• 0

    posted a message on What Do YOU Want To Know About Diablo 3?
    Plain and simple PVP. Or PK.

    Since the game is going way more user friendly and care bear as far as dueling is concerned (Read any past interviews with the devs). What is there in store for people who like to chase people down and kill them or like the never safe approach taken in Diablo 1? Are we gonna just be thrown into an arena, if that is the case better not allow healing potions or people to run away. Gonna limit the killers better limit the pussies too.
    Posted in: News & Announcements
  • 0

    posted a message on Teleportation in Diablo III: Cooldowns, Limits, and More
    Teleport really needs some cool down time. Maybe not 9 seconds haha but at higher levels maybe like 1-2 seconds. That way the sorc can't just spam teleport in duels and just spray and pray spells and run to the cold plains and back. An option would be make each skill work differently in pvm and pvp. PvM make the cool down lower, like .5 seconds or something at high levels. But PvP needs to be taken care of and really need's different rules then PvM cause as is (I know its alpha or beta or whatever) 80% of the skills on all classes are total garbage for PvP.
    Posted in: News & Announcements
  • 0

    posted a message on Why Blizzard Could Soon Return to Game Consoles.
    Diablo, Starcraft, WC should all stay PC based.
    It would be extremely difficult to make a game like Diablo 3 on a console given the limited buttons. Also the factor of online play comes in. Would they be on their own private server, no online, or be put into Bnet which they would be outclassed by the Keyboard and mouse. If its on ps3 and they implement keyboard and mouse function...why choose that over the computer? Theres alot of flaws in putting those 3 games on console.
    Posted in: News & Announcements
  • 0

    posted a message on Butcher T-Shirt Design
    No problem, haha I wasn't fully aware that it was a once in a lifetime thing to get. I opted to buy it at Blizzcon since it was only 20 mins from me instead of buying online and having to pay shipping. As soon as I saw it was a butcher shirt I was sold haha.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Butcher T-Shirt Design
    Romak ask'ed me for a picture of the design in a better quality then the horrible thumbnail that Blizzard gives you and suggested I submit it for everyone to see, so here it is.

    http://img.photobucket.com/albums/v672/Kaziglubey/DSC_0262.jpg

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Blizzard Entertainment at PAX - Diablo 3 will be there too!
    I am betting on the same demo.

    Blizzard is big enough to where Blizzcon is all they need to promote their stuff and that is their place to release the big announcements and features. PAX and E3 and the other conventions are great but Blizzcon is where anything great Blizzard related happens.
    Posted in: News & Announcements
  • 0

    posted a message on A way to make your character totally unique, WITHOUT STAT POINTS!
    Could make it so the more yards you ran with the armor be the way that the armor would level up. Or you could make it kill related as well. Now as far as becoming a god, well that would be up to Blizzards insane balancing routine.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on A way to make your character totally unique, WITHOUT STAT POINTS!
    And with this system you could really make that happen.
    You can make it happen with the skills and items, but this would further disquisition you from the other barbarians as an insanely heavy armor strong barbarian user. Hell could even make it so once you master the item class that it changes the way the armor looks on you, thus kinda like declaring to everyone that you are indeed a master.

    It all comes down to preference and with this system everyone gets to make the type of character they want. No limitations really, beside maybe for the people that have no clue what they are doing and just want to be all random and pick up random junk and decide its a good idea to throw it on and try and be good, which is not going to happen regardless. Even in that case like I have said, allow a re spec option for those people that have no idea how to use their imagination and make a character.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on A way to make your character totally unique, WITHOUT STAT POINTS!
    Heres a thought..I am using 2 separate divisions in the forum base. My making 2 threads shouldn't prove to be an issue since they are both Diablo 3 related and suggestions alike.
    Now here, some advice for you...make a contribution. Don't jump in my thread and tell me what to do and not at least contribute.

