I believe after almost a year has passed he has made his choice already
@Kikaha: I issued you a nickname change credit. Log out and back in and change the name to something else, then the name is free for your other account to claim.
@user_616753: You now have a nickname change credit as well - same thing, just log out and back in again and you can change your name.
Yeah, that'd be amazing. I'm not sure if I'll be able to play at all - my PC crashed yesterday, and also the World Cup match is more important, so I might not play (much) this weekend. But I'd love to add the remaining bosses. If anyone knows them let me know - make sure to highlight my name or reply to my post so that I get an email notification. I've also asked on Reddit but no response there yet either.
To be honest... I'm quite confused. Can you post here with the other account, so I can see that you're the owner, and then I can maybe give you a nickname credit on that one, you change it to something else, so the name becomes available on the account you're currently posting on?
There's already a recent topic about it (and a million others over the past few years as new jobs have been popping up for quite a while ;-)), continue here:
The double goblin event is one of the known, datamined community buffs (and one that has been activated quite regularly in the past). There's a few others that we know of, thanks to a datamine in 2.0.5:
So basically, the "themes" might be based around the following "events":
Maybe there are more, can't think of anything else off the top of my head, but this datamine obviously is quite old. But that's the kind of stuff you can expect.
Double cache might be a season worth playing, as you can rack up a lot of mats for future reforging (32 mats per bounty run, so you could make about 120 mats per hour with a good group).
I hope there's other, more interesting ones. I personally wouldn't mind one that would make things slower or harder, like 10% of the XP or double enemy damage/HP or so, because last season it took me 15 hours to finish guardian (solo self-found on HC after getting a powerlevel to 70), and after that I just lose motivation to play. I wish there was something past Guardian or Guardian would be much higher (like GR100 with all classes or whatever). But as a theme they'll probably keep it more on the casual side.
Tracker is updated now for S14, all that's missing are the boss names. Hopefully I'll get them before the season start, otherwise I'll update them as soon as I'm done with Guardian.
I plan on updating it, yes - but I have to wait until Blizzard send me the info. I've already contacted Nevalistis but haven't heard back from her yet, and last season I didn't receive the info in time, so there's a chance it won't be up before the opening weekend (at least the boss names). We'll see, I'm waiting for the S14 blog post which at least will give us the conquests and Chapter 4 reward.
I've added a countdown and placeholders and so on, so at least that's there.
Microtransactions are the worst thing you can do to a game that you pay 60 dollars to start with. It's just overgreed from developers unless it's a F2P game. I'll definetly remember when games came with all the customization included or at most with a 15$ DLC cost instead of the gambling RNG lootboxes that are never going to give you what you want.
A one-time payment means there is no continuous support. And that's what we want. D3 was released 6 years ago - I'm sure the next Diablo will not have a huge price tag but a different financial model. Just look at what they did to SC2 - it became F2P but now enjoys more updates than ever because of the insane income stream from skins, portraits, and stuff.
But then you throw "lootboxes" in and that's what people wrongly conflate. No one, absolutely fucking no one, ever wants this game to become "pay2win", i.e., loot for payment. Microtransactions should always be purely cosmetic or "optional", not mandatory to enjoy any kind of game content or be able to compete for anything.
We need to get over our anxiety and see microtransactions for what they really are: the only thing to save our game. Because the 60 dollars you paid 6 years ago don't fund the game developer for the 2020 patch/expansion anymore, and with a few thousand hours played (which many of us here have on our record) it becomes quite ridiculous to even bring forth that argument, in my opinion.
Edit - just as some food for thought, look at what happened to SC2 after they announced it to be free to play. The game was in a similar state of where D3 is now a few years ago, and then they introduced micro transactions and realized they can just make it F2P because so many people buy skins and stuff (the only content that costs money are the campaign and co-op commanders after level 5).
