Not sure if I understand you correctly, but the idea of having to pick up all white and blue items seems like a huge chore. Right now in D3 I only pickup rares or better, which works fine since my town trips don't pull me out of the action all that often. But the idea that we need to pick all items item to craft means a lot of town trips and not all that appealing.Quote from Vulmio
Quote from dallten
Quote from Vulmio
It seems blue and white crafting reagents can drop directly without having to pick up blue/white items and salvaging them ! This is great ! Is it only from the cache or from the monsters also ?
Currently only from caches. Well, atleast what I've seen. Someone correct me if I'm wrong!
It's a shameHaving to pick up irrelevant items just to salvage them one after the other just to get components seams useless, droping components would be less of a chore.
- Azjenco
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Member for 12 years, 2 months, and 1 day
Last active Sat, Jan, 27 2018 14:22:20
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Nov 25, 2013Azjenco posted a message on Reaper of Souls Expansion Highlights: Adventure Mode, Bounties, Nephalem Rifts, Blood Shards and Gambling, Blue PostsPosted in: News
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Nov 22, 2013Azjenco posted a message on Diablo III - Reaper of Souls: Complete List of Set Bonuses!, Reaper of Souls Blue Post Roundup: Lots of information!Posted in: News
The problem is that the Tal Rasha set has been useless since launch. Even after the big item updates came and went, it still remained in a sad state. Now it's starting to look like it might be left in the cold once again. In light of that I honestly think people's concerns are valid. -
Nov 22, 2013Azjenco posted a message on Diablo III - Reaper of Souls: Complete List of Set Bonuses!, Reaper of Souls Blue Post Roundup: Lots of information!Posted in: News
Actually, I think they have their own internal health pools. I've done a few hectic fights where by the time I've killed the enemies, I'll only have three or so fetishes remaining before they unsummon. Not sure how the numbers work, but they can die, it's just that their health bars don't show.Quote from olymind1
That is what i'm asking, because they have no HP, just a duration, that expires and they die. They can't be attacked or killed. With Zunimassa set bonus, will they get HP, and function the same way as Zombie Dogs?
Yeah, I'm a little confused as to how the new difficulties work. Does it work like MP, and how does it impact item drops and XP. I haven't seen numbers yet, so I'm quite interested to know what it actually does.Quote from miles_dryden
To answer your question specifically, though, there are nine different difficulty levels (Normal, Hard, Expert, Master [unlocks at level 60], and Tormet I-V [unlocks at level 70])...
Ok, what the actual hell? If this is the case, what is this Torment VI (6) that everyone is talking about?
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Nov 22, 2013Azjenco posted a message on Diablo III - Reaper of Souls: Complete List of Set Bonuses!, Reaper of Souls Blue Post Roundup: Lots of information!Posted in: News
Yes!! Thank you.
This has to be the worst set bonuses there in the game. While the other classes have useful, meaningful bonuses, the wizard gets shafted with the biggest load of crap, and it doesn't even seem like they're intent on updating it. -
Nov 8, 2013Azjenco posted a message on Diablo III: Reaper of Souls - New Difficulties, Adventure Mode and More; RoS PlayStation 4 Information and ScreenshotsColor me interested. This is the first time I heard about the new difficulties... and I'm confused as hell...Posted in: News
Does it mean monster will level with you?
Do you need to complete Campaign mode to gain access to Adventure mode?
Can you choose any difficulty immediately when you start a new character or, will they be level dependent?
Does it mean these new difficulties will be replacing monster power then?
When you play Campaign mode, will you still be able to choose at which quest you want to drop in, or is it a once off thing and choosing quests are being relegated to Adventure mode?
So many questions. I hope they go more in depth during the panels. -
Oct 11, 2013Azjenco posted a message on New Datamined Patch - Class Changes, Passive Effects, Item Graphics and MUCH moreLooks good, all round. I must say, each of these datamine threads makes me even more excited than the last. Can't wait for Blizzcon.Posted in: News
WoW's so desperate, it will probably try. -
Sep 27, 2013Azjenco posted a message on New Datamined Patch - Class Changes, Passive Effects, Character slots, Stat caps, Quests, and MUCH morePosted in: News
I completely agree, although I don't mind NV, I think it's still a good idea, and MF can still increase with extra players and MP. On items though, I feel it should be removed, and the same goes for spending paragon points.Quote from Bagstone
Sorry, I was being unclear:
I think 300% MF is too much. I'd rather see a cap at 100% or MF gone completely. 300 MF from items plus all the other MF from paragon/NV5 creates too much of a gap and makes MF mandatory for success (i.e., finding good loot).
