Yeah...fable progression would be awesome. especially if you saw your characters gradually turn evil. But I wouldn't like the clothes to affect your alignment. It isn't fair to do that because in favle it is harder to get light plate armor than it is dark.
u can play as a shaman from act 1? well that is news to me. then agian im a new member so it all good
i really wanna c some more char classes like maybe a ranger that can do good ranged and a good bow skill but then agian... all the chars can have bows and swords....
maybe have a char that has one section bow skills and another melee skills? i dont know it is really gonna be up to Blizzard if they are even gonna make is so all we kan do is wait..i guess
yeah I was thinking starting off instantly evil, then playing a different path or different storyline, maybe parrallel from the goods storyline and have a different ending. Or just starting off instantly good and working parrallel from the evil.
I think in D3 classes should be specific towards the skills they can specialize in. like a class tree system so if you decide to go in a specific direction then you can achieve a higher class for that certian skill. Just like in Diablo 2 when there is fire only sorc, or lighting sorc, or bow amazons, or javalins, but instead of being a fire or lighting sorc, and just working up a limited skill, go into like lets say, lighting mage or some cool name for a class like that and have a awhole new set of skills just speicific to lighting and nothing else. That way a class can become a specilty class with a new name and have pros and cons over other classes.
I know this is a bit off topic from classes but starting back on the storyline of good or evil. In Diablo 3 they could have a wide range for multiplayer people by not limiting players by their good or evil paths. Both paths could help each other with quests and storyline and lets say maybe by completeing a evil quests and storyline as a good alignment then you would get maybe a third movie ending? Vise versa on the other. Even to twist things up a bit and to help not limit players with the multiplayer part of the game.. Cause lets face it, not everyone likes to work their character up alone. thats all I wanted to say as far as that..
yah. it sounds like ur talkin bout something like the game fable, where u can git a halo and glow if ur good, or horns and red glow if u go evil.....me personally i was an angel because i saw a door that you had to be super good to go in..while my friend wanted to be evil so he ran rampaging thro the towns.......it was funny him giting killed by the guards....haha.....have u ever played the game and wat side did u choose?
on a side note i found fable to be pretty short
that includes doing the arena 20 times, all side quests, all keys, all doors, all clothing, both temples, all weapons(well almost you can either have the sword of aeons or its good version), switching from conpletely good to evil and back again several times, married at least 4 times(includes sex), all dolls from pub games (6(7), all stats maxed out all spells near maxed out, there are probably some more things im forgetting.
i had done most of that in under 10 hours.
even with lost chapters it was still short.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
lol, really, wow i must be the man or something, lol
but lets get back on topic shall we
-more warrior and mage types, there are lots of warrior classes yet to be explored and some are quite fun to play;
samurai(kensai)
ninja(male assassin)
hellion
ranger
anti paladin
-some more warrior classes or warriors with a few magic spells 2 isnt really enough(barbar/zon)
-there is really only 1 healer(paly) and yes people like to going healers, so more healer classes;
monks (zealots)
clerics
warrior priests (think knight's templar with spells)
-a new type of mage would be nice either a;
Abjurer specializes in protection magic (kinda like auras)
Conjurer specializes in creating creates and objects to help him
Diviner specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter specializes in manipulating the minds of sentient beings
geomancer specializes in earth based magic
hydromancer specializes in water based magic
Illiusionist specializes in creating illusions to confuse and mislead
Invoker specializes in invocation/evocation magic (ligthning/magic type spells)
pyromancer specializes in fire based magic
necromancer specializes in magic dealing with death[but we already have 1]
Transmuter specializes in magic that alters physical reality
warlock (not like the wow one) A supernatural character whose sinister powers are inborn abilities, not spells.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
what characters do you want see or to be in Diablo 3?
[this is a remake of an old and very long thread]
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
bearing in mind that this is all speculation and there is no real way of know which classes will be used, but here are a few ideas for char that people from this site have come up with
now not all these concept are likely to be used but if most of them were used it would be pretty cool. and yes I along with the other people here who help create this list do realize that some of these characters are very similar to each other, i.e Priest and cleric, and thus having both of them in the game would be utterly pointless.
Previously the following list would be comprised of chars submitted in name only, i.e just their name, i will now attempt to elaborate on as many chars as possible, I will be detailing the skills sets rather than exact skills although i will mention some where appropriate (or where i choose whatever), also bearing in mind that as i do this many classes will appear more similar than before, so once again obviously both classes would not be used in the game.
