Yeah, your last sentence sums it up for me as well. I had a daughter born two months ago, so I haven't even bought RoS yet, and probably won't until sometime this summer.Quote from hifiboi
I've cancelled my boxing until Wednesday so I can experience launch day server delays. I have to negotiate some play time with my wife as she hates me locking myself away for hours on end Also, I'm a teacher so no chance of days off mid-term. But, then again, I'm an adult, I've come to "accept" that free time is not an endless commodity like it was in childhood.
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Mar 24, 2014Posted in: Diablo III General Discussion
Dec 27, 2013
You can share drops between characters on the same account - items are BoA, where the A stands for account. It's true that the smart drop system makes it harder to farm for another class, but you can share items between characters, and it wasn't clear from your post if you know this.Quote from krypplingur
Also since everything is BoA I'm gonna have to farm it on all my chars I wanna play, and I wanna play them all eventually.
Dec 27, 2013
People keep saying this, but is it confirmed to actually work? There was a big debate about it in the chat on Kongor's stream a week or two ago when he farmed about 30 bags in normal, opened them all in torment 6, and got zero legendaries.Quote from FEIF81
Not atm....but i really hope there will be som difference bc its kind of lame how it works atm example is farm bags in normal and open them in torment 6.
Dec 19, 2013Posted in: Diablo III General Discussion
Just for the record, you do know that Act 4 was supposed to be very short, right? The D2 Act 4 was more of an epilogue or short conclusion to the original storyline rather than a full, separate act, and the developers said way back during the D3 development days that they were more or less following that plan for D3. I'm not saying Act 4 is very good, because it's not, but it was supposed to be short.
In any event, I'm also curious to hear the answer to your question.
Dec 19, 2013Posted in: Diablo III General Discussion
I would not at all mind an in-game shop for cosmetic items and other quality of life improvements, such as stash tabs, more character slots beyond the minimum required to have one of each class in each game mode, etc. I think this would be perfectly acceptable, and I would possibly be willing to spend some of my own money if the returns are worth it.
What I would not find acceptable, however, is an in-game shop selling items that are more or less required for a decent gaming experience. The exact location of that boundary is of course subjective and open to interpretation, but I hope Blizzard would tread very carefully here if they do go this route.
Dec 19, 2013
Yeah, until I hear otherwise I'm operating under the assumption that this is how it will be, although I see that there are many people asking for clarification on the official forums. I won't be pre-ordering for awhile anyway, considering the various bugs people are reporting with their accounts after pre-ordering the game.Quote from Zero(pS)
Guys, calm down. It's very much likely 12 base slots, and 3 extra ones for a total of 15. They wouldn't mess that shit up. Either way, there's no reason to buy it right now. We can wait some.
Dec 19, 2013
I'm trying to confirm this one way or another before I totally lose my shit, because if I'm seriously expected to either pay an additional $20 or delete two of my characters just to try a crusader on both softcore and hardcore, I'm going to be EXTREMELY pissed off. EDIT: For those of you with beta access, how many character slots do you have?
Dec 17, 2013Posted in: Diablo III General Discussion
I don't have much to add except to echo what many others have already said: what a fantastic, simple suggestion. I would love to see this implemented.
Unfortunately, also as others have pointed out, it would probably require significant re-coding of parts of the UI, and I doubt Blizzard could ever be convinced it was a cost-effective use of time. I could be wrong, and I hope I am, but I'm not holding my breath.
Dec 17, 2013
We still have our fair share of haters and trolls that show up here, and even many of us longtime fans of the series can be quite harsh on the game and the developers when they make poor decisions, but this site is called diablofans for a reason. I'm still playing more than 1.5 years after launch (albeit not nearly as regularly as I was back when it first launched), and I have no plans to quite anytime soon. The game is a lot of fun to play, it has improved significantly since launch, and RoS will be offer many additional improvements. This community isn't perfect, but there's a reason why I read and post here but stay far away from the official forums whenever possible.Quote from Finder
I'm about to give up on the official forums...they are more of a cesspool than usual...filled with people who hate EVERYTHING.
