just add the original type classes with male/female combination for some... please exclude all this other crap like ninjas,illusionist, captain planet and the rest of the warcraft/ lord of the rings/ special magic crap
just add the original type classes with male/female combination for some... please exclude all this other crap like ninjas,illusionist, captain planet and the rest of the warcraft/ lord of the rings/ special magic crap
just adding male/female of the same d2 classes sounds like the work of a mod for d2. while i believe there will be similar classes to those of d2, much like how the barb was similar ot the warrior (and hellfire barb), the on was similar to the rogue (and hellfire Bard), and the sorc was similar to the sorcerer, there are bound to be a few new classes, some may be modified (for the better i hope) WOW classes, most likely the priest, and some will be new.
also the trend with Diablo is to use specilist mage classes rather than leave it general like in WOW. While Illusionist probably wouldnt be the first choice you probably wouldnt go wrong with a conjurer (summoner), a character similar to the necromancer summoner build. and i have said many a time for such a religion influenced game the lack of religion influenced classes is somewhat abishmal, hence why i suggested the Cleric, and many people like melee chars so i listed a few more.
also in the second post it also states that the list above is actually, a list of all chars ideas that have been thought of from a 100+ page thread, and it also states that as some classes are similar it would be most unwise to include both of them. so it really pisses me off when people assume i made the list and am trying say i want every single class in the list in the game.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
the exact oposite of a Paladin should be a Death Knight (it used to be this way in Warcraft 2). But i wouldnt expect something like it. I really cant think about anything Blizzard will get in their newer games cause they keep proving me wrong and it pisses me off
I'll just wait to see for myself.
Some of the ideas in there are pretty good tho (even if i dont like the "ninja" and i think its just a try to keep the assasins somehow in to the game with a different name).
What if they introduced a melee version of the Necromancer. Necromancer get their powers from the dead, but they are always used as an evocative (is that a word?) force, like Corpse Explosion of Raisning Skeletons.
So how about a fighter that gains strength as he kills enemies, and powers up his spells through dead demons? It could perhaps prove hard to balance, but it is an idea.
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yes evocative is a word, is comes from Evocation. one can evoke spells of both a defensive or offensive nature, and yes a warrior whose skills increase as he kills, would be hard to balance
Quote from "FingolfinGR" »
the exact oposite of a Paladin should be a Death Knight (it used to be this way in Warcraft 2). But i wouldnt expect something like it. I really cant think about anything Blizzard will get in their newer games cause they keep proving me wrong and it pisses me off
I'll just wait to see for myself.
Some of the ideas in there are pretty good tho (even if i dont like the "ninja" and i think its just a try to keep the assasins somehow in to the game with a different name).
yes another name for anti paladin is death Knight, but i wished to avoid any confusion with the necromancer, as many people wrongly assume a necromancer is the opposite of a Paladin. you can get a good or an evil necromancer they are both very similar just aligned differently, there is very little difference in their skills, but Paladin are only good, Paladins fight for truth, justice and valor, their opposites, ie anti paladins(death knights) who can only be evil (or maybe neutral) fight for the opposite destruction, chaos, the undoing of life. Necromancers whether good or bad dont usually fight for these things. The pursuit of knowledge through the art of necromancy takes priority,
hmm i seem to be rambling, refer to the list on the previous page for a list of all characters that people have submitted
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
The Drifter is a character from an unknown origin, and prefers to travel by shadows to stalk and murder its unexpecting prey. The Drifter is an enigmatic character, usually cloaked in dark robes, and it roams the night reading from it's worn tome. The Drifter has been rarely spotted, but it's three main skill trees have been discovered.
Trapping Skills: Unlike the Assassin, these trapping skills unclude the use of underground spikes, arrowed booby traps, and at higher levels, enchanted mines and sentries.
Draining Skills: The Drifter has multiple skills that have been categorized as draining skills. These skills include passive skills that apply to the traps to cause bleeding, life steal, and/or mana steal. Other skills that do not apply to the traps are curse-like rituals that manipulates the enemy in a degenerate way.
Nocturnal Magic: These magic skills are most powerful when used in the night hours*, enhancing their abilities to full potential. Skills include some summoning of dark spirits, along with some dark magic skills which can heavily damage the enemy when skill points are invested.
~~~~~~~~~~~~~~~~~
* - Night hours : This means during the last half of the day (night). I think if Diablo III had a system on Sanctuary that was similar to our own world (meaning Day and Night hours), that they could build many interesting ideas and concepts around it as I just mentioned above: the Drifter being more powerful at night.
