna read it over the weekend.
Sorry, I was being unclear:
I think 300% MF is too much. I'd rather see a cap at 100% or MF gone completely. 300 MF from items plus all the other MF from paragon/NV5 creates too much of a gap and makes MF mandatory for success (i.e., finding good loot).
Right now, Chantodo's is a required set for CMWW wiz. Tal's chest is also a must-have. On these 3 slots there is no choice simply because IAS has no cap (but very high break points you need to hit). Add the fact that you need IAS on all three pieces of jewelry and gloves, and for higher budget it's also CC Mempo, Lacuni's, and Inna's (of course which makes at some point at least the Chantodo's weapon obsolete, but the rest remains fixed).
No cap on IAS made wiz gearing (CMWW spec) a one-way street. Oh and did I mention that CC is mandatory on all these items as well, again, because there's no cap either?
Caps help to make gearing more interesting and establish "choice", just look at movement speed. I have yet to see a reasonable argument as to why there should be no caps. We can discuss what the cap should be (some say the MS cap should be 36%, which I disagree, every class has some skill to speed things up, and TR monk/WW barb/Vault DH would be fast as lightning with an even higher cap).
What exactly is that about?
Gems can't be enchanted.
Oh, I read it as, "can't reroll affixes on an item if it already has a socket".
I need more coffee!
3 pieces (up to 45% on amulet, 30% Nagelring, 45% Sunkeeper). Plus, keep in mind that MF on gear only became worthless because it's better to get as much DPS as possible, gain as many paragon levels as possible, to get as much MF as possible. It's just that DPS -> paragon -> MF is better than going for MF on gear.
If it wasn't for paragon levels, people would stack insane amounts of MF on gear and either swap gear or make MF mandatory on each item. Just remember pre-paragon times.
I don't know about Chrono Trigger, but Masta Blasta is from Mad Max: Beyond Thunderdome.
Massive LOL to the stat caps. Finally something go's my way. I am rich on the game and have quite an well geared barb. looking over the caps I am about 10% over on all the caps. as for the 300% Magic find that's what it is right now with Paragon Level's. The only thing that's bad is that you have to have MF in gear again....super bullshit.
I feel bad for all the people that spend ages farming and buying BiS just for it to be made useless now because of caps :D.
Its a case of. " Mr.X played for time to time and got great gear, Mr Y played all the time and got Insane BiS gear. Now here comes Mr Statscap with a kick in the teeth to Mr Y, Now Mr X is as good as Mr Y. I love it.
As for the items effects. That's awesome. Really looking forward to this game coming out
With RoS both Mr X and Mr Y will replace their gear at level 70, so it doesn't matter. Before that (arrival of Loot 2.0 and leveling to 70) Mr Y still has an edge because he has more choice in gearing up (he can replace one of his awesome billion gold trifecta items with some other stats, like EHP or main stats which are not capped).