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    posted a message on How to fix D3 PVP in 1 Easy Patch

    Making every single skill do a different amount of damage.

    Removing legendary effects.

    Capping stats such as health.

    Sorry, but if that's what PvP will be, then I vote a giant hell no.

    Posted in: PvP Discussion
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    posted a message on Vanilla needs atleast a few RoS features
    Quote from Maka


    The "companies exist to make money" argument is tired, and, honestly, pretty lame. There's no good reason for them to nerf difficulty across the board and then introduce the 'old' difficulty as expansion content. None whatsoever.As for open world, it's something the community has been asking for almost since launch, and it's also a dick move to make it expansion content.None of these things are new content, there's no reason for them to be RoS exclusive.
    The only valid argument would be that the difficulty is nerfed for vanilla. Everything else IS new content, you can't argue against that because.. well it's new. And tired of an argument or not, it still stands; They can't make money if they make Vanilla just as attractive as the expansion, and if you want them to continue making anything, they need to make money. If any argument is bad, it's the 'well we've been asking for X for a long time, so it should be free!'. THAT, makes zero sense.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Vanilla needs atleast a few RoS features

    RoS gets; Bounties / rifts / adventure mode / blood shards / level 70 / crusader / act 5 / any new uberness / new torment specific legendaries and sets.

    Vanilla; Loot 2.0 / Paragon 2.0 / class skill balances as well as changed skills and runes to level 60 / New difficulties except torment, and clans (I might be forgetting something).

    To me, that feels pretty good for a free patch. Oh, and elohel to everyone saying RoS isn't worth the money because there aren't any features =P

    Posted in: Diablo III General Discussion
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    posted a message on Release date of Diablo 3, from Russia with love
    Quote from Reeko89

    I Paid €60 for 4 acts and 5 classes and 2 artisans.€40 for 1 act , 1 artisan and 1 class and MAYBE and thats a big maybe adventure mode, because they are discussing whether they add it to the pre patch or not. Thats too much imo. All other additions are not features of RoS, they are added within a free patch for all d3 players.

    If they add the challenges and Devilshand and ladder system, which they are currently alpha testing, then €40 would be a fair price.




    Please let's not get into this dumb debate again. Using your premise, everyone should be outraged at WoW's expansions, because the original only cost $60 and they got NINE classes and 1-60 leveling! That mindset is just ridiculous. To echo others 'if you don't like it, don't buy it'.
    Posted in: Diablo III General Discussion
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    posted a message on ROS Longevity: Small Changes=Big Difference
    Quote from dousie

    Quote from Bleu42

    Can't get rid of legendaries you don't want. Correct, even if you found a complete perfect rolled item that you don't want to use, the only thing to do is salvage and sell for the same price as a badly rolled legendary.
    Maybe they could make a quick equation giving the legendary a higher price if the rolls are higher to the max.
    For example:
    • A poorly rolled Andariel's Visage can be sold to the vendor for 6k gold (about), and salvaged for 1 orange mat, 2 yellow mats, 4 blue mats, 8 white mats.
    • A well rolled Andariel's Visage can be sold to the vendor for 11k gold (about), and salvaged for 2 orange mats, 4 yellow mats, 6 blue mats, 10 white mats.

    That's not a bad idea :)
    Posted in: Diablo III General Discussion
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    posted a message on ROS Longevity: Small Changes=Big Difference
    I can completely see both sides arguments, and truth be told I don't know which one is right, or even if there is a right side. I'll try to compile some arguments I've seen multiple times from both sides.

    Anti BoA;

    Loss of socialization. Yes, with one less way to interact with other players, we defiantly lose a little bit of that.
    Your gear is completely up to the rng gods. Yes, it's very likely that it will take you a good amount of time to get every piece for something, and there's no way to susupplement that.
    Can't get rid of legendaries you don't want. Correct, even if you found a complete perfect rolled item that you don't want to use, the only thing to do is salvage and sell for the same price as a badly rolled legendary.

    Pro BoA;
    You can't have your cake and eat it to. With free trading you have a super saturated market just like todays, and you can have every piece of gear you've ever wanted in minutes. Thats if you want to have a viable self found environment. OR, you make self found near impossible to try and compensate. You can't have a non saturated market while at the same time having a playable self found game.

    We actually don't lose much socialization. With crafting getting some love, crafting mats, gems, gold and items up to rare quality will be in demand, and trading will still exist.