P.S. - This is what I felt was my best idea so far for a character. I posted this a long time ago in a different thread.
Good name for your anti paladin is Shadow Knight......
anyway if your adding class's problem is balancing them with others. your bard idea was perfect however his songs would be like a paladin's aura and barbs warcry would have to balance them out.
you mention'd ranger bounty hunter ninja good ideas how about giving the ninja or bounty hunter ( ninja doesnt fit the d2 theme ) mm i'll call the stealther Shadow Blade the ability to go stealth completely as a skill let his group see him and more points he puts into stealth closer he can get faster he can move stealth'd give him special attacks that he can use from angles like backstab etc and add psn or magic effects to his daggers
wouldnt a melee necro be same as a anti paladin in some respects? if not could give melee necro name that class shadow knight give him skele raise skills and some attacks n life leech or deaths touch.
I dont know if anyone said it yet. how about an actual pure healing/buffing class. hoping blizz gets their mythology correct and fixes the druid ( they dont shapeshift but they can charm animals n summon them) druids in mythology were healers like priests so give them group spells healing buffs to damage life etc. problem that you take warcries away from the barb :(.
most of the class's depends on how d3 will be play'd if they change from the 8 man rooms to open servers. then having a class like say a hunter that specializes in self buffs not as good as druids but works and bow attacks. such as a long range bow attack that shoots one arrow but does tons of damage. or a volley attack ( one arrow bounces off ground hits all targets in certain radius) and the hunter can also stealth like the shadowblade.
just the hunter n shadowblade would bring a whole new feeling to pvp.
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~Your Mind is a place of its own it can make a hell of heaven, or a heaven of hell.~
Necromancer uses "black magic". So summoning minions, live or dead is still "black magic". Now in a druids case, that is summoning spirits to fight for him.
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There should not be a buff/healing class. Diablo has always been perfectly fine to play by yourself if you wished to, and all classes are able to massacre large groups of enemies. A pure support class should be left out.
And an antinecro, I would assume that instead of forcing dead corpses to live, he would be more of a good guy that convinces spirits to aid him after their death. Though that would still look the same in-game.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
It is very difficult to pick what class of characters you want to see if the Diablo II characters was set to a very specific type of class. For an example. A pally can either be a healer, a melee fighter, foh, off aura, def aura. Necro can be a bone, poison, summon, or curse. To have a class such as a healer is already taken by the pally.
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Well if they keep the exp format in d3 like d2 there isnt a need for a group healer i'll grant that. However if they change it and make it more of a true mmorgp where you group to get exp and can't kill hords of monsters alone you'd need a pure healer. difference between a pure healer and a paladin assuming they change the hunting/xp format is. a pure healer would take skills such as the barbs warcries or allow the healers buffs to stack with the warcries. give them a damage % spell, mana regen like mediation aura except once you cast it its on you dont have to keep casting it, different heals as you level first one 20% next one 50% last one complete heal. If they decide to go the traditional mmorgp route they'd need support class's far as damage spells can give them mediocre electric attacks and allow them to master in say hammers or staves to improve melee damage. Far as adding new class's it all depends on what format they're going to use for d3 if they toss aside the d2 version make it open servers where xxxx amount of people play on. with open servers you have a more group type setting to exp in and if they wanted to make it a true mmorgp they need a support class. like i said it all depends on the format. if you dont like pure healer what about a crowd controler with AE stun etc.?
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~Your Mind is a place of its own it can make a hell of heaven, or a heaven of hell.~
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
bearing in mind that this is all speculation and there is no real way of know which classes will be used, but here are a few ideas for char that people from this site have come up with
now not all these concept are likely to be used but if most of them were used it would be pretty cool. and yes I along with the other people here who help create this list do realize that some of these characters are very similar to each other, i.e Priest and cleric, and thus having both of them in the game would be utterly pointless.
Previously the following list would be comprised of chars submitted in name only, i.e just their name, i will now attempt to elaborate on as many chars as possible, I will be detailing the skills sets rather than exact skills although i will mention some where appropriate (or where i choose whatever), also bearing in mind that as i do this many classes will appear more similar than before, so once again obviously both classes would not be used in the game.
