It is being lazy because they messed up the skill system with their "new and improved" skill system, so now they throw this in there to try and persuade people to not use common sense and manhandle their mechanic. It's like adding a buff in Diablo 2 for not using W to switch weapons and buff yourself. Everything on auto is dumb because it creates less connection with player and character. When everything is automatically put in, it insults the players intelligence and it does nothing to make the player remember their character. The skills are so interchangeable they don't create any connection either, the runes alone do not make up for their failures of gameplay mechanics.Quote from LordSnow
Quote from VladDracul
In other words, Blizzard has realized their systems they created to "better" Diablo 2 are broken and do not end up being fun or creating any sort of true connection with the player after playing for an extended period of tme. Stop carebearing the damn game Blizzard, give us optional stats, and real skill system. Trying to be lazy about it and have everything on auto will bite you in the ass and make you create dumb fixes like this, no better then runewords in Diablo 2.
How is it being lazy, and why is having everything on "auto" dumb?
- VladDracul
- Registered User
-
Member for 16 years, 8 months, and 5 days
Last active Sun, Apr, 1 2012 06:38:49
- 7 Followers
- 1,428 Total Posts
- 21 Thanks
-
VladDracul posted a message on Nephalem Valor BuffPosted in: News
-
VladDracul posted a message on Nephalem Valor BuffIn other words, Blizzard has realized their systems they created to "better" Diablo 2 are broken and do not end up being fun or creating any sort of true connection with the player after playing for an extended period of tme. Stop carebearing the damn game Blizzard, give us optional stats, and real skill system. Trying to be lazy about it and have everything on auto will bite you in the ass and make you create dumb fixes like this, no better then runewords in Diablo 2.Posted in: News
-
VladDracul posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPENTo little to late Blizzard. You fail on all accounts. GW2 and Tera and Capcom will be getting my money now since obviously you guys have no idea what you are doing at Blizzard anymore. Good thing too since I can get 2 games for the price I was gonna get ripped off on with your "collectors" edition HA. Stay free PvM scrubs.Posted in: News
-
VladDracul posted a message on Diablo 3 Opening CinematicIm having difficulty understanding what she is saying at the end. Is she screaming uncle like Cain fell in the pit or what?Posted in: News
-
VladDracul posted a message on Diablo III Open Q&APosted in: News
This is probably only real interesting thing I got out of Blizzcon beside collectors edition. Hopefully they do put in Diablo 2 style dueling or at least mid game option of dueling for as long as you want and not just 1 match.Q: Will there be more PvP modes besides arena mode?
The developers found that PvP in Diablo II mostly split players up for fear of getting ganked, meaning more players were playing in private games than playing together in public ones. This led to a focus on on a dedicated PvP mode with dedicated PvP support, the arena, and a PvP progression system. However, more PvP modes are being considered, and Jay Wilson even said that they are looking into a dueling option similar to Diablo II, although nothing concrete is yet known and they aren't sure if such a mode will make the initial release. -
VladDracul posted a message on DiabloCast: Episode XXXPosted in: News
Haha honestly? I bashed PvM'ers how? By saying "I am also not dumb enough to try and say that PvP is end all be all way to play Diablo like most of you PvM heroes who seem threatened by PvP'ers." which basically means I am not so blind as you PvM heroes who believe a game is only meant to be played one way. I am fine with both aspects combined, however you people who obviously are threatened by PvP'ers try and castrate anything and everything PvP oriented like it's Satan worshiping. Get over yourself fool, not you or Blizzard can tell me how to play the game, I am not telling you how to play the game nor am I wasting my time bashing you for only killing monsters. I stated a simple fact that PvP has always been a large part of the Diablo universe whether Blizzard or you PvM heroes want to acknowledge it or not. Become apart of the community and stick around as long as I have and you would see that, however I don't like to make false claims but I am pretty sure you are one of the kids who played on Bnet and got spanked and ran off crying because someone was mean to you, or you played offline so the big nasties didn't come get you. Hey...that's fine, play how you want, but don't talk out of your ass like you actually know anything.Quote from Draxito
Quote from VladDracul
Bingo. For anyone to make a claim and say PvP wasn't "real" in Diablo series, or that it wasn't "true" just shows how blind they are to the series.Quote from Saljen
I don't know about you guys, but the only reason that I ever leveled a character on Diablo 2 was so that I could PvP at end game. I don't think anyone had fun just spamming baal runs till 99 and then just stoping... PvP has always been Diablo's real end game.
