Rewarding cheaters by allowing them to keep what they didn't earn while punishing legit players.
That's some messed up thing.
- Doom-Bringer
- Registered User
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Member for 10 years, 8 months, and 28 days
Last active Mon, Nov, 27 2017 11:28:54
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- 161 Total Posts
- 23 Thanks
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Jul 11, 2017Doom-Bringer posted a message on 2.6.0 Hotfixes, Legendary Gem Level Rollback, Double XP Event this Weekend!Posted in: News
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Feb 14, 2017Doom-Bringer posted a message on Blizzard Confirms Changes to Primal Ancients DesignPosted in: News
I wish Primal offered something game-changing instead. I'm pleased with this version over the previous one, but it still has a lot of room for improvement. PTR is still young.
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Feb 7, 2017Doom-Bringer posted a message on PTR Patch 2.5.0.43508Posted in: News
They should remove the mana spender requirement from Zuni. It's not really fun...
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Feb 1, 2017Doom-Bringer posted a message on Patch 2.5.0 PTR Notes Now LivePosted in: News
Was why Zombie Dog nerfed?
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Nov 8, 2016Doom-Bringer posted a message on PTR Patch 2.4.3 Datamined and PatchnotesPosted in: News
Hopefully, there is more :/
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Aug 16, 2016Doom-Bringer posted a message on Diablo at Gamescom & 20th AnniversaryPosted in: News
I'm not a fan of Wyatt. Having listened to the SC2 and HotS preview, D3's preview is horrible.
Sc2 and HotS were about what is to come. D3 was about the past...
Hopefully, what they show at Gamescom is inversely proportional to what we just got. -
Jul 16, 2016Doom-Bringer posted a message on PTR 2.4.2 Hotfixes - July 15th, Torment XIII ExplainedPosted in: News
They should just have a Torment Y, where Y is between the equivalent of GR 46 (TX + 1)... or whatever the highest static difficulty is, and your highest cleared GR.
No need for more Torment. We can find our sweet spot. If we want to "re-feel" D3V boss fights all over again, we can crank up the difficulty and fight them. If we want an epic Story Mode, we can crank up the difficulty as well.
As for public game, you simply need to look at D2 and take note of its "level restriction". Instead of being level restriction, it would be difficulty range (for example), "Torment Y, from 70 to 80".
The MMS would look for public games within that range. If you want to find a game faster, be more generous. If you want to be really specific, be ready to wait longer, or join a community.
Everyone's a winner.
We could even have "Clear Story Mode on TY-100 challenge with no death allowed and now gear swapping". It could be interesting. If you're not into that kind of thing, you can do Regular Rifts on TY-100 if you want. You can do bounties, Ubers or other stuff on whichever difficulty you want. -
Jul 1, 2016Doom-Bringer posted a message on Upcoming PTR Journey Changes, Deckard Cain Cosplay PreviewPosted in: News
Be careful of butterflies, Cain
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Jun 20, 2016Doom-Bringer posted a message on Diablo PTR patch - June 20th: 37893Posted in: News
Power Hungry... interesting.
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May 20, 2016Doom-Bringer posted a message on Bugged Grotesques, Fallen Pennant Clarification, Witch Doctor 2.4.1 Meta BuildsPosted in: News
It's highly unlikely that it drops from Bashiok or ANY Fallen that are in any "Bounty" location. Someone somewhere would have had found it by now.
It's probably in unexplored areas such as Sewers (not saying it's there) and such.
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Nov 24, 2013Doom-Bringer posted a message on Reaper of Souls Expansion Highlights: Adventure Mode, Bounties, Nephalem Rifts, Blood Shards and Gambling, Blue PostsFrom a viewer's perspective, the Beta looks like a variety of good ideas that are badly assorted or implementedPosted in: News
I hope I'll get a chance to try it out myself :/ -
Nov 19, 2013Doom-Bringer posted a message on Friends and Family Beta Test UnderwayHopefully, I will get in this timePosted in: News
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Nov 11, 2013Doom-Bringer posted a message on What We've Learned From BlizzCon, Ladders are Still Experimented With, RoS BlizzCon Fan ReviewsPosted in: NewsQuote from Zeyk23
Ladders were never confirmed, only datamined. It's entirely possible they'll just decide it wasn't a good idea and scrap it.