    Blizzard will actually have complete control over the gear pacing of the game. If you have to farm fir every legendary you have, then things like drop rates and stat rolls can be finely tuned.

    Self found will actually be viable.


    Like I said I don't think the anti BoA crowd is wrong. As a player however I find the BoA route to be more enticing, and as such is the side I choose.
    Posted in: Diablo III General Discussion
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    posted a message on Rifts...
    That sounds pretty cool. I suspect the reason why they haven't added anything more than kill X amount is because all the cool different types of challenges were meant for Nephalem Trials. BUUUUT, since those have been put to the side right now (and Blizzard said they added a bunch of the NT challenges as just events around the world) why not spice up Rifts a bit? I love the thought of Rifts as they are right now (obviously not in beta so I can't tell if they'll get boring or not), but I'm not against adding different types.

    Some quick ideas;

    Rift variant 1. 'Normal' Rift. Kill X amount of monsters to spawn Rift boss.

    Rift variant 2. 'Collapsing' Rift. Smaller number of levels (think 3-5 at most), large tile sets. You have 5 minutes to find the already spawned boss before the Rift collapses.

    Rift variant 3. 'Speed' Rift. Unlimited levels, 5 minutes to haul ass. Each subsequent level grants a tiny-moderate boost to MF / GF / XP, but is blocked by a boss. Each boss gives less treasure than a regular Rift boss, but still good loot.

    Rift variant 4. 'Tiki Torch' Rift. Spawns one giant, more open level. Find all 4 tiki torches, light them and fight your way to the special treasure chest that spawns. The cool thing about this level is you can either try to speed through it, or kill most of the baddies first. The baddies left over after you light all torches become empowered.

    Rift Variant 5. 'Empowered' Rift. Random number of levels ( think around 5), the boss is spawned at the end of the last level. The more baddies you kill, the more MF / GF you achieve on the boss kill. Once you leave a level you're locked out of it.

    Rift Variant 6. 'Luck' Rift. (now we're getting into more silly rifts, but still these might be fun haha). You're teleported into one big room with the Boss already spawned in the middle. He's trapped however, and clicking the enchanted orb will release him. Before you do that however, why not test your luck on the 50 + treasure chests circled around the room? Each one has a small chance at some loot or gold, a slightly bigger chance at some sweet DPS / XP / MF / GF buffs specific for killing the boss, a chance to buff or debuff the boss, and a chance to receive debuffs yourself. Out of the ~50, you can only open 10 before fighting him. Eh? Ehhhhhh? =D


    So these were pretty quick (and sorry to hijack the thread OP, just got all excited) but I'd like to see if anyone can come up with anything else that would be fun =D To restate myself; I think Rifts are pretty awesome as is, but some spice couldn't hurt.
    Posted in: Diablo III General Discussion
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    posted a message on Is the Legendary/Set star rating still in, or?
    There were so many cool legendaries I found at Blizzcon =D

    A 2 handed sword that would deal 100% weapon damage to targets up to 40 ( more or less ) yards in front of you.
    One ( was either a belt or bracers) that had a HUGE proc chance to do an aoe charm on hit. I was constantly having demons follow me around like pets.
    There was a ring as a possible bounty award for act 1 that reduced the amount of set items needed for bonuses by 1. I think that one is going to be popular =P

    I was too busy having a blast with adventure mode to commit more to memory, but zomg actually cool legendaries + having every waypoint / act / miniboss / boss / event active at once in a game ='s I'm never getting anything done in my life, ever.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on Fourth suspension on official forums...why?
    God I love reading these threads.

    And bravo, that's a new argument I haven't heard before; Blizzard 'trying too hard to appeal to their female audience'.

    You sir, are an idiot. Hopefully you won't get banned over on Bnet however, because I'd rather you stay there.
    Posted in: Diablo III General Discussion
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    posted a message on My evolution with RPGs and future advice for Blizzard
    I completely respect the feelings you are describing about the games you played as a child, and how you don't think D3 has lived up to that now.

    My simple observation however, is that those were games you GREW UP with. According to your writing you were very young when you first played Diablo. I'm willing to bet it was one of the very first computer games that you spent a lot of time with, just like me.

    The point is, there is NOTHING Blizzard could have done to re-capture those moments for you, because you've already spent many hours with the game as a child, growing up with it.

    It's that first time feeling that can never get bought back. The combination of having not played anything like it before and being young means you should cherish it like I do, but realize that's a once in a lifetime feeling.
    Posted in: Diablo III General Discussion
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