I think if you're just looking for a casual game in which you can randomly slay some demons and get some loot, without having to delve too much into theorycrafting, numbercrunching, or "making the right choice", Diablo 3 is an amazing game - especially the first 10-100 hours (depending on how fast/slow you are, and basically the slower you are because you take your time the better your experience will be).
Once you've experienced it all and you hit the ceiling and all there is is farming higher numbers (increasing paragon and gem levels for higher GR numbers) the game becomes stale. It reminds me of Torchlight 1 (just when it came out) - the first 15 hours were some of the most amazing experience I've ever had in any game ever. So. Much. Fun. But then there was nothing new, the itemization and game design just "stopped" after a certain level (I think it was 60), and the game become boring almost instantly.
Yeah, this game is definitely underappreciated. I mean, if this game was shit I wouldn't have 4k hours played.
I feel similarly. Actually, I'm pretty much torn when it comes to the future. Diablo 3 was a one-time exception for Blizzard: the company always worked on the mantra "it's done when it's done". Things were polished for so long until they were deemed to be world class - or shelved, like Titan, or for the older people among us examples like SC:Ghost, WC:Adventures. Especially those two defined the mindset within Blizzard, and it made them stand out in the industry. Nothing other than A+ quality was excepted. Diablo 3 clearly wasn't that, at the start. It was horribly rushed (read this insightful but also shocking story about how achievements were quickly added in the end of development).
I think Diablo can go either way right now, I feel that we can either be extremely disappointed or extremely happy in the Diablo reveal at Blizzcon (It's going to happen)
Blizzard are the kings of trolling their fans (See Titan) so it is extremely possible that they purposely "announce" stuff via hireing boards and leaked info to get us hyped up. For example the job posting for an mmo lead designer, and the guy that got the position said he was excited to join the Diablo team
Woooooohooooo a new face for Diablofans - it was about time! Welcome, Zenkiki!
This is a misleading patch note entry. It only means that many super rare items (like Wand of Woh, Calamity, etc) are now common or at least "less rare". Basically all items have the same drop level except for usually one item is a bit more rare (33% less chance to get) per slot. Only some immunity amulets are still really rare, otherwise droprates are now more streamlined.
You don't see it because that can't be changed with a hotfix, it requires a client patch. See bluepost:
Hm. I made a comment to the video but for some reason it's not showing up. Anyways, in my opinion it can't be a mobile game (nor an expansion). I have no idea why Rhykker believes that multithreading is a hint for mobile development; it's not, it's a requirement in engine development for 10+ years. Also, the job posting requires C++ and Direct X knowledge, and while C++ is very unlikely to hint at mobile (it works for Android using NDK but it's not really the preferred language) Direct X clearly says it *can't be mobile*.
Also, all the job postings on the Blizzard page (engine developer, graphics concept designer) hint to a new game and not just some remake or expansion. Reviewing the same info that Rhykker has to me this absolutely 100% hints at something along the lines of Diablo 4. Although as we remember in an interview a while back Blizzard sounded like they considered Diablo to be a trilogy, and I personally think with Cain dead and the story in D3 being rather weak a franchise reboot might be advisable, so I'd put my money on some Diablo-related new game. But not D3 mobile, D3X2, or D2HD. Maybe any of those are coming as well, but they're not related to the job posts.
Unfortunately the season journey progress cannot be retrieved via Blizzard API, so that's not possible. Otherwise that would be an insanely useful feature which I'd implement in a heartbeat!
But it doesn't. Check the thread, many people reporting that they made it solo. This conquest is easier solo than many of the other conquests.
I think a week before season ends is too late. In my opinion, the timing of this banwave was perfect. The season is going to last another 2-4 weeks, which should give legit players some time to finish gear/augments, gem upgrades, and farm a few hundred keys - and then go crazy on leaderboard pushes for the last week of the season. Those 2-4 weeks are probably not enough to get those botters back into endgame for the top of the leaderboards. Even if they're supported by their clans and we assume they start pushing GR90+ today and GR100+ by the end of this week, they still have to get all the augments and over 2000 rift keys to farm (1000 for paragon and gem levels and augments, 1000 for pushing). If we assume that the season is going to end in 2-3 weeks I think that's impossible using only legit means, and unlikely even when they were to start botting again.
