Power creep at maximum levels.
- TrueColdkil
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Member for 10 years and 1 day
Last active Mon, Feb, 22 2021 03:56:22
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Aug 16, 2017TrueColdkil posted a message on Patch 2.6.1 PTR Notes - New Items and Significant Item ChangesPosted in: News
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Jun 27, 2016TrueColdkil posted a message on PTR Patch 2.4.2 Hotfixes, End-Game Group Meta & Upcoming ChangesPosted in: News
Imho the issues are pretty well explained.
- supports are not toxic by themselves, but the fact they actually provide more damage than a single dps is extremely broken. You choose support because you can do more damage than with a full dps setup; this is simply wrong - supports should be a tradeoff from damage to utility and not utility + more damage.
- tied to point above, room for only 1 dps makes all specs useless but the #1.
- third, and frankly most important, supports are all about healing and pulling. Healing makes people simply facetank everything (which is boring) and massive pulling leads to the extreme lag that makes other potentially competetive builds completely unusable. Example, for this season fire EA/Mara6 DH had a damage comparable to Wizard, but the immense amounts of ground dots makes the build not feasible.
Less supports would lead to a more dynamic gameplay and possibly less server issues that are 99% due to having insane monster density in a single place. Then it would be a matter of balacing sets to make more options viable, as you all know that reached a ceratin level Rift density and comp matter more than everything else.
As Zero said, 2dps+tank+sup is a definitely more interesting setup. ideally imho a 3dps+supp/tank should be the norm (utility of grouping mobs shouldn't be killed, only made less relevant/reliable).
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Jun 10, 2016TrueColdkil posted a message on Dunkelvieh's Shadow Set Demon Hunter BuildsPosted in: News
More than broken, it doesn't actually adds much to the table apart a huge dmg increase with the 2pc. Impale needs definitely some love, but making it a single huge it doesn't improve anything of the skill itself.Quote from Dunkelvieh
Yeah, the design of the shadow set is completely broken. The 4pc is almost doing nothing and the 6pc is completely useless if you want to clear any high grift in a reasonable time.
There are so many possibilities, but blizz always fails in implementing them.
no matter, i will continue and try to find alternative builds. i just dislike the "fixed meta" that the community upholds as some kind of holy grail ...
About the meta: there would be an awful lot to talk about. I'll just say that while meta exists, most players don't do a work like yours and just serach on YT for the "73528863520986529852+ GR speed build" and copy it. Usually because it comes for a famous guy (not taking anything away from the famous guy himself). -
Jun 10, 2016TrueColdkil posted a message on Dunkelvieh's Shadow Set Demon Hunter BuildsPosted in: News
As Dunkelvieh wrote above, the fact it's better to run with 2Shadow than to use the full set means the 4pc and 6pc bonuses are next to useless. They may be fun because wing and huge hits, but in a high GR environment they're completely ineffective and inefficient.
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Jun 9, 2016TrueColdkil posted a message on Dunkelvieh's Shadow Set Demon Hunter BuildsPosted in: News
The fact that a 90+ Shadow build doesn't even use Impale as skill and FoK as main damage builder is kinda wonky. Talk about needs to redesign the set bonus.
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Apr 17, 2015TrueColdkil posted a message on Trials will be removed in a future patch!Posted in: News
I'm happy about the Trails removal - it only slowed the pace of the game.
However finding a good way to implement this is tricky; ideally you will have a unique reusable key that works like current ones:
- you can enter any greater rift of your key level or lower;
- you will be able to choose GR level based on your key level
- grift max level depends on who opens the portal first (like it is on live)
- you can leave the option to upgrade the gems if failed timer, since you won'tbe able to get to an higher GR than that
- this way you can still purposely choose lower level grifts just to upgrade gems easily.
The problem of trials was the farming of the keys themselves. A real like that still open to see how high you can reach could even still exist just for epeen reasons. Making the key permanent would solve allt he issues at once without downsides imho.
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Jan 7, 2015TrueColdkil posted a message on Why Players Quit D3, Patch Soon?, GR 45 DH on 2.1.2That thread has some very good points running around, too bad it's flooded by people crying about pretty much everything.Posted in: News
I actually never quit D3, i just play less when i reach my self-put goals in game.
What would bring more players back? I can summarize it in two words: MORE VARIETY. More ways to farm, more events like uberbosses, more sets/legendary powers that will unlock more different builds/playstyles, and so on.
Basically most of the players want more/new stuff (myself included). I don't think the game is in a bad state right now, but i agree that running around when you've got you M6 completed by months and you're still missing that Witching Hour because it's more or less the only upgrade you've left is getting boring fast.
I don't mind the gear treadmill. the point is that a gear treadmill to be entertaining for a long time needs more gear. - To post a comment, please login or register a new account.
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LINK HERE(i'm not that geared).
The idea is that we can make use of the standard Magefist/Cindecloth combo which is more than simply effective and it will affect every single ability since they are all fire damage. Plus the two spenders (turrets and multishot) are both fire and use missiles to they get the bonus from Ballistic. Last but not least, we use a 6 hatred generator (which is actually mandatory apart some very specific cases) and it gets the bonus fore damage.
Why turrets and not vengeance? Because in HC i find them very suited to a defensive playstyle. You place them and run avoiding the bad stuff - probably with the legendary quiver it will become even more effective.
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The only thing they need to fix is to scrap the runes that give increased hatred (there's literally no build that doesn't use one of them) and make all generators regen the same amount (5 hatred is good imho). Then we can have a choice.
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ATM i'm using a shield just to be safe, but is it worth? Or it's just better to stick to usual setups?
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In game i have something around 370k HP and less than 7 million toughness; i find Awareness pretty bad since from dexterity i have already 40%+ dodge which is only going to get higher with better gear - but if you have troubles with survivability, it's a decent option.
Only thing i must say, it's Rapid Fire. It does nice damage, but it keeps you standing still and movement is a high penalty due to its activation cost (btw, only skill in game to have that -.-). If you plan to go higher difficulties, you're going to move a lot making RF more a chore than else.
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You get 15% as by dualwielding + archery passive, so a dex/vit/socket Calamity will be more than good.
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Unless you're playing on very low difficulties and thus you can go for a more offensive setup, i'd take everything about resources for HC.
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- we have already strong themes around fire, poison and physical, plus a decent lightning - we don't need an additional one
- the actual implementation may be more tricky than explected; we would need an entire set of new abilities/old ones reworked and we know that of one bevomes more efficient than the others, everyone would use that single option.
Ideally we want a choice of all elements into any skill, and if blizzard doesn't suddendly change all abilities to reflect this there's no much space for Cold (though i like it a lot).
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To people who already have posted them, please repost a link here since there are really a lot of them, and you'll have more visibility - the same way people will have them readily at hand when needed.
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Any help request not posted here will be automatically merged with this thread.
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Still, i haven't tried it so it can turn out to be useful.
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More seriously, just play. RNG is RNG so you can even never drop it if you're really unlucky, or drop 3 in a row
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Anyway, from front page, Blizzard is going to tweak her loot a little so you don't get things you cannot equip; legendaries should be more oriented towards class-specific ones.
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