Dec 16, 2013
This is terrible, and removes all the incentive to go out and farm gear to make your character better at PVP. It sounds about as boring as brawling is now. I'm sorry, I give you credit for at least trying to think of a solution to the PvP problem, but your solution would not improve the game at all and stands no chance of ever being implemented.Quote from Shrunken_Head
i dont feel like a lot of ppl are understanding fully what i am trying to say
my friend has a level 60 and does 400k dmg with 100k hp and crits for 1 million
i just hit level 60 and do 1000 pathetic damage and have 16k hp
we fight each other in arena and because skill damage in pvp are based off players total hp pool% and items are negated with flat 30k hp pools the fight is 100% even
Dec 12, 2013
Well, that is the point of a beta. Some of the more obvious bugs might just be things that are on the list to fix that they haven't gotten to, but when you open the testing pool up from a few dozen (hundred?) internal testers to the entire world, you're going to quickly find tons of things that seem obvious in retrospect.Quote from Bernie_666
Wonder how they missed these issues...
Dec 5, 2013Site looks great overall. I'll echo many of the minor little criticisms others have made, and add one more:Posted in: Diablo III General Discussion
I don't think the staff gem icons are distinctive enough. Staff members don't stand out enough compared to regular members anymore. Sometimes for various reasons it's nice to be able to catch a staff post when quickly skimming through a thread, and it's much harder now.
EDIT: Also annoyed that my health globe on my profile pic turns green whenever I am online, but oh well
Nov 26, 2013RMrulz posted a message on Reaper of Souls Highlights: Difficulties, Paragon 2.0, Blue PostsWell, it's a good thing I sold my giant stash of crafting mats before this blue post was made. They weren't exactly worth a fortune, but I bet their AH prices are crashing fast now!Posted in: News & Announcements
Nov 24, 2013RMrulz posted a message on [Spoiler] Reaper of Souls Secret Level, New Demon Hunter Visual Tier, Over 140 Legendary ScreenshotsMoo. Moo moo, moo.Posted in: News & Announcements
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Nov 24, 2013RMrulz posted a message on [Spoiler] Reaper of Souls Secret Level, New Demon Hunter Visual Tier, Over 140 Legendary ScreenshotsMoo. Moo moo, moo.Posted in: News
Sep 13, 2013RMrulz posted a message on Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilitiesPosted in: NewsQuote from TheLordOfTerror
F.....ING FROZEN ORB !!!!!!!!
Is it just me or does it seem they're going for more skill-based play by adding runes that have better effects when you hit the mobs and playing around with elemental damage types on skills?
Ah... Screw it. F... Frozen Orb is back. And hammers are back. Yaaaay!
This needs repeating.
I must have launched somewhere around 3 trillion of those things over the length of my D2 playing career, and I can't wait to launch one again!
Aug 2, 2013RMrulz posted a message on Rollback Policy Update, "Special Announcement" at GamesCom 2013, New MP10 Uber Bosses Kill RecordPosted in: NewsQuote from Diablofan0815
Quote from overneathe
Quote from Diablofan0815
D3X1 will premiere at gamescom, just like D3 premiered at the WWI 2008, and not at BlizzCon 2008.
WWI was the BlizzCon equivalent for Europe/Asia. It was a Blizzard event and was appropriate for such an announcement. A generic gaming convention... I don't know.
Generally speaking, gamescom > BlizzCon, because gamescom is the world’s largest trade fair and event highlight for interactive games and entertainment.
And lets not forget that Blizzard needs to keep the interest in the game afloat, because that "Loot 2.0" blog is still some time away imo. I expect the D3X1 announcement, a cinematic trailer featuring the 6th class, and a press conference about the class and the main features with "more details and a hands-on demo coming at BlizzCon".
