Quote from Zeyk23
Quote from Ruppgu
Man, can we get a new project manager to be in charge of D3? They had the proc in a great state where it was and all they needed to modify was the internal cooldown or the base damage before item scaling.
Are their heads in the sand so much that they think people actually like the other legendary procs? The damage is so crappy on things like fire walkers, etc. that people don't care about them. In fact, as you get better gear, the procs get even worse by comparison. The procs are a giant failure and they keep designing things with that philosophy. They had some great ideas with the legendary procs and then dropped the ball hard on the design process of them.
The entire design process of this game has been a head-scratcher for me.
1.) Release game with horrible design decisions
2.) Player base says the design decisions are horrible
3.) Bliz says it's fine
4.) Players leave
5.) Bliz caves in and makes changes
6.) Game gets better
7.) Players come back
8.) Bliz comes up with new design decisions that suck
I see this being an endless cycle with this team. They've had a lot of great ideas that end up being bad due to design decisions. Item procs not scaling. Runes not scaling (just look at the haunt runes). Adding another reason to farm endgame and making the proc so bad that it's no longer something you'll want to farm for to get a BIS ring. Adding monster levels but making the rewards so bad that it's actually better to just farm with no monster level at all.
Don't get me wrong, D3 is a great game but they've had some amazing ideas for this game and ended up dropping the ball on most accounts due to stupid decisions. Just imagine the game if it had competent leadership.
I think you're being very dramatic but I agree that legendary effects should scale with DPS.
Yeah I am but that's because it's so frustrating. Things that seem like common sense aren't being done.
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I've had an issue with him just standing there once but that's because the group had 3 WDs and they were fetish WDs so there was no path to the mobs.
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The current system is perfect for rares. Legendary items are already limited pretty severely on the legendary mat so there's no need to also add a near impossible amount of gold to it as well. At the very least, legionaries should be capped at 1M.
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I like the fact that I'm excited even when a crappy legendary drops now because it means I have another shot to make my almost useable items useful... but pretty soon I'm going to hit the point where it's too much gold to keep chasing and that's not fun.
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For Wizards/WDs efficiency starts to tank when you NO LONGER one shot mobs. I think people in this thread (and in general), need to stop thinking like everyone plays their class. MP levels affect each class a bit differently and that's why you'll see varying opinions on the higher MP levels.
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//edit: By "uber runs" I mean 6 uber encounters so 2 SETS of the full ubers
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The reason for reflects damage packs was to punish players that go glass cannon. When mobs die quickly due to low HP, it was less of an issue assuming you weren't a glass cannon. Smart play could reduce the difficulty of reflects damage as well(spirit walk, diamond skin, etc.). However, now that the mobs last a lot longer on higher MP levels and it changes things entirely.
The problem is that now, even if you are at a slight health loss per second vs reflects damage, you will die. It will take longer before you get possible health globe drops and it will be longer until the mob is dead. With high MP levels, you will require a gear level that makes reflects damage no longer hurt you and forces you to play using certain builds.
They should have done more testing with MP levels before releasing them. Reflects damage with high MP levels is an obvious problem if you tested with a Wizard or WD (or even a DH due to the requirement of Gloom due to RD packs). The skill needs to be reworked or removed due to how it interacts with high MP levels.
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They removed MF sharing in 1.0.4 I believe.
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wow you must have had some really nice rolls on those boots. I bought mine a week or two ago for 5M. Congrats!
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legendaries always had a chance to drop from chests, even after they were nerfed....
Sorry, chests still suck.