It should also be noted than some of these classes would make better Mercs than Player characters
you will also note that i have reduced the number of Submitted classes as they were really similar almost to the point were the just seemed like the same char under a different name
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb) -somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones -Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
Warriors
Anti-Paladin anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells.
Bounty Hunter Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
The Drifter The Drifter is a character from an unknown origin, and prefers to travel by shadows to stalk and murder its unsuspecting prey. The Drifter is an enigmatic character, usually cloaked in dark robes, and it roams the night reading from its worn tome. The Drifter has been rarely spotted, but its three main skill trees have been discovered. -Trapping Skills: Unlike the Assassin, these trapping skills include the use of underground spikes, arrowed booby traps, and at higher levels, enchanted mines and sentries. -Draining Skills: The Drifter has multiple skills that have been categorized as draining skills. These skills include passive skills that apply to the traps to cause bleeding, life steal, and/or mana steal. Other skills that do not apply to the traps are a curse-like ritual that manipulates the enemy in a degenerate way. -Nocturnal Magic: These magic skills are most powerful when used in the night hours*, enhancing their abilities to full potential. Skills include some summoning of dark spirits, along with some dark magic skills which can heavily damage the enemy when skill points are invested.
Monk not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages, such as fire, lighning, cold/ice, and acid
Ninja kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
Priests
Cavalier (Crusader Inquisitor) A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot) a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bouns to damage when engaging them
Mage
Alchemist Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer (Summoner) specializes in creating creatures and objects to help him. He is capable of summoning anything from flying scimitars, small demons to Balrogs, This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him
Elementalist specializes in elemental based magics, and depending on how many skill sets one can have, this is what his skill sets would be divided into -Fire fairly obivous -Water(ice) again fairly obvious
-Lightning again fairly obvious -Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist.
Warlock not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes). He posesses very few extreme range spells, most affect himself or are close ranged
The next few classes are better suited to being just the one mage/sorcerer rather an seperate classes, one class that can perform the skills of all of them, but i feel i should mention them anyway, as they are rather fitting as possible character builds for said mage/sorcerer
Abjurer specializes in protection magic (kinda like auras and the armor spells)
Diviner specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter specializes in manipulating the minds of sentient beings
Illusionist specializes in creating illusions to confuse and mislead
Invoker specializes in invocation/evocation magic (lightning/magic type spells)
definitely no Subclasses or Multiclasses in d3 just True classes unless by subclassing it is you choose either; -Warrior then you choose a warrior class -Priest then you choose a priest class -Mage then you choose a mage class
While many of these classes are taken from Dungeons and Dragons, that doesnt stop them from being awesome classes, esp some of the priest classes, for a game about heaven/hell, there seems to be a lacking of religious characters, i.e priests and more specifically clerics. Also the mage classes seem a little lacking. only two Necromancer and sorcerer/ess hence the reason i thought of some more, some may obviously appear better than others but if used effectively they can be just as good.
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
The idea of a monk is very appealing to me. sorta like the everquest monk if he uses his bare hands and feet for damage. i suspose you would have the monk class have special attacks he does correct? An idea i had for his weapons make it like the kicker sin's damage different gloves yeild different damage. but then he has nothing for weapons could allow him to master in staves would make use of a ribcracker lol. although the monk thing kinda doesnt work with the heaven/hell motiff(sp) also monks are suspose to be passive. but could use same idea and name the class Friar.
Any one given any thought to a demon class? even if they dont have us pick sides, they could introduce a demon class some names of the class could be, Fallen Angel, Vampire , Banshee etc. spin w/e storyline they come up with to allow one race of demons that sided with good. I dont know how they would have them look but id use the Fallen Angel class name and make it look like a paladin but the armor is crimson with smoke tint on it and the character is big like a venom lord. I have no clue what you'd give him for skills and spells. perhaps various fire spells that he throws from one hand. while he weilds a weapon in the other?
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~Your Mind is a place of its own it can make a hell of heaven, or a heaven of hell.~
Great info hotshot. I had a few ideas and i think they are on the master list too. They need to bring back the gargoyles in D1. Multi armed demon fighters. Wildlife tainted by evil's wake, like a pack of wolves or lions. They should have physical differences in champions and uniques as well. Like bartuc, make him bigger in size then the rest of the high councils or the shaman unique, make him have different decor on.
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this player character ideas, if you want ot talk about bring back monsters from diablo it it one of the things we want in diablo 3 threads
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Having new classes will bring a challenge to the game. If we retain some of the original characters, there will be no challenge because you know what they are capable of. Challenge=good game and fun.
