i agree w/ some of you that after a few months most of us will have all chars to 60, but i think blizz has more perspective as far as the millions of people that will casually play this game, and possibly not even approach 60 before they put it down. Doesn't hurt to have a few legendaries that can drop along the way for players who aren't going to marathon play this thing for years. plus, they can always add legendaries after the fact once a large chunk of the hardcore gamers are all at 60.
They've already made the amount of legendaries for <60 such small... And yet thery are still pretty usefull for reasons stated above. Also i think "Blizzard Would have been Better off making" leveling new characters the regular basis...
Since it is rather pointless to level up a new character of the same class the focus is going to be endgame rather than Alts.
So once you have 1 of each class any legendary below level 60 is useless.
In D2 this situation was avoided because you had a reason to level up a new class and low level uniques had a purpose for that.
Kind of a waste ....
Then sell them or melt them down for components, some of us like finding cool stuff while leveling up, and us hardcore guys die anyways, so we can always use the lower level legendaries we find.
OP should just play naked until level 60 since with his argument, it would be pointless to have any gear until it's lvl 60 required gear. If you make it all the way to lvl 60 then your point will be proven and we will all agree with you, until then eat crow.
Thats kinda part of the diablo game design and also why they were called uniques in d2 which for some reason people just ignore now. They aren't super items that are supposed to be the best they are supposed to be unique items adding more flavor to the game. Unlike wow the leveling process actually means something and sure items like griswolds edge from d2 was basicly a useless item but it was nice and added some more flavor to the earl/mid game.
So stop taking away from diablo cause you don't get the point of having unique items below 60 just because the design has steered more towards the wow level design.
Did you even read my post?
I'm mostly talking about once everyone has a level 60 character of each class all these items are rendered useless( because of the free respecs with no conscience). You cannot use them for twinks, nothing. So basically 2months -6 months-1yr-2yr from now all those uniques will be wasted dev time since you will never use them again.
OP should just play naked until level 60 since with his argument, it would be pointless to have any gear until it's lvl 60 required gear. If you make it all the way to lvl 60 then your point will be proven and we will all agree with you, until then eat crow.
omg... You guys are completely missing my point entirely.
D2 low level uniques had purpose ( to re-level a class ) but in Diablo 3 uniques will be less valued , why? Because once you maxed out your characters why relevel the same thing?
You will never find those uniques again and I would be surprised if you even found more then 5-10 of those low level uniques on your journey to 60. So blizzard effectively made you ignore those uniques at level 60 a large chunk of the hunt for uniques. So effectively you will have LESS items to find when the game ships that you wont just vender.
Diablo 3 was created different from D2. It is based almost entirely on endgame. (You need only look at no need to relevel, AH to get better gear etc)
Now I agree in Hardcore they do serve a purpose but that is only half the game.
In d2 it was pretty much the same since patch that introduced respec. You only needed one high level character per class, it could be turned into any build without limits.
Skill system in d3 would not allow no respec mechanics, some builds would need to play half of the game with normal attack.
Blizzard NORTH never introduced respecs. And respecs happened like 5+ years after release.
You have to have Legendary items while your leveling up - chances are - at some point you will find one on your way to level 60 - when you do the "OMG!! Thats sick!" feeling is a needed hook to keep you interested in the item game and searching for more.
Personally, for a vanilla launch, I think the number of legendary items - all through out the game and at level 60 - seems great! Especially since Bash confirmed many of the Legnedaries will only drop in Inferno.
Now.. I am a bit dismayed at the lack of strange / interesting / unique legndary affixes, but I suppose that can be added later in an xpack.
Also, the few (7-9) number of Class skill modifying affixes is strange. I can't figure it out - its like they recognized the need to have skill modifying affixes on items, as its a cool way to focus your build, but then they only offered 1 way to agument 7-9 of your classes skill.
Personally.. I'm hoping those item mod affixes are not complete - I think you should see + damage to skills, -Resource Cost to skills, +Duration, + Area of effect, +Number of Projectiles, all that stuff should be there.. for each skill.. odd that its not.
Personally, for a vanilla launch, I think the number of legendary items - all through out the game and at level 60 - seems great! Especially since Bash confirmed many of the Legnedaries will only drop in Inferno.
Now.. I am a bit dismayed at the lack of strange / interesting / unique legndary affixes, but I suppose that can be added later in an xpack.
I'm going to meet you half way here since I agree with you 100% about the affixes being bland for uniques in D3( all stat modifers and nothing interesting like frostburn gauntlets from d2 for example).
I think I am more worried about the lack of uniques at level 60 since that is going to be the majority of game time. When level 60 has only about 1/4 of the legendary drops in the game I worry.
I agree... there are way too many legendary items pre lvl 60. I wouldn't care if there were more lvl 60 legendaries but I think the amount of legendaries at lvl 60 is pretty low.... so I would have rather them spent the time to come up with more lvl 60 legendaries.
