Power creep at maximum levels.
- TrueColdkil
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Member for 10 years and 29 days
Last active Mon, Feb, 22 2021 03:56:22
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Aug 16, 2017TrueColdkil posted a message on Patch 2.6.1 PTR Notes - New Items and Significant Item ChangesPosted in: News
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Jun 27, 2016TrueColdkil posted a message on PTR Patch 2.4.2 Hotfixes, End-Game Group Meta & Upcoming ChangesPosted in: News
Imho the issues are pretty well explained.
- supports are not toxic by themselves, but the fact they actually provide more damage than a single dps is extremely broken. You choose support because you can do more damage than with a full dps setup; this is simply wrong - supports should be a tradeoff from damage to utility and not utility + more damage.
- tied to point above, room for only 1 dps makes all specs useless but the #1.
- third, and frankly most important, supports are all about healing and pulling. Healing makes people simply facetank everything (which is boring) and massive pulling leads to the extreme lag that makes other potentially competetive builds completely unusable. Example, for this season fire EA/Mara6 DH had a damage comparable to Wizard, but the immense amounts of ground dots makes the build not feasible.
Less supports would lead to a more dynamic gameplay and possibly less server issues that are 99% due to having insane monster density in a single place. Then it would be a matter of balacing sets to make more options viable, as you all know that reached a ceratin level Rift density and comp matter more than everything else.
As Zero said, 2dps+tank+sup is a definitely more interesting setup. ideally imho a 3dps+supp/tank should be the norm (utility of grouping mobs shouldn't be killed, only made less relevant/reliable).
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Jun 10, 2016TrueColdkil posted a message on Dunkelvieh's Shadow Set Demon Hunter BuildsPosted in: News
More than broken, it doesn't actually adds much to the table apart a huge dmg increase with the 2pc. Impale needs definitely some love, but making it a single huge it doesn't improve anything of the skill itself.Quote from Dunkelvieh
Yeah, the design of the shadow set is completely broken. The 4pc is almost doing nothing and the 6pc is completely useless if you want to clear any high grift in a reasonable time.
There are so many possibilities, but blizz always fails in implementing them.
no matter, i will continue and try to find alternative builds. i just dislike the "fixed meta" that the community upholds as some kind of holy grail ...
About the meta: there would be an awful lot to talk about. I'll just say that while meta exists, most players don't do a work like yours and just serach on YT for the "73528863520986529852+ GR speed build" and copy it. Usually because it comes for a famous guy (not taking anything away from the famous guy himself). -
Jun 10, 2016TrueColdkil posted a message on Dunkelvieh's Shadow Set Demon Hunter BuildsPosted in: News
As Dunkelvieh wrote above, the fact it's better to run with 2Shadow than to use the full set means the 4pc and 6pc bonuses are next to useless. They may be fun because wing and huge hits, but in a high GR environment they're completely ineffective and inefficient.
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Jun 9, 2016TrueColdkil posted a message on Dunkelvieh's Shadow Set Demon Hunter BuildsPosted in: News
The fact that a 90+ Shadow build doesn't even use Impale as skill and FoK as main damage builder is kinda wonky. Talk about needs to redesign the set bonus.
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Apr 17, 2015TrueColdkil posted a message on Trials will be removed in a future patch!Posted in: News
I'm happy about the Trails removal - it only slowed the pace of the game.
However finding a good way to implement this is tricky; ideally you will have a unique reusable key that works like current ones:
- you can enter any greater rift of your key level or lower;
- you will be able to choose GR level based on your key level
- grift max level depends on who opens the portal first (like it is on live)
- you can leave the option to upgrade the gems if failed timer, since you won'tbe able to get to an higher GR than that
- this way you can still purposely choose lower level grifts just to upgrade gems easily.
The problem of trials was the farming of the keys themselves. A real like that still open to see how high you can reach could even still exist just for epeen reasons. Making the key permanent would solve allt he issues at once without downsides imho.
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Jan 7, 2015TrueColdkil posted a message on Why Players Quit D3, Patch Soon?, GR 45 DH on 2.1.2That thread has some very good points running around, too bad it's flooded by people crying about pretty much everything.Posted in: News
I actually never quit D3, i just play less when i reach my self-put goals in game.
What would bring more players back? I can summarize it in two words: MORE VARIETY. More ways to farm, more events like uberbosses, more sets/legendary powers that will unlock more different builds/playstyles, and so on.
Basically most of the players want more/new stuff (myself included). I don't think the game is in a bad state right now, but i agree that running around when you've got you M6 completed by months and you're still missing that Witching Hour because it's more or less the only upgrade you've left is getting boring fast.
I don't mind the gear treadmill. the point is that a gear treadmill to be entertaining for a long time needs more gear. - To post a comment, please login or register a new account.
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I suppose i should start logging in again and follow the Diablo things all over again.
In the end, desptite whatever anyone of us thinks of D3 (both positive and negative), we're all huge Diablo nerds in here. We want it to be good, we want to waste hours on it, we just want it.
I'm really happy about Magic Find entering the picture (i heard about it from MMO-C), hopefully the community will come back alive.
I know you're all there. I'm just waiting for you all.
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Honestly i had envisioned this situation before they wen live.
A random low-level GR with an incomplete/bad designed build is crap. Anyone can clear it, no thinking required, and rewards are pretty MEH. Competition wise, they suck because clears are so fast and anyone can luck their clear out.