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just adding male/female of the same d2 classes sounds like the work of a mod for d2. while i believe there will be similar classes to those of d2, much like how the barb was similar ot the warrior (and hellfire barb), the on was similar to the rogue (and hellfire Bard), and the sorc was similar to the sorcerer, there are bound to be a few new classes, some may be modified (for the better i hope) WOW classes, most likely the priest, and some will be new.
also the trend with Diablo is to use specilist mage classes rather than leave it general like in WOW. While Illusionist probably wouldnt be the first choice you probably wouldnt go wrong with a conjurer (summoner), a character similar to the necromancer summoner build. and i have said many a time for such a religion influenced game the lack of religion influenced classes is somewhat abishmal, hence why i suggested the Cleric, and many people like melee chars so i listed a few more.
also in the second post it also states that the list above is actually, a list of all chars ideas that have been thought of from a 100+ page thread, and it also states that as some classes are similar it would be most unwise to include both of them. so it really pisses me off when people assume i made the list and am trying say i want every single class in the list in the game.
the exact oposite of a Paladin should be a Death Knight (it used to be this way in Warcraft 2). But i wouldnt expect something like it. I really cant think about anything Blizzard will get in their newer games cause they keep proving me wrong and it pisses me off
I'll just wait to see for myself.
Some of the ideas in there are pretty good tho (even if i dont like the "ninja" and i think its just a try to keep the assasins somehow in to the game with a different name).
So how about a fighter that gains strength as he kills enemies, and powers up his spells through dead demons? It could perhaps prove hard to balance, but it is an idea.
yes another name for anti paladin is death Knight, but i wished to avoid any confusion with the necromancer, as many people wrongly assume a necromancer is the opposite of a Paladin. you can get a good or an evil necromancer they are both very similar just aligned differently, there is very little difference in their skills, but Paladin are only good, Paladins fight for truth, justice and valor, their opposites, ie anti paladins(death knights) who can only be evil (or maybe neutral) fight for the opposite destruction, chaos, the undoing of life. Necromancers whether good or bad dont usually fight for these things. The pursuit of knowledge through the art of necromancy takes priority,
hmm i seem to be rambling, refer to the list on the previous page for a list of all characters that people have submitted
The Drifter is a character from an unknown origin, and prefers to travel by shadows to stalk and murder its unexpecting prey. The Drifter is an enigmatic character, usually cloaked in dark robes, and it roams the night reading from it's worn tome. The Drifter has been rarely spotted, but it's three main skill trees have been discovered.
Trapping Skills: Unlike the Assassin, these trapping skills unclude the use of underground spikes, arrowed booby traps, and at higher levels, enchanted mines and sentries.
Draining Skills: The Drifter has multiple skills that have been categorized as draining skills. These skills include passive skills that apply to the traps to cause bleeding, life steal, and/or mana steal. Other skills that do not apply to the traps are curse-like rituals that manipulates the enemy in a degenerate way.
Nocturnal Magic: These magic skills are most powerful when used in the night hours*, enhancing their abilities to full potential. Skills include some summoning of dark spirits, along with some dark magic skills which can heavily damage the enemy when skill points are invested.
~~~~~~~~~~~~~~~~~
* - Night hours : This means during the last half of the day (night). I think if Diablo III had a system on Sanctuary that was similar to our own world (meaning Day and Night hours), that they could build many interesting ideas and concepts around it as I just mentioned above: the Drifter being more powerful at night.
P.S. - This is what I felt was my best idea so far for a character. I posted this a long time ago in a different thread.
anyway if your adding class's problem is balancing them with others. your bard idea was perfect however his songs would be like a paladin's aura and barbs warcry would have to balance them out.
you mention'd ranger bounty hunter ninja good ideas how about giving the ninja or bounty hunter ( ninja doesnt fit the d2 theme ) mm i'll call the stealther Shadow Blade the ability to go stealth completely as a skill let his group see him and more points he puts into stealth closer he can get faster he can move stealth'd give him special attacks that he can use from angles like backstab etc and add psn or magic effects to his daggers
wouldnt a melee necro be same as a anti paladin in some respects? if not could give melee necro name that class shadow knight give him skele raise skills and some attacks n life leech or deaths touch.
