Power creep at maximum levels.
- TrueColdkil
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Member for 10 years and 29 days
Last active Mon, Feb, 22 2021 03:56:22
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Aug 16, 2017TrueColdkil posted a message on Patch 2.6.1 PTR Notes - New Items and Significant Item ChangesPosted in: News
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Jun 27, 2016TrueColdkil posted a message on PTR Patch 2.4.2 Hotfixes, End-Game Group Meta & Upcoming ChangesPosted in: News
Imho the issues are pretty well explained.
- supports are not toxic by themselves, but the fact they actually provide more damage than a single dps is extremely broken. You choose support because you can do more damage than with a full dps setup; this is simply wrong - supports should be a tradeoff from damage to utility and not utility + more damage.
- tied to point above, room for only 1 dps makes all specs useless but the #1.
- third, and frankly most important, supports are all about healing and pulling. Healing makes people simply facetank everything (which is boring) and massive pulling leads to the extreme lag that makes other potentially competetive builds completely unusable. Example, for this season fire EA/Mara6 DH had a damage comparable to Wizard, but the immense amounts of ground dots makes the build not feasible.
Less supports would lead to a more dynamic gameplay and possibly less server issues that are 99% due to having insane monster density in a single place. Then it would be a matter of balacing sets to make more options viable, as you all know that reached a ceratin level Rift density and comp matter more than everything else.
As Zero said, 2dps+tank+sup is a definitely more interesting setup. ideally imho a 3dps+supp/tank should be the norm (utility of grouping mobs shouldn't be killed, only made less relevant/reliable).
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Jun 10, 2016TrueColdkil posted a message on Dunkelvieh's Shadow Set Demon Hunter BuildsPosted in: News
More than broken, it doesn't actually adds much to the table apart a huge dmg increase with the 2pc. Impale needs definitely some love, but making it a single huge it doesn't improve anything of the skill itself.Quote from Dunkelvieh
Yeah, the design of the shadow set is completely broken. The 4pc is almost doing nothing and the 6pc is completely useless if you want to clear any high grift in a reasonable time.
There are so many possibilities, but blizz always fails in implementing them.
no matter, i will continue and try to find alternative builds. i just dislike the "fixed meta" that the community upholds as some kind of holy grail ...
About the meta: there would be an awful lot to talk about. I'll just say that while meta exists, most players don't do a work like yours and just serach on YT for the "73528863520986529852+ GR speed build" and copy it. Usually because it comes for a famous guy (not taking anything away from the famous guy himself). -
Jun 10, 2016TrueColdkil posted a message on Dunkelvieh's Shadow Set Demon Hunter BuildsPosted in: News
As Dunkelvieh wrote above, the fact it's better to run with 2Shadow than to use the full set means the 4pc and 6pc bonuses are next to useless. They may be fun because wing and huge hits, but in a high GR environment they're completely ineffective and inefficient.
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Jun 9, 2016TrueColdkil posted a message on Dunkelvieh's Shadow Set Demon Hunter BuildsPosted in: News
The fact that a 90+ Shadow build doesn't even use Impale as skill and FoK as main damage builder is kinda wonky. Talk about needs to redesign the set bonus.
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Apr 17, 2015TrueColdkil posted a message on Trials will be removed in a future patch!Posted in: News
I'm happy about the Trails removal - it only slowed the pace of the game.
However finding a good way to implement this is tricky; ideally you will have a unique reusable key that works like current ones:
- you can enter any greater rift of your key level or lower;
- you will be able to choose GR level based on your key level
- grift max level depends on who opens the portal first (like it is on live)
- you can leave the option to upgrade the gems if failed timer, since you won'tbe able to get to an higher GR than that
- this way you can still purposely choose lower level grifts just to upgrade gems easily.
The problem of trials was the farming of the keys themselves. A real like that still open to see how high you can reach could even still exist just for epeen reasons. Making the key permanent would solve allt he issues at once without downsides imho.
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Jan 7, 2015TrueColdkil posted a message on Why Players Quit D3, Patch Soon?, GR 45 DH on 2.1.2That thread has some very good points running around, too bad it's flooded by people crying about pretty much everything.Posted in: News
I actually never quit D3, i just play less when i reach my self-put goals in game.
What would bring more players back? I can summarize it in two words: MORE VARIETY. More ways to farm, more events like uberbosses, more sets/legendary powers that will unlock more different builds/playstyles, and so on.