Challenge rifts should be about a 55-65 clear with a thought out build. It doesn't need to be higher so you have a lot more leeway into building, plus it represents a decent entertainment since the run isn't done in 2 minutes. Also, builds should be validated fisrt to avoid stuff like the NA/KR LoN with no ancients build crap.
There are a lot of fun builds possible in game that just get rekt because GR simply suck ass as endgame promoting the "one and only" mentality for each class. There are synergies working that aren't played just because some others deal 10x damage. While these builds are not feasible for Ladders and GR pushing, they're still a nice change from meta and deserve more visibility.
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I wondered too what it actually means.
Honestly i hope they don't go the MMO route. They have WoW already, comparisons would be just automatic and community would just split into the ones who like it and the ones who hate it. One thing i would absolutely not like is to have a world/maps full of random people and slow-ish MMO combat; Diablo is absolutely not about that.
Anyway, some MMO stuff may be pretty interesting:
- instead of small zones/maps, have a huge persistent world with bigger zones and no loading screens (waypoints still good)
- more character customization: both cosemtic (model) and though secondary skills like professions
- tied to above, a more robust crafting system
- while zones should be istanced for solo/small groups, you can have a central hub (or more) where you can see/trade/chat with other players
- static dungeons to tackle in solo/small groups; they could add lots of them over time to have more content/rewards to hunt for
- a gear grind that makes more sense than the one we have in D3 (way too fast, sets defining everything and basically removing nearly all the item hunt)
- while i don't like it, that is the chance to make trading right
Basically a fully online ARPG with some MMO structure. Stuff like raids should be avoided like a plague.
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Well, 15 games are just a bunch - especially you can just group up and go against AI in "hurrdurr" mode.
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Honestly i don't like that a lot - but that's more personal preference than anything else.
I love about Akkhan that the set is pretty generic and everything is tied to a single ability, leaving it up to players what skillset to use - by mixing various legendary items. Putting specific bonuses to specific skills to me is a step back pretty much. But again, personal opinion.
What i agree is that Akkhan needs some kind of buff/rework to make it more appealing. I support the idea of a perma-champion set, but only if you need absolutely to run with it and other sets have no access to this.
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Anyway, given the abysmal feedback Blizzard has received on Primals V1, i don't think they're going to add other tiers of items like that in the future.
Hell, i would prefer real tier sets (different sets) with increasing powers that drop in definite GRs ranges. And i know already that this idea would piss off lots of people.
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A well rolled ancient with Caldesann on top is very likely to be already better of the "common" Primal. If you manage to get a Primal with all the right stats, then it's worth farming another Caldesann for it imho, since you won't find anything better ingame.
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Then don't farm them. Solved.
Primals are just a carrot on a stick for players who don't care about ladders and wanted a long term objective. Usually those kind of players don't care much about character power/stats but more about "completion".
Primals are not needed for competing in ladders, and if you have a badly rolled one it's a shard like any other item.
Really, they are 100% optional. Expecting to have a full Primal well-rolled character is completely bogus (until you dedicate lots of hours on that char).
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GR offer infinite scaling, but this comes at the price that once you reached a "soft cap", you either need to play meta or you're done. With no other reason than "you're not playing meta". Which sucks a lot.
There is zero incentive to play something that's not meta. Journey and all that stuff is nice but doesn't take much and it's not a long term objective. Once you're done with that it0's either meta or farming lower stuff because you cannot realistically do anything else, also because there's literally nothing to do but GRs.
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As you said, in D2 you had boss/farm runs, over and over and over. In D3 you have GRs runs, over and over and over. Both grinds and farms. But in D2, no matter the build/character you had, you could do it and you could find gear to support your own build and make your character stronger.
In D3, gear is thrown at you and everyone reaches the same plateau very fast. Then if you have the right class/build you can just progress further than anybody else because the only progression left is Paragon (LOL) and Legendary gems. The wrong/less optimal build will make you go only so far then you're locked into lower GRs with nothing to hunt for but +5 mainstat after some playtime.
The grind is not the issue. The way the grind is done is the issue.
Side note: GRs per se are not bad. The fact everyone needs to push as high as possible to progress with their char (due to Paragon and Gems) makes everyone focus only on the strongest builds because why bothering with something that cannot let you be as powerful as other people.
D3 structure is flawed at the core. WHile ladders are interesting only for a few people, there's zero incentive to play the char/build you like because you'll just be less powerful. Fight mechanics can be difficult without infinite scaling and character progression could be not tied to GRs,
But again, expecting something good now from D3 is kinda hard honestly.
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it doesn't need to be a single RNG dungeon with levels. What you describe is the PoE atlas (google it) merged in one dungeon. It doesn't need to be infintely scaling - just hard to complete and requiring time to do so.
Honestly? While i like your idea, the only way to make an endgame like this meaningful is just to remove ladders from it altogether. Then you have opened up lots of more build options just because there's no more a time constraint which favors the research of a "meta". While meta won't disappear, it becomes completely optional since you can do everything with any character/build becuase time is no more a factor.
Anyway ladders are attractive for a lot of players. That's where Challenge Rifts come - same setup and environment for everyone, fair competition/race and ladders that have a meaning. There you have your competitive environment without any impact on the endgame and meta.
I mean - IT'S SO FREAKIN SIMPLE. To me at last.
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holy necro batman. closing.
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