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So was she? why were we even there? She kinda looks like the mystic, the third artisan. Was she the mystic that was later removed from the game?
The game feels so unfinished to me because of things like this.
Not just a very bad story and bad story telling. But also incomplete and making no sense.
Totally agree and I was thinking the same thing the first time I played through it. She looked like the mystic and it made me feel like Blizz rushed the game. They gave in on the public and demolished their own integrity by doing so.
Just throwing this out there, but Blizzard's Integrity went all the way to hell when they made the Activision Merger back in the days.
It vanished never to be found again. Ever.
You do realize that Blizzard didn't merge with Activions, Vivendi did. Vivendi owned Blizzard outright (or at a majority, I believe), and Blizzard had no say in the matter what so ever. It's only Activision-Blizzard because 1) Acti knew they needed a name with a better image then they had, and 2) Whoever heard of Vivendi? Further, Acti-Blizz has said repeatedly that Blizzard is it's own unit. While I would normally ignore a PR statement for what it is, I doubt Blizzard is under the same constraints as the rest of Activision, given it took them this long to release D3. If they really were just another cog, then we'd be on D5 right now. Also SC7, and Titan would have been confirmed as WoW 2 - like WoW except you can pay for experience and gold that you buy directly from Blizzard.
Also, on topic, yeah, she was going to be more, but they cut the mystic. Why would they change out that part of the game? They already have the models/scripting in place. Companies reuse assest ALL the time. Also, the are dozens and dozens of one shot NPCs in the game. To list of a few - The Priest in the village we save in Act 1 (forget it's name), all the Bandits and the girl from the Scandrels introductory village, The ghost of the Nephalem (forget names) before the Haunted Woods, the merchant that "wasn't" selling to the Cult just before entering Leoric's manor, the other merchant that you can help kill some traitor with the cult right before you enter Leoric's Manor, the random dude you can rescue at the end of the Halls of Agony. The necromancer that gives you a quest in A2 (when he doesn't die), the guards and villages you rescue from Lacuni at the very beginning of Act 2, all the people in Alcanus, and the outpost before Alcanus, the blacksmith in the insane foundries before the Larder in Act 3, and the various guards men you rescue from the fields or the bridges later on in Act 3.
It's not at all uncommon for stories to have one shot characters to save or die. Give me the title of story, and if I've heard of it, I bet I can name at least one throw away character (assuming I've actually read/watched/played the story in the last few years).
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You may not 'care about anyone past rank 10', but I personally do. Hell, I was stoked when I was around rank 500 with my sader a couple weeks ago.
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RNG is good, and when they drop you still have to make a hard choice on what to do.
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Because of that, most don't want to go to whimsyshire. So to let people still see the content once in awhile, they added a goblin portal. What's so bad about that?
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I personally hate it, and I think it should be a ban-able offense, simply because people are using 3rd party programs and scripts to control 3 different accounts at once. If you want to set up all your accounts, with a mouse and keyboard per account and play like that, fine. But this shit here straight up makes me not want to play. Most effective way to farm? Buy 4x copies of D3 RoS and multibox.
Defenders of multiboxing inc! And let me iterate one more time before the end here; I think the offense is using macros and scripts to have one command = 4 different commands for 4 different accounts.
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You guys are high