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    posted a message on Respecs: Yes or No
    Quote from "Doppelganger" »
    No, no realocating skillpoints, it would drastically destroy replayability and where's the fun in playing Diablo with respecs anyways? Maybe one or two "realocatable" skillpoints given to the player via a succesfull quest.



    I would say thats a bit extreme of a reaction.

    Keep in mind we don't know anything about how the skills are balanced. Respecs in D2 wouldn't make much sense, but if the skills are different, then it might be needed.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Quote from "Ultramegazord" »
    Have you played Diablo 2? That picture i made is how Diablo 3 should look when it rains, has nothing to do with day / night cycles, who talked about that?


    People wearing sunglasses while on the computer. It's not that complicated. :)
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Quote from "Feldar" »
    Cant understand why D3 should have night 24/7... I understand the cartoony consern but dont get the "NIGHT 24/7" thing..


    First, I agree with the fact of your statement.

    But at that point(on the screen shot)its raining, so I don't feel though the rework was too dark.

    I don't like the way that tree looks at all though. Thats not anyone here's fault though.
    Posted in: Diablo III General Discussion
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    posted a message on Respecs: Yes or No
    Quote from "Inferno" »

    With a new patch (oh man sorry I'm bringing this up) a free respec just because I remember when they changed how sorceress skills worked and wow mine was completely useless at such a high level.


    yeah, that sound fair. But probably only on patchs that would change the blanace like that.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Quote from "Credge" »
    To make it worse, the influences they cited for this game don't even make sense. Zelda and God of War? WHAT?! Why not... Diablo 1 and 2? It's stuff like this that makes me seriously question what it is that is going on inside of Blizzard.
    I get the influence. From everything they said, I think their main focus was overhauling the action elements of the game. And to be honest, as far action gameplay goes, zelda has some of the best bosses, and nothing is more burtal than god of war.

    It would be GREAT if we could see the TWO OTHER ART DESIGNS THAT THEY HAVE GONE THROUGH.

    For me, all of this would be fixed if:

    1. They got rid of the WoW shoulder pad crap (it looks bad and isn't intimidating or fierce at all).
    yes.

    2. They reintroduced the light radius stuff, something they said they were going to get rid of... I don't understand this at all. You'd figure they'd be able to do some AWESOME lighting stuff with todays PC's.
    Yes and no. They need to kill the blue/green ambient lighting. First. And I agree that they could do some amazing things with the lighting, but for the large scale that the action needs to take place on, performance wise it would be smarter to keep it simple.
    3. Got rid of that blue-green crap. Seriously. What the hell.
    Yes. I watched the gameplay video HD about 15 times trying to figure out what went wrong. I'm about 99% certain that they used blue and green ambient lights. Witch really doesn't make any sense at all for a place light by candles to be blue.
    4. Toned down the bright orange (needs to be a dead orange instead) and made the green a dull green. You can still maintain brightness by doing this by adding in, say, some real-time lighting effects from combat abilities/spells and weaponry. They can easily keep the water brushed effect while making the rocks and terrain 3D JUST for the lighting.

    I don't know about this. The contrast would be excellent for gameplay. I think its fine, until it starts raining. Then it should have gotten about 5 times dark than it did, just for that miniboss.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Quote from "MarioSpeedWagon" »
    i dont know...i just get this overwhelming feeling that if the art direction was exactly the same we'd be hearing outcries of OMG BLIZZARD JUST INNOVATE ALREADY IF WE WANTED THE SAME FEEL OF DIABLO 1 AND 2 WE'D GO PLAY THEM STILL.

    the fact of the matter is this: the art direction aint changing dramatically. you know they are aware of the EXTREMIST fans this way or no way are being heard on these forums and bnet forums, but the fact is blizzard will meet somewhere in the middle.

    i dont expect a major overhaul to the visuals of diablo 3 from what we saw and i dont want it. they will adjust the visuals to be more accomodating to the average diablo franchise fan wanting it more bleaker and gloomy.


    so lets stop with the exaggerating claims and end of the world bitching because no one cares that much into it besides you.


    and for the record, i hate world of warcraft. ive only played the 10 day trail and after 3 days i was done because i hate the art design, rpg elements, and community. so stop pulling excuses out of your asses to divert my CONCERNS into fanboyism.


    I think they will change the graphics. Not dramatically like some would like, but a small amount that is easy to implement. Which ultimately will probably get the game to us much faster than if they did a huge overhaul
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Quote from "Credge" »

    No. I said that I own Diablo as much as the current developers do. I.E. None. I do own a part of the company, though, probably even more than what the current developers do as well.