It should also be noted than some of these classes would make better Mercs than Player characters
you will also note that i have reduced the number of Submitted classes as they were really similar almost to the point were the just seemed like the same char under a different name
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb) -somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones -Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
Warriors
Anti-Paladin anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells.
Bounty Hunter Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
Monk not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages
Ninja kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
Priests
Cavalier (Crusader Inquisitor) A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot) a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bouns to damage when engaging them
Mage
Alchemist Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer specializes in creating creatures and objects to help him. This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him
Elementalist specializes in elemental based magics, and this is what his skill sets would be divided into -Fire fairly obivous -Water(ice) again fairly obvious -Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist.
Warlock not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes).
The next few classes are better suited to being just the one mage/sorcerer class that can perform the skills of all of them Abjurer specializes in protection magic (kinda like auras and the armor spells)
Diviner specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter specializes in manipulating the minds of sentient beings
Illusionist specializes in creating illusions to confuse and mislead
Invoker specializes in invocation/evocation magic (lightning/magic type spells)
definitely no Subclasses or Multiclasses in d3 just True classes unless by subclassing it is you choose either; -Warrior then you choose a warrior class -Priest then you choose a priest class -Mage then you choose a mage class
While many of these classes are taken from Dungeons and Dragons, that doesnt stop them from being awesome classes, esp some of the priest classes, for a game about heaven/hell, there seems to be a lacking of religious characters, i.e priests and more specifically clerics. Also the mage classes seem a little lacking. only two Necromancer and sorcerer/ess hence the reason i thought of some more, some may obviously appear better than others but if used effectively they can be just as good.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
true, but d1 had 3(6) and d2 had 5(7) chars, id expect somewhere around 6 or so chars of various types, warriors, priests and mages.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
and that sorta crap lol came up with those in about 30 secs so they suck but i cud think of btr if i tried!!!
w8 let me try i (now that i gave myself a challenge!)
- Beastmaster
- Goblins
gah its too hard.. nyways i feel if diablo 3 ever comes out (:() then it btr have so new beastary CUZ THERE ARE LIKE 7,00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.1 More MOnsters out there that they cud create!
It's not about having many classes. It is about having a diverse selection that fits with the story and fills all needed places in the world. There's no point in having 5 mages if all they do is cast the same spells with different names.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
in Diablo there were never races. All classes with human heroes. I've seen some good ideas in there, i might answer to that when i'm not as sleepy as i am now.
Also, as you add more classes, you inevitably stumble upon the problem of balancing them all. The more you add, the worse it gets.
Now we're never going to get a perfect balance, but there is no need to make it more complicated than we absolutely have to.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
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and sow do his spelles
i really wanna c some more char classes like maybe a ranger that can do good ranged and a good bow skill but then agian... all the chars can have bows and swords....
maybe have a char that has one section bow skills and another melee skills? i dont know it is really gonna be up to Blizzard if they are even gonna make is so all we kan do is wait..i guess
I think in D3 classes should be specific towards the skills they can specialize in. like a class tree system so if you decide to go in a specific direction then you can achieve a higher class for that certian skill. Just like in Diablo 2 when there is fire only sorc, or lighting sorc, or bow amazons, or javalins, but instead of being a fire or lighting sorc, and just working up a limited skill, go into like lets say, lighting mage or some cool name for a class like that and have a awhole new set of skills just speicific to lighting and nothing else. That way a class can become a specilty class with a new name and have pros and cons over other classes.
I know this is a bit off topic from classes but starting back on the storyline of good or evil. In Diablo 3 they could have a wide range for multiplayer people by not limiting players by their good or evil paths. Both paths could help each other with quests and storyline and lets say maybe by completeing a evil quests and storyline as a good alignment then you would get maybe a third movie ending? Vise versa on the other. Even to twist things up a bit and to help not limit players with the multiplayer part of the game.. Cause lets face it, not everyone likes to work their character up alone. thats all I wanted to say as far as that..
on a side note i found fable to be pretty short
that includes doing the arena 20 times, all side quests, all keys, all doors, all clothing, both temples, all weapons(well almost you can either have the sword of aeons or its good version), switching from conpletely good to evil and back again several times, married at least 4 times(includes sex), all dolls from pub games (6(7), all stats maxed out all spells near maxed out, there are probably some more things im forgetting.
