I was going to start a thread about what I thought were the problems with the lighting. Namely, inside, there are green/blue/purple ambient lights that are making it look more cartoonish then it needs too. I'm almost certain that the floor textures are mostly grey, because by the candles/torches in there, the ground had a orangish/yellowish tint.
I say, drop the brightness on the ambient lights about 50%, and the saturation about 30%. It's just that indoor area that bugs me. I think the outside looks wonderful, mostly. If you were to have a nice, lush outside area, that is about what I would think it would look like.
- Registered User
Member for 13 years, 5 months, and 1 day
Last active Sat, Aug, 2 2008 18:39:39
- 0 Followers
- 278 Total Posts
- 1 Thank
Jun 30, 2008nzkobc posted a message on Φ Game Graphics - Please keep all DIII graphics discussion herePosted in: Diablo III General Discussion
Jun 30, 2008Posted in: General Discussion (non-Diablo)Quote from "akse" »Synergies made some skills really unbalanced.. rather have some usefull skills at low levels that you don't need to spend 20 points and then a lot of variety in the more powerfull spells. I rather have many improving abilities with 5 points than just blizzard with maxed synergies.
When they intorduced it, It changed the balance. Some skills became much more useful, some became less. I would say it was a nice refresh for a game that had been out for as long as it had at that point.
Jun 30, 2008Posted in: Diablo III General DiscussionQuote from "Oakwarrior" »Guys if we could just hold our emotions together till next week and see if stuff has improved we'll have a much better chance on making a point. I repeat: TWO measly days for gods sake! Hold your horses for a tiny second :-/
Wait until next week, if they have more to show us (more of the same) then go as vocal as you want.
Our best bet, is to stay calm, stop acting like a bunch of whiny victims, organize and explain what we don't like. We have a better shot of getting a response, and explanation, if we don't act like we've been stabbed in the back by getting a game we've been waiting 10 years for.
And for anyone that thinks the graphics should stay exactly as they are : Thats cool, but stop acting like sharing ideas will result in the end of the world.
Jun 30, 2008Posted in: Diablo III General DiscussionQuote from "akse" »Those modified images look more like a painting than a game.. I'm sure the areas get darker as u move forward in the game.
And I'm sure blizzard will still improve the looks.
What's wrong with that? I would love to play a game that looked like a living, breathing painting.
That being said, the more I watch the game play video the more I like the graphics. I think the problem is they used a lot of colored ambient lights, making what should be grey stone and odd assortment of blues/greens/purples. I'm not oppose to colors. I love the way the outdoors looks in the video at this point. But the inside is a terrible mess.
I also think this is a game that looks much better in motion that in screen shots.
Jun 30, 2008I think its the lighting. Inside, the floor texture isn't green/blue/purple, its gray. But there is this ambient light that makes look that color. I say this because if you look around the candles, the floor looks like it has an orangish tint to it. If you just turned down the brightness and the saturation of the lights, I would think 80% of the problem would be solved.Posted in: General Discussion (non-Diablo)
I like the hand-drawn aspect of it. Those were always my favorite parts of the graphics in D2(The Tallest buildings w/ the perspective on always looked huge and painted.)
Jun 30, 2008That is the worst poll I've every read. It doesn't make any fucking sense. I don't get it. It's worse than all of those pictures that say "How it should look like". I apologize if its because you aren't a native english speaker.Posted in: Diablo III General Discussion
I'm watching the gameplay video about 3 times a day to see whats wrong with the graphics. Right now, I think its the lighting more than anything. I'm about to start a thread about it.
Jun 30, 2008Posted in: General Discussion (non-Diablo)Quote from "XxNaSxX" »I really liked that method too. For some reason the Blizzard staff feel it is necessary to ruin what we once loved.
Ok, now, because I'm in just the right mood, and you are talking like a jackass, I'm going to make you feel stupid.
Blizzard, didn't ruin what you "once loved". It's still there. IT'S DIABLO 2. They didn't ruin it, they made it.
Now, there is no way that you could have possibly "once loved" Diablo 3. The game wasn't even announced until 2 days ago.
If you want to continue doing what you "Once Loved", go for it. Play Diablo 2. Its still there.
As for the skill tree, it depends on how many skills there are per tree per class. If its more than thirty, limiting some to 5(in particular masteries)Seems perfectly reasonable. We don't really know enough about the skill try to be able to say. Ultimately, I think blizzard will do whatever they think will provide the best game, and we should have an open mind to it.
Jun 30, 2008Posted in: Diablo III General DiscussionQuote from "Natima" »
THREE: If you look closely on the modified picture, the author has added tiny subtle blood splatters on the floor and on the enemies, with the sharpened image this helps the atmosphere of the game seem more dark and gritty and evil. Not becuase its any "darker" per se (which it isnt actually, its the same brightness).
Problem : You can't sharpen up the texture without increasing the size, because the texture get stretched out, and blurred when put on a surface.
