A shape shifting assassin character. lol why not
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Nov 7, 2016IgnatiusReilly posted a message on Blizzard may have indirectly announced a future D3 Expansion.Posted in: Diablo III General Discussion
I'm done speculating. Let's just wait until the moment they stand before us with a tangible announcement, whatever that may be.
Right now, just look forward to what they announced, or don't, whichever. But anything else, just let it slip from your thoughts.
At best, we know they are working on things, because of hires. That's it. But we always knew they were working on things. That's what people do at work. lol If that were not the case, Wyatt, Travis, Kevin Martens would have moved on long ago.
Don't waste your energy reading tea leaves (or stool samples, lol).
Nov 5, 2016IgnatiusReilly posted a message on Eurogamer Interview with more details about tomorrow's panelPosted in: Diablo III General DiscussionClearing a GR without dying gives an automatic extra gem up.
Best news I've heard so far.
"Ten other things to go over," he says. Hmm, we'll see I guess.
Nov 5, 2016Posted in: Diablo III General Discussion
I'm the biggest raging fanboy and even I'm feeling let down. What the hell?
That dungeon thing is totally boring to me. I don't care about some anniversary event. I want to know about the main game I spend most of my time on! There's a serious disconnect here.
Necro is cool, of course, sure. Who isn't down with that? Even at a cost. But damn...
Tyranny out in a few days. Better not be a similar letdown.
Nov 2, 2016Posted in: Diablo III General Discussion
They hired a new art director 11 months ago. He's on the 45 minute panel to help discuss new content for Diablo 3.
Why? Art director's do the heavy lifting, like world design, telling the artists how everything should feel and look, the colors, the mood, high level shit. So he'll probably be up there to say, "Look at this cathedral! Or this entirely new area! This is the feel we went after when creating Skovos."
So D3 is getting something, and it may be as huge as an expansion. Because you don't put your art director on stage to talk about transmogs and season resets, which I keep hearing is the expectation and is getting ridiculous.
Nov 1, 2016Posted in: Diablo III General Discussion
This may be the first time Jay has given any of us hope. haha
An old interview with Jay Wilson back before Diablo 3 was released.
"We are trying to design the Witch Doctor class so that if we did bring back the Necromancer, there's room for him. We're looking out ahead of time at what our expansions are going to be, so we've got to keep room open for some of those other classes down the road."
did you copy paste my post?! http://www.diablofans.com/news/48838-artwork-of-female-and-male-necromancer-leaked#c9
Everyone will be copying it for next 3 days at least lol
Oct 29, 2016Posted in: Diablo III General Discussion
Shit. Had totally forgotten about that. Pretty clearly leaving a huge opening for some sort of continuation. Maybe a corruption mechanic in expansion? Who knows, but worth pointing out. They obviously had something in mind when they wrote up this hackneyed ending. lol
Oct 29, 2016IgnatiusReilly posted a message on What are your most favorite aspects of a Diablo game?Posted in: Diablo III General Discussion
This is a very well done poll, I must say. Would be nice to have a larger sample size.
One thing not on the list: pushing GRs. I like the rush of that, the focus it requires. But maybe to some that's just grind, hah
But I dunno, man. Pushing GRs gets me excited in ways no other ARPG can, where most just devolve into drooling while you collect loot, at least D3 offers those rare moments of a genuine rush.
As for my vote, I favored loot and build diversity, which probably contradicts my preference for pushing GRs. I don't mind the pigeon hole, but I would like them to work on making more of the sets fun to play. A lot are quite mundane.
Oct 15, 2016Posted in: Diablo III General Discussion
I hope not. Waste of resources. Massive. Give me new shit I've not seen before.
I've already played 10k hours of D2, and it doesn't need to be remastered anyway. If you're not playing it now, a fresh coat of paint won't make you play it either.
And the art panel could just as easily to cover new art for an expansion.
Oct 13, 2016Posted in: Diablo III General Discussion
It's not only the 45 minute block, it's the main one hour long event with the devs on the main panel stage that's the big deal. The one where the text states that they'll reveal new content and features, which is pretty explicit.
I'm a big confused. Are people upset because there's no chance of a D4 reveal or something? No matter how you slice it, it's pretty clear we're getting new shit, even if it's not an expansion. One hour is a long time to talk about a lot of things. The RoS/2.4 panel was an hour.