I dont know if anyone said it yet. how about an actual pure healing/buffing class. hoping blizz gets their mythology correct and fixes the druid ( they dont shapeshift but they can charm animals n summon them) druids in mythology were healers like priests so give them group spells healing buffs to damage life etc. problem that you take warcries away from the barb :(.
most of the class's depends on how d3 will be play'd if they change from the 8 man rooms to open servers. then having a class like say a hunter that specializes in self buffs not as good as druids but works and bow attacks. such as a long range bow attack that shoots one arrow but does tons of damage. or a volley attack ( one arrow bounces off ground hits all targets in certain radius) and the hunter can also stealth like the shadowblade.
just the hunter n shadowblade would bring a whole new feeling to pvp.
And an antinecro, I would assume that instead of forcing dead corpses to live, he would be more of a good guy that convinces spirits to aid him after their death. Though that would still look the same in-game.
now not all these concept are likely to be used but if most of them were used it would be pretty cool. and yes I along with the other people here who help create this list do realize that some of these characters are very similar to each other, i.e Priest and cleric, and thus having both of them in the game would be utterly pointless.
Previously the following list would be comprised of chars submitted in name only, i.e just their name, i will now attempt to elaborate on as many chars as possible, I will be detailing the skills sets rather than exact skills although i will mention some where appropriate (or where i choose whatever), also bearing in mind that as i do this many classes will appear more similar than before, so once again obviously both classes would not be used in the game.
It should also be noted than some of these classes would make better Mercs than Player characters
you will also note that i have reduced the number of Submitted classes as they were really similar almost to the point were the just seemed like the same char under a different name
- choose male/female => choose class => choose faction heaven or hell, faction determines whether your char is light or dark, eg Paladin or Anti-Paladin (anti is kinda like the reverse, anti does not work for all classes some just have a good or bad version, where the good and bad versions arent complete opposites like the barb)
-somewhere between 10 - 20 or so chars, possibly keep some of the original classes and some new ones
-Generally chars in Diablo should fall into 3 categories, Warrior, Priest, and Mage, so this is how i will describe them.
Warriors
Anti-Paladin
anti-Paladin is not a necromancer, Anti Paladin is exactly how it sounds an inverse Paladin, while the Paladin Heals, gives life, and gives bonus, an Anti Paladin takes lives and his Auras would have more incommon with curses of the Necromancer from D2, he does not however posess other Necromancer skills like revive and golem summoning.
Archer
The Archer or as they are more commonly known the Ranger is kinda like a male amazon. He is the epitome of skill with a bow, his skills centre around the Bow, but he also possesses other skills as well, He can track enemies exceptionally well and has an affinity for nature, i.e the abilty to summon animals to his cause similar to the druid from D2
Bard
not the hellfire version a good one, the Bard is best described as a cross between a fighter a budget paladin and a budget mage. He is a fairly capable fighter, His Songs (which would be one of his skill sets) either provide bonus to party members like th D2 Paladin or harm enemies like the D2 Necro.He also has a small range of powerful mage type spells.
Bounty Hunter
Like the Ranger he is adept at tracking/stalking, but his services come to those in need at a price, while the Ranger does so for virtue and honour the Bounty Hunter is a schemeing mercenary. He possesses several skills similar to the Assassins trap Skill set. but also several warrior type skills as well
The Drifter
The Drifter is a character from an unknown origin, and prefers to travel by shadows to stalk and murder its unsuspecting prey. The Drifter is an enigmatic character, usually cloaked in dark robes, and it roams the night reading from its worn tome. The Drifter has been rarely spotted, but its three main skill trees have been discovered.
-Trapping Skills: Unlike the Assassin, these trapping skills include the use of underground spikes, arrowed booby traps, and at higher levels, enchanted mines and sentries.
-Draining Skills: The Drifter has multiple skills that have been categorized as draining skills. These skills include passive skills that apply to the traps to cause bleeding, life steal, and/or mana steal. Other skills that do not apply to the traps are a curse-like ritual that manipulates the enemy in a degenerate way.
-Nocturnal Magic: These magic skills are most powerful when used in the night hours*, enhancing their abilities to full potential. Skills include some summoning of dark spirits, along with some dark magic skills which can heavily damage the enemy when skill points are invested.
