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    posted a message on Why so casual?
    Quote from Bortseb

    Quote from VladDracul

    Quote from Bortseb

    Thanks for the deeper insight on why its so hard to balance. It makes more sense now.

    But yea... still sorta uneasy about Bashiok not refuting that a 6-year old could be competitive with anyone. I hope he was just ignoring the extremity of that question and not actually agreeing with it.

    I realize Diablo III is a PvE foused game... But at some point the story is told, and the PvE turns into just a grind. And if all that is left when this occurs is a half-assed PvP then I think players will leave fairly quickly. There are only so many people who will grind for the sake of grinding.

    Also, What are the odds blizz implements a way of knowing if someones items were dropped/a gift/crafted/purchased for gold/purchased for dollars when you inspect them? I wonder if they've considered this. I would like this. Any thoughts for/against? Though... I just realized, even if there was a little icon to say "Purchased with dollars" you still wouldn't know if they earned those dollars from in-game sales or transferred from their credit card...
    There has already been a thread regarding labeling people who bought items with real money. It will never make it in game, it segregates the community. Even without the RMAH people would buy items with money, this just makes it more convenient, and if it allows Blizzard to properly support Diablo 3 and keep it lag, bug and hack free then fantastic.
    Here is a quote from the other thread that wraps up the whole labeling people quite nicely:
    "It's like this really:


    1 guy is a dedicated gamer

    1 guy is a busy workaholic

    Both players enjoy Diablo 3 the same on the BASIC levels of the game, however ! The workaholic doesn't have time or dedication to finding all the items and spending endless hours on the stuff himself. He doesn't think that buying stuff is a cop-out, because he spends time playing the game looking for items, but not enough to get him the endgame stuff. He spends his time working, socializing and what not. This gives him money. He uses the money to spend on entertainment, he uses diablo 3 as casual entertainment, because he ackknowledges that he doesn't have the time required to farm every item in the game.

    Now is he a bad guy? Does he care less about the game overall? No. But he uses the system to get the things he wants. If he wants to buy the entire game of items and think that's fun, then why is that wrong? How is that more wrong, than the dedicated game-aholic who spends all his freetime playing to get items and then perhaps sell them to get more items?

    The dedicated gamer gets angry, because he feels that his way of playing and having fun,is perhaps the correct one, and he therefore looks down on the busy workaholic guy for buying items. He demands satisfaction.

    Both gamers are having equal fun, with farming or buying stuff and then enjoying the game." - BrokenTomato

    Thanks for the info from the other post. This makes sense, and I agree with most of it. Though, the person you described should have no reason to feel ashamed... and thus shouldn't care that it is revealed that they bought their items with real money....

    I guess most of my reason for wanting a system of identification like this is if their was a quality PvP system implemented. That way if someone was say ranked #1, but they bought all their items... Then I could say, well... whatever, I don't feel so inferior... That guy just bought his #1 spot. Or, even better, have a whole other ladder for people using only dropped items etc....

    I'm not the type to flame anyone, but I guess that could also happen, which obviously blizz would try and avoid.
    I get your point, however there is no telling how bad of a grieving that person would receive from others for buying items because it isn't "legit" in their eyes. Also there will still be shops online that will sell items for money and there is no way to track that, so anyone who didn't want to be grieved would use that which would hurt the AH in the long run.
    Posted in: PvP Discussion
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    posted a message on Why so casual?
    Quote from Bortseb

    Thanks for the deeper insight on why its so hard to balance. It makes more sense now.

    But yea... still sorta uneasy about Bashiok not refuting that a 6-year old could be competitive with anyone. I hope he was just ignoring the extremity of that question and not actually agreeing with it.

    I realize Diablo III is a PvE foused game... But at some point the story is told, and the PvE turns into just a grind. And if all that is left when this occurs is a half-assed PvP then I think players will leave fairly quickly. There are only so many people who will grind for the sake of grinding.