Well, "performance" related Ladder wouldn't be too bad. Clan ranking and other stuff (PvP ranking if ever it comes out before we die). We could have (wish!) some sort of trials in which you need to survive the longest. Teams that complete each other will be able to survive the longest.
Re-leveling and Fresh start are fun too, but I feel that we should get stuff to do with our gear (having more reasons to farm better ones) than re-gearing ourselves every season. -
Nov 11, 2013Doom-Bringer posted a message on What We've Learned From BlizzCon, Ladders are Still Experimented With, RoS BlizzCon Fan ReviewsI thought it was a given that Ladder won't go live on day 1. We probably will have a mini season before the Season 2 begins (Vanilla being season 1).Posted in: News
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Nov 6, 2013Doom-Bringer posted a message on Ask the Devs at BlizzCon, Visit the Community Corner, Blizzard at DreamHack Winter 2013, The New Legendaries and Smart Drops inI would like to ask them about "Bosses and Mini bosses". It seems that the game is once against focusing on them by adding them at the end of Loot Runs (and potentially Nephalem Trials". I would like to know how they intend to challenge us.Posted in: News
(I'll try to make a thread about it either here or on the Bnet forum)
Edit: I just made it! Feel free to check it out
http://us.battle.net/d3/en/forum/topic/10467986833 - To post a comment, please login or register a new account.
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Steps to unlock it
http://us.battle.net/forums/en/d3/topic/20752065103?page=1#post-3
Steps:
-Rotten Mushroom (level 9 I think)
-Go back to Adria's cauldron to consume the Rotten Mushroom to get the Witch's Brewl
-Click on Farnham's Corpse to receive the Drunkard's Dept
-Click on Ogden's Corpse to receive Garda's Letter
-Click on Pepin's Corpse to receive Healer's Prescription
-Click on Griswold's Corpse to receive Wirt's Leg recipe
-Learn the Recipe at the Blacksmith
-Go to "Mace" and Craft Wirt's Leg
-Salvage Wirt's Leg to receive the Map of the Stars
-Go to where "there's 3 Cow Corpses" (just next to Adria's hut)
-Click on Corpse #2, then #1 and finish with #3
(1)------(2)------(3)
2-1-3
-Go inside that Portal
-Go to the middle
-Open the Chest
-Consume the item
-Enjoy your Cow Pet
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I hope they have more to reveal because having new zones is irrelevant as long as GR is the place to go. It will be as irrelevant as previously released maps.
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Gamescom 2016 for D3 can be resumed this way:
https://www.youtube.com/watch?v=K8E_zMLCRNg
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Numlock appears to be legit, but as always, using those things at your own risk.
I think the bigger issue is... why should this even be allowed to exist? Skills like EB and Condemn requires an unhealthy amount of spamming to optimize it. I would be in favor of increasing their cooldown while also increasing the number of blasts (for EB).
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Would I play Season? Well, since most of my friends may be there, I likely would also end up there.
The issue is that we barely have any activities outside of GR. Once you are sick and tired of GR (like me), NS has very little to offer. If we had other legit end-game activities, then yes, my NS characters would see more usage.
Gearing up has never been easier. What's left for NS exactly? Paragon grind. I'm not a fan of that... or GR.
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I find it unlikely that D4 is going to be announced... but who knows.
I mean, they were recently looking for a game director and also needed to fill some other slots.
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Yeah, there was a new wave for Thud users I think. It was NOT linked to bots.
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I don't think there's any "new" info about it. I also don't think that "all" botters got caught. It's great thing though.
I get to drink salty tea for weeks now (made from their tears!)
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But at the same time, if they don't do anything, that % may very well grow. It will also make more legitimate players throw in the towel.
At some point, they need to get rid of rotten apples. That's exactly what we have now. They didn't take action for so long, the decay has spread nearly out of control.
Drastic actions need to be done. The situation will only worsen if nothing is done.
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People who play more will always have an advantage over us, normal people.
People who play "efficiently" will always have an advantage over us.
My issue doesn't lie with Paragon (well, it could be changed a bit to make it more interesting, but that's another issue). My problem lies with GR being the absolute best place to farm XP.
If we could do our stuff outside of GR without being so inefficient (XP-wise), I would personally not care if some team did GR 100, 150 or even 200... A real endless dungeon, some meaningful exploration... if we had interesting activities outside of GR, I suspect that the outrage would be less intense.
Set dungeon is somewhat a first step --- however, I don't find them particularly interesting or fun.