Sep 30, 2016IgnatiusReilly posted a message on Season 7 End: October 14, Season 8 start: October 21Posted in: Diablo III General Discussion
Would a simple Yes or No kill them regarding whether they're going to be adding anything more? It's not like letting us know they're cooking something up would kill the hype.
I guess that "Blizzcon will be cool!" tweet is a sort of answer, but... ugh.
Sep 28, 2016Posted in: Diablo III General Discussion
They just dumped a huge amount of effort into revitalizing WoW, not to mention cancelling a huge MMO project (and turning it into Overwatch), so outside of WoW, I doubt they're doing anything in the realm of MMOs, even ARPG wise.
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Nov 5, 2016Posted in: News
These weren't the worst questions ever, but damn those answers... "Uh, we'll look into it."
There was some teasing though, what's that about? Last thing we need.
Someone should have asked where their game director was.
Posting this with D3 minimized, as you can see this Blizzcon has ruined the game for me!
May 3, 2014IgnatiusReilly posted a message on Druin's Mechanics Workshop, TryHardEnmity's Cluster DH, Deadset Gaming's Torment VI Farming StatsAny one of the builds you guys have been putting up here could have been valid material for Theorycraft Thursday. Blizzard really dropped the ball.Posted in: News
Mar 27, 2014IgnatiusReilly posted a message on Understanding The Truth Behind The "Damage" Tooltip On Items, Item Level Clarifications, CE's 4D MagicI just take my total DPS and multiply it by the elemental damage I have to figure out my damage. I've dropped significant amounts of sheet damage yet seen huge increases to efficiency, so it works for me as a guideline.Posted in: News
For example: I had a barb with 130k paper damage x 1.75% lightning damage = 227,500 damage, so long as I use the appropriate skills.
Mar 21, 2014IgnatiusReilly posted a message on Patch 2.0.3 Hotfixes - Updated 3/21, +100% Bonus XP – This Weekend OnlyPosted in: News
It's actually a buff to fun since no one has to subject themselves to CotA water torture ever again.Quote from wildminz
lets nerf his, lets nerf that, but somehow none of these changes improves the game.
Mar 21, 2014IgnatiusReilly posted a message on Patch 2.0.3 Hotfixes - Updated 3/21, +100% Bonus XP – This Weekend OnlyMan, this buff is nice and all, but I really need Adventure Mode before I do anymore leveling...Posted in: News
Feb 23, 2014IgnatiusReilly posted a message on Closed Beta Hotfixes, Reaper of Souls First Look: Paragon 2.0, Curse Weekly RoundupFeedback never stops being relevant. Someone can always manage to find something that is ruining the game.Posted in: News
Feb 17, 2014IgnatiusReilly posted a message on Devs Experimenting with APoC, "Diablo III Caramelldansen," by Jaetch, Curse Weekly RoundupPosted in: News
All that needs to be said. Thank you, Wyatt.Running out of resource should be a very real concern - that's the point of having a resource system at all. You decide when to spend your resource.
Nov 19, 2013IgnatiusReilly posted a message on New Internal Patch: New and Changed Passive Effects, Difficulty Rewards, Gem Tiers, New Achievements, Game Options, Class ChangeYeah, that "What's new" thing seems like a thing you'd only work on when you're done withe everything else. Which makes me cautiously optimistic.Posted in: News
Nov 19, 2013IgnatiusReilly posted a message on New Internal Patch: New and Changed Passive Effects, Difficulty Rewards, Gem Tiers, New Achievements, Game Options, Class ChangeEvery successful block has a 50% chance to reduce all cooldowns by 1 second.Posted in: News
Yeeees. I love this stuff.
Nov 9, 2013Damn. This entire Blizzcon was basically adventure mode. They could have just saved it for a blog post on the official site.Posted in: News
I think the biggest issue is that they didn't go in-depth on some of the larger elements that have been data-mined. So it's hard for people to see that and then hear them say, "Oh, we don't have anything to share."
Nov 9, 2013Items are certainly getting better, but I think they'd have to gut the itemization completely (including weapon damage on skills, main stat) and replace it with something brand new to truly get it to the level most people want it to be. But that'd probably take 3x as long. Better to just work with what you got, I think.Posted in: News
Still, it's an improvement, but I probably expected too much from the item overhaul.
But I'll probably buy this thing day one despite all my hand wringing. hahaahha...
Also remember that if you hadn't read a single data-mined line of text, a lot of this would be pretty amazing to hear. I mean, I think most people were pretty floored when data-mined stuff started coming down.
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