    Also, What are the odds blizz implements a way of knowing if someones items were dropped/a gift/crafted/purchased for gold/purchased for dollars when you inspect them? I wonder if they've considered this. I would like this. Any thoughts for/against? Though... I just realized, even if there was a little icon to say "Purchased with dollars" you still wouldn't know if they earned those dollars from in-game sales or transferred from their credit card...
    There has already been a thread regarding labeling people who bought items with real money. It will never make it in game, it segregates the community. Even without the RMAH people would buy items with money, this just makes it more convenient, and if it allows Blizzard to properly support Diablo 3 and keep it lag, bug and hack free then fantastic.
    Here is a quote from the other thread that wraps up the whole labeling people quite nicely:
    "It's like this really:


    1 guy is a dedicated gamer

    1 guy is a busy workaholic

    Both players enjoy Diablo 3 the same on the BASIC levels of the game, however ! The workaholic doesn't have time or dedication to finding all the items and spending endless hours on the stuff himself. He doesn't think that buying stuff is a cop-out, because he spends time playing the game looking for items, but not enough to get him the endgame stuff. He spends his time working, socializing and what not. This gives him money. He uses the money to spend on entertainment, he uses diablo 3 as casual entertainment, because he ackknowledges that he doesn't have the time required to farm every item in the game.

    Now is he a bad guy? Does he care less about the game overall? No. But he uses the system to get the things he wants. If he wants to buy the entire game of items and think that's fun, then why is that wrong? How is that more wrong, than the dedicated game-aholic who spends all his freetime playing to get items and then perhaps sell them to get more items?

    The dedicated gamer gets angry, because he feels that his way of playing and having fun,is perhaps the correct one, and he therefore looks down on the busy workaholic guy for buying items. He demands satisfaction.

    Both gamers are having equal fun, with farming or buying stuff and then enjoying the game." - BrokenTomato
    Posted in: PvP Discussion
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    posted a message on Why so casual?
    Quote from lafu-rebu

    Yeah, and it would definitely just take two minutes to implement too, damn them lazy bastards.

    Currently we have 1, I repeat ONE single arena mode for PvP. Are you really trying to infer that this is an acceptable balance of development time compared to the other 99.9999999999% of the game that's completely devoted to PvE?

    I understand this is primarily a PvE game, and I'm fine with that. The point is that it would take a very minute amount of effort (when compared with PvE developement) to implement a few creative PvP options. It wouldn't hurt ANYONE and the game would be much more well-rounded and draw in a broader audience because of it.

    If even a fraction of development was spent on PvP (judging by how awesome PvE is looking) I have no doubt we could have a great PvP experience in Diablo 3.

    Explain to me what the responsibilities of the "PvP strike team" (Jay Wilson quote) are again? What do they even do?

    - no balance

    - no design

    - no ranking system

    WTF do they do?
    I agree with you. However I am sure more PvP modes will reveal themselves either by launch or after launch. I don't follow WoW but from what I remember they didn't have jack for PvP and now it is considered an "E-sport" which is a bunch of crock but that is another story. If there is a demand for it Blizzard will comply. Let them finish Diablo how they feel and once we get our hands on it then we can make steps toward a true PvP for Diablo 3.
    Posted in: PvP Discussion
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    posted a message on Why so casual?
    Bottom line is I doubt PvP will be insanely unbalanced, every class will be viable with some holding advantages over others just like Diablo 2, not impossible to win however. Play the game how you want, there is a great PvM community and there is a great PvP community with online ladders and rankings. I fully expect Diablofans to have such a ladder and ranking and Diablo 3's own pvp section when the game releases. Only thing I ask for is 1v1 and duels mid PvM or in town, I don't want to have to leave game and make an arena to duel someone, that is just dumb.
    Posted in: PvP Discussion
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    posted a message on Why so casual?
    You guys either didn't play Diablo 2 or don't remember. How much support did Diablo 2 get from Blizzard? Did they balance anything or fix anything? No. They put a hotfix out which removed bugs or dupes for like a day and was hacked again, that is about all. The Diablo community created the PvP rules, they created the builds, they created PvP, they created everything, and they will again in Diablo 3 with or without Blizzards support. If you want ranked matches on Diablo 3 pvp then look up an online ladder, simple.
    Posted in: PvP Discussion
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    posted a message on Normal, Nightmare, Hell and INFERNO
    Quote from Venator Noctis