Basically most of the players want more/new stuff (myself included). I don't think the game is in a bad state right now, but i agree that running around when you've got you M6 completed by months and you're still missing that Witching Hour because it's more or less the only upgrade you've left is getting boring fast.
I don't mind the gear treadmill. the point is that a gear treadmill to be entertaining for a long time needs more gear. - To post a comment, please login or register a new account.
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Awareness change is good, but still we're forced to take other better passives before (be then whatever one decides to get).
Reaper's wraps are good, but if you tackle higher difficulties Aughild is nearly mandatory - goodbye bracers slot (apart the toughness boost, 15% damage to elite is awesome).
For the rest, we have quite some option on the gear/builds, but i find a more streamlined resourece generation and never dying is FOR ME the best way to farm. Numbers-wise, DH have the CA builds, end of story - they're good and even if they are nearly the only option, we can get the job done.
Builds/passives revolve a lot on what a player finds better for his playstyle.
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First step is to get a Ring of Royal Grandeur; it's a mandatory piece for any character.
Second step, aim for set items. Aughild's bonuses are pretty good especially if you plan to go up Torment. Maruder 4 pieces is awesome - with 2.0.5 6 pieces has been buffed (they say turrets shoot double the skills) but still it's something i wouldn't strive for, and it's difficult to get anyway). There's also natalya, if you manage to get 2 pieces they give a pretty nice bonus (and it's kinda "easy" to insert them in your gear because Nat's weapon is one of the best in game).
Last but not least, Stone of Jordan. Huuuuuge ring.
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http://us.battle.net/d3/en/calculator/demon-hunter#aRdXSO!becf!YZbbcY
This build basically makes full use of Cold damage skills and the ideal gearing is a 2h xbow+ quiverto maximize DA damage aswell having a sustained aoe with EA. I doubt it can be competitive with standard CA builds, but the damage from buriza + DA is quite high.
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You can make use of the helm for sure; anyway in a scenario of BiS items, you don't get the slot free for the helm (you go either Aughild/Marauder/Natalya/Andariel depending on your drops and needs).
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Anyway, i'd still keep perfectionist. Yes, we have trouble in getting our armor rating high, but the reduced Disciplin costs is way too good to pass over; especially for builds that use a lot Cloak, or even the mroe diffuse Preaparation/Punishment combo.
DEX on armor is really good, but the added advantages of perfectionist are still better imho.
Probably, when you have the 4Mara active, you can get Nightstalker and make use of Awareness because of the Boar that already boosts resistances; but this is all about a defensive setup, many DH just ingore these abilities and just go for a full offensive setup. Probably also a 3Natalya would be of help, but we're talking about pretty decked characters.
Well, if i manage to get everything i need i will surely try it - the DEX to armor thing covers a hole in our class.
EDIT: i'm more concerned by the fact that the only element change we get is Devouring Arrow rune changed to cold damage. More support for cold builds is nice, but their effectiveness/efficiecy is still way under the standard CA builds.
We need more elemntal variety on generators, but we also need streamlined hatred generation (no one will ever use anything that doesn't give 6 hatred) and better/buffed spenders because atm the efficency of CA has no competitor.
There are other builds around, but still their efficiency is way too low.
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Dual wielding, you keep the AS on check (15% compared to a 20% from quiver) and you get an additional socket that compensates for the fact 1h xbows hit for less.
This said, i played a lot with the 1h/quiver setup because i wasn't lucky enough to find other decent 2h weapons, and while my damage may have been less than optimal, the faster attacks let me play an easier hit and run strategy to avoid bad things from elites, dying less thus farming more efficiently.
It's about numbers, but also about playstyle.
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+1 internets for Kakascii
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On the other hand, level reduced is kinda useless if you don't plan to send it to an alt, and Discipline is a great resource to have (with enough of that, you can siwtch your generator with a spender and rely on Preparation/Punishment and Nightstalker for any hatred necessity).
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If you see that i'm online, send a wisp and we can team up for gear.
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About the damage bug: it has nothing to do with elemntal damage affixes; TL;DR version, weapons with both +X-Y elemntal damage and +%dmg affixes are slightlòy less powerful than intended - in your specific case, since you've rolled AS on weapons, you don't need to worry about that.
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As a pointer, i tend to focus on all offensive stats for jewelry/gloves, since they can roll all of them. As for survival stats, give you have enough hp, go for AR/armor to boost your toughness.