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Sep 17, 2013Azjenco posted a message on Diablo III Auction House is Shutting Down on March 18, 2014Yes!! Great news!Posted in: News
Sadly before launch I didn't think much of the AH, thought it was alright to implement it. Since launch I've realized that it was not worth it, not at all. It's just not in the spirits of a loot hunting game to have such a thing. That said, I hope they do implement a decent trading system at least, for those interested, off course. As for me, I'll be playing with my friends, swapping gear around and having a good time.
Question though, since there are a few things that cost into the high millions, how is anyone supposed to make that? I thought it was that high to force players into using the AH, but since its leaving, how will players hoard that amount of gold? -
Sep 15, 2013Azjenco posted a message on Legendary Build Changers, Travis Day on Paragon 2.0, Travis Day on Paragon in Ladder, Lylirra on DataminingPosted in: News
I wonder why the diablofans guys are avoiding this question so intently... It's as if they're afraid they're going to give some sort of surprise away.Quote from Bleu42
I'm still curious, can anyone answer if this is it for the datamined updates? (until they load new stuff up?) Or are there still things you guys are trying to flesh out?
Stupid question: How will the ladder work?
Do you create a ladder character or are all your characters automatically part of the ladder? The reason I ask is, I'm a slow player, I enjoy taking my time, and I have no intention to rush through paragon levels, not now, not when RoS launches. So the idea that they will periodically scrape the paragon leveld I've been accumulating is a very disconcerting thought. -
Sep 14, 2013Azjenco posted a message on Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilitiesPosted in: News
I'm wondering the same thing over here. They mentioned something about paragon XP.
Zero? -
Sep 14, 2013Azjenco posted a message on Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilitiesI don't want to seem like the greedy guy who screams "GIV MOAR NOOOW!!!" straight after a virtual buffet of absolute goodness, but I'm going to ask anyway. Is there more info coming in soon? Just asking if that's all of it, or if you guys are still extracting some more information. Some details on paragon xp, and whatever other stuff on items would be interesting.Posted in: News
If not, thanks for everything so far. -
Sep 13, 2013Azjenco posted a message on [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and moreCannot wait for the second part of infosplosion. I just hope it comes soon though. Over here it's almost midnight, and I need to go to bed soon to be up for work tomorrow...Posted in: News
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Sep 13, 2013Azjenco posted a message on [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and moreNot to seem impatient, but... when will the rest of the information be up!!! XDPosted in: News
The impatience is mostly due to "little break - We have paragon exp, hopefully some skills and stuff coming in a bit". It's such a cruel tease to state that and then leave us hanging. I'm really eager to hear about paragon XP and if there's any info on new skills for the existing classes.
That said, thanks for all the info and keep up the good work. -
Aug 21, 2013Azjenco posted a message on Diablo III: Reaper of Souls RevealedPosted in: News
Was about to ask that question myself. And I'm also curious to know how Loot Runs will work exactly, sounds a bit like a different version of an endless dungeon that people have been asking for. -
Aug 21, 2013Azjenco posted a message on [UPDATED] Watch D3's Expansion 'Reaper of Souls' teaser and opening cinematic!Posted in: NewsQuote from Conax
Malthael? Yeah.. okay, for whatever reason he betrays his brothers after countless angels being slaughtered by Diablo etc etc, he turns evil all of a sudden when he decides to show up? Just because you didnt have proper storyline to continue the series you just had to pick an angel that is mysteriously gone to become corrupt?
Really? I'm sorry, but you're not very clued up on the lore, are you?