    Quote from VladDracul

    Have they confirmed nightmare mode? They might of ditched Nightmare for hell. I would love Norm, Nm , Hell , Inferno tho and make it so you need a party to survive. Unless you are the best of the best.


    Normal, Nightmare & Hell Difficulty levels had been the thread since the original DIABLO I was released in 1997. For those of you who haven't even tried playing the original game, don't make assumptions based on what you only began to realize from D2.
    More so, Blizzard wont be a fool to just take out Nightmare or Hell difficulty levels from the equation for that matter since it has been on Diablo I & II.

    As images from the recently held press event would prove, there is a Nightmare difficulty level which shows & proves that those people who played the in-house Alpha, are between levels 30-35 when they are starting to play Nightmare difficulty ACTS I & II. You can verify this by looking at the said images closely.
    There is a Normal difficulty: http://media-diablofans.cursecdn.com/attachments/7/778/635170212877460775.jpg
    & also a Nightmare difficulty: http://media-diablofans.cursecdn.com/attachments/7/777/635170212860949124.JPG

    Thanks for the evidence.

    Now I find it funny how you bring up that Blizzard would be a fool to not put Nightmare and Hell into Diablo because it was in Diablo 1 and 2...where are my manual stat points or skills again or townportals or potion spam? Right this is Diablo 3 and not Diablo 1 or 2, they could give a damn about tradition with this game, so counting Nightmare out is totally a possibility. Just like the skill system Nightmare mode can be recoded and vanish before release. I doubt it will happen but don't put to much faith in Blizzard buddy.
    Posted in: Diablo III General Discussion
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    posted a message on Four difficulties?
    Have they confirmed nightmare mode? They might of ditched Nightmare for hell. I would love Norm, Nm , Hell , Inferno tho and make it so you need a party to survive. Unless you are the best of the best.
    Posted in: Diablo III General Discussion
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    posted a message on Skill Points Removal Fuels Game Controversy
    Little off topic, but when is the conference call gonna be? Hopefully beta begins this weekend or something.
    Posted in: News & Announcements
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    posted a message on Skill Points Removal Fuels Game Controversy
    Quote from D3_opinions

    Getting rid of skill points forces the character customization to be based on equipment.
    Customization = equipment --> trading --> $$ for Blizzard
    We can still customize...for a price (which is a good business model)
    Got a point, since now to truely customize your characters you will need runes which will mean trading which will lead to money in Blizzards pocket. That's not to say money won't be in your pocket also or you won't find the gear you want or someone else wants.
    Posted in: News & Announcements
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    posted a message on Skill Points Removal Fuels Game Controversy
    Quote from MasterFischer

    Quote from VladDracul

    Quote from Lethal_Weapon

    Ok, so I dont know if I am missing something here or not. People are arguing that they are basically taking out the players choice and consequences for their actions because you can freely choose which skills to use at any given time (which I agree). So, what if the player still had to choose which skill to use out of their 6 and they could not change it after they selected it. The skills still scale with level and are made more powerful. With that being said, you keep respec in the game to change your 6 skills that are alotted to you. This way, the players choices have consequences, there is a cost to change skills around, and this still eliminates the skill system. I just dont think that people should be able to choose whatever skill to use at any given time, that just doesnt make since to me. You are going to use whatever skill set is effective for whatever types of monsters you are fighting at that time and change it as you go. I dont feel like people have to make very many decisions and everything is handed to you on a silver platter. If anything, they should make it where it costs the player something to change their 6 skills around...by thats just me, anyone see any problems with this?
    This is exactly what a couple of other people and I have asked for. It retains their system and allows us to actually make choices beyond putting them in our skill bar.