    But if you want I mean to get all angry and all, report me. Take a look at my track record, I don't tend to play nice, so think of yourself lucky I am being so kind here.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on A way to make your character totally unique, WITHOUT STAT POINTS!
    I am not stating this game mechanism to replace anything, nor that I doubt Blizzard's ability to make enough customization.

    Blizzard obviously has other means of customization beyond the rune skills cause they know that unless they make 50+ runes, that it won't cut it. If you look at the skills they have now alot of them are useless and beyond maybe a first character build to test will never be used or very rarely.

    The mechanic I propose is not a leveling system like Oblivion where you level up your sword and you level up. If you are worried about mastering an axe and finding a sword, you could always put in a re spec ability in the game to knock the axe mastery back to 95 and allow the sword to hit 100 instead. If that doesn't fancy you then how about this:

    Allow us to level up items to decide how well we can use them. Have items start at random generated levels and the more you use them the higher level they get and thus the better your character can wield or wear such items. This will also add a layer of customization. For people worried about taking to long or finding a better item and having to redo all your "hard work" well you could do it in a whole. EX: All swords or All axes.

    Bottom line, Diablo can't stay the way it is now and it isn't going to. ATM you can wear anything related to your character despite strength, or level and you can wield anything around like you invented it. This system adds the realism that Diablo has always had with the fact that not any ordinary Joe can just take up a bastard sword and go kill stuff with it.

    Bump:

    Cmon people no opinion here?

    Only arguments I got are:

    1) Some feel this changes the way Diablo is played, but it really doesn't. Instead of adding stat points every level you gain strength and power while playing. Thus rewarding players for actually playing their characters and not leeching.

    2) People don't want to have to sit there and let mudcrabs beat on them to level their armors. So make the armors level up by distance ran or moved.

    3) People are afraid of change, yet think it is ok for no TP's, or no Stats, or no req for items, or no tetris style inventory....makes lots of sense to me?

    That's about all I got from my other threads, if I missed a point worth mentioning, mention it and lets debate. This system is merely a thought and it looks damn good at that, if some actual time went into it, it could be absolutely amazing.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on A way to make your character totally unique, WITHOUT STAT POINTS!
    No the other post is still up.

    I posted here first and got 2 answers..well only 1.
    I posted there after and got...2 pages so you choose which was better?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on A way to make your character totally unique, WITHOUT STAT POINTS!
    Ok well can you explain how it would be bad for Diablo style playing?

    I felt you know removing Diablo's stat points was kinda killing a huge principal of game play, or town portals, or health potions being main focus of health, or the way they change the inventory system multiple times.

    I am glad you understand a little bit of what I am trying to say tho. I just would like to know why you feel it would be bad for Diablo. Diablo is about custimization and I feel this would really give you countless options for crafting your character to be just what you want them to be.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on A way to make your character totally unique, WITHOUT STAT POINTS!
    Im not talking about using leveling up swords and your skills as a form of leveling up your character. Just his proficiency of using those items. A character with level 10 light armor will be better at using it then a character with level 1 light armor. You level up by getting experience, not by leveling up your sword.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on A way to make your character totally unique, WITHOUT STAT POINTS!
    Barb does not have a two hand spec at least he did not have it in the demo.

    Lets look here:
    Runes on skills...OK how many runes they say? 12 tops? OK how many useful skills are there? Lets take Witch Doctors fear skill for example...that's kinda useless. The runes are there to try and make useless skills seem useable, but will they top usefull skills with runes? Do you honestly think everyone will be different? You obviously did not play Diablo 2 before .9. Everyone was kinda different and it was great, but then people caught on and figured out builds that worked. Same thing will happen with D3 wether you want it to or not. The amount of runes they put in don't mean anything when only 2/12 are going to be used.

    They limit your character to where you cant wield a staff on barb...who cares? You still have short swords, broad swords, great swords, 1 handed axes, 2 handed axes, ect ,ect. There are plenty and I mean plenty of options to pick from.
    How would this system limit you? You choose what you want to do with your guy. You are saying you are going to carry a pole arm and a sword and an axe and use them all? You are honestly going to tell me while you are killing monsters and pvp you are going to be swapping your weapons in and out?