In the Book of Cain it's stated that Mathael's mood became darker since Sanctuary was created. It's also suggested that his infinite wisdom did not reach into the realm of the Nephalem, for which he might be increasingly hateful towards mortals.At the end of D2 he mysteriously disappeared, and no one knows what became of him, though it left a bleak omen.
This was planned all along, as I remember we had discussions on this very forum of how he might become an enemy in D3. And that was months before the game was released. So I struggle to grasp how they pulled this one out of their asses all of a sudden when even the public foresaw it more than a year ago.
That being said, I haven't played D3 in a while, as I haven't fully agreed with the mechanical side of the game. The itemization primarily left me wanting, and the loot 2.0 part of what lies ahead interests me the most. What I saw here didn't help. I want items to be far more interesting, not only legendaries, but rares included.
Firstly, I hope they give elemental damages extra effects.
Secondly, I hope they add more affixes across the board, so items can feel more lively.
Thirdly, since legendaries receive so much of their attention, I'm hoping they'll add a lot more into game of varying powers at higher levels, and some very rare legendaries and sets to collect at endgame. - To post a comment, please login or register a new account.
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From what I've seen, I can definitely say I am very excited. This is about the same level of excitement I got when details of LoD came out, and if impressions can be trusted, then I do believe RoS will be D3's LoD.
However, it will most certainly not be the peak of D3. I think RoS will make a lot of mistakes. But just as D2 had its 1.10, I think D3 will also have that one defining patch that will make it truly shine.
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And I agree with xxxrob, it's not that we're looking a gift horse in the mouth. It's more that we can see how much potential it has and we want it to reach its full potential.
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Trading: Adding a trading currency into the game would be brilliant. I still think the whole 2 hour thing should exist, meaning you can freely trade with party members during that time. But when the timer runs out, then you'll need to trade with bloodshards.
Nephalem Rifts: The very concept of rift rarity seem incredibly enticing. Higher rarities should not only open up more item drop potential, but also add new and interesting forms of rifts (i.e. monsters and layouts) that are only accessible in certain rarities. It will keep rifts fresh and exciting, while giving Blizzard extra rarity options to add in with future updates.
Paragon Levels: I totally agree. The options you can spend points on are far too few, and you can even max everything, except for your core stats of course. Sure its only possible at level 800, but it's still attainable, which removes some of its charm. They really need to add some exciting stats like elemental damage, thorns, splash damage and even potion cooldowns. That way you'll have more options and it will take a lot more levels to even out your points.
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Yeah, I'm a little confused as to how the new difficulties work. Does it work like MP, and how does it impact item drops and XP. I haven't seen numbers yet, so I'm quite interested to know what it actually does.
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This has to be the worst set bonuses there in the game. While the other classes have useful, meaningful bonuses, the wizard gets shafted with the biggest load of crap, and it doesn't even seem like they're intent on updating it.
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I'm also curious as to why they didn't mention them, since its a new feature. Then again, Devil's Hand is clearly there, even though they didn't elaborate on it. So hopefully Trials are still in game as well.
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Does it mean monster will level with you?
Do you need to complete Campaign mode to gain access to Adventure mode?
Can you choose any difficulty immediately when you start a new character or, will they be level dependent?
Does it mean these new difficulties will be replacing monster power then?
When you play Campaign mode, will you still be able to choose at which quest you want to drop in, or is it a once off thing and choosing quests are being relegated to Adventure mode?
So many questions. I hope they go more in depth during the panels.
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Anyways, here's my main gripe:
The villains
As others have pointed out, the whole 'twisting of the mustache while divulging the evil plot, then the whole shacking of fist because they could have gotten away with it if your Scooby gang hadn't interfered' schtick is just terrible writing. Remember in D2 when we were on the trail of the Wandered, and as we were preparing to face Baal Duriel popped out. Now that was a an epic twist. And I remember when I first got to Mephisto, I crapped myself because his reputation preceded him, his presence was felt all throughout the act without him constantly trying to convince me how bad ass he is.
The point was for Blizzard to let you feel the strength of the bosses. As they say in literature: show, don't tell. D3 was an excruciating exercise in telling.
The Butcher was fine, but from there it fell apart.