    1. You don't know ANYTHING about limits and costs of respecs or anything yet... wait for it before you complain, there will be costs and respec limits.

    2. Respeccing skills in 6 + 3 is not that easy and fast, once you choose your skills you are supposed to stick with them for a while, so choose wisely.

    3. Runestones makes you focus on which 6 spells you want to be using alot, so, you don't want to just use all spells all time. You want to use the spells you think is fun and the spells which u play with best, and focus on them with runes, items, gems etc..

    4. You can't switch spells on the fly, while in combat, or even in a dungeon.

    5. Not being able to change the 6 spells you choose, would be the same as D2 in away, you CAN always respec, if u wanna try anothe rbuild, and u can always refocus ur runes, but it takes alot of cost and work to do so.
    Know what, after reading the new rune revision I think it'll be ok. Id still rather have to choose my skills and respec if needed but I can deal with having all skills. The true customization comes in finding the right rune for your favorite skills. The skills are just like a demo at the moment, once you find the right rune with the right stats that makes the skill a skill.

    And if they actually put variation on the runes and make them hard to find, that will make characters unique in the sense I am looking for.
    Posted in: News & Announcements
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    posted a message on Skill Points Removal Fuels Game Controversy
    Quote from Lethal_Weapon

    Ok, so I dont know if I am missing something here or not. People are arguing that they are basically taking out the players choice and consequences for their actions because you can freely choose which skills to use at any given time (which I agree). So, what if the player still had to choose which skill to use out of their 6 and they could not change it after they selected it. The skills still scale with level and are made more powerful. With that being said, you keep respec in the game to change your 6 skills that are alotted to you. This way, the players choices have consequences, there is a cost to change skills around, and this still eliminates the skill system. I just dont think that people should be able to choose whatever skill to use at any given time, that just doesnt make since to me. You are going to use whatever skill set is effective for whatever types of monsters you are fighting at that time and change it as you go. I dont feel like people have to make very many decisions and everything is handed to you on a silver platter. If anything, they should make it where it costs the player something to change their 6 skills around...by thats just me, anyone see any problems with this?
    This is exactly what a couple of other people and I have asked for. It retains their system and allows us to actually make choices beyond putting them in our skill bar.
    Posted in: News & Announcements
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    posted a message on Skill Points Removal Fuels Game Controversy
    Quote from tangmcgame

    It only took me about 4 hours of playing D2 to become disenchanted with the skill system. I don't know why people love it so much. The insane diminishing returns made actually maximizing builds tedious and unrewarding and the addition of synergies later just exacerbated the problem by forcing an even greater point expenditure just to max your chosen skill. As Jay pointed out in the interview, you were forced to pick a skill or two to focus on which stifled diversity. And what if you wanted to try a different build? Reroll, start from level 1, and grind out everything once again.

    This new system, on the other hand, completely removes those problems. It lets the players enjoy every aspect of their class and tailor it to fit their style without cringing every time they have to drop another point in the same skill just so they can keep progressing. Furthermore, since they'll know exactly how powerful the base skills are at any given level then they'll know exactly how strong to make the enemies in order to provide the appropriate challenge. The true variables are equipment and runes, the latter of which essentially lets you choose from ~100-110 different options for those six active skill slots.

