Pretty much as the topic says. I have been doing a full run through of the game on my WD and resetting to get the guaranteed legendary from the Skeleton King, then just public playing my way through the rest of the game and resetting.
During a full run through I would get on average 2-4 legendaries per act at torment 3 +1 from SK. Now with it being from Diablo, is it worth resetting for that guaranteed or just grind out in Keep Depths or your favorite grinding spot?
Why would it change? If you felt it was worth it for SK, why is it not worth it for Diablo? You still have to reset quests every time to get it, and it's still 1 guaranteed per run.
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And may the odds be ever in your favour. Emmo#2406
I mean, it's up to you really. There are of course areas in the game which are more densely packed with mobs/champs than others, and the story slows you down as well, but personally I don't like running the same area over and over and over ad nauseam.
If you want to be as efficient as possible then I'm sure running the entire story is not the way to do that. Of course, if you go numb playing the same path over and over again, well... games are supposed to be fun, right?
true it doesnt change anything in the grand scheme. What I meant was do people find it better to farm say Keep Depths 1-3 + Larder constantly for levels + loot or do the reset dance?
Sorry I wasn't clear, only just got up and saw the patch notes.
I heard someone say you have to run Act 1 all the way through 4 to get the drop. Is that true? I assumed you just had to run Act 4..
Yep, you only get it if you reset your quests, start from the very first quest and complete every quest and kill diablo. To get it again, you have to do all that again.
I think i'll do some more "Reset Quest" run instead of Keep exp runs..... I'm so burnt out of doing mass experience i left a party out of rage and boredom.
Thankfully i kept the "Kill Diablo" quest waiting for this day...
It will never be as efficient as specialized runs, like CotA/Keep runs on T6 for XP or Core runs for legendaries.
your entire post is wrong. Speed Running Diablo is the best way to grind legendaries, with the possible exception of chest farming. The problem is, it's just so tedious.
I don't know about it never being as efficient. Speedrunning is what I've been doing for the past week, and each clear of the story nets me minimum 4 legendaries, average of 5, and as many as 8. Each clear takes 90-120 minutes. I kill all elites and goblins I run across along the way and open chests very close to my path. Do Core runs, or any other runs for that matter, net a legendary every 20 minutes or less? And speedrunning isn't just skipping monsters; it's more about finding ways to kill them without stopping or slowing down. Some of these new legendaries are amazing for that, procs that damage when you get hit, such as Pox Faulds or Thundervigor.
I don't know about it never being as efficient. Speedrunning is what I've been doing for the past week, and each clear of the story nets me minimum 4 legendaries, average of 5, and as many as 8. Each clear takes 90-120 minutes. I kill all elites and goblins I run across along the way and open chests very close to my path. Do Core runs, or any other runs for that matter, net a legendary every 20 minutes or less? And speedrunning isn't just skipping monsters; it's more about finding ways to kill them without stopping or slowing down. Some of these new legendaries are amazing for that, procs that damage when you get hit, such as Pox Faulds or Thundervigor.
Any amount of legendarys per hour you can get while speedrunning diablo you can get anywhere else, minus the 1 guaranteed legendary every finished run. Kill stuff without slowing down is not really an argument here, since every run involving farming monsters will profit from that
And this is not even counting the fact, that while most areas are somewhat decently populated currently, there are still areas that offer a lot more chances of legendaries (aka packs, white chests, goblins) than others. If you run specifically those areas, you WILL get more legendarys compared to quest runs.
It seems highly likely the legendary counter resets on leaving game.
FYI: This does seem work like the Skeleton King did, if you have a 60 that did not kill Diablo post-2.0 patch you can go and vanquish him now for a guaranteed legendary without having to reset your quests.
And this is not even counting the fact, that while most areas are somewhat decently populated currently, there are still areas that offer a lot more chances of legendaries (aka packs, white chests, goblins) than others. If you run specifically those areas, you WILL get more legendarys compared to quest runs.
I would like to know what these areas are, then. I've done core, cota, warrior's rest, and keep farming since 2.0.1 came out, and none of them have netted a legendary average of 1 every 20 minutes. Maybe my RNG bad luck? I really don't know, I just know that this works for me. Hypothetically, could farming certain areas net more legendaries? Possibly, but I can't ignore the hard facts of numbers for a numerically-unsubstantiated, however logical, method that I have tried without similar success.
On a side note, the whole thing about speedrunning is to cover the empty/low-populated areas in a couple of seconds. Skills such as teleport: wormhole, diamond skin: sleek shell, are amazing at this. My entire build is devoted to movement, with the exception of 1 slot. That ton of time-consuming, inefficient stuff can be minimalized much more than some might think. Conversations I have become quite good at spacebarring and escaping through, and boss battles are as short as elite kills. There is downtime there, I'm not questioning that. It's just so minimal that I would equate it with the downtime others have in leaving and restarting their games. It's that small.
