Please don't make me re type the extensive list of what's coming in RoS. This ignorant thinking that Blizzard isn't doing anything, when there's cold hard proof of ALL the shit they are doing for pre exp patch and RoS just blows my mind.
I get it, you want some more content. However, it doesn't make sense to release it little by little. ESPECIALLY when they all syngergize with each other. You're just going to have to wait.
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Oct 23, 2013Nephalem RiftsPosted in: Diablo III General Discussion
Balanced item affixes
Balanced class skills
New class skills
The Devil's Hand
Re-tooled trade chat
Brand new legendaries
Brand new legendary affixes
World map with markers (probably for finding the devil's hand items)
New legendary / regular crafting mats
New BoA rules to pull items out of circulation
New champion affixes
More engaging combat
(whatever else I forgot because holy shit there's a lot)
New 'cow level'
ROS IS BOUT TO BLOW OUR MINDSSSSSSSS
Oct 20, 2013Bleu42 posted a message on Feedback on Capped Stats / Paragon Point Allocation in RoS!Posted in: Diablo III General DiscussionQuote from nuvision25
Quote from Catalept
I like the forced rotation system (mostly). The 'nice to have' stats like pickup radius and movement speed would simply get ignored otherwise, and I like being able to choose them rather than just punching the 'more DPS please' option over and over again.
It remains to be seen if/how the best choice for offensive stats varies between classes and builds, but there's simply not enough information yet to make that call. Suffice to say, if 95% of characters have offensive and defensive pages that look identical, something went wrong.
The only thing I'm wary of is the 'core stats' section... to me, that still looks like it's going to be the 'dump all points into one stat' page. Blizzard is going to have to do something very clever if they want that page to be at all interesting.
This is such a wrong way of thinking. Making a stat useful by making other stats garbage, capping "good" stats, or forcing point allocation into specific categories is a cop out and doesn't add to the fun. Find ways (like blizzard is currently attempting) to make those stats useful.
Also, to all the responses that keep regurgitating that everyone would dump there points into "X" stat if allowed to must not have read my post at all. If there is build / stat diversity achieved through the loot system (as I have spoken of), people will be dumping points into all sorts of different categories depending on the build they are going and the gear they currently have acquired.
The problem is you don't actually bring UP any ideas when it comes to finding 'stat diversity', you just are sort of guessing that there *should* be some around here, somewhere.
You're really telling me there's going to be a build that's better for a character than CC / CD / IAS? When compared to something like pickup radius? Of course not, and if there's no paragon point caps, and no restriction as to which points go to what category, then all you're ever going to see (read; the most efficient by FAR) is going to be straight dps, just like it is today in the live version. I can argue all day that *some* builds benefit from PuR, some from +globe, but those are few and far between, and really are just secondary stats that someone chooses after they've gotten what they can out of DPS / HP stats.
Relax, it's a round robin style of stat allocation that still allows for diversity because there's 4+ stats per page, and the caps are there because it's better than having a confusing diminishing returns system. There's still no limit on paragon levels so you'll eventually have everything capped anyway, but in a way that Blizzard can manage and balance, so hopefully CM / archon / WW builds don't become the absolute best.
Oct 20, 2013Bleu42 posted a message on Feedback on Capped Stats / Paragon Point Allocation in RoS!To point A) From the most recent dataminingingings, they removed the caps for offensive stats.Posted in: Diablo III General Discussion
To point A system like this is needed for two reasons. The first reason being, everyone is going to immediately dump every point most likely into crit, if not attack speed. It'l be very hard to balance the game around this, because within months most of the dedicated players will have insane DPS again, making any attempt Blizzard had at in depth combat void. They also needed to cap these stats at a certain number of paragon points, for the same reason. ( I imagine it was between this choice and just super DR. Capping makes more sense).
This way they can throttle and accurately predict the DPS of every player, meaning they can balance the game that much more. And don't forget, once each category is capped, according to a Blue post a little while back, you can still spend every subsequent point into the main stat page, which won't have caps.
I'm ok with these systems changing, but as they stand I'm perfectly fine with them as well. It's practically mandatory if they want to create more in depth combat that will make players rely on their intelligence and not just high dps.
Oct 13, 2013Bleu42 posted a message on Diablo CAN become an ESPORT without touching PVE, read!Posted in: PvP Discussion
While I don't agree with the OP, I need to mention something on this; WoW is the top MMO, it's EXTREMELY successful. Blizzard has taken elements of WoW (which with some features they got from other games) and put them into D3 / SC2, ect. I'm not sure what the actual fear is - even though D3 doesn't have a subscription, if they are willing to put the time in and develop tweaked systems that might be similar to their other around-the-world successful games, then by all means, please!
You guys really need to stop fearing.... whatever it is that you fear. I don't even actually know what it is that you're afraid of. D3 becoming more popular?
Oct 13, 2013Posted in: Diablo III General Discussion
The fact that you just used that line makes you a complete idiot in my eyes. Plus the obvious money grab for your stream isn't very good, either.