The way they are designing this game is a lot different than D2. It sounds like it will be easy to reach max lvl and then the game starts. It doesn't make sense to have TONS of legendaries while leveling up with this system.
Personally, I just plan on enjoying the game. I'm not really worried about "where the loots at" till I hit max level, because then I'll be gearing for Inferno.
Low level legendaries won't be much use to the people here. Because we're all hardcore Diablo fans! We'll be getting to level 60, item hunting, trying to optimise our builds.
But, Blizzard says there's loads of people who only play 1 or 2 difficulties. The low level legendaries are for them, not us.
I love collecting uniques and set pieces, so it's not a problem for me. It sucks that the coolest looking bow is a level 33 unique though, I won't be using it endgame
Because it's fun? I have plans to level up many many characters..several witch doctors, barbarians..demon hunters..etc.. When I want play different build, I will play different character. So actually I like there are many legendaries sub level 60. People like me may have fun with legendaries too..you know. All is good..all is good my friend.
Whoa whoa whoa...do you not realise that you can respec a different build anytime you want? That's the whole point of this thread...
Play hardcore. This will solve your "never have to re-level" problem. You're basically arguing that the game should have less stuff in it, which doesn't make much sense.
They have a purpose, to make you overpowered at a lower level, increase your kill speed, etc. Or you can burn them for crafting materials/put them on the RMAH or GAH. Saying they don't have a purpose is completely ignorant.
I may be wrong, but isn't the guide (which all this info is comming from) lacking inferno legendaries as well as some affixes and monster traits unique to Inferno?
Because i remember jay stating that some inferno monsters have abilities which are not present in the other dificulties, and all the abilities from the guide are available in the other dificulties as well as item affixes, which means (if we extrapolate it to legendaries) that we are not seeing the full range of items and/or affixes...
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So once you have 1 of each class any legendary below level 60 is useless.
In D2 this situation was avoided because you had a reason to level up a new class and low level uniques had a purpose for that.
Kind of a waste ....
Also i think "Blizzard Would have been Better off making" leveling new characters the regular basis...
Did you even read my post?
I'm mostly talking about once everyone has a level 60 character of each class all these items are rendered useless( because of the free respecs with no conscience). You cannot use them for twinks, nothing. So basically 2months -6 months-1yr-2yr from now all those uniques will be wasted dev time since you will never use them again.
omg... You guys are completely missing my point entirely.
D2 low level uniques had purpose ( to re-level a class ) but in Diablo 3 uniques will be less valued , why? Because once you maxed out your characters why relevel the same thing?
You will never find those uniques again and I would be surprised if you even found more then 5-10 of those low level uniques on your journey to 60. So blizzard effectively made you ignore those uniques at level 60 a large chunk of the hunt for uniques. So effectively you will have LESS items to find when the game ships that you wont just vender.
Diablo 3 was created different from D2. It is based almost entirely on endgame. (You need only look at no need to relevel, AH to get better gear etc)
Now I agree in Hardcore they do serve a purpose but that is only half the game.
Blizzard NORTH never introduced respecs. And respecs happened like 5+ years after release.
Personally, for a vanilla launch, I think the number of legendary items - all through out the game and at level 60 - seems great! Especially since Bash confirmed many of the Legnedaries will only drop in Inferno.
Now.. I am a bit dismayed at the lack of strange / interesting / unique legndary affixes, but I suppose that can be added later in an xpack.
Also, the few (7-9) number of Class skill modifying affixes is strange. I can't figure it out - its like they recognized the need to have skill modifying affixes on items, as its a cool way to focus your build, but then they only offered 1 way to agument 7-9 of your classes skill.
Personally.. I'm hoping those item mod affixes are not complete - I think you should see + damage to skills, -Resource Cost to skills, +Duration, + Area of effect, +Number of Projectiles, all that stuff should be there.. for each skill.. odd that its not.
I'm going to meet you half way here since I agree with you 100% about the affixes being bland for uniques in D3( all stat modifers and nothing interesting like frostburn gauntlets from d2 for example).
I think I am more worried about the lack of uniques at level 60 since that is going to be the majority of game time. When level 60 has only about 1/4 of the legendary drops in the game I worry.
The way they are designing this game is a lot different than D2. It sounds like it will be easy to reach max lvl and then the game starts. It doesn't make sense to have TONS of legendaries while leveling up with this system.
But, Blizzard says there's loads of people who only play 1 or 2 difficulties. The low level legendaries are for them, not us.
Whoa whoa whoa...do you not realise that you can respec a different build anytime you want? That's the whole point of this thread...
Because i remember jay stating that some inferno monsters have abilities which are not present in the other dificulties, and all the abilities from the guide are available in the other dificulties as well as item affixes, which means (if we extrapolate it to legendaries) that we are not seeing the full range of items and/or affixes...
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...