• 1

    posted a message on Diablofans is back! ? !!!

    I suppose i should start logging in again and follow the Diablo things all over again.


    In the end, desptite whatever anyone of us thinks of D3 (both positive and negative), we're all huge Diablo nerds in here. We want it to be good, we want to waste hours on it, we just want it.


    I'm really happy about Magic Find entering the picture (i heard about it from MMO-C), hopefully the community will come back alive.


    I know you're all there. I'm just waiting for you all.

    Posted in: Diablo III General Discussion
  • 4

    posted a message on Diablo MMO/ARPG?

    I wondered too what it actually means.


    Honestly i hope they don't go the MMO route. They have WoW already, comparisons would be just automatic and community would just split into the ones who like it and the ones who hate it. One thing i would absolutely not like is to have a world/maps full of random people and slow-ish MMO combat; Diablo is absolutely not about that.


    Anyway, some MMO stuff may be pretty interesting:

    - instead of small zones/maps, have a huge persistent world with bigger zones and no loading screens (waypoints still good)

    - more character customization: both cosemtic (model) and though secondary skills like professions

    - tied to above, a more robust crafting system

    - while zones should be istanced for solo/small groups, you can have a central hub (or more) where you can see/trade/chat with other players

    - static dungeons to tackle in solo/small groups; they could add lots of them over time to have more content/rewards to hunt for

    - a gear grind that makes more sense than the one we have in D3 (way too fast, sets defining everything and basically removing nearly all the item hunt)

    - while i don't like it, that is the chance to make trading right


    Basically a fully online ARPG with some MMO structure. Stuff like raids should be avoided like a plague.

    Posted in: Diablo III General Discussion
  • 4

    posted a message on All primals do is dilute RNG

    Then don't farm them. Solved.


    Primals are just a carrot on a stick for players who don't care about ladders and wanted a long term objective. Usually those kind of players don't care much about character power/stats but more about "completion".


    Primals are not needed for competing in ladders, and if you have a badly rolled one it's a shard like any other item.


    Really, they are 100% optional. Expecting to have a full Primal well-rolled character is completely bogus (until you dedicate lots of hours on that char).

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Greater Rifts 2.0
    Quote from SkYlaX17»

    You did endless Baal- and Diabloruns in Diablo 2. This was your highly praised endgame ... Now you do speeds and in the end you try to push as far as your grinding allows you. The same in Diablo 2: the more time you invested, the better was your result ... there is no difference.

    The major difference is that in D2 progression wasn't tied to an infinite scaling difficult content. And it make the whole thing completely different.
    As you said, in D2 you had boss/farm runs, over and over and over. In D3 you have GRs runs, over and over and over. Both grinds and farms. But in D2, no matter the build/character you had, you could do it and you could find gear to support your own build and make your character stronger.
    In D3, gear is thrown at you and everyone reaches the same plateau very fast. Then if you have the right class/build you can just progress further than anybody else because the only progression left is Paragon (LOL) and Legendary gems. The wrong/less optimal build will make you go only so far then you're locked into lower GRs with nothing to hunt for but +5 mainstat after some playtime.
    The grind is not the issue. The way the grind is done is the issue.
    Side note: GRs per se are not bad. The fact everyone needs to push as high as possible to progress with their char (due to Paragon and Gems) makes everyone focus only on the strongest builds because why bothering with something that cannot let you be as powerful as other people.
    D3 structure is flawed at the core. WHile ladders are interesting only for a few people, there's zero incentive to play the char/build you like because you'll just be less powerful. Fight mechanics can be difficult without infinite scaling and character progression could be not tied to GRs,
    But again, expecting something good now from D3 is kinda hard honestly.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Crafting suggestion: Upgrading items
    Quote from glaigas»


    -snip-
    So basically the system and random Korean/Asian P2W crappy mmo has with the whole +1/+2/etc?
    LOL. Next suggestion would be for them to sell special reagents that negates the chance of breaking an item for real money.
    No thanks.
    I can see how popular a system like this would be with people having farmed so much for their well-rolled piece of gear just to see it destroyed by RNG.
    This thing is as bad as Primals v1.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on What new primal ancients actually are (and why that is nothing)

    Getting to the point: the whole discussion Primals v1 VS Primals v2 is completely bogus. The relative power provided by v1 is around 2-3 GRs on a paragon 2k character - so extremely low also given the rarity of the item.


