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    posted a message on Show me your T4-T6 DH builds (gear and abilities)
    Armory with spec on sig.

    I can run t6, but it's not optimal - t4 is easy, t5 is the sweet point between speed and challenge. It's all due to badly rolled pieces/not optimized gear for the spec, if i manage to get new gear to roll the correct stats on, t6 should be more than simply doable.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Armor vs. Vitality for a DH
    Just saying this - having a huge HP pool doesn't mean anything if you take full damage from abilities.

    Mitigation is basicaly mandatory - you should aim to have 70% dmg reduction from AR and armor before entering high difficulty levels.
    This is easily achievable through Awareness - Perfectionist - Boar pet. With 4 mara and a good chunk of AR you don't need Perfectionist, and Awareness just makes sure you don't need to roll Armor as affix.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The "help me" thread - Post here your build/gear questions.
    Sharpshooter boosts the dps number just because it stacks your crit chance to 100% - that bonus is reset for every crit you do. So that is a fake dps.

    About Ballistic - yes, you can use it but you need to focus on one of the two - in your build you have half abilities that benefit form one and half from another, and you don't actually need them all. Also Grenades do less damage because they are a generator, and until you get some good gear you're going to use a generator for a long time if not forever. Use the grenades that give you 6 hatred - you will use them less and spam more CA/MS.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The "help me" thread - Post here your build/gear questions.
    Quote from Alka
    My Demon Hunter

    Anyway, I'm open to any suggestions like what afflix to go after on which slot, what type of gems to upgrade, or build change, please don't spare any hatred ^^.
    First of all, you have a too low hp pool. Focus to reach at east 400k if you want to go up T4/5. Boots/Bracers could get a goot VIT affix, but i suggest you search for better bracers/legs.

    PAssives are just a mess :D You don't need both Grenadier/Ballistic - focus on one (suggested Grenadier). Sharpshooter is a crap of ability. Get Blood Vengeance, Perfectionist and Awareness and you should be way more resilient to monsters.

    Last, you don't need 2 spenders - ditch Multishot and take Smoke Screen/Healing Vapors, a great tool to save you.

    Try this,
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Grenade fire build feedback needed
    Grenade builds work pretty good - the fact is that you're basically set up using Grenades as generator and many don't like them (don't know why, imho they're very effective due to the aoe) and the rest of the build is nothing different than a standard LfB build.

    The passive will make better also other abilitise like CA/Cluster bombs or even Rapid Fire, but they suffer a bad aim mechanic and many find them just clunky. Vengeance/personal Mortar blends really well with a fire/grenades build, but Seethe is slightly better due to the increased hatred regen.

    I run for some time with a Grenadier build, but still there are others that have been proven more effective.

    EDIT: i wouldn't bother with turrets with a grenadier build. Just use Smoke Screen imho.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Natalya's Slayer reroll
    Roll the damage to higher values. Not worth to hunt that 3% dmg more since the base damage is low.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Calamity reroll
    LoH is the best one to reroll - anyway your calamity has rolled low DEX and damage, so i don't think you will get really high numbers out of that.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Tasker and Theo and Maru 6 piece
    The discussion about T&T and the 6 Mara is all in THIS THREAD. Please post there if you have any question.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Read before posting: a couple of tips.
    Ok, maybe some of you already noticed, but i started to close threads with or without notice, depending on the topic.

    Baseline: new accounts made just for posting "HEY GUIZE CHEK MY AWESOME VIDEO" are just blatant baits for YT subscrptions and are NOT tolerated. They are just spam and don't contribute at all to the forum health.

    If you have to just post a video of you playing, there's a sticky for that - that way you laos have guaranteed visibility since the sticky isn't going anywhere.

    If this starts to go out of control, i'll start deleting threads.

    EDIT: Twicth and other stream threads are not an exception.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [DH] Patch 2.1 Wishlist
    Quote from Niddro

    New legendary 1-h crossbow bonus: the ability strafe always get the Drifting Shadow rune effect
    That already exists :D
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [DH] Patch 2.1 Wishlist
    Ok, this thread is for us to discuss and propose what class changes we would like to see for the next 2.1 patch. A couple of guidelines to keep the thread tidy and useful for everyone:


    • don't just write "buff this and that skill"
    • detailed info on mechanic changes are welcome
    • it's better to focus on 2/3 single points in detail than to write a line for every single skill/passive
    • try to be short and straight-to-the-point (and i know i'm not good at that :3)
    • i don't think it was clear enough - but i meant DH related things; not "fix X class/Y set"
    My list:


    • Ballistic/Grenadier and fire/physical synergies: we have a lot of mix-up about them, with missile skills being half fire, half physical and widely used fire skills (read: LfB) that scales with grenadier. Imho just make order and put missile skills all physical, put fire skills scale with grenadier in more situations (we have a dedicated generator too).
    • Generators need a revamp - apart some very specific case, 99% of demon hunters use the 6 hatred ones, because the resource generation outweights a lot the actual damage of the skill. A "crusader treatment" (all generators give same amount of hatred) would make resource management for the class better and streamilined, while also opening a lot of options.
    • Chakram is bad and works bad. Theoretically it's good, with a very low cost and "spammability"; anyway, it's path and actual aoe is really bad, with a lot of blind spots. To solve this, a bigger hitbox is needed (with a corresponding graphic). Also, runes need a rework: serpentine is the only ok one, with a decent "straight" path - other runes may include a short-range cone, a fixed # of hits one, a "bouncing" one. Shuriken cloud is a neat concept, but melee DH needs more support and it's an entirely different topic.
    Hope you enjoy and post more ideas!
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The "help me" thread - Post here your build/gear questions.
    Lacking elemental damage can hit you quithe harshly - it's a flat dmg increase and even if the tooltip number is low, it's just because it's not counted into it.

    For the rest, a look at his gear would be more than helpful; it's not recommended to run with 1h xbow/quiver setup since it's less optimal, but it all depends on what he has his hands on - a good rolled 1h is better than a bad rolled 2h. Also until he doesn't tackle higher torment his setup can vary a lot.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Debate: 1h vs 2h with 6 Piece Marauder
    Quote from fromage2323
    Person in my clan went with a high end Arcane Barb. The thing he said was with 6 piece bonus, the sentries no longer scale with attack speed, and instead scale with pet attack speed, like on Tasker and Theo. Mathematically speaking i think a higher base dmg would compile to better DPS in that scenario. Take this with a grain of salt though, cuz i have no 6 piece bonus to test.
    That's not true. Equipping different weapons make my turrets spam spenders faster/slower - at least it's what i found and personally what i expected the turrets to do. My profile is on sig, my farming speed is the same with a good rolled Buriza or with my currently equipped weapons - i keep the DW setup because of more hp only.

    My tests are just a drop in the oceans and don't represent proof. 2h are more efficent because of bigger hits and better burst innately; a double green socket and/or the Calamity special may offset that.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The "help me" thread - Post here your build/gear questions.
    Quote from Shabby
    Hello! I wonder what can I do to get on T6, actually I'm farming T4. I wonder most about what items should I upgrade.

    My Battle.net
    Base gear is good - you have what you need to run the spec properly; still too many items with not perfect rolls/stats and just waiting for an upgrade. First two that come to my mind are the amulet and the RoGR which had both socket and a crap stat you rerolled to base damage.

    Just farm for better rolls - you're just that far to jump up difficulties.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on The "help me" thread - Post here your build/gear questions.
    Sockets are a prerequisite for chest/legs pieces. Skill damage is good, but sockets are way better.
    Posted in: Demon Hunter: The Dreadlands
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