Solution : Filter effects. Tons of games use them now, just add a bit of film grain, and some color saturation compression.
Jun 30, 2008I like the idea, but its way to pre-mature to be talking about tweaking the economy, when we have little to know idea what its even going to be like.Posted in: Diablo III General Discussion
they said that the loot you drop is yours, and just yours. Thats going to have a huge effect on the economy. Also, the runes appear to be completely different, with names like "Minor Power Rune."We simply don't know enough about the broader game mechanics of D3 to start talking about fine tweaks.
So I guess, if you are going to talk about the economy, consider, and state the differences in D3 that we already know, before speculating as though its the same as D2.
Jun 30, 2008Posted in: Diablo III General DiscussionQuote from "Equinox" »And that's who the game is for: casual players who want to relax. Not fanatics who will grind the game.
That is completely new interpretation of casual. There was NOTHING casual about the first diablo. it was hard as fuck. Diablo II was maybe casual up through ACT II on normal. ACT III was pretty damn hard the first time through. And I never thought it was relaxing. A relaxing game would be flow. Yeah, thats relaxing.
On the topic of Respecing : I'm not a fan, but I get its place in the game. LETS BE REALISTIC : YOU CAN'T REALLY SAY "YES" OR "NO" IF YOU DON'T KNOW HOW THE SKILLS ARE BALANCED.
I feel like everyone that says "no" does it under the assumption that the skill tree is going to function just like in diablo II. Now, functioning under that assumption, I would say it should be costly or limited.
One thing I read that made sense is that every time you level up, you gain a skill point, and you get to respec a point. I feel like that would be fine.
Now, if after that, you feel like you should have more respecing options, make it expensive. You could use gold, which would introduce some value to it. Or, yo could use experience. Say, every time you respec a point, it costs 5% of the total experience needed to get to the next level. So, yeah, its expensive. You can't respec your whole character. But you can tweak it, and fix mistakes you've made, or take some points from skills you don't need anymore.
Jun 29, 2008I never really thought about that. Yeah, me least favorite part of D2 is act III. But I alway figured it was layout as much as anything else. I mean, Durance of hate just sucked to try to navigate. Plus I hated the Fetishes.Posted in: Diablo III General Discussion
I mean, That seems to be the closest to a happy medium. You could do all sorts of crazy different things to try to fix it/change it, but sometimes the simplest is the best.
Jun 29, 2008Posted in: Diablo III General DiscussionQuote from "Baldey" »ambitious is definitely NOT the word i would use to describe that style of play. it is way to easily abused, and i would hate to use some shitty skill, just so i could use a good one later. u would see a lot of botting and afk skill spamming, and people who dont have the time/patience/dignity to do this will be at a disadvantage. THIS HAS ALREADY BEEN DONE in a few games, so its not ambitious by any means.... if anything its rather stupid.
I never said it was new. But it take ambition to try to pull it off. It also takes ambition to change completely how your RPG works. It works for the most part In morrowind/oblivion, though those are two single player games. And there are ways to keep it balanced.
I never said it was a good idea either. I think if you did it right, it could be great. But there is a lot of balance work to be put into a minimal reward. It's not worth it.
One of the developers just said that he though "respeccing is awesome." So, my money is it will be in the game.
Jun 29, 2008Posted in: Diablo III General DiscussionQuote from "nasser" »agreed,
the cartoony characters are a big problem, not the sun or lighting or w/e
One of the developer said quote "If he[the barbarian] moves the wrong way, he will impale himself. Which just goes to show the type of environment he lives in..."
That sort of childishness makes me worry about the type of game this might be.
I think the modeling should be more practical, and the colors/textures should be more exaggerated.
For instance, at the start of the demo, there is this blue fog in the background(inside). Replace it with a black fog, and to me it seems like the area would be much more intense. You could also reduce the color saturation on the greenish/blueish/purplish stone.
Next, when you first go outside, its not BRIGHT enough. And to me, its a bit too yellow.
Then, when it starts raining, it doesn't get dark enough.
I guess are art is subjective, but I feel like I'm right. You could make everything super dark, which would be cool i guess, or you could also try to do sharp contrast between areas, or you could leave it as is.
Right now it has an advantage of everything being very easy to see. I guess because none of it fits together. But that doesn't lead to the most enjoyable experience in my opinion.
Jun 29, 2008To be fair, they haven't mentioned anything about the RPG mechanics. For all we know, it could be something more organic than "you level up, so you get a skill point".Posted in: Diablo III General Discussion
You could level up skills, and learn new skills by using related skills. Like, I'll use the necromancer from diablo 2. To learn bone spear, I would have to use teeth, not just put a point in it. But the more you use it, the more damage it does.
I doubt that would happen though. Blizzard doesn't seem like the bunch to try something that ambitious.
- To post a comment, please login or register a new account.