I'm thinking something along these lines is more and more likely. Interest and activity in the game has plummeted over the last few months, and I think Blizzard wants to do something to remind everybody that the game still exists and there are cool things coming. All of the fansite events, interviews, etc. aren't enough to reach the casual gamers that don't visit fansites so have never seen or heard of any of these interviews. An announcement followed by a cool trailer will get just enough press coverage to re-ignite some interest in the game, which is exactly what Blizzard needs.
Feb 26, 2013RMrulz posted a message on Gear Customization Coming in Future Patch, Diablo 3 Was Designed for PC, No Cross-Platform Play or Characters, Witch Doctor SuggPosted in: NewsQuote from ErlendOlsen
No, the PC version of Diablo III was not designed for console from the beginning.
No one is saying that Diablo 3 was designed for consoles from the beginning. At least not that I've heard. What I have argued, and continue to argue is that somewhere in the middle of development, a deal was struck with Sony. "Which of our great titles could translate well to Consoles" is what we were told on the Sony stage. That deal, in my mind was struck mid 2010.
That’s when we, the REAL fans of Diablo, started getting all kinds of weird news about the development:
Skill Trees: Gone
Stat Points: Gone
Stat System: Reworked
Rune Itemization: Gone
Everything started getting streamlined, and dumbed down during mid 2010.
So no, we don't think D3 was designed for consoles FROM THE BEGINING. It took the development and yanked the wheel off course during mid 2010.
"One couch to rule them all" What an insulting slogan for Diablo fans - I was genuinely embarrassed and insulted by that. He used the words "Ease and simplicity" when describing D3. The game was streamlined and made EASY once the console agenda was set in place.
Spin it any way you want, Lylirra, but your just playing with words.
I'm not sure I buy this, because the dumbing down and simplifying of D3 is exactly in line with the long-term trends seen in WoW. Yes, it's true that the game seemed to start much more complex and then become simpler and simpler over time, but I think a more logical explanation is that this development team was having trouble getting things to mesh together perfectly, and either they or the higher-ups decided to just push forward with a simpler game that would appeal to more of the masses.
I also think there was a failure at the highest levels (above Jay Wilson) to understand the relative importance of a great combat system and a great itemization system. The combat system in D3 is absolutely fantastic, and doesn't get nearly as much credit as it deserves, but the itemization sucks. From many of the comments made by various Blizzard folks, it seems to me that Jay was hired because of all the great ideas on combat, boss battles, etc. he was bringing to the table. That aspect of the game is nearly perfect, which is why Blizzard seems much happier than Jay than fans feel is deserved. The itemization is total garbage, but it seems to me that was caused by a massive, widespread failure to recognize its importance.
Jan 20, 2013RMrulz posted a message on On "Easy" Fixes, Poll: Do You Participate in Public Test Realms?, Blue Posts, Archon InfernoFriday: First Impressions on DuelingPosted in: NewsQuote from Benegesserit
Removing ID on Rares. Easy fix. They changed the time before, just change it to zero. No excuses.
Perfect example of ignorance. OK, so they change the variable that defines the time required to ID a rare to zero. That means that you click on it, and zero seconds later it is ID'd. Guess what? That still means you have to click on every single rare to ID them, it's just that there is no progress bar to have to wait for before they are ID'd. Actually, there is still a progress bar, but it moves infinitely fast. And this all assumes that changing that variable to zero doesn't cause Inf or NaN variables elsewhere in the code that then have to be fixed.
Presumably what you actually want is for rares to no longer require identification at all. That requires changing a whole lot more code that one variable, which requires time to code, time to quality test, time to debug if not working properly, time to alpha and beta test, time to fully document and pass on to the CMs who write patch notes, etc., along with many other things I'm certainly overlooking.
And then guess what? At the end of that entire process, some fraction of the community throws a giant hissy fit because identification of items is a core part of the Diablo gameplay, and removing it is clearly ignoring and disrespectful of the history of the franchise.
Sep 12, 2012RMrulz posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly RoundupMy wild speculation is that it's either some sort of change to damage mitigation, or an across-the-board nerf to monster damage and/or health.Posted in: News
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