- Registered User
Member for 8 years, 5 months, and 7 days
Last active Thu, Jan, 9 2020 22:21:49
- 4 Followers
- 4,341 Total Posts
- 625 Thanks
Jan 19, 2014I'm all bummed because I can't comment on the Bnet forums... only in PRT D= But I agree wholeheartedly with the OP of that thread. Having only been able to watch videos on bounties and rifts, I have to say that while I find the notion of both very appealing, only bounties seem actually *fun*. I still don't understand why the required monsters to spawn the rift boss is so low compared to how many floors regularly spawn. Two proposed changes to rifts; 1) Players need to clear 90% of the total monsters spawned in the Rift, but the amount that is as well as how many floors is random and hidden. This will make Rifts last longer for sure, which is why I think the reward for killing the Rift boss defiantly needs to be upped. 2) Possibly make the next level locked until 90% of the previous level's monsters are killed. Instead of a total amount needed for the Rift boss, the last of the randomly spawned levels will have a concealed shrine, so just like the previous floors the player needs to kill around 90% of the monsters before the shrine is active, and then the player can spawn the boss. Either / or of the changes, or maybe a combination of both, I think would feel a LOT better than just zerging the first 1-2 floors within a couple minutes, killing the Rift that doesn't drop anything close to great loot, and leaving the rest of the floors untouched. Also, being only in the PTR we get an even shorter end of the stick when it comes to drop rates for legendaries. Since us PTR people don't get to gamble any shards, we are stuck with the extremely low rate. I'll keep with my original mindset of agreeing with BoA, I really think it will help the game in the long run, but the drop rate HAS to be raised, or it's just no fun at all. There are hundreds of legendaries to be found, and they will have to be found multiple times to try for good rolls on them. It's just no fun currently. Again I agree with the OP, it feels like Blizzard is making the same mistake as they did in Vanilla; trying to artificially raise the longevity of the game by making good loot almost non-existant. This was the reasoning that back in vanilla, legendaries were pretty bad and rares were a LOT better the majority of the time. On paper it sounds good; there's always a chance of better loot. But in practice, and I only speak for myself here, I want legendaries to drop, and it's ok that they are really good and the chance of a finding a better version of the same legendary is low. That's why you put in more than one legendary per slot, so while I might not be looking for a STAT upgrade of the same slot if I've already gotten lucky on that slot, but I am always on the lookout for a side-grade, or a legendary with a different, unique and fun affix. TLDR; I completely agree, the idea of rifts are awesome but there needs to be a better incentive to complete the whole rift, and better loot for defeating the rift boss. And the legendary drop rate NEEDS to be raised, if BoA is to remain the model.Posted in: Diablo III General Discussion
Jan 18, 2014
I wasn't being rude, just pointing out was I think is an obvious grab for youtube views. I guess you could say that I'm jaded when it comes to people posting just the links on here, an no actual description of what they are talking about, forcing people to go to their youtube.Quote from TheParasites
3500 posts and nothing nice to say
Jan 17, 2014
Would be really funny if it turned out to just mean this.Quote from TheMasterpiecer
I don't think "Now only drops for Wizards" means what everyone seems to think it means. I think it means the item will now roll as a Wizard-only item. It would boggle my mind if it actually meant the other 5 characters could not stumble upon a Wizardspike. My 2 cents.
Jan 10, 2014Posted in: Diablo III General Discussion
Yea, ACT 5, The Crusader, Rifts, Bounties, Gambling, The Mystic, Enchanting, Xmoging, Level 70, New skills and passives, New legendaries, ect. I can't believe they have the stones to charge $39.99!!!
Jan 5, 2014
Because creating RMT as the *best* way to acquire items is bad for the entire game as a whole. I absolutely LOVE the way it's set up right now. I'm having a blast on PTR just farming for myself and my alts, and / or whoever I'm playing with.Quote from TheRabidDeer
Why is trading and RMT a bad thing? If people are willing to go outside of the game to trade for money then that is their prerogative. Without being able to trade legendaries it is going to be a pain in the ass to gear yourself around a specific "game changing" legendary especially with the current droprates. It doesn't sound too great to me to get a great legendary and be forced between a fun but weak build because I need more items to build around that legendary or a build that is strong and I put that legendary in the stash until I finish the set when I could have traded for it. This is exacerbated by the still decently large range on items and the still random rolls on what stats appear on the item.
Jan 2, 2014
Joins diablo fans. Is in a thread asking for support and viewers. Gets support as people offer helpful advice. Immediately lashes out at everyone in thread. I suspect you'll have a long and fruitful career here at Danfs. Good luck!Quote from h00di3
Good please take all support and memory of this and UNISTALL
Dec 21, 2013Posted in: Diablo III General Discussion
I've been playing the PTR since it came out, and I haven't missed trading once. Actually getting decent upgrades on my already pretty nicely geared from live DH feels really good, and it feels even better when you get a legendary you're looking for to drop. IE; I JUST found Kridershot on my DH tonight. It completely changed up my build and I'm having a blast.