    Is that the best you can come up with to down this idea? Cause it failed. This idea lets you make your guy how you want but also allows the freedom to use whatever you want. Sure you wont be as good at a sword as an axe if you master axe, but that doesn't mean your guy cant do anything with a sword, you just wont gain the bonuses.

    Also I posted this in the suggestion area but apparently noone checks that, so great on getting feedback.

    For donsro:

    Thanks for actually replying. I will try and explain. I love PvP and if you like PvP you would understand chasing people is essential with a barbarian so the light armor example is really meant for pvp. I can make it PvM related tho, say you are dying, need to run...can you honestly run away with a giant heavy armor on? With a light armor you would be able to escape much quicker.
    The heavy armor analogy I used for more defense is it would give you an extra boost of defense beside the fact it already gives you more. Like holy shield gave more defense for the paladin.

    Light armor is used to agility, quickness, evading

    Heavy armor is defense, life, power

    I was just using speed and defense as an option, it could be anything they want. Could be extra health globes for heavy armor if they want, fact remains you chose your character to be a big heavy armor user and that will uniquely describe your character beside you just swapping armors around like your guy is a god of all classes.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on A way to make your character totally unique, WITHOUT STAT POINTS!
    Ok me and my friend were talking yesterday while I was at Blizzcon and I had to break the news to him that the stat points were allocated automatically for him. He was pissed. Now me and him have been fans of Blizzard since Diablo 1's release. We got to talking about ways that it is good and bad, and we came up with an idea to use a Morrowind / WoW way of customization.

    This has probably been said before, and if it has give me the answer to what was said about it.

    Here it goes:

    Issue:
    The Barbarian has no weapon masteries so far in the build beside dual wield and throw. This is saying the Barbarian is a master at all weapon types unless he decides to dual wield or throw. This will lead to every Barbarian in the end really being the same character aside from skill choices and runes.

    Question:
    Why limit your guy to only being customized by skills or a rune to change your skills which in the end everyone can copy and make the same Barbarian?

    Theory:
    Look at Morrowind or WoW, each type of weapon (EX: Short sword, Broad swords, Great swords) have a level of proficiency thus weapon mastery but with much greater depth and without wasting skills. Diablo would allow an ungodly amount of customization in it if you were allowed to level up your characters proficency with certain armors and weapon types. You would level them up just like any other game where you use the weapon or armor alot you become more knowledgable about it and thus become better at using it.

    EX: A Barbarian using a light armor to increase his speed so he can chase people/monsters down. This is already in the game with armor grades but with each level in light armor you can make it so the Barbarian gets more defense wearing light armor, or an extra slight increase in speed.

    EX2: A Barbarian wearing heavy armor can have it do the same, increase defense, maybe even increase life, or make it less cumbersome to wear.

    This will allow you to essentially make your character how you want him, and will allow a far greater customization then skills or runes or stats which everyone will end up the same.

    Now I figure start at level 1 with everything...max at level 100. Only 1 weapon type and armor type may hit 100 thus counting as a complete mastery. Once you hit that Master level you would gain special bonuses that would differ per item type. For example with the light armor you could gain +20% FRW or +30 dex. Now some may say well that just makes it so you have pure sword barbs or pure axe barbs, you can level every item up to atleast 50-99 and become efficient at using them but you wouldn't gain the mastery bonus unless you hit 100. So you are still open to killing or dueling with anything.

    I know this is kinda what they are doing in WoW now, but believe it or not I can see no downfall to this.

    Unlimited customization, really get to build your character how you want him, you are not going to run into the same type of character nearly as much as you do now or you might in the future with just a rune system being the customization.

    Face it, people are going to crack the codes to the runes and figure out the top builds and thats it, unless Blizzard nerfs and patches the game hella lot you are just playing Diablo 2.5.

    I would love for some feedback on this and hopefully even Bashioks view on this as to if they are planning on some system like this or if it has already been looked at and what flaws they found.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.