Anyway, I'm not really in favor of a Paragon cap (game shouldn't be balanced around the existence of bots!). I'm more in favor of having more things to do.
From my point of view, Diablo is not a competitive game. If I wanted to compete, I would pick a game that was designed around it.
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I wish magic find was still relevant. We could make it slightly better --- like 1 leg per hour if you have high enough magic find.
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Yes, I read that. I'm not sure how I feel about this. I mean, it's fine, but does that also mean that the drop-rate is too low and this is some kind of safety net.
How does this safety net works with gambling. Should you gamble after finding a Legendary (so that you don't reset the timer)?
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I just realized that this was posted in the other thread "Heart to heart". If you feel that this thread is unnecessary, feel free to delete it.
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http://us.battle.net/d3/en/forum/topic/11307900907?page=12#229
Travis Day:
Hello folks,
This has been a topic of much discussion within the community so I wanted to take the time to sit down and talk to everyone about drop rates. I'll start out by saying when F&F went out we set the rates far higher than we knew was appropriate because we wanted to get as much feedback and testing on the new and revised legendary and set items as possible. Over the course of F&F the unanimous feedback both internally and from the community was that the drop rates were too high. We knew this ahead of time but we wanted testers to get their hands on as many cool things as possible while also helping us debug and, ya know, test things.
Going into our subsequent beta waves we said we wanted to start narrowing in on what the appropriate drop rates were for legendaries. We had set forth some goals and stated internally what our design intent was so we adjusted these values to reflect a more practical farming environment. As a general rule people won't speak up if you being too rewarding, usually only a handful of people in a crowd will vocalize that "things may be a bit too high" in terms of drop rate. So when the entirety of our player base and internal team were swarming us with this feedback we knew the drop rates were actually FAR too high. Based on that feedback and also the detailed drop rate data that we track and review on a daily basis, we lowered the drop rates to something more reasonable and closed to what we wanted for release of RoS. For the record, I literally told people internally that I actively wanted to hear the feedback that drop rates were too low. We decisively found where too high was, we needed to find the lower bounds of reasonable so that we could narrow in on a place that would be best for the game.
Now with that said, the data that we have has shown us that drop rates are in the right ball park but that's not to say they are final. A big piece of the pie that was missing was that we always intended for Kadala to be able to generate legendary items. More specifically she was intended to help give players more direct control over their ability to find specific items they were after. Not to the tune of "I want X item so I buy it" but we wanted players to have a degree of control by saying "Man I really want X helm, so I'll spend all my Blood Shards buying helms and try to get the one I'm after eventually". The environment that you have all been playing in has been missing this key piece of the puzzle for quite some time. When we are talking about the overall income of legendary items and finding a good pace for them Kadala has always been intended to factor into this. We are very actively tracking data and adjustments will be made to narrow in more as we proceed. However since obviously you all haven't had the insight into these conversations I'm here to say that you've only been seeing a piece of the pie and with the latest patch should now be seeing the full picture.
A couple of other related notes, Rifts have always been intended to feel highly rewarding and we don't think they are there yet. We want the obvious answer when someone asks "Whats the most rewarding thing I can kill with the time I have?" to be Rifts, this is part of why access to them is restricted by keys, they are meant to be AWESOME!. We have a plan changed that I'll be hotfixing in hopefully today or tomorrow to add a reasonably large number of Blood Shards to the loot run boss but more importantly to give him a chance to drop Forgotten Souls. One of the problems that has been expressed here is how legendary and rares compare, barring the obviously build changing ones. A large part of the reason that players sometimes have a hard time replacing a rare with a legendary that should be an upgrade is because, generally, you are comparing rares that have been enchanted many times over to a stock legendary. We want the act of enchanting legendaries to have some degree of investment but what you are seeing in the beta is too much. In addition to being able to use the, soon to be acquired, crafting mats to enchant your legendary items it will also allow everyone a reasonable amount more access to the crafting legendaries.
Lastly on the topic of split farming, this is very clearly not how we want players to play the game. We know of the problems it causes as well as the reasons its occurring and are actively discussing ways to address the problem. While we love coop and we want players to enjoy playing the game together, the right answer should obviously not be "Lets play coop and all go solo in the game!". I'm walking into a meeting as soon as I post this to discuss the issue and possible solutions.
Hopefully this helps clear the air some and I'll touch back in later to answer more questions.