Yes there are people that enjoy killing monsters, they enjoy grinding levels and gear. I have met quite a few on my many years of Diablo. However at least on US East, I found MANY MANY MANY MANY more who grinded gear and levels so they can trade so they can make PvP characters. It is basic gaming formula 101 here, when the content is so played out people find alternate ways to play. PvP is and always has been and always will be a huge part of the Diablo series whether Jay or you PvM heroes wanna accept it or not. I am also not dumb enough to try and say that PvP is end all be all way to play Diablo like most of you PvM heroes who seem threatened by PvP'ers.
Vlad, Get over yourself buddy.
In other threads you jump quickly to your own defence that your not a basher of PVM players, and that all you want is your precious hostility button and in game dueling back. Yet in this post you quickly turn on your PVM players bash button and start saying how much PVP is a huge part of the diablo series and us PVM heroes are threatened by the PVP'ers. And also, there's no need to get all teary because Jay Wilson didn't lean towards PVP implementation a bit more in Diablo III. Obviously the blizzard development team decided to stick to what Diablo III is truely about and in the same process give you PVP'ers who like the option to break away from the normal game for a bit of different fun, the ARENA.
Furthermore, "people who say PVP wasn't real in the diablo series, truely shows how blind they to the series" That's a laugh, I can't even comment on that one mate. But if you knew anything about what the Diablo series really is, then you would know.
It's about.
-Lore and epic story.
-Cooperative based gameplay on and offline (to meet the end of that story with other people or by yourself)
-The rich, satisfying, enjoyable.. Item hunt.
-Pick up the game for 30 mins and enjoy every minute (Accomplish something no matter how small it may be)
So please before you go expressing to much "I know everything" think about what your saying.
By the way I voted a mixture of both. You can't PvP without PvMing. GW did it and that was rather boring, I don't like everything handed to me, I want a challenge and well Diablo PvM per say doesn't offer that but finding gear does. Hopefully inferno mode won't end up like "Ubers" where it can be solo'd pretty easily. -
VladDracul posted a message on DiabloCast: Episode XXXPosted in: News
Bingo. For anyone to make a claim and say PvP wasn't "real" in Diablo series, or that it wasn't "true" just shows how blind they are to the series.Quote from Saljen
I don't know about you guys, but the only reason that I ever leveled a character on Diablo 2 was so that I could PvP at end game. I don't think anyone had fun just spamming baal runs till 99 and then just stoping... PvP has always been Diablo's real end game.
Yes there are people that enjoy killing monsters, they enjoy grinding levels and gear. I have met quite a few on my many years of Diablo. However at least on US East, I found MANY MANY MANY MANY more who grinded gear and levels so they can trade so they can make PvP characters. It is basic gaming formula 101 here, when the content is so played out people find alternate ways to play. PvP is and always has been and always will be a huge part of the Diablo series whether Jay or you PvM heroes wanna accept it or not. I am also not dumb enough to try and say that PvP is end all be all way to play Diablo like most of you PvM heroes who seem threatened by PvP'ers. -
VladDracul posted a message on Skill Points Removal Fuels Game ControversyLittle off topic, but when is the conference call gonna be? Hopefully beta begins this weekend or something.Posted in: News
-
VladDracul posted a message on Skill Points Removal Fuels Game ControversyPosted in: News
Got a point, since now to truely customize your characters you will need runes which will mean trading which will lead to money in Blizzards pocket. That's not to say money won't be in your pocket also or you won't find the gear you want or someone else wants.Quote from D3_opinions
Getting rid of skill points forces the character customization to be based on equipment.
Customization = equipment --> trading --> $$ for Blizzard
We can still customize...for a price (which is a good business model)
-
VladDracul posted a message on Skill Points Removal Fuels Game ControversyPosted in: News
Know what, after reading the new rune revision I think it'll be ok. Id still rather have to choose my skills and respec if needed but I can deal with having all skills. The true customization comes in finding the right rune for your favorite skills. The skills are just like a demo at the moment, once you find the right rune with the right stats that makes the skill a skill.Quote from MasterFischer
Quote from VladDracul
This is exactly what a couple of other people and I have asked for. It retains their system and allows us to actually make choices beyond putting them in our skill bar.Quote from Lethal_Weapon
Ok, so I dont know if I am missing something here or not. People are arguing that they are basically taking out the players choice and consequences for their actions because you can freely choose which skills to use at any given time (which I agree). So, what if the player still had to choose which skill to use out of their 6 and they could not change it after they selected it. The skills still scale with level and are made more powerful. With that being said, you keep respec in the game to change your 6 skills that are alotted to you. This way, the players choices have consequences, there is a cost to change skills around, and this still eliminates the skill system. I just dont think that people should be able to choose whatever skill to use at any given time, that just doesnt make since to me. You are going to use whatever skill set is effective for whatever types of monsters you are fighting at that time and change it as you go. I dont feel like people have to make very many decisions and everything is handed to you on a silver platter. If anything, they should make it where it costs the player something to change their 6 skills around...by thats just me, anyone see any problems with this?
