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    posted a message on 6 pc Marauder set discussion
    Quote from DirtyLarry

    TrueCold . Thanks was looking for a bis list to accompany the 4 pieces of marauders set.. Do you think the hellrack is the best offhand for a physical build.. or a calamity?
    Calamity all over the place. The special is too strong to pass over.

    EDIT: hellrack looks cool, but the proc is a) random, thus not reliable and B) utterly bad since all three abilities are very lackluster.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Asheara's + Maruaders?
    I haven't dropped the pieces yet, but is for sure doable - the ring works for every set in game and multiple set equipped will grant multiple bonuses.

    Mant DH aim to that since 6 pieces bonus of Marauder is incredibly lackluster, so we can go with 3 pieces + ring to get all pets out and have all other slots free.

    EDIT: i want to get 2 Natalya to pair with Marauder so i can have dex, all pets, all discipline bonuses and that sweet 7% crit.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Elemental shuffle - what would you like to see?
    If you've read the front page (here's the link just in case) Blizzard is going to shuffle the cards and change some of the elements tied to certain skills.

    This said, what would you like to see for your DH?

    Personally, i'd like to see some more support for a Cold damage build - atm we have only one generator and one spender for that. Also Poison damage is really underpar, Chakram isn't bad but we don't have actually much choices. Third, i'd like to see the lighting skills to be spread around and not only tied to stuns - the budget spent on stuns makes their damage basically not viable compared to other kind of builds (namely fire/physical).
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Weapon enchanting question
    Actually, it's very easy to calculate. Let's say you do 100 attacks for 100 damage each - just to explain my point.

    If you roll +7% dmg you get 100 attacks * 107 damage = 10700 total.If you roll +7% AS you get 107 attacks * 100 damage = 10700 total. That's why i said +10% damage is "better" than 7% AS.

    Still, this is very easy math, that doesn't count a lot of variables like as you said movement, resource generation and such - the idea is again that AS bring more on the table than raw damage output so there's a reason why AS roll a lower maximum than dmg%.

    Anyway, the point is that atm %dmg is bugged and you don't get its real potential out - that's why i'd go for AS if you cannot roll the elemntal damage into physical for whatever reason; AS works in a way that counts also the elemental damage, so at the moment it's better than %dmg.

    Also rolling a bad stat for AS leaves you free in the future to roll %dmg when Blizzard fixes the issue with the affix. I hope to have explained better my point.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Cluster Arrow with LfB rune with Balistics passive
    Ballistic works only with runes which specifically mention missiles - also in the specific CA case, only the 3 missiles get the increased damage, and not the base hit.

    We really need one hatred generator that fires missiles to get advantage from the Ballistic rune - i'd like to see a HA or EA rune changed.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Weapon enchanting question
    You are missing one thing in the equation - attack speed. Taken singularly, both AS and dmg affixes wiork the same way; they raise the base damage of the weapon;

    Ofc +% dmg is better since it cann roll higher, but atm AS counts the elemental damage (because of more attacks), while %dmg does not. Also is worth counting the fact that more AS means more Hatred generation (that's the reason AS rolls up to 7 and dmg up to 10).

    The best way to make use of that calamity is to roll VIt -> AS for the moment, so when Blizzard decides to fix the elemental damage thing you can roll that away and go for +%dmg without losing anything.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 6 pc Marauder set discussion
    The whole point revolves around the fact that Marauder 6 pieces bonus is just lackluster and not actually usable in real environment - turrets attack too slow and last a long time, both things we don't want, apart some specific cases luike uber bosses on which they can prove useful.

    Since we aim at 4 pieces bonus (which means 3 pieces of gear with grandeur ring) we can go easily with helm/spaulders/legs combo to get everything, and weapon/boots from natalya to get the 2 and 3 pieces bonus. This leaves one ring slot free (SoJ for low difficulties, Unity for higher ones) and the chest/gloves free - namely Cindercloth/Magefist combo for fire builds and Garwulf/T&T for physical ones.

    Since i had to drop the chest piece for a mere 500 dex bonus and the stat loss was way to high, both pieces were sharded. As i said, i could have kept the legs just in case, but still the idea is to get the maximum amount of useful bonuses without having to pass over some really good legedary affixes.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Help please
    Nice gear.

    About the Unbound VS Demon Machine - i'd keep the bow. I don't have tried the xbow proc, but i don't think it can offset the crit dmg on bow plus the 8% passive damage from archery. I don't count the socket because you'll end to have it on both weapons, so they are on par with that.