Oct 12, 2013Posted in: Diablo III General DiscussionQuote from Mob_Dylan
"Of course they are all currently under NDA, so there won't be any gameplay popping up (unless someone wants to risk their job)."
This is a 100% career ender. So ya pretty much no footage unless someone is crazy enough to put it out there. Those contract agreements are no joke. You will get blacklisted in the industry.
Not just fired. Some of those NDA's come with criminal charges, so yea, no vids =P
Quote from Serpenth
Not sure how you know this but either way I would expect the beta to start shortly after Blizzcon, probably first or second week of December. Just my own speculation
I'm also curious OP, are you just guessing because files were loaded to the PTR (and thus the datamined info) ? Or were you actually told by someone who is in it?
To answer your question; At least a month. It'd be an awesome hype play if they announced a closed beta start at Blizzcon. My prediction is the end of November. Now whether that's RoS beta, or loot 2.0 beta, no idea.
Oct 4, 2013Oh good Jesus you again? You've already brought this up and you've already been shouted down. I'm usually a little nicer but you need to go away. You bring ZERO proof / facts / logical thought to the table of discussion, and therefore you're not welcome.Posted in: Diablo III General Discussion
Sep 29, 2013Bleu42 posted a message on Where do you see gear pricing going when Blizzcon comes?I don't exactly know why, but when I see people only care about the price of items it kind of makes my head explode. Hopefully loot 2.0 fixes this.Posted in: Diablo III General Discussion
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Sep 11, 2011Hey everyone,Posted in: Other Games
My friends and I took on a little challenge and decided to create the Diablo 3 logo in Minecraft. For the record, yes all items were spawned, but that was the extent of the *hacking*. It was all built with absurd amounts scaffolding and plenty of grief breaks. Enjoy the video.
Sep 10, 2011Blizzard has said SEVERAL times now they're designing around the assumption that people will NOT be hotswapping. And they do NOT expect a lot of people to do it regularly. Okay? Can we get that out of the way now? Thank you. Quit assuming the game will be balanced around you swapping skills because it WON'T. Blizzard wants the game to be balanced assuming people DON'T do that.Posted in: Diablo III General Discussion
Now that that is out of way, let's get on to the real points.
The runes are what determine how many charged bolts to use your skill, a level 7 rune does more than a leve l rune. So yes, you will see more scaling of effects beyond just damage through rune levels. And rune types.
I'm pretty sure Blizzard isn't planning to put macros in place to change your abilities. You have to stop killing, open your menu, find the skill, drag it to where you want it. Long process - doesn't seem very fun to me. So I won't.
What's better is MEANINGFUL customization. Skill points have NEVER proven themselves to be that. Remember, I am a game reviewer(admittedly fairly recently starting out as one), I play a ton of games. I've never seen a skill customization system that encouraged me to do anything other than max as many skills as I could to be as powerful as possible. Skills get increasingly more powerful the more points you put in them, not literally, but scalingly. So 1 point may do 1-2 damage, 5 will do 20-22, and 10 will do 100-102. There's no reason to only put 5 in, because I'll be really really weak. So you max out as many skills as the skill point system allows you to, then use whatever few skill points you have left to get utility abilities or in rare cases synergistic abilities. This is a fact. It was this way in D2, it was this way in Dungeon Siege 3, it was this way in dozens of other games which had skill trees. It is ALWAYS this way.
Stat points I will give you in some games HAVE been meaningful and well done. But usually they result in one person finding the optimum and 99.999% of people copying him. In d2 the optimum was as many vitality points as you could after getting youjr strength for items, for one example.
Meaningful customization will be in the choices you make, and I truly expect this game to end up with most people doing what I'll be doing: Designing their character to be a specific character. Ie. I'm going to have Venra the melee Wizardress. She will be that, and unless BLizzard makes it completely 100% useless, that is what she will be. It doesn't matter if I fight enemies that isn't ideal as, she will do what she needs to. Most gamers I've talked to play like that in games like this.
Sure there will be 'professional farmers' who do otherwise, but that's fine too - it's their choice. And that's the beauty of this system, it allows you the choice to play how you most want to. IF you want to build a character and make it a real character there is NOTHING stopping you from doing so. If you want to min max and swap abilities on the fly, there's also nothing stopping you from doing that. And that is truly a beautiful thing in a game - true choice.
Sep 10, 2011Can't help but constantly feel that Anonymous is some sad bunch of young people that have no clue what they're doing, or what they're playing with. But maybe not.Posted in: General Discussion (non-Diablo)
This isn't my fight, I don't even know about Wallstreet. I'm interested to see what will actually happen, if anything will, and I'd be glad if it did make a difference in the grand scheme of things.
But I hope nobody here actually believes they can end any and all abuse without violence. No matter your claims of non violence, no change will come without pain.
Aug 24, 2011The only issue with that is I think the idea of inferno is for you to want to play the whole level, not just run to the bosses, which is what your idea would promote.Posted in: Diablo III General Discussion
They want you to enjoy fighting act 1 against fallen and hulks and advancing up to Andariel as much as doing continuous meph runs.
I am thinking if they do incentives, it will be based on clearing all of the acts type of setup.
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