Belial is supposed to be a liar and manipulator, but his entire act was paper thin. I don't know if Blizzard imagines that they're making games for kids who'll be put off by complex plots, or if they just think we are dumb, but come on. If your hero couldn't point at Prince Hakan by the time you went into the sewers, then Sanctuary must be filled with gullible idiots if this eluded them. Act 2 should have been a complex "whodunit" story, where you couldn't trust anyone, and even started suspecting your own allies.
Azmodan, as everyone else point out by now, must be hell's most incompetent general. His best strategy seems to be a zerg rush, throw as many demons at said keep and look on in dumbfounded idiocy as you hope the walls crumble under the sheer weight of the army's numbers and the weight of his own stupidity. Act 3 should have been about tactics and trying to outsmart him, but failing, not you having to mop up wherever you're needed. No, it should have been you fighting the best way you can, but Azmodan always being a step ahead. By the end of the act you should have been Bastion Keep at the end of its ropes. Then you make a mad dash towards Azmodan, hoping to sever the head off the beast because you realize you can't outmaneuver Azmodan and as such only a mad, all-out rush is the only way to win.
Diablo, proved so sad in the end, it just mad heaven look pathetic. Iskatu, Rakanoth, Izual, these were the guys responsible for bringing the angelic host to its knees. Now I know the PC is a Nephalem, but come on. You single-handedly take out the force that beat the angels? How did the High Heavens wage the eternal war, exactly? There should have been more camaraderie between you and the sympathizing angels. Why didn't Act 4 get its own town? That was just lazy, real lazy, Blizzard. How about a High Heaven outpost where they could have clued you in and created a sense of resistance to the player. Iskatu, Rakanoth and Izual should also have been given a bit more of a presence, make them "worthy" of being hell's champions berating Heaven's best. And Diablo was just ... meh. The breaking the seals part in D2 had a great impact in setting up the magnitude of Diablo. In D3 they should have had a similar opening. Many you having to activate angelic braziers that would have blocked some of Diablo's influence in Heaven, which in turn anger him enough to turn his ire onto you. And less talking! Why pause mid fight to give an speech about his feelings and explain how angry he is. Again, show, don't tell.
Now as for the minor players that annoyed me:
Zoltan Kulle did not phase me the first play through. However, after consecutive play throughs it saddened me more and more just how they missed a great opportunity here. The idea was simple, take a character with a sense of purpose, who knows his Nephalem heritage and wants to claim his right. He basically mirrors the PC in a startling way, which is supposed to let the players reflect on their own choices and what defines them and makes them worthy heroes. Instead we get a guy who is just an a-hole with a maniacal laugh, you can practically envision Kulle rubbing his hands together with an evil Jafar grin. It seems that Blizzard wanted a deep character to show how Nephalem power can lure you, but instead they just gave us a corny loon.
Maghda is just perplexing, she doesn't even feel like a natural fit in a Daiblo game. The insect concept could have worked, but the moth headress and wings was just an odd design. What feel were they going for? Was she supposed to look timid, thereby giving you a false sense of security? When she killed Cain it just felt desperate. They had one of the most rediculous characters kill the cornerstone character of the Diablo series, probably in a bid to convince the player that she may look silly, but actually she is vicious. And when players lashed out they were probably confused. No, she just doesn't make sense, and it made Cain's death feel invalidated and unworthy. If they wanted Cain to have impact, then the killer should have been a force to be reckoned with. And when Maghda was supposed to have an insect design, they should have chosen more threatening qualities and made her feel like more of a threat than an annoyance.
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WoW's so desperate, it will probably try.
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You definitely never played D2, where the drops weren't a whole lot worse that current D3, but we played and did item hunts for the fun of it. Items are supposed to be discovered, not bought at a convenience store. I play D3 exactly the same way as I played D2. I've gone up till MP5-7 with my friends, and I basically stopped playing a month after release and started playing again a few weeks ago.
I came back because RoS looks brilliant, it will get the game closer to how a Diablo game should be, and I'm glad the AH will be removed. Now the game will function the way a Diablo game should be played. You've done yourself a great disservice by relying on such a convenient method of finding great items, stepping away from that incredible feeling you get when you complete a set with your friends. But soon you'll find that out for yourself.