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    posted a message on (Seasons) Do you 'Slow Roll' your GR's early on, or speed clear to your max?

    So pretty much what the title says.


    Starting out in Seasons do you clear your GR's to get as high as a level as fast as possible to speed level your gems? Or do you 'Slow Roll' your GR's?


    Now for those that do not know what 'Slow Rolling' is in regards to Greater Rifts, it's simply clearing up to the Guardian, taking not of how long left, then porting out. Then you go and do whatever you want untill 4:30 are left in the timer, you take your portal back to the Guardian, kill him and progress your GR Key +1 level (level 1 key, to level 2...a level 2 to level 3 etc). People do this for more chances at legendaries for the minimal usage of keys.

    Posted in: Diablo III General Discussion
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    posted a message on Why do people do full clears on regular Rifts?

    Personally I do both but it all depends on how the Rift 'feels' and if I can be bothered doing another fresh one, also depends if it's Season or Open. If early season I will full clear at least till I am able to do T4 at a reasonable speed, not really for gear or anything, it's just what I do, no rhyme or logic to it, just habit.


    For example, a good high density level I will go and full clear it and see what the next level looks like. If it's a low density, I will close it, if it's high I will keep going.


    If I only have more than 100 keys, I will speed clear till back down to 90 (when farming RoRG you get large amounts of keys in short periods of time). This is mainly to free up space and to convert keys to trial keys asap.


    With GR's I like to slow run them till 25 or so, then I ask in clan chat or in a different channel if someone was starting a GR lvl 1 and if I can join, I then pay with my 25+ key to avoid having to farm more. That is assuming I no longer need to level leg gems because by then I no longer need a RoRG thus not too many keys and bounties are a pain in the ass by that point, even at T8.


    Yes I know not many of my methods show logic, but really it just boils down to 'Good density? Full clear, bad density...close and do a new one...unless I am bored, then I just do whatever'.

    Posted in: Diablo III General Discussion
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    posted a message on Is there any viable non M6 builds for high GRs (35+)?
    Hey all.

    I want to play my DH however I do not like the play style of 'drop sentries...type /dance...rinse repeat' that it seems DH are currently reduced to for end game content (35+ GR's in both solo and team).

    I will be the first to admit I'm not 100% in love witht he DH playstyle in general however I want to play mine to get up to higher GRs as my WD is unable to due to being pet based and pets just go pop at 33+ I'm finding even with enforcer gem level 25 and still no JH set items have dropped.

    Any advice for non M6 based viable non-support DH builds would be great or are we literally shoehorned into NEEDING this set to be viable higher up there?

    Thanks
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on M6 Doesn't proc Boon of the Hoarder Gem, why?
    Doesn't work on pets, but if you do use it on a direct damage class it can make you a load of gold.



    Personally I used it on my monk doing delayed GR's (1,2,3,4.....) and when I check my gold it's sitting at around 100 mill+ more gold than I started. Simply replace it with your main DPS gem when the difficulty gets higher. Also has the advantage of raining legendaries and set items
    Posted in: Diablo III General Discussion
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    posted a message on Poison Dart Build 2.1 T6 viable
    I thought that dagger was a seasonal item? I may be wrong though. Looks interesting
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Leorics crown question (99%)
    Well I just got a nice Leorics crown (Dex/life% 99% gem bonus/socket/monk skill).

    Now for my monk i feel it's not that great going by the gearing I want to do, but I have a DH that may be able to use it. So is there any good DH builds that could benefit from this helm by rolling the skill to crit? I have no idea with DH but always wanted to gear my one that's been sitting at 70 since RoS launched.

    Thanks
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The Eye of the Storm - A Lightning Monk's handbook.
    The new change looks interesting. Are you using one handers or swapped to a 2 hander like the Diabo that does the IAS proc?
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Goblin hunting farming locations?
    So with the servers being as buggy as they are currently due to DDOS attacks, I thought to make this thread where people can give input on places they like to 'farm' or hunt for goblins for the Greed Realm.

    Now I found out that the legacy Puzzle Ring (chance to spawn goblin when being hit) can summon goblins in the trial rift if used on a follower (not tested on myself as it's a level 60 crap stat ring). The kill will drop loot (not tested in GR's as game died shortly after) and have a chance to open a portal (mine did in this case, T5 if that matters at all for portal spawn chance).

    Anyone else have any locations/tactics for them?

    Also heard they cannot open portals in rifts/GR's. It makes sense but anyone able to confirm/deny?
    Posted in: Diablo III General Discussion
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    posted a message on Help with my rings !
    Assuming T6 solo:

    Unity (rolled for CH or CHD depending on the 10:1 ratio) + TMF (CH or CHD rolled depending on 10:1 damage:hit relationship) + unity on follower (dex doesn't matter, he will never do more than 500k DPS anyways and never good past T2 max)



    Assuming group play:

    TMF (rolled for crit hit or CHD depending on crit amount) + SoJ (rolled for CHD)



    As for what to roll off:

    TMF: remove LoH

    SoH: re-roll Attack Speed

    Unity: remove LoH

    Currently I'm using a Leorics + TMF simple due to not finding good SoJ's (keep getting cold and bad other rolls so Jade set is happy I guess) and a TMF w/ int/vit/AS/CH, would prefer CHD but having over 30% IAS is noticable I must admit.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Pet Build for fully geared SMK WD
    For point 2:

    Of course it's a downgrade, nothing outside of possibly a 3-4k 1 handed weapon would give the same DPS boost as a good harringtons and a large amount of clickables. Some are saying the new season belt is going to be BiS in GR's but I highly doubt it. Witching Hour is goign to be BiS for lower tier GRs but when you start getting much higher you will need survivability as jailer one shots you otherwise amongst other unavoidable damage like the thunder initial spawn (not orbital) and a few monster abilities not to mention votex packs with ground AoE that your not using the correct immunity ammy for.