i had done most of that in under 10 hours.
even with lost chapters it was still short.
but lets get back on topic shall we
-more warrior and mage types, there are lots of warrior classes yet to be explored and some are quite fun to play;
samurai(kensai)
ninja(male assassin)
hellion
ranger
anti paladin
-some more warrior classes or warriors with a few magic spells 2 isnt really enough(barbar/zon)
-there is really only 1 healer(paly) and yes people like to going healers, so more healer classes;
monks (zealots)
clerics
warrior priests (think knight's templar with spells)
-a new type of mage would be nice either a;
Abjurer specializes in protection magic (kinda like auras)
Conjurer specializes in creating creates and objects to help him
Diviner specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter specializes in manipulating the minds of sentient beings
geomancer specializes in earth based magic
hydromancer specializes in water based magic
Illiusionist specializes in creating illusions to confuse and mislead
Invoker specializes in invocation/evocation magic (ligthning/magic type spells)
pyromancer specializes in fire based magic
necromancer specializes in magic dealing with death[but we already have 1]
Transmuter specializes in magic that alters physical reality
warlock (not like the wow one) A supernatural character whose sinister powers are inborn abilities, not spells.
[this is a remake of an old and very long thread]
now not all these concept are likely to be used but if most of them were used it would be pretty cool. and yes I along with the other people here who help create this list do realize that some of these characters are very similar to each other, i.e Priest and cleric, and thus having both of them in the game would be utterly pointless.
Previously the following list would be comprised of chars submitted in name only, i.e just their name, i will now attempt to elaborate on as many chars as possible, I will be detailing the skills sets rather than exact skills although i will mention some where appropriate (or where i choose whatever), also bearing in mind that as i do this many classes will appear more similar than before, so once again obviously both classes would not be used in the game.
It should also be noted than some of these classes would make better Mercs than Player characters
you will also note that i have reduced the number of Submitted classes as they were really similar almost to the point were the just seemed like the same char under a different name
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb)
-somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones
-Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
Warriors
Anti-Paladin
anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer
The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard
not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells.
Bounty Hunter
Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
Monk
not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages
Ninja
kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
Priests
Cavalier (Crusader Inquisitor)
A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot)
a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bouns to damage when engaging them
Mage
Alchemist
Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer
specializes in creating creatures and objects to help him. This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him
Elementalist
specializes in elemental based magics, and this is what his skill sets would be divided into
-Fire fairly obivous
-Water(ice) again fairly obvious
-Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist.
Warlock
not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes).
The next few classes are better suited to being just the one mage/sorcerer class that can perform the skills of all of them
Abjurer
specializes in protection magic (kinda like auras and the armor spells)
Diviner
specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter
specializes in manipulating the minds of sentient beings
Illusionist
specializes in creating illusions to confuse and mislead
Invoker
specializes in invocation/evocation magic (lightning/magic type spells)
definitely no Subclasses or Multiclasses in d3 just True classes
unless by subclassing it is you choose either;
-Warrior
then you choose a warrior class
-Priest
then you choose a priest class
-Mage
then you choose a mage class
While many of these classes are taken from Dungeons and Dragons, that doesnt stop them from being awesome classes, esp some of the priest classes, for a game about heaven/hell, there seems to be a lacking of religious characters, i.e priests and more specifically clerics. Also the mage classes seem a little lacking. only two Necromancer and sorcerer/ess hence the reason i thought of some more, some may obviously appear better than others but if used effectively they can be just as good.
for other changes or suggestions relating to other areas of D3 go here
http://www.diablo3.com/forums/showthread.php?p=37228#post37228
-shaman
- Witch Doctor ( lol )
- Blood Mage
- Dwarf
- Archmage
- Knight
and that sorta crap lol came up with those in about 30 secs so they suck but i cud think of btr if i tried!!!
w8 let me try i (now that i gave myself a challenge!)
- Beastmaster
- Goblins
gah its too hard.. nyways i feel if diablo 3 ever comes out (:() then it btr have so new beastary CUZ THERE ARE LIKE 7,00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.1 More MOnsters out there that they cud create!
in Diablo there were never races. All classes with human heroes. I've seen some good ideas in there, i might answer to that when i'm not as sleepy as i am now.
Now we're never going to get a perfect balance, but there is no need to make it more complicated than we absolutely have to.