We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.
I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you've toggled it to get them back. After a while everyone usually agrees to a truce because it's just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I'm sure that it was a feature that was right up some people's alleys, I won't deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.
That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.
Yeah I've seen this already it was on the Wow Forums for awhile.. and that statement right there could mean no pk at all. who knows?
But I totally agree with losing items and getting frustrated with some random dude killing everyone.
If they eliminate the option or ability to join a game and kill someone regardless of their opinion then I am gonna be very very sad with Diablo 3. One of the prime things about Diablo that I felt put it apart from other games is the fact you had the ability to make your own decision and you could hunt people down and kill them.
Very least they can do is make an option for your character to always be in pvp mode or something, it wont be the same but it will be better then horrible WoW PVP.
They pussify PVP in Diablo and I know ALOT of people are gonna be pissed so they better look into the game more then just a coop game.
Ditto_)Q(*))(*
OMG there have been some wussy comments being made. Dood i agree with you totally!!!!:thumbsup:
HC mode think the one thing that made this game fun is to be able to build a Char that can be COMBATIVE to almost any PK that might join the game that is what made it Exicting to play the game. Keeps the game fun an makes Newbs step their game up. PVP--PK all the way.. Maybe i would still play WoW if they had a HC mode but they dont get killed put another quarter in an keep playing.
on the other hand obviously, they should find a way where it's annoying that you get killed, but it's not like you would lose stuff you've been working for, or at least not for consecutive kills. Let's say you would lose XP as a percentage based on your level, they could make it so you would lose that the first 3 times, but after that, within a given time, the penalty is removed, since there's obviously something else going on.
Anyway, I hope it's in there, I'm not a big fan of PVP in Diablo2 or any game for that matter, but it takes the game to a whole other level, if you can get killed anytime, and I personally enjoy it =)
Other half is its frustrating.. yea so is sitting there hearing a kid talk alot of smack and not having the ability to just say "You know what, you talk alot of smack now im gonna hunt you down and kill you and shut you up" PvP is what MADE Diablo 1 and 2 for me. It adds a realism that no other game brings. The PvP in Diablo is so much more then just dueling its unlike any other game out there.
I finally quit bnet, though it was well after all my friends had left for other game servers. They got tired of the crap with PK, hacks, bots, and the overall rudeness of the general population. If they are going to allow pvp, they need to keep the PK people away from those who want nothing to do with it. It made battle.net a frustrating experience rather than a fun one.
I would be very suprised if this is not implented.
Pking is part of the game to me, if it's removed Diablo won't be the same. But, I think it should be restricted to a small degree. They should just make it where pkers have to face some kind of consequences for their actions, but still allow them to PK. Like make Pkers hunted or something, They should have bounty hunters or Player Killer Killers PKK!
As far as traditional PvP goes I hope it is greatly expanded compared to D2, but also keeps it roots to a degree. For example, structured PvP with team play and what not that has a ranking system (arenas), and then duel games like there are now that have really no rules and are just senseless killing
I agree that PvP is essential, but the way the PK is used now on D2 is not, that even something that i just hate. If you want fear and adrenaline, then play hard, and try not to die, use less pots, but being stronger than a guy that just because he has a f*****g program is able to kill you, that's not the kind of adrenaline rush i want. I love dueling, but I can't do it, cause of tppks.
I'd love to have a system were both players have to agree the hostile status. Or like i read in this thread or other, can't remember, games where the system is like in D2, but with more control over TPPKs..
If both players have to agree to hostile then there really is no point in PK or widespread PvP at all then it just a horrible arena fight. Its the fact and ability of suprise that makes Diablo so great.
If they add that tab under create a game where PvP is enabled or you can toggle it in game then it could still have a little bit of suprise and probably still work out. They really can't look at Diablo as an only co-op game they to think down and dirty and make this PvP great so it stands out from the rest of the games like the other 2 have.
(Diablo 1 = Hello? Not even knowing hostile, lots of deaths for no reason and lots of fun, they had bounty hunters , PKK's, etc, that game had supreme PvP but obviously a little overboard for most)
(Diablo 2 = Hostile function lets you know people are hostile at you and gives you PLENTY of time to get to town with the added patches that disabled the hostile person to go in YOUR tp or take a WP right away, so no tears blizzard already pussified PvP enough compared to what it was, it can't take much more)