1. You don't know ANYTHING about limits and costs of respecs or anything yet... wait for it before you complain, there will be costs and respec limits.
2. Respeccing skills in 6 + 3 is not that easy and fast, once you choose your skills you are supposed to stick with them for a while, so choose wisely.
3. Runestones makes you focus on which 6 spells you want to be using alot, so, you don't want to just use all spells all time. You want to use the spells you think is fun and the spells which u play with best, and focus on them with runes, items, gems etc..
4. You can't switch spells on the fly, while in combat, or even in a dungeon.
5. Not being able to change the 6 spells you choose, would be the same as D2 in away, you CAN always respec, if u wanna try anothe rbuild, and u can always refocus ur runes, but it takes alot of cost and work to do so.
And if they actually put variation on the runes and make them hard to find, that will make characters unique in the sense I am looking for. -
VladDracul posted a message on Skill Points Removal Fuels Game ControversyPosted in: News
This is exactly what a couple of other people and I have asked for. It retains their system and allows us to actually make choices beyond putting them in our skill bar.Quote from Lethal_Weapon
Ok, so I dont know if I am missing something here or not. People are arguing that they are basically taking out the players choice and consequences for their actions because you can freely choose which skills to use at any given time (which I agree). So, what if the player still had to choose which skill to use out of their 6 and they could not change it after they selected it. The skills still scale with level and are made more powerful. With that being said, you keep respec in the game to change your 6 skills that are alotted to you. This way, the players choices have consequences, there is a cost to change skills around, and this still eliminates the skill system. I just dont think that people should be able to choose whatever skill to use at any given time, that just doesnt make since to me. You are going to use whatever skill set is effective for whatever types of monsters you are fighting at that time and change it as you go. I dont feel like people have to make very many decisions and everything is handed to you on a silver platter. If anything, they should make it where it costs the player something to change their 6 skills around...by thats just me, anyone see any problems with this?
-
VladDracul posted a message on Skill Points Removal Fuels Game ControversyPosted in: News
They already fixed your problem when they removed skill trees and let you just pick and choose skills. Now this is another step forward from that, soon we will all start at level 60, or wait maybe 59 3/4.Quote from tangmcgame
It only took me about 4 hours of playing D2 to become disenchanted with the skill system. I don't know why people love it so much. The insane diminishing returns made actually maximizing builds tedious and unrewarding and the addition of synergies later just exacerbated the problem by forcing an even greater point expenditure just to max your chosen skill. As Jay pointed out in the interview, you were forced to pick a skill or two to focus on which stifled diversity. And what if you wanted to try a different build? Reroll, start from level 1, and grind out everything once again.
This new system, on the other hand, completely removes those problems. It lets the players enjoy every aspect of their class and tailor it to fit their style without cringing every time they have to drop another point in the same skill just so they can keep progressing. Furthermore, since they'll know exactly how powerful the base skills are at any given level then they'll know exactly how strong to make the enemies in order to provide the appropriate challenge. The true variables are equipment and runes, the latter of which essentially lets you choose from ~100-110 different options for those six active skill slots.
Some people are really upset by this decision. Nothing wrong with that. But let's maybe give the game a chance before deciding that it's completely ruined. I fully expect that most of the naysayers are going to come around and find D3 to be just as rich and rewarding as they found D2. As for me, I've never been more excited for this game than I am right now.
-
VladDracul posted a message on Skill Points Removal Fuels Game ControversyThis doesn't solve any of their problems they are stating it does.Posted in: News
How does this remove the 1-2 skill scenario? He says you cannot go around just WW everything and win, really? Only way to stop me from doing that is to make immune to physical monsters or make a big ass cool-down or drain on resource for it, which in turn means I would get another skill to accommodate that hinder.
Doesn't want cookie cutter builds or to go online to figure out best builds. Ok, so now that we own every skill Jay, you are trying to tell me that noone in the world will figure out a top tier build for PvP or for MF and post it online and it won't be followed? Did this guy even play Diablo 2? They obviously could not make lower skills enticing like they claimed they were so they went with this system where it's free so why not use it.