    You can try it anyway; you can find despite all numbers and math that the xbow suits your playstyle better, thus you'll be more effective in the end.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 6 pc Marauder set discussion
    I dropped 2 pieces (namely chest and legs) which has gone into shards because of incredibly poor roll - i spend around 3 or 4 millions to reroll each piece not counting gems, with the result of having less dps, toughness and healing.

    Well, i could have kept the legs for the future, but still they were really horrible even counting the set bonus. About the chest, we have already at least 2 options (Cindercloth and Garwulf) which are infinitely superior.

    This just to say that we don't only need at least 3 pieces of the set, but we need also specific ones.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Help please
    Well, a link to armory would be cool to have to check the stats on your items.

    Anyway:

    1. the cold damage on your weapon is added to the base damage before counting the skill and stats multipliers. Think about it as "+min/max dmg". The point is that skills have a damage type that will override that type of damage, so your CA for example will still count tyhat bonus damage and will still do fire damage. The "+% elemental damage" is actually "+% elemental SKILLS damage" - this means that the only element that counts is the one written on your skill tooltip.

    2. it depends entirely on items' stats and your build/passives. Also depends on your playstyle - a 2h xbow is slower but has biggers hits, a bow has smaller, faster hits and gives you slightly more mobility.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 2handed wepons DH vs other 2h weapons
    Just to add - the topic is 2h DH weapons VS 2h other class weapons, so basically the entire Kechop post is offtopic.

    Also, while he has a part of reason, a 20% damage granted by Calamity special or set bonuses and such are things he's not even accounting for, making his points completely biased.

    Just because you see bigger numbers on screen it doesn't mean it's more effective. Yes, 2h xbows have bigger burst and less mobility and everything else - sorry to burst your bubble, but actually not dying is better for farming than your burst damage.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Demon Hunters - Show me your ROS Gear!
    I just cannot stand vengeance. -shrug- bad gear anyway, farming malthael so maybe i can craft a decent pair of reapers which don't have the wrong damage type, all res and life per second.

    http://eu.battle.net/d3/en/profile/Coldkil-2265/hero/16945221
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Demon Hunters - Show me your ROS Gear!
    I just cannot stand vengeance. -shrug- bad gear anyway, farming malthael so maybe i can craft a decent pair of reapers which don't have the wrong damage type, all res and life per second.

    http://eu.battle.net/d3/en/profile/Coldkil-2265/hero/16945221
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 2handed wepons DH vs other 2h weapons
    The point is DH is the only class that can wield a 2h weapon with a quiver, which stat-wise counts like an offhand and you get by default the 15% AS bonus (at least) as if you're dual wielding.

    Other classes cannot do so - only exception s Crusader, but they don't get compensation apart the increased survivability wielding a 2h and a shield (they also get gimped in movement speed and wrath generation).

    if you notice, 1xbow, bows and 2h xbows can roll the eaxct same range of stats, while other 2h weapons roll way higher stats overall. That's because we're balanced around quivers.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on [Build] Suicide Knives Man - A fan of Knives + Danetta's Hatred Build
    A couple of things about the build.

    - yes, Shuriken Cloud is just like an aura; it deals 200% wd every second and doesn't care about your attack speed. So as long one guy is inside its rage, it takes damage. Apart the damage which has been buffed quite a lot, it grants free crits which work really well with Nightstalker.

    - nice idea the use of Strongarm, but if you knock back enemies, they will be out of your Shuriken Cloud aoe (which is very small). Maybe you want to check again this tactic.

    - Sharpshooter is a crap of a passive made good only by the companion/turrets bug; i would recommend it to anyone and i'd actually like Blizzard reworks it. Also becomes worse and worse the better your gear becomes - if you like crit, just get archery since you roll with Danetta set (which will grant you also hatred gen).

    - Using Vault/FoK/Cloud as main source of damage could be a nice tactic since all of them don't scale with attack speed - actually freeing you from rolling a primary on items (though from my tests it seems that raw damage is better than attack speed for DH, at least woth bow/1h xbow). You can go deeper in this way imho.

    - last but not least, if you already know you're going to die a lot, this build just kills efficiency. Nothing wrong in playing it if you're having fun, but i don't think "dying a lot" is considered fun by many.
    Posted in: Demon Hunter: The Dreadlands
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