Making every single skill do a different amount of damage.
Removing legendary effects.
Capping stats such as health.
Sorry, but if that's what PvP will be, then I vote a giant hell no.
The only valid argument would be that the difficulty is nerfed for vanilla. Everything else IS new content, you can't argue against that because.. well it's new. And tired of an argument or not, it still stands; They can't make money if they make Vanilla just as attractive as the expansion, and if you want them to continue making anything, they need to make money. If any argument is bad, it's the 'well we've been asking for X for a long time, so it should be free!'. THAT, makes zero sense.Quote from Maka
The "companies exist to make money" argument is tired, and, honestly, pretty lame. There's no good reason for them to nerf difficulty across the board and then introduce the 'old' difficulty as expansion content. None whatsoever.As for open world, it's something the community has been asking for almost since launch, and it's also a dick move to make it expansion content.None of these things are new content, there's no reason for them to be RoS exclusive.
RoS gets; Bounties / rifts / adventure mode / blood shards / level 70 / crusader / act 5 / any new uberness / new torment specific legendaries and sets.
Vanilla; Loot 2.0 / Paragon 2.0 / class skill balances as well as changed skills and runes to level 60 / New difficulties except torment, and clans (I might be forgetting something).
To me, that feels pretty good for a free patch. Oh, and elohel to everyone saying RoS isn't worth the money because there aren't any features =P
Quote from Reeko89
I Paid €60 for 4 acts and 5 classes and 2 artisans.€40 for 1 act , 1 artisan and 1 class and MAYBE and thats a big maybe adventure mode, because they are discussing whether they add it to the pre patch or not. Thats too much imo. All other additions are not features of RoS, they are added within a free patch for all d3 players.
If they add the challenges and Devilshand and ladder system, which they are currently alpha testing, then €40 would be a fair price.
Quote from dousie
Maybe they could make a quick equation giving the legendary a higher price if the rolls are higher to the max.Quote from Bleu42
Can't get rid of legendaries you don't want. Correct, even if you found a complete perfect rolled item that you don't want to use, the only thing to do is salvage and sell for the same price as a badly rolled legendary.
- A poorly rolled Andariel's Visage can be sold to the vendor for 6k gold (about), and salvaged for 1 orange mat, 2 yellow mats, 4 blue mats, 8 white mats.
- A well rolled Andariel's Visage can be sold to the vendor for 11k gold (about), and salvaged for 2 orange mats, 4 yellow mats, 6 blue mats, 10 white mats.