Why not keep respec, allow us to add skill points maybe only 1-5 per skill, that way we can still build the characters we want without everyone being the same damn character. You might make your barbarian all damage, I might make mine have more defense tho, that is customization. You can keep the scaling of skills but at least let us have some choice beside grabbing up 6 free skills which honestly is not that hard to do like he makes it out to be. 1 Buffer, 1 debuffer, 2 power skills with good resource or cool down management and D3 is a wrap, and how could it not be your character is essentially a god. -
VladDracul posted a message on Happy New YearsFunny I read the update as 2011 and not 2010. Got enraged haha, then I calmed down a second and actually read.Posted in: News
-
VladDracul posted a message on Character CustomizationPosted in: News
So no matter what Blizzard's graphic designers are the best and noone else with a trade in Graphic design can critic their work...good stuff. By the way.. no reason to point out that you have graphic design experience or that you think it is ace right? I mean dang...a customer wishing the product they are gonna buy turns out like they want...what blasphemy.Quote from Epsilemna
And nobody at Blizzard work with graphic design? Weird, I wonder who's been making all their design choices and the actual art/graphics.. You're entitled to your opinion, but stating your "trade" means nothing when you can't tell what everything's for (it's not even final). I worked with graphic design myself and it looks ace to me!
- To post a comment, please login or register a new account.
0
2
Also everything we are asking for we had in Diablo 2, not WoW. Just proves how ignorant you kids are. Funny too, this is a great example of why hostile button and PK were perfect for Diablo, it was a great way to shut little kids like you guys up. When you are all safe and protected by daddy Blizzard you guys get big mouths, as soon as that goes away you guys curl up in a ball and piss yourselves.
I think you nailed pretty much everything we really want Omega. If we want ranks and ladders we will make them ourselves like in Diablo 2.
0
Also I am convinced you are trolling because you honestly think people play Diablo 2 to this day to only PvM ha. Look at D2JSP which OWNS and I mean OWNS Diablos economy. What are people trading for? What are people doing? They are PvPing. I cannot make this any easier for you to see beyond this. Face it, your game that you love and think is all PvM is ran by PvP. Your kind of player base has gone and left the series many many years ago, get over it. I like how you try and say people want to get better gear to make PvM easier, dude PvM is stupidly easy in Diablo, no way no how would anyone need to get perfect gear to make that shit easier. My level 9 LLD could clear the whole content.
0
As for esports...there is no betting in esports. There are the occasional money matches, which are completely legal by the way.
0
People, listen....WE DO NOT EXPECT OR NEED BALANCE, WE ALSO DO NOT EXPECT OR NEED ESPORTS SUPPORT OR MENTALITY. I don't see where you could still think we do after we have stated this over a dozen times at least in this thread alone.
0
Also, can you even buy gold on the RMAH?
0
Just face it, you are clueless when it comes to GW and obviously have nothing to say against how they balanced both portions of the game and your beloved Blizzard cannot.
And Ecutruin:
It is not about the rankings. You again, pick 1 little thing to try and spin in your favor while ignoring all of the other facts. I think you nailed it on the head though, with the word casual. Blizzard is indeed making this Diablo for the casual crowd, the crowd who will easily flock to the next latest game. Shame really, the casual crowd isn't who still plays Diablo to this day. Oh well, Blizzards loss not mine.
Valkray:
It is not about the gear, its the fact we have no options to PvP with. Contrary to what people think, gear is not the main aspect of Diablo PvP. Also level is not either. So your point of PvPing early is pointless is incorrect and just your view.
0
Anyway, no GW is not classified as an MMO anywhere, GW2 is yes, but GW1 no. GW1 gets PvE updates EVERYDAY, to say they neglected PvE just shows how clueless you are. Just stop posting, you are making a fool of yourself.
0
0
0
0
WOAH WOAH WOAH! How dare you use common sense in here! Also you are saying OPTIONS....OPTIONS ARE GOOD?! What the hell is wrong with you? Seriously people, wagering items and gold is exactly what Diablo should be about. Sad you kids who think this makes it an esport or makes it illegal gambling are the ones calling the shots ha.
0
0
0
MLG PRESENTING DIABLO 3 DUELS:
FIRST TO 5
ENTRY FEE: 50K GOLD
WINNERS: 1ST PLACE - 100K 2ND PLACE - 70K 3RD PLACE - 50K
Or maybe we can make it into EVO also!!!!!! This is hilarious how delusional you all are. Do you kids even know what makes an esport an esport?