I don't know about it never being as efficient. Speedrunning is what I've been doing for the past week, and each clear of the story nets me minimum 4 legendaries, average of 5, and as many as 8. Each clear takes 90-120 minutes. I kill all elites and goblins I run across along the way and open chests very close to my path. Do Core runs, or any other runs for that matter, net a legendary every 20 minutes or less? And speedrunning isn't just skipping monsters; it's more about finding ways to kill them without stopping or slowing down. Some of these new legendaries are amazing for that, procs that damage when you get hit, such as Pox Faulds or Thundervigor.
Any amount of legendarys per hour you can get while speedrunning diablo you can get anywhere else, minus the 1 guaranteed legendary every finished run. Kill stuff without slowing down is not really an argument here, since every run involving farming monsters will profit from that
And this is not even counting the fact, that while most areas are somewhat decently populated currently, there are still areas that offer a lot more chances of legendaries (aka packs, white chests, goblins) than others. If you run specifically those areas, you WILL get more legendarys compared to quest runs.
It seems highly likely the legendary counter resets on leaving game.
The question is a moot point. Its Blizzard..after RoS drops in a few weeks all your gear comes CRAP!!! You're better farming for lvls until RoS drops. Sure you may have some bomb gear until lvl 62-63 but after that all your gear will be getting replaced with yellows again. Then lvl 70 hits and time to farm all over.
The question is a moot point. Its Blizzard..after RoS drops in a few weeks all your gear comes CRAP!!! You're better farming for lvls until RoS drops. Sure you may have some bomb gear until lvl 62-63 but after that all your gear will be getting replaced with yellows again. Then lvl 70 hits and time to farm all over.
It's not about having amazing gear for release; that's a small side benefit that'll last, what, an hour after release? Personally, I'm doing it to toy around with builds. Theorycrafting is one thing; I want to see these items in action, change builds, etc. The only difference at 70 is one added ability (as far as builds go), and a couple of passives. I don't want to be doing that fresh at 70. The more legendaries I can get now, the better. Paragon levels are a nice perk, but without the carrot of a cap to chase now, I couldn't care less about them. They're an awesome bonus that I'll get just from playing the game, but there's no end to them. I can chase the white dragon now, or I can play around with a bunch of different items and see how I'm going to chase it later. In the end, I doubt that it really matters which way you go, to each their own.
Moving the legendary to Diablo doesn't bother me at all. I'm just glad that Blizz saw something that was a bug that players were enjoying and that they put it in the game. I really like resetting quests especially when getting tired of doing those quick runs.
I don't know about it never being as efficient. Speedrunning is what I've been doing for the past week, and each clear of the story nets me minimum 4 legendaries, average of 5, and as many as 8. Each clear takes 90-120 minutes. I kill all elites and goblins I run across along the way and open chests very close to my path. Do Core runs, or any other runs for that matter, net a legendary every 20 minutes or less? And speedrunning isn't just skipping monsters; it's more about finding ways to kill them without stopping or slowing down. Some of these new legendaries are amazing for that, procs that damage when you get hit, such as Pox Faulds or Thundervigor.
Any amount of legendarys per hour you can get while speedrunning diablo you can get anywhere else, minus the 1 guaranteed legendary every finished run. Kill stuff without slowing down is not really an argument here, since every run involving farming monsters will profit from that
And this is not even counting the fact, that while most areas are somewhat decently populated currently, there are still areas that offer a lot more chances of legendaries (aka packs, white chests, goblins) than others. If you run specifically those areas, you WILL get more legendarys compared to quest runs.
It seems highly likely the legendary counter resets on leaving game.
Actually it's rather unlikely.
I stand by this. After doing two or three hours of CotA runs, getting nothing, I might spend two hours in game and get three legendaries. I suppose it could be RNG, but it happens a little too often.
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During a full run through I would get on average 2-4 legendaries per act at torment 3 +1 from SK. Now with it being from Diablo, is it worth resetting for that guaranteed or just grind out in Keep Depths or your favorite grinding spot?
And may the odds be ever in your favour.
Emmo#2406
If you want to be as efficient as possible then I'm sure running the entire story is not the way to do that. Of course, if you go numb playing the same path over and over again, well... games are supposed to be fun, right?
Sorry I wasn't clear, only just got up and saw the patch notes.
Thankfully i kept the "Kill Diablo" quest waiting for this day...
On a side note, the whole thing about speedrunning is to cover the empty/low-populated areas in a couple of seconds. Skills such as teleport: wormhole, diamond skin: sleek shell, are amazing at this. My entire build is devoted to movement, with the exception of 1 slot. That ton of time-consuming, inefficient stuff can be minimalized much more than some might think. Conversations I have become quite good at spacebarring and escaping through, and boss battles are as short as elite kills. There is downtime there, I'm not questioning that. It's just so minimal that I would equate it with the downtime others have in leaving and restarting their games. It's that small.
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