Power creep at maximum levels.
- TrueColdkil
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Member for 10 years and 1 month
Last active Mon, Feb, 22 2021 03:56:22
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Aug 16, 2017TrueColdkil posted a message on Patch 2.6.1 PTR Notes - New Items and Significant Item ChangesPosted in: News
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Jun 27, 2016TrueColdkil posted a message on PTR Patch 2.4.2 Hotfixes, End-Game Group Meta & Upcoming ChangesPosted in: News
Imho the issues are pretty well explained.
- supports are not toxic by themselves, but the fact they actually provide more damage than a single dps is extremely broken. You choose support because you can do more damage than with a full dps setup; this is simply wrong - supports should be a tradeoff from damage to utility and not utility + more damage.
- tied to point above, room for only 1 dps makes all specs useless but the #1.
- third, and frankly most important, supports are all about healing and pulling. Healing makes people simply facetank everything (which is boring) and massive pulling leads to the extreme lag that makes other potentially competetive builds completely unusable. Example, for this season fire EA/Mara6 DH had a damage comparable to Wizard, but the immense amounts of ground dots makes the build not feasible.
Less supports would lead to a more dynamic gameplay and possibly less server issues that are 99% due to having insane monster density in a single place. Then it would be a matter of balacing sets to make more options viable, as you all know that reached a ceratin level Rift density and comp matter more than everything else.
As Zero said, 2dps+tank+sup is a definitely more interesting setup. ideally imho a 3dps+supp/tank should be the norm (utility of grouping mobs shouldn't be killed, only made less relevant/reliable).
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Jun 10, 2016TrueColdkil posted a message on Dunkelvieh's Shadow Set Demon Hunter BuildsPosted in: News
More than broken, it doesn't actually adds much to the table apart a huge dmg increase with the 2pc. Impale needs definitely some love, but making it a single huge it doesn't improve anything of the skill itself.Quote from Dunkelvieh
Yeah, the design of the shadow set is completely broken. The 4pc is almost doing nothing and the 6pc is completely useless if you want to clear any high grift in a reasonable time.
There are so many possibilities, but blizz always fails in implementing them.
no matter, i will continue and try to find alternative builds. i just dislike the "fixed meta" that the community upholds as some kind of holy grail ...
About the meta: there would be an awful lot to talk about. I'll just say that while meta exists, most players don't do a work like yours and just serach on YT for the "73528863520986529852+ GR speed build" and copy it. Usually because it comes for a famous guy (not taking anything away from the famous guy himself). -
Jun 10, 2016TrueColdkil posted a message on Dunkelvieh's Shadow Set Demon Hunter BuildsPosted in: News
As Dunkelvieh wrote above, the fact it's better to run with 2Shadow than to use the full set means the 4pc and 6pc bonuses are next to useless. They may be fun because wing and huge hits, but in a high GR environment they're completely ineffective and inefficient.
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Jun 9, 2016TrueColdkil posted a message on Dunkelvieh's Shadow Set Demon Hunter BuildsPosted in: News
The fact that a 90+ Shadow build doesn't even use Impale as skill and FoK as main damage builder is kinda wonky. Talk about needs to redesign the set bonus.
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Apr 17, 2015TrueColdkil posted a message on Trials will be removed in a future patch!Posted in: News
I'm happy about the Trails removal - it only slowed the pace of the game.
However finding a good way to implement this is tricky; ideally you will have a unique reusable key that works like current ones:
- you can enter any greater rift of your key level or lower;
- you will be able to choose GR level based on your key level
- grift max level depends on who opens the portal first (like it is on live)
- you can leave the option to upgrade the gems if failed timer, since you won'tbe able to get to an higher GR than that
- this way you can still purposely choose lower level grifts just to upgrade gems easily.
The problem of trials was the farming of the keys themselves. A real like that still open to see how high you can reach could even still exist just for epeen reasons. Making the key permanent would solve allt he issues at once without downsides imho.
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Jan 7, 2015TrueColdkil posted a message on Why Players Quit D3, Patch Soon?, GR 45 DH on 2.1.2That thread has some very good points running around, too bad it's flooded by people crying about pretty much everything.Posted in: News
I actually never quit D3, i just play less when i reach my self-put goals in game.
What would bring more players back? I can summarize it in two words: MORE VARIETY. More ways to farm, more events like uberbosses, more sets/legendary powers that will unlock more different builds/playstyles, and so on.
Basically most of the players want more/new stuff (myself included). I don't think the game is in a bad state right now, but i agree that running around when you've got you M6 completed by months and you're still missing that Witching Hour because it's more or less the only upgrade you've left is getting boring fast.
