Diablo III Blog on Class Changes Coming
Blizzard contacted a few fansites to inform us of a change coming with Patch 1.0.5. When we post the unofficial datamined changes for patch 1.0.5 they will appear as if a lot of classes have been nerfed. However Bashiok informs us that these nerfs will be out of context, (and are not nerfs but buffs.)
Those changes will be compensated in other ways so that the changes actually end up as a net-buff for players. They do plan to have a blog for these changes, but we may have this information datamined before this happens. Keep checking back to Diablofans for any news on 1.0.5!
PTR Download Button Active On Launcher
Don't freak out just yet, there is nothing to download at this time. However horadric.ru found that the button has now become active. This could simply be a mistake that it was flipped on too early, but we did get word that patch 1.1 (The pvp patch) will be on the PTR a few months back.
We’re going full steam ahead on the PvP patch, which will also include a number of game changes unrelated to PvP, and we look forward to sharing more about that as we get closer to opening up a PTR, where you’ll be able to test out our changes -- and enjoy mercilessly slaughtering one another in the PvP arena.
Legendary Drop Notifications
We’re aware that some players have reported difficulties noticing Legendary item drops, and we’re working on some solutions to make them much more apparent.
We do not anticipate that they will be hand-delivered by vibrantly-colored equines, however. (Blizz Tracker / Official Forums)
Curse Weekly Roundup
Pico updates us on Minecraft, Heart of the Swarm, City of Heroes, Fallout, Angry Birds, Sifl and Olly and more.
Diablo III Inferno Booster Pack Winners
The winners for this weeks Booster Pack have been selected! Congratulations to our US winner GoombaMunki and our EU winner 3d_Andersson . If you did not win this week, fear not! The contest will return again on Friday for another chance at free loot.
So nerfs get compensated by other ways then. I wonder how and what they will do!
I'm guessing they will be "re-balancing (i.e. nerfing)" the skills/runes that are deemed absolutely necessary right now, and buffing the underused ones to make them more competitive.
A good example is the whirlwind/sprint/into the affray/thrive on chaos synergy, I highly doubt Blizzard will leave this alone the way it is. Then there's skills like Overpower/Cleave/Threatening Shout that are overlooked not because they're bad, but simply get eclipsed by better skills.
So nerfs get compensated by other ways then. I wonder how and what they will do!
I'm guessing they will be "re-balancing (i.e. nerfing)" the skills/runes that are deemed absolutely necessary right now, and buffing the underused ones to make them more competitive.
A good example is the whirlwind/sprint/into the affray/thrive on chaos synergy, I highly doubt Blizzard will leave this alone the way it is. Then there's skills like Overpower/Cleave/Threatening Shout that are overlooked not because they're bad, but simply get eclipsed by better skills.
Thats not what they mean tho, We would see that by datamining (see that some were nerfed, some were buffed) something is changing that we cant datamine, whatever it is, buffs everything, in return I guess they needed to nerf the skills (But they still end up stronger)
I suspect there will be a revamp of how monster or player damage is calculated.
They may be altering the effect of resistances, and as a result, change the War Cry rune such that it only buffs resistances by 25% instead of 50%, but, the nature of the revamp could mean that it results in more damage reduction.
I suspect there will be a revamp of how monster or player damage is calculated.
They may be altering the effect of resistances, and as a result, change the War Cry rune such that it only buffs resistances by 25% instead of 50%, but, the nature of the revamp could mean that it results in more damage reduction.
That's kind of what I was thinking as well. (maybe not so much a revamp on that exactly, but that idea) Hope we found out soon.
Oh I wouldn't worry too much. No-one would use out-of-context datamined info as the basis for hysterical assertions of incompetence, indifference and/or antipathy on Blizzard's part, right?
God i hope so much the changes will end the perma sprint/wotb WW barbs and none stop speed bonus vaulting DH's. I find absolutely unfair 2 classes gets to move around over twice as quick as others, therefor claring maps twice as quick as others. I really dont care about dmg. The movement speed should be balanced among all classes.