The best part? I really wanted to try it out two weeks ago when PTR came out, but I couldn't trade for it obviously, because of BoA. When it dropped, the sense of accomplishment, of what I had earned myself and myself only by actually playing the game and farming, was astounding. Not only do I not miss trading legendaries, I'm glad it's gone. This game might as well have spawned as a phoenix from the ashes for me, in just playing the PTR.
Dec 16, 2013
This. They might be able to get a slight uppper hand on crafting with salvaging blues, but that's about it. You still need to farm for white items to salvage, farm for deaths breath, farm for rare items to salvage, and if you're making a legendary it seems you'll also need the corresponding legendary drop to make it (at least the high end ones), such as griswold's scribblings, ect. So I don't think it'l be that big of a deal at all.Quote from Bagstone
Nothing stops you from doing that. There are no white items at vendors though, and rares are way too expensive, but people wait for a 5k gold blue item, buy hundreds of them and salvage them for the materials (Arcane Dust is often the bottle neck). For crafting you need Death's Breath though - i.e., the level 70 Demonic Essence equivalent, and lots of material from either white items (which aren't sold by vendors) or legendaries.
- To post a comment, please login or register a new account.
Sep 11, 2011Hey everyone,Posted in: Other Games
My friends and I took on a little challenge and decided to create the Diablo 3 logo in Minecraft. For the record, yes all items were spawned, but that was the extent of the *hacking*. It was all built with absurd amounts scaffolding and plenty of grief breaks. Enjoy the video.
Sep 10, 2011Blizzard has said SEVERAL times now they're designing around the assumption that people will NOT be hotswapping. And they do NOT expect a lot of people to do it regularly. Okay? Can we get that out of the way now? Thank you. Quit assuming the game will be balanced around you swapping skills because it WON'T. Blizzard wants the game to be balanced assuming people DON'T do that.Posted in: Diablo III General Discussion
Now that that is out of way, let's get on to the real points.
The runes are what determine how many charged bolts to use your skill, a level 7 rune does more than a leve l rune. So yes, you will see more scaling of effects beyond just damage through rune levels. And rune types.
I'm pretty sure Blizzard isn't planning to put macros in place to change your abilities. You have to stop killing, open your menu, find the skill, drag it to where you want it. Long process - doesn't seem very fun to me. So I won't.
What's better is MEANINGFUL customization. Skill points have NEVER proven themselves to be that. Remember, I am a game reviewer(admittedly fairly recently starting out as one), I play a ton of games. I've never seen a skill customization system that encouraged me to do anything other than max as many skills as I could to be as powerful as possible. Skills get increasingly more powerful the more points you put in them, not literally, but scalingly. So 1 point may do 1-2 damage, 5 will do 20-22, and 10 will do 100-102. There's no reason to only put 5 in, because I'll be really really weak. So you max out as many skills as the skill point system allows you to, then use whatever few skill points you have left to get utility abilities or in rare cases synergistic abilities. This is a fact. It was this way in D2, it was this way in Dungeon Siege 3, it was this way in dozens of other games which had skill trees. It is ALWAYS this way.
Stat points I will give you in some games HAVE been meaningful and well done. But usually they result in one person finding the optimum and 99.999% of people copying him. In d2 the optimum was as many vitality points as you could after getting youjr strength for items, for one example.
Meaningful customization will be in the choices you make, and I truly expect this game to end up with most people doing what I'll be doing: Designing their character to be a specific character. Ie. I'm going to have Venra the melee Wizardress. She will be that, and unless BLizzard makes it completely 100% useless, that is what she will be. It doesn't matter if I fight enemies that isn't ideal as, she will do what she needs to. Most gamers I've talked to play like that in games like this.
Sure there will be 'professional farmers' who do otherwise, but that's fine too - it's their choice. And that's the beauty of this system, it allows you the choice to play how you most want to. IF you want to build a character and make it a real character there is NOTHING stopping you from doing so. If you want to min max and swap abilities on the fly, there's also nothing stopping you from doing that. And that is truly a beautiful thing in a game - true choice.
Sep 10, 2011Can't help but constantly feel that Anonymous is some sad bunch of young people that have no clue what they're doing, or what they're playing with. But maybe not.Posted in: General Discussion (non-Diablo)
This isn't my fight, I don't even know about Wallstreet. I'm interested to see what will actually happen, if anything will, and I'd be glad if it did make a difference in the grand scheme of things.
But I hope nobody here actually believes they can end any and all abuse without violence. No matter your claims of non violence, no change will come without pain.
Aug 24, 2011The only issue with that is I think the idea of inferno is for you to want to play the whole level, not just run to the bosses, which is what your idea would promote.Posted in: Diablo III General Discussion
They want you to enjoy fighting act 1 against fallen and hulks and advancing up to Andariel as much as doing continuous meph runs.
I am thinking if they do incentives, it will be based on clearing all of the acts type of setup.
- To post a comment, please login or register a new account.