I don't mind the gear treadmill. the point is that a gear treadmill to be entertaining for a long time needs more gear. - To post a comment, please login or register a new account.
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Still undecided on what generator use, but i think i don't have much choice because of the 6 hatred ones.
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Little note: as for how we know the bonus works, the best weapon is Kridershot. Having it means your turrets won't fire EVER a normal shot (in depth analisys on official forums) but a EA instead, with a CA as soon its cooldown is ready. The point is that atm it's bugged and the turrets aren't reliable with that combo - basically any multi spender setup apart the ones with MS don't work as they should.
For the remainig weapons choice, i agee with itskaspa, though i don't know how wirth uis to put mines on your bar given the huge taunt cd.
As per the fire/phisical debate: you will always see CA hit for more as fire, just because LfB has a bigger multipler and spawns every time 4 grenades, while SS spawns UP TO 3 rockets, and if there's only the boss, only one will be fired. Math is simple: 770 + 880 > 550 +800. Still, many people don't consider the pets; they do a lot of damage, especially if you run with T&T or Garwulf, and you have 7/10 of them. Your CA in a phisycal build may hit for less, but the damage loss is compensated by the pets.
This said, even if n umbers are on par, speed matters - bigger bursts provided by LfB are really valuable in terms of farming efficiency, hence Fire wins hands down on this aspect. Anyway, if you're a fan of rockets/physical build, you're fine and you can easily farm T6.
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EDIT: this post http://us.battle.net/d3/en/forum/topic/12674389831#1has a really great list hon how the bonus works.
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Your KS is in teh same place of mine - it rolled low damage and DEX, i tried to roll for dmg% but didn't do the right choice. Farm for another imho.
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2) good question - it's what we're rtying to figure out; atm everyone claims that they have the best build
3) T&T work with normal turrets; i have to test if they work with the set bonus. They aren't superior of magefists for a fire build, but in that case i think also cindercloth > magefists.
4) i roll a Ballistic spec - it's worth it if you run CA/physical build. Some missiles don't hit anything because usually you are too far from enemies or they are cosmetic (only sometimes).
5) kridershot looks the best one because you get your turrets shot 2 spenders instead of only one. In you don't have any, a 2h is recommended.
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- isn't letting just turrets/pets do the job simply slower than unloading your hatred directly? You can still move, and a "hit and run" tactic works well. Agree that turrets/pets will still do damage while you run around. If you assume a Kridershot, you will still stop to cast EA.
- the problem between fire/physical: mostly is due to the fact that Loaded for bear is fire, but doesn't benefit from Ballistic; on the other side Shooting Stars benefits from Ballistic but the trret rune is flagged as fire. Anyway, iirc the spenders shot by turrets will benefit from the elemental % bonus depending on their rune and not from the turret one; hence, assuming again Kridershot, your %phys damage will affect EA, CA and pets damage. Plus Ballistic.
Again, i don't have the gear to test the thing, so these are just speculations.
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If i have to ditch ballistic out, it has to be damn good Also 30% reduced CD is achievable pretty easily, but at a price - i have to determine what's the best tradeoff for that.
Not intending to offend you in any way, but it takes more than a random guy or many random guys posts to make me change idea. Will surely try your approach though, it looks really solid at least on paper. Tbh, i'm planning to get that 30% CD reduced and at least 30% cost reduced via gear/paragon.
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I'd love to use chakram, but physical rune just sucks (pathing issues), so EA with nether tentacles will be good enough.
Engineering passive: cool for additional sentry - not so cool for increased duration; one minute is way more than it takes to kill a t4/5 rift boss (maybe t6 lasts enough for that) and also it will take 18 seconds to deploy all of them (not counting CD reduction). I'd stick with the standard duration; legedary quiver may be useful but i'm not completely sure of that for the same reason - too much time to deply and a lot of hatred wasted on them.
I'd stack cost reduction - it has a bigger impact on both Turret deploy and CA spam (using EA as generator will net you only 4 hatred). Anyway i cannot try it right now, i hope to get the gear soon and rock the build.
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Multiple spenders will have independent CDs and turrets will shoot both an EA every 1.6 sec and a CA every 2.4 secs? Or the faster CD will trigger and only one of them will be shot?
Now i need other 2 pieces of Marauder (namely chest and boots).
EDIT: i am thinking about if i can put a calamity in the equation without losing too much firepower. It isn't that easy.
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Anyway, really good news. I assume that now Garwulf is becoming obsolete, while Tasker and Theo (that WILL WORK on turrets) are basically a must. Fortunately my gear is already in a sweet spot for that, and i have a kridershot/good quiver in stash.
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Anyway my idea is to get also natalya, other gear setups can be on the same òlevel or even better - i cannot try everything still