• 1

    posted a message on A little Heart to Heart about RoS...
    I'm all bummed because I can't comment on the Bnet forums... only in PRT D= But I agree wholeheartedly with the OP of that thread. Having only been able to watch videos on bounties and rifts, I have to say that while I find the notion of both very appealing, only bounties seem actually *fun*. I still don't understand why the required monsters to spawn the rift boss is so low compared to how many floors regularly spawn. Two proposed changes to rifts; 1) Players need to clear 90% of the total monsters spawned in the Rift, but the amount that is as well as how many floors is random and hidden. This will make Rifts last longer for sure, which is why I think the reward for killing the Rift boss defiantly needs to be upped. 2) Possibly make the next level locked until 90% of the previous level's monsters are killed. Instead of a total amount needed for the Rift boss, the last of the randomly spawned levels will have a concealed shrine, so just like the previous floors the player needs to kill around 90% of the monsters before the shrine is active, and then the player can spawn the boss. Either / or of the changes, or maybe a combination of both, I think would feel a LOT better than just zerging the first 1-2 floors within a couple minutes, killing the Rift that doesn't drop anything close to great loot, and leaving the rest of the floors untouched. Also, being only in the PTR we get an even shorter end of the stick when it comes to drop rates for legendaries. Since us PTR people don't get to gamble any shards, we are stuck with the extremely low rate. I'll keep with my original mindset of agreeing with BoA, I really think it will help the game in the long run, but the drop rate HAS to be raised, or it's just no fun at all. There are hundreds of legendaries to be found, and they will have to be found multiple times to try for good rolls on them. It's just no fun currently. Again I agree with the OP, it feels like Blizzard is making the same mistake as they did in Vanilla; trying to artificially raise the longevity of the game by making good loot almost non-existant. This was the reasoning that back in vanilla, legendaries were pretty bad and rares were a LOT better the majority of the time. On paper it sounds good; there's always a chance of better loot. But in practice, and I only speak for myself here, I want legendaries to drop, and it's ok that they are really good and the chance of a finding a better version of the same legendary is low. That's why you put in more than one legendary per slot, so while I might not be looking for a STAT upgrade of the same slot if I've already gotten lucky on that slot, but I am always on the lookout for a side-grade, or a legendary with a different, unique and fun affix. TLDR; I completely agree, the idea of rifts are awesome but there needs to be a better incentive to complete the whole rift, and better loot for defeating the rift boss. And the legendary drop rate NEEDS to be raised, if BoA is to remain the model.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on PTR Cool monk model glitch !
    Quote from TheParasites


    3500 posts and nothing nice to say ;)
    I wasn't being rude, just pointing out was I think is an obvious grab for youtube views. I guess you could say that I'm jaded when it comes to people posting just the links on here, an no actual description of what they are talking about, forcing people to go to their youtube.
    Posted in: Monk: The Inner Sanctuary
  • 1

    posted a message on Class Restricted Loot
    Quote from TheMasterpiecer


    I don't think "Now only drops for Wizards" means what everyone seems to think it means. I think it means the item will now roll as a Wizard-only item. It would boggle my mind if it actually meant the other 5 characters could not stumble upon a Wizardspike. My 2 cents.
    Would be really funny if it turned out to just mean this.
    Posted in: Diablo III General Discussion
  • 4

    posted a message on Can we please have torment on patch 2.01?

    Yea, ACT 5, The Crusader, Rifts, Bounties, Gambling, The Mystic, Enchanting, Xmoging, Level 70, New skills and passives, New legendaries, ect. I can't believe they have the stones to charge $39.99!!!

    Wah.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Free trade or riot

    Oh no banned for breaking forum code?!

    ehohel, good

    Posted in: Diablo III General Discussion
  • 1

    posted a message on The trading issue for ROS
    Quote from TheRabidDeer


    Why is trading and RMT a bad thing? If people are willing to go outside of the game to trade for money then that is their prerogative. Without being able to trade legendaries it is going to be a pain in the ass to gear yourself around a specific "game changing" legendary especially with the current droprates. It doesn't sound too great to me to get a great legendary and be forced between a fun but weak build because I need more items to build around that legendary or a build that is strong and I put that legendary in the stash until I finish the set when I could have traded for it. This is exacerbated by the still decently large range on items and the still random rolls on what stats appear on the item.
    Because creating RMT as the *best* way to acquire items is bad for the entire game as a whole. I absolutely LOVE the way it's set up right now. I'm having a blast on PTR just farming for myself and my alts, and / or whoever I'm playing with.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on World Record Attempt
    Quote from h00di3


    Good please take all support and memory of this and UNISTALL
    Joins diablo fans. Is in a thread asking for support and viewers. Gets support as people offer helpful advice. Immediately lashes out at everyone in thread. I suspect you'll have a long and fruitful career here at Danfs. Good luck!
    Posted in: Diablo III General Discussion
  • 2

    posted a message on The definitive BoA Thread on Official D3 Boards.

    I've been playing the PTR since it came out, and I haven't missed trading once. Actually getting decent upgrades on my already pretty nicely geared from live DH feels really good, and it feels even better when you get a legendary you're looking for to drop. IE; I JUST found Kridershot on my DH tonight. It completely changed up my build and I'm having a blast.

    The best part? I really wanted to try it out two weeks ago when PTR came out, but I couldn't trade for it obviously, because of BoA. When it dropped, the sense of accomplishment, of what I had earned myself and myself only by actually playing the game and farming, was astounding. Not only do I not miss trading legendaries, I'm glad it's gone. This game might as well have spawned as a phoenix from the ashes for me, in just playing the PTR.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on So do people here actually like the game?

    friggin yea I love the game =D Playing PTR all night

    Posted in: Diablo III General Discussion
  • 1

    posted a message on "Buying" Crafting Mats in RoS?
    Quote from Bagstone


    Nothing stops you from doing that. There are no white items at vendors though, and rares are way too expensive, but people wait for a 5k gold blue item, buy hundreds of them and salvage them for the materials (Arcane Dust is often the bottle neck). For crafting you need Death's Breath though - i.e., the level 70 Demonic Essence equivalent, and lots of material from either white items (which aren't sold by vendors) or legendaries.
    This. They might be able to get a slight uppper hand on crafting with salvaging blues, but that's about it. You still need to farm for white items to salvage, farm for deaths breath, farm for rare items to salvage, and if you're making a legendary it seems you'll also need the corresponding legendary drop to make it (at least the high end ones), such as griswold's scribblings, ect. So I don't think it'l be that big of a deal at all.
    Posted in: Diablo III General Discussion
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