This guy truly has it figured out. Don't kill mah WW-barb! Being disconnected every 10 mins because of WW is bad enough...
His point about barbarian gear is moot. Barbarian gear is more expensive because of how fast they farm exp and blast through content, and consequently how popular they are, it is not a justification for the efficiency ceiling differential. It probably takes similar amounts of gold to put together most builds (Critical Mass, Double Tornado, or equivalent DH, WD, and Monk builds) to the point of being able to farm act 3 comfortablty, but the payoff at the end is clearly weighted towards barbarians right now when we talk about very high end gearsets. I'd rather they focused on making other classes and other builds of barbarian just as viable but its hard to see them doing that efficiently without tying moving faster into killing faster the way the tornado build does, which won't lead to a lot of build diversity.
As to 1.0.5's mystery changes that will wind up as buffs even though they look like nerfs, I suspect as others do something like the following. How damage reduction is calculated is going to change substantially through a buffing of the baseline damage reduction of armor and resistances, and to compensate for that skills like War Cry and Energy Armor and passives like them are going to be nerfed to roughly the same effect they have now in terms of damage reduction gains. The reason for this being two fold: first, for pretty much every class that has an effect like this, it is the most ubiquitous skill of that class, and in the case of some (wizards primarily) it is locking out other skills and runes because of it, making those skills under-utilized. Second, damage relative to EHP probably needs to come down some before PVP goes live to prevent it from being an affair made up completely of one shots where temporary damage immunity skills reign supreme.
So nerfs get compensated by other ways then. I wonder how and what they will do!
I'm guessing they will be "re-balancing (i.e. nerfing)" the skills/runes that are deemed absolutely necessary right now, and buffing the underused ones to make them more competitive.
A good example is the whirlwind/sprint/into the affray/thrive on chaos synergy, I highly doubt Blizzard will leave this alone the way it is. Then there's skills like Overpower/Cleave/Threatening Shout that are overlooked not because they're bad, but simply get eclipsed by better skills.
Thats not what they mean tho, We would see that by datamining (see that some were nerfed, some were buffed) something is changing that we cant datamine, whatever it is, buffs everything, in return I guess they needed to nerf the skills (But they still end up stronger)
The only thing that comes to mind, when they say something like that, is that with PvP there will be different numbers associated with skills. A PvE number and a PvP number. They mentioned this while talking about PvP many months ago. They will look like nerfs, but they will only effect PvP.
I call bs. As a DH my class, my build, my playstyle or my performance was nerfed several times since May 15th. Blizzard may call it a bug fix, or sometimes outright lie and say it's a buff, what I get is a net nerf.
I don't expect it'll bee different this time either, whatever they say. I'll have to grind for different gear, find a different build, plan different farming routes. I'll have to climb the ladder of effectiveness again, with no apparent reason.
Sigh. No, actually I don't have to, but let me see the patch before I quit.
My guess is this has a lot to do with the CC changes comming down the pipe. We already heard they are going to remove the CC reduction for inferno (on the first hit anyway) and have the CC resistance stack with each new CC. I imagine this means that some of the existing CC numbers and timers are going to come down.
When we see the datamine changes we'll see things like "stun duration reduced from 10 seconds to 8 seconds" and think "NERF!" but the reality is that in inferno we only get a 6 second stun in the current game due to CC reduction. With the changes, we'll actually be GAINING another 2 seconds to the stun, but the tooltip change and datamined information will not make us realize that's what's happening.
I'm fairly certain this won't have much to do with Damage at all.
Blizzard contacted a few fansites to inform us of a change coming with Patch 1.0.5. When we post the unofficial datamined changes for patch 1.0.5 they will appear as if a lot of classes have been nerfed. However Bashiok informs us that these nerfs will be out of context, (and are not nerfs but buffs.)