Blizzard needs to pull banwaves every single season - now we have maybe 2-3 weeks left in season, which is still a pain in the ass to actually regain everything again (depending on how well you are being pushed by your non-botting friends).
My suggestion would, just put out the banwave exactly a week before the season ends - they have all of their shit removed and wasted a good amount of time to get there.
Thumbs up Blizzard.
Please, everyone, watch your tone. Removed some posts and edited some of the quote trains (please stop those as well). Please stop the personal attacks so we don't have to hand out even more infractions. Thanks.
Did you get any x3 drops or only exactly x2? That would be great information.
Thanks - I'm updating the chart right now!
This was not a cheat, nor an exploit. This was a mechanic that has been in the game for 3 years, has been previously reviewed by Blizzard and stated to be okay.
However, no one - especially not Blizzard, which is why they left it in before - thought of using this in the way ZE did. It made this toy mechanic too powerful. I personally am sad it's gone - Sever was a great weapon that now is useless once again. I understand that Blizzard doesn't want to trivialize boss fights, however, so does Zero Dog and that build is allowed to stay until 2.2... I think they should've fixed Sever with 2.2 as well.
Asking for bans or removal of leaderboard spots is outright ridiculous, there were so many real exploits that caused unfair advantages to many players (think about the gear swap trial exploit in January, chest run XP exploit, or Malthael runs) and no action was ever taken to roll back any of the benefits that players got using this.
The world #1 non-season spot was already taken from INVIS's group yesterday by a Korean group, and I wouldn't be surprised if with paragon 1000, rank 70 gems, and perfect gear we'll see a GR64 in seasons in a few weeks. The real damage is that there are groups that have stacks full of 64/65 keys on seasons which are probably impossible to get without Sever. You can't do anything about that - just like with the trial exploit in January which affected the leaderboards for a long time (maybe some high level keys are still present from that time, who knows).
I was defending trials for a long time, but I'm done with it ever since in January there was this trial exploit that allowed gear swapping and getting ~5 levels higher keys using some timed mechanic (thankfully fixed quickly, but not quickly enough as a lot of people got stacks of 60+ keys that gave them an unfair advantage). Travis explained perfectly why trials are annoying and pointless: you go on a rollercoaster ride, but before you go, you need to check your body height with a measuring stick. After you come back from the ride and want to do it again, you need to be measured again - why?
Yes, trials are part of natural progression. However, trials take up too much time for no reward; if you're doing trials for your highest GR level (e.g., aiming for 60+ keys) you can easily spend *hours* doing nothing but trials just to get a few keys. In this time you get no loot, no XP, no gold, no materials, nothing. It might be part of the regular progression, but in all other parts there's some stuff to discover (in bounties you can encounter the Vault if you kill a goblin, in T6 you can get goblin packs, in in GRs you get legendary gems and upgrades thereof). And in all those three parts of progression you get loot and other rewards. In bounties you get nothing. You see the same five different types of mobs over and over again, for hours, just to be able to play at your highest level for progression.
There's a million of potential fixes.
- Give us the highest key we have completed (in a group, take the average). You could even make it character-specific, which would incentivize to play a different class and you can't simply hop on a GR45 with your barb just because you got a DH with good trial gear. - Give us 10 keys instead of 1, to at least save some time. Trials always have lots of RNG, so in the end you spend about as much time in trials as in GRs which is just bad design. - When a group assembles, let them do ONE TRIAL to skip the first 55 levels, they'll start at that level, and either upgrade key (if they succeed) or try again (they already did the trials to get access to that level).
The trial system needs a fundamental change.