    I think its fairly Obvious that the current developers own a fair deal more of Diablo that you do, seeing as how that have the rights to make a sequel, and you most definitely, do not. No matter how hard you slice it up, that fact remains ture.


    As For the psychology of color : You're scope of the fuction of color is defined by how Disney uses them. McDonald's uses the same colors to make people uncomfortable for long periods of time.

    However, to say that you can't do dark and or gothic interpretations of anything(spring, winter, fall, summer, a bee's hive), is give art, and artists who make art in such genres too little credit.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Quote from "soender" »
    So what your basicly saying is that, if George Lucas had gotten some feedback from perhaps the biggest fanbase in history, the outcome of the Star Wars prequels wouldn't have been better than the turd of the day he ended up showing us?


    There are to many variables in the equation. Namely Star Wars Fans. It could have been better, seeing as how it already felt like fan fiction. But I don't know if Star Wars fans would have been the best guidance.

    And I don't think there is anything wrong with feedback for a product like this. Fuck, its a huge part of how games are made (beta tests). AND FUCK : Valve makes all of their games bases around playtests. I'm say there is a line where you have to recognize its their product, and any criteria for what "can" and "can't" be in the game in over that line.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Quote from "Ultramegazord" »
    He's right, this team has nothing to do with Diablo 1 and 2, not even 1 person from Diablo 1 2 team is working on this one and that had consequences like we can see, that's what he's saying.


    No, thats not what he saying. He saying he own's diablo as much as blizzard.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Quote from "Credge" »

    It's because Fall is not gothic much like how spring and summer are not gothic. Two epic games have been released that have set the theme of the game. That theme is gothic. Fall is not gothic. The game dictates its own theme and art direction due to past games having that theme and art direction.


    Judging by the weather in act one in D2, I would say it takes place in summer/spring.

    I don't the content has as much to the tone as the execution. You can draw a bowl of fruit anyway you want, and have it induce any emotion you want, if you are talented artist(something blizzard seems to lack).
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Quote from "Ultramegazord" »
    Its kinda different from music, trust me, im an artist / designer and we get huge, explicit briefings with sketches of how our work should look like, this is really evident in Blizzard because all of the elements of their games are really coherent, especially in 3D models and textures, a 3D modeler just models a sketch and an idea, the model will have some personal characteristics but wont ever get away from the artistic direction guides.


    Yeah, I see what you mean. In my case, less informed the person I'm working with, the control I have. However, the more annoying they are to work with.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Quote from "Credge" »
    I'm not dictating anything. The human brain is.

    who Human Brain? Yours(seeing as how its the only one you are qualified to speak on). Who's Human brain said that you should type that first post you made? Yours. It seems to me, that you are irrespirable from your brain.

    The devs that are working on Diablo 3 had little to nothing to do with Diablo 1 and 2 and it shows. Dramatically. Diablo is as much theirs as it is mine, especially since I own stock in Vivendi (VIV).


    DIABLO IS AS MUCH YOUR'S AS IT IS THEIR'S? Awesome. You make the "real" Diablo III then. I certain you won't get sued because intellectual property right don't exists.
    Posted in: Diablo III General Discussion
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    posted a message on Respecs: Yes or No
    Quote from "Zythum" »
    It has been said already but, god, no respec on Hardcore ffs so softcore fags cry even more when attempting hardcore. I don't care for the rest.


    I heard them say "I think respecing is awesome." So yeah, its probably going to be in the game in one form or another.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Quote from "alexiskool12345" »
    Well Blizz thought the WCII look was a good decision for Starcraft, look how that played out.

    Fans won that argument


    And they should have. But there is a huge difference between saying "I don't like this, it should be like this" and "You've ruined my game," and "you can't have diablo take place in the fall, its not gothic."
    Posted in: Diablo III General Discussion
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    posted a message on Φ Graphics Discussion (New art style proposal to Blizzard)
    Quote from "Ultramegazord" »
    That doesnt matter because all of the hired artists will work accordingly to what the art director wants, he's the boss, he's the one that tells the artists what kind of feeling and style he wants the game to have, do you understand? The artists are simple workers, they just follow the art director orders and those orders are to copy World of Warcraft style :)


    I work in a creative field(music), so I understand to a degree what you mean. But the person that makes the model/texture is going to have a huge hand in what it looks like.
    Posted in: Diablo III General Discussion
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