    Some people are really upset by this decision. Nothing wrong with that. But let's maybe give the game a chance before deciding that it's completely ruined. I fully expect that most of the naysayers are going to come around and find D3 to be just as rich and rewarding as they found D2. As for me, I've never been more excited for this game than I am right now.
    They already fixed your problem when they removed skill trees and let you just pick and choose skills. Now this is another step forward from that, soon we will all start at level 60, or wait maybe 59 3/4.
    Posted in: News & Announcements
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    posted a message on Skill Points Removal Fuels Game Controversy
    This doesn't solve any of their problems they are stating it does.
    How does this remove the 1-2 skill scenario? He says you cannot go around just WW everything and win, really? Only way to stop me from doing that is to make immune to physical monsters or make a big ass cool-down or drain on resource for it, which in turn means I would get another skill to accommodate that hinder.

    Doesn't want cookie cutter builds or to go online to figure out best builds. Ok, so now that we own every skill Jay, you are trying to tell me that noone in the world will figure out a top tier build for PvP or for MF and post it online and it won't be followed? Did this guy even play Diablo 2? They obviously could not make lower skills enticing like they claimed they were so they went with this system where it's free so why not use it.

    Why not keep respec, allow us to add skill points maybe only 1-5 per skill, that way we can still build the characters we want without everyone being the same damn character. You might make your barbarian all damage, I might make mine have more defense tho, that is customization. You can keep the scaling of skills but at least let us have some choice beside grabbing up 6 free skills which honestly is not that hard to do like he makes it out to be. 1 Buffer, 1 debuffer, 2 power skills with good resource or cool down management and D3 is a wrap, and how could it not be your character is essentially a god.
    Posted in: News & Announcements
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    posted a message on Suggestion- skill system
    Quote from NullerGnuen

    Quote from VladDracul

    I want the ability to make my character different, and with their system you lose that ability.

    Easy, just choose 6 skills no one is is using, and mix it with 3 passives that prove to help those 6 active skills.. Find, put in, and keep the runes that help the 6 active skills even further for the playstyle you CHOOSE to make with your character.. ...

    Easy, breasy, Beautifull, Diablo 3 ...

    Actually with their system you CAN gain a much bigger amount of customization, with the 5 runes on top, which each has 7 levels, and can give a wide variation of randomize stats or/and abillities, it gives an even bigger customization depth..

    There's a reason why it's more like Guildwars.. Guildwars has a great system, it doesn't punish you already massive amount of hours spent on your character by making you create a brand new one, JUST because you put in 1 single wrong spec in your stats..
    Instead it punish you in-game when you fight enemies.. If you got a bad combination of skills, both active and passive, your char. will die a lot and/or get overrun by the teammates you play with, hence getting no kills (which is most of the fun in a game like Diablo or any ARPG) and thereby punishing you in a much better fashion.. And instead of having to create a brand new char. your friends having to wait for you to be their level again etc., you can use the UNANNOUCED skillswap mechanic to change you loadout of skills..
    You try out the new one, find it's better and there, 100 hours and "slavering"-gameplay saved.. (50 hours spent on the char you already made, and the 50 hours you'll spend on the new char.)
    In Diablo 2 I could make a different druid or a different barb and still be the same yet hold my own advantages. It wasn't 100% cookie cutter like it will be now. I could get Max Heart of the oak before nado so I had more life then the other druids and that was my advantage, while everyone else went for damage. This made my druid unique at high level PvP and is the reason I was #1. Now with this build we are all the same, runes will get picked at till the best combo is found and everything will truely be 1 build for this 1 build for that. There is no variation anymore, no choices, no thinking really.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 PvP Discussion
    Quote from Diisfunk

    Quote from Charlondo724

    They need to bring back Last Man Standing, and some sort of Ranking system to keep people who play the game for it's endgame PvP, actually playing further down the line. I've said this like 9 times over the past two days in posts, but you can make a game competitive without turning it into an E-Sport. Achievements don't matter much to most people who have played a game competitively.
    I 100% agree
    I agree as well. This is like making capcom making Street fighter 5 and going well fuck balance because we want it more appealing to scrubs so tournament play means nothing. Way to alienate your community Blizzard.
    Posted in: Diablo III General Discussion
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