Those changes will be compensated in other ways so that the changes actually end up as a net-buff for players. They do plan to have a blog for these changes, but we may have this information datamined before this happens. Keep checking back to Diablofans for any news on 1.0.5!
PTR Download Button Active On Launcher
Don't freak out just yet, there is nothing to download at this time. However horadric.ru found that the button has now become active. This could simply be a mistake that it was flipped on too early, but we did get word that patch 1.1 (The pvp patch) will be on the PTR a few months back.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Blue Posts
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’re aware that some players have reported difficulties noticing Legendary item drops, and we’re working on some solutions to make them much more apparent.
We do not anticipate that they will be hand-delivered by vibrantly-colored equines, however. (Blizz Tracker / Official Forums)
Curse Weekly Roundup
Pico updates us on Minecraft, Heart of the Swarm, City of Heroes, Fallout, Angry Birds, Sifl and Olly and more.
Diablo III Inferno Booster Pack Winners
The winners for this weeks Booster Pack have been selected! Congratulations to our US winner GoombaMunki and our EU winner 3d_Andersson . If you did not win this week, fear not! The contest will return again on Friday for another chance at free loot.
I'm guessing they will be "re-balancing (i.e. nerfing)" the skills/runes that are deemed absolutely necessary right now, and buffing the underused ones to make them more competitive.
A good example is the whirlwind/sprint/into the affray/thrive on chaos synergy, I highly doubt Blizzard will leave this alone the way it is. Then there's skills like Overpower/Cleave/Threatening Shout that are overlooked not because they're bad, but simply get eclipsed by better skills.
Thats not what they mean tho, We would see that by datamining (see that some were nerfed, some were buffed) something is changing that we cant datamine, whatever it is, buffs everything, in return I guess they needed to nerf the skills (But they still end up stronger)
They may be altering the effect of resistances, and as a result, change the War Cry rune such that it only buffs resistances by 25% instead of 50%, but, the nature of the revamp could mean that it results in more damage reduction.
That's kind of what I was thinking as well. (maybe not so much a revamp on that exactly, but that idea) Hope we found out soon.
Let's wait and see if this game take another step in the right direction.
I wonder how many players have already clicked on "Download Public Test": sure, it's not time yet, but you never know
Die WW barbs!
Die Vault spamming DH's!
Currently played toon: https://eu.battle.net/d3/en/profile/Rage-2973/hero/97362116
As to 1.0.5's mystery changes that will wind up as buffs even though they look like nerfs, I suspect as others do something like the following. How damage reduction is calculated is going to change substantially through a buffing of the baseline damage reduction of armor and resistances, and to compensate for that skills like War Cry and Energy Armor and passives like them are going to be nerfed to roughly the same effect they have now in terms of damage reduction gains. The reason for this being two fold: first, for pretty much every class that has an effect like this, it is the most ubiquitous skill of that class, and in the case of some (wizards primarily) it is locking out other skills and runes because of it, making those skills under-utilized. Second, damage relative to EHP probably needs to come down some before PVP goes live to prevent it from being an affair made up completely of one shots where temporary damage immunity skills reign supreme.
The only thing that comes to mind, when they say something like that, is that with PvP there will be different numbers associated with skills. A PvE number and a PvP number. They mentioned this while talking about PvP many months ago. They will look like nerfs, but they will only effect PvP.
I don't expect it'll bee different this time either, whatever they say. I'll have to grind for different gear, find a different build, plan different farming routes. I'll have to climb the ladder of effectiveness again, with no apparent reason.
Sigh. No, actually I don't have to, but let me see the patch before I quit.
When we see the datamine changes we'll see things like "stun duration reduced from 10 seconds to 8 seconds" and think "NERF!" but the reality is that in inferno we only get a 6 second stun in the current game due to CC reduction. With the changes, we'll actually be GAINING another 2 seconds to the stun, but the tooltip change and datamined information will not make us realize that's what's happening.
I'm fairly certain this won't have much to do with Damage at all.