    As for build, most run with fetish sycophants using rain of toads to generate them, which RoT you pick depends on your weapon choice and not using FA. However in GR's people are using both and dropping garg due to how it's taken a massive nerfing down from (for me personally) 270 mill crits on elites with BBV up on live down to 50-75 million crits on elites with BBV, same gear, same spec same buffs, no leg gems. The change has made garg less of a 'I WIN' button on elites, he still hits pretty hard, but not as much on live and thus becomes an optional skill rather than mandatory. What they replace the garg with varies from person to person so I would advise doing a PTR copy yourself and test out what works best for you.

    You could look into dropping Grasp for toads and then swapping over gruesome feast for Fetish Sycophants. You would have to swap out your pants for something else, maybe a cains + boots combo for more attack speed considering you would be having 15 more little beasties to use it.

    You could replace garg with Soul Harvest + Vengeful Spirit (physical) unless it's been changed on PTR for a damage boost and int boost, doing so using spirit walk to limit danger to yourself at higher difficulties in GRs. I've not tested this but it would work decently with your +phys%.

    Just some thoughts, Not tested on PTR and not taking into account leg gems as they are in flux currently thus take what I have written with a grain of salt and test for yourself on the PTR with your gear.



    Also I hate you for having the SMK...however I feel sorry for you because it rolled with a native socket...I'm sorry man :(
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Almost level 70..need some pointers
    Hey all.

    I have finally gotten around to getting onto my DH which I have not played since mid vanilla release. I'm currently at 64 or so and will be 70 very soon.

    now I know the M6 set is pretty much manditory for T6, however hitting level 70 in yellows will make farming a little slower than other people obviously. Now my questions are thus: What skills should I be running for an undergeared DH starting out in T1-3? What gear would be best to get/craft assuming access to all crafting recipes (legendary and sets)? I have Nats 1h xbow currently from when I was on my Crusader but that's pretty much it for gear thus far.

    Any pointers or directions to links/youtube guides would be great
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Greater Rifts harringtons belt replacement
    Quote from Leentoon
    Lyndon always gives the best gifts, but in this case Harrington's Belt doesn't help much. :/

    For dmg, Witching hour was already suggested, but for a helpful crowd control belt I've always liked 'Cord of the Sherma' for the blind/slow that procs pretty regularly.
    I used that belt when I was badly geared in T2 and T4. It helped a bunch especialyl on those that run away a lot like ghosts and the fallen. I always recommend it for newer gearing players for that reason, the CC is amazing and seems to work on almost anything from memory
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Greater Rifts harringtons belt replacement
    Hello all.

    I will preface this saying that I do not have the PTR currently due to download limits (stupid backward country I live in) so I cannot test out myself but I happened to come up with an idea that I know others have came up with and tested.

    With there being no chests in GR's it makes Harringtons belt kind of useless for GR's (still viable for normal rifts obviously). Now this got me thinking and doing some quick and dirty digging through other unique belts and set belts for the Firelight build that does not use RoRG. I ended up finding a belt called Razor Strop. It can have up to 5 yard health glove pick up (great when paired with say Reapers Wraps) as well as whenever you pick up a health globe you explode for 300-400% weapon damage as fire. Now this would be buffed by our normal fire damage % stacking I would assume (not tested it yet, just found one in my stash so will test in the morning).

    Would this be a viable option for a replacement for the Harringtons or is there another belt out there or combo with set bits that I may be missing that could be a good alternative? Or is there a new legendary belt on the PTR that is a viable option that I have not seen reported?

    Hope this helps someone or gets greater minds than mine in theorycrafting ticking over for potential other belts now that Harringtons has been knocked off it's pedestal.

    Cheers
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Crusader Help and Critique thread. - Post Gear/Build queries here.
    hey all.



    Just been munching through T4 and dabbling in T5 with my crusader and looking for some pointers for improving my build and gear. It's the normal Firelight build with some minor changes (not enough damage for T5/not enough CDR so need a wrath generator for example).

    here is my info:

    http://us.battle.net/d3/en/profile/Syrinx-1621/hero/45088742



    I know my life% is crazy but that's just how it is. I'm rolling the leorics for CDR right now and waiting for a unity for my other ring and a better BK. I have a 20% fire / 30% elites SoJ in the stash but it's INT so will not be able to get CDR on it as a roll. Also still not found a decent 1 hander and a 20% maximus is serving me well as well as the fun you can have with steed charge + fire chain killing white packs in lower difficulties for bounty farming.

    Any advice on how to optimize my gear would be greatly appreciated. I am going to try and roll a good Piro with CDR/all res/crit or combo of 1 of them. I need more CDR I know this, with using a 2 hander.

    Would I be better off using my 8% CDR, socket (rolled from vit) mortal drama and getting the fire runed bombardment (always crit) in the build somehow? It would go a long way to removing my wrath issue and could replace my wrath generator.



    Any advice on this would be greatly appreciated.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Blood Shard Leg's.
    if it's not on either of those lists it is fair game to gamble, if it is on those lists then it will never drop via gambling. Note I have not looked at the lists so you will have to peek yourself.
    Posted in: Diablo III General Discussion
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