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    posted a message on Health Globes
    Quote from "likwidsteel" »
    In the gameplay trailer the mana regen was REALLY fast, and the barb had normal items on, execpt for the hammer, so I'm going to assume that the witch doctor did too, so that should be around the default mana regen...


    I'm guessing that they had some of that stuff tweaked just for the demo. I mean, they wanted to show off as much of the skills that they could, so mana regen. seems like the right idea.
    Posted in: Diablo III General Discussion
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    posted a message on Health Globes
    I'm pro globes. Managing potions wasn't really important to the gameplay, so anything that streamlines without fucking up the balance is an improvement.
    Posted in: Diablo III General Discussion
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    posted a message on Respeccing Skills
    I don't like respeccing, but I would think it would be ok to respec your last 2-3 points, but at the cost of your experience you gain since you placed them.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Quote from "meigloo" »
    agree... the only thing that we try is to be sure that they progress in a good direction:)


    This might seem off point at first, but bare with me :

    Valve(half-life/Team-Fortress) Doesn't have game directors. They instead, have a collective of programers/artists/writers/modelers that all collaborate together. They then play test the games every week to see what does, and doesn't work.

    Blizzard doesn't work like that, they seem to be more traditional. But, they do listen and think about the community. So, people expressing their opinions will only lead to positive results. It's sort of the democracy of the free market. If the consumer wants something, they will get it(to bad it doesn't work for things that matter).


    Side Bar :

    What would everyone think of excluding colors from certain Acts. Like, ACT 1 doesn't use the color red, its been desaturated. Act 2 doesn't use blue. Act 3 doesn't use green. Act 4 doesn't use brown. ect.

    I would think this would be a more artistic method to fixing at least some of the color problems. It doesn't fix the all of the cartoonish-ness, but it would go a long way. You could also desaturate the most dominate in a area. Giving everything a grey look at the core, but the colors that accent it are changing.


    There are a ton of different things that you can do. But I couldn't stand for the way it looks now. Its just messy.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    I voted Yes, because it asked me if they should improve the graphics. Better doesn't mean darker. It means, better.

    there were a lot of people that thought Duke Nuken 3d looked better than Quake. This is sort of the same situation, just over 10 years later. You loose something with 3d graphics. But you gain much, much, much more.


    From the demo : I thought outside was fine for the most part. I would have liked the boss fight to be much darker/meaner/grayer. I thought the dungeon was terrible color-wise. I don't think you can make any color of stone look blue by candle light, except for maybe a very deep blue stone.

    I think dynamic filters and a feature that should be added. So when you are in combat, it gets darker and meaner, and when you are in town, its brighter, and more friendly.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Quote from "Arsonide" »
    I'm sorry, slight saturation changes do not turn day to night, and turn a crystal clear visual presentation into a fuzzy mess...like some of these "improved" screenshots. If you showed me a screenshot modified to the effect that you keep explaining, I may give a crap. However, regardless of how right you think you are, it seems Blizzard would like portions of the Diablo story to be told within the confines of "daytime". Not this:



    (All of the original screenshots were daytime shots, amazingly.) This is not Diablo, this is Resident Evil.


    Those are my favorite filterd screens yet.


    That being said, its too much for the outside.


    After reading 22 pages of posts, I would gage that most of posters fail to recognize the need for both contrast and consistency.

    A given area needs both. You need contrast in a given area so that you can tell the difference between objects and to keep the game playable. After that you need consistency so nothing is removing for the gameplay experience.

    The game as a whole, needs both. You need contrast, so that the gameplay doesn't become exhausting, or boring. You need consistency, so that you again, aren't taken way out of the game in an annoying way.


    Focusing on contrast will lead you too a game with a lot of different content, but incoherent and potentially unplayable. Focusing on Consistency will leave you with a game that has a particular mood, more impressive style, but appeals to a smaller audience, and could be exhausting.

    Obviously, those are just my opinions, and they are also very vague. But I did that for a reason. You can get either "contrast" or "consistency" from either gameplay, graphics, or sound. Diablo games have always relied on contrast in the game play (leveling up faster than most rpgs, all of the equipment, vastly different character classes, ect) and had a certain consistency to the graphics.

    Now, I don't think blizzard needs to make the entire game 5 different shades of gray. That is sort of the "GO TO" technique for all the games this generation, and its fucking pathetic. But I do think that they need the graphics to overall portray a more visceral, more demonic energy.


    I am also pro-filter in the case of diablo III. I think filters would be the least resource intensive way to tie the models into the environment more, because as of right now they are just sort of miss matched.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Quote from "hatfarm" »
    Meh, I like depth of color and I like things that don't all have like 2 colors...

    I just want there to be parts of the game where that isn't that element. Then, the colors would actually have more depth color wise.

    It's like compressing audio (and limiting it). Sure, it gets louder so you can hear the music better, but it's not as dynamic. I like dynamic.


    What the fuck?

    An audiophile that plays diablo....
    Posted in: Diablo III General Discussion
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