    Primals v2 have on the other side next to zero impact and are pointless to hunt for the most part until you really want to "finish" your character.


    The whole reason is that seasons are a game based on (freakin) ladders. Even the smallest power increase is something most players focus on and what drives the casual masses to hunt for. Anyway the reality is that only a few people will actually get some of the given the rarity.


    v1 didn't have GRs requirement so ladders could be easily fucked up by some sheer luck and while Ladders imho have next to zero meaning, still it's not something anyone wants. v2 Primals just negate this possibility since a good rolled Ancient is really near in terms of power with a Primal.


    The whole Primal thing was doomed before even coming to light since it's just "meh" design. The game needs different gameplay additions - i hope that with Challenge Rifts also standard ladders will just be removed since they're actually not an indicator for anything so the attention will be less focused on the fantomatic "meta" which is created by players and gives the false impression that if you don't play that exact build you're doing it wrong.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Season 10 Haedrigs etc.

    Gems are baseline - boss mode is easy to do - years of war prolly the easiest choice. too bad ill need two chars for that.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Upcoming Necromancer Update

    I don't really get the "but we're getting content for free so we shouldn't complain".


    No, we're not getting anything for free. We paid for the game, we will pay for the Necro DLC, what we got is what we paid for.


    The problem is not that. Not at all.


    The problem is that there's nothing new. A zone with some bounties is nothing worth doing - we're going to farm Grs no matter what because they're the only thign worth to do in game.


    Challenge rifts are a novelty thing which i suppose will wither fast because why in the hell should i play another character and race against other people in an hack and slash game. I can get rewards for my char but imho it goes against the ARPG premise where the main goal of the entire genre is MAKING YOUR CHARACTER STRONGER. I want to play my char and make it stronger, end.


    It just looks like to me that the game as a whole revolves around ladders of some sort which tbh are the very least thing only the really dedicated and interested people do.


    The whole issue is that Blizzard is simply not interesting in changing anything in the game, because it's much easier to manage. Adding a new class is good and fun and i support the idea of class DLCs but i want the revenue from it translated in some new REAL content, not some random zones which have next to zero sense to exist and i see them a couple of times because the Season Journey tells me to complete a round of bounties.


    Just to give to all a perspective of what Blizzard really thinks and offically answered:

    http://eu.battle.net/d3/en/blog/20507565/developer-chronicles-qa-follow-up-24-01-2017


    Read the answers and tell me what they're saying. All i can read is "We're fine, we're not making any changes, buy Necro DLC".

    Posted in: Diablo III General Discussion
  • 1

    posted a message on 2.4.3 is live and a broken mess xD

    Talk about entitlement and overreacting. "broken mess" because your fancy keyboard lòeds don't work? Lol, totally game breaking. I suppose to each its own.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on What will happen at Blizzcon?

    Given the info we have, i'm completely clueless at his point. Multiple occasions for an expansion for D3 have passed with literally ZERO news, so if i have to imagine something about the future of D3 i think they will reveal some sort of big-ish patch with a revamped paragon system and maybe something else than GRs to progress with a character (not tied to ladders). Or better it's what i hope for without going too high with expectations.


    Other than that i don't know. Given the lore and story of Diablo, it makes sense for a game with an environment like Dark Souls/Bloodborne due to the grimdark setting. Also the cliffangher we have now about Nephalem being so strong and easily corruptable can open up some sort of two-factions environment that opens up to PvP, while all Nephalems can fight together both Angels and Demons to protect Sanctuary.

    Overall i think it's a good setting that covers both single (becomes like a Skyrim/DS) and multiplayer (MMO or co-op) options. Combat/gearing would need to have a MAJOR role howwever, since they're the trademarks of a Diablo game.


    But in the end, i really expect nothing but some sort of "meh" things like a retrospective due to teh anniversary of the franchise and while D2HD would be nice, it won't be anything relevant due to its archaich gameplay system which will be appealing only for a small subset of players.

    Posted in: Diablo III General Discussion
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