Monk
not the hellfire version a good one more like the DND version, unarmed, martial artist. The Monk main form of attack is his fists and feet. His powerful attacks are capable of doing several types elemental damages, such as fire, lighning, cold/ice, and acid
Ninja
kinda like male assassin in several aspects. While this class may seem unlikely, if one thinks about it, it can work. He would be able to throw shuriken which would act like the Necromancer skill Teeth, and a skill similar to the assassins skill, cloak of shadows would do quite well to emulated the Ninja's stealthiness. but the Ninja would also have several skills more designed for combat, they are skilled warriors, so they would also posses several skills than would do haeavy damage, and increase their chances of scoring critical strikes.
Priests
Cavalier (Crusader Inquisitor)
A warrior truly dedicated to the erradication of evil. They epitomise honour, courage, loyalty, virtue. They are expertly trained to Hunt down and defeat classically evil beings and monsters i.e your corrupt mages, daemons and the like. Possesing mostly warrior type skills, they do have several spells at their disposal, mainly of the self Buff kind, not so much party oriented
Cleric (Adept, Prior, Zealot)
a class i am truly surprise has not made it into Diablo yet. A great fighter, but he is a Priest and as such can cast a variety of spells, Turn Undead similar to the D2 paladins conversion but only works on Undead of high levels low level undead are destoryed, can summon down the wrath of their chosen deity to smite there enemies similar to Fist of the heavens only more accurate and more powerful, posseses many bless type spells that increase armor, damage, stats these work similar to enchant i.e they must be cast on their target. They also have an intense hatred for the undead and thus would have a bouns to damage when engaging them
Mage
Alchemist
Possessing the ability to animates inanimate objects. it is an Alchemist who truly makes Golems (not a Necromancer unless it is a Bone Golem), creates weapons out of the elements around him for a better insight to the abilties of an alchemist watch the Anime Full metal Alchemist, you may be surprised as to what they are capable of.
Conjurer (Summoner)
specializes in creating creatures and objects to help him. He is capable of summoning anything from flying scimitars, small demons to Balrogs, This is the charatcer that it appears many people want, he is a summoner, summoning powerful daemons and magical beasts to aid him
Elementalist
specializes in elemental based magics, and depending on how many skill sets one can have, this is what his skill sets would be divided into
-Fire fairly obivous
-Water(ice) again fairly obvious
-Lightning again fairly obvious
-Earth, conjuring up walls or rock to trap enemies or stop ranged attacks, opening holes in the ground to swallow his eneimes, for a better look into the powers of earth magic check out Avatar the last Air Bender, and the Anime Full metal Alchemist.
Warlock
not like the wow one A supernatural character whose sinister powers are inborn abilities, not spells, Such as shapeshifting into Daemons or Lycanthropes (Lycans is short for Lycanthropes). He posesses very few extreme range spells, most affect himself or are close ranged
The next few classes are better suited to being just the one mage/sorcerer rather an seperate classes, one class that can perform the skills of all of them, but i feel i should mention them anyway, as they are rather fitting as possible character builds for said mage/sorcerer
Abjurer
specializes in protection magic (kinda like auras and the armor spells)
Diviner
specializes in detection and divining magic (find/disable trap, far sight and identify)
Enchanter
specializes in manipulating the minds of sentient beings
Illusionist
specializes in creating illusions to confuse and mislead
Invoker
specializes in invocation/evocation magic (lightning/magic type spells)
definitely no Subclasses or Multiclasses in d3 just True classes
unless by subclassing it is you choose either;
-Warrior
then you choose a warrior class
-Priest
then you choose a priest class
-Mage
then you choose a mage class
While many of these classes are taken from Dungeons and Dragons, that doesnt stop them from being awesome classes, esp some of the priest classes, for a game about heaven/hell, there seems to be a lacking of religious characters, i.e priests and more specifically clerics. Also the mage classes seem a little lacking. only two Necromancer and sorcerer/ess hence the reason i thought of some more, some may obviously appear better than others but if used effectively they can be just as good.
for other changes or suggestions relating to other areas of D3 go here
http://www.diablo3.com/forums/showth...7228#post37228
Any one given any thought to a demon class? even if they dont have us pick sides, they could introduce a demon class some names of the class could be, Fallen Angel, Vampire , Banshee etc. spin w/e storyline they come up with to allow one race of demons that sided with good. I dont know how they would have them look but id use the Fallen Angel class name and make it look like a paladin but the armor is crimson with smoke tint on it and the character is big like a venom lord. I have no clue what you'd give him for skills and spells. perhaps various fire spells that he throws from one hand. while he weilds a weapon in the other?
Déjà Moo: The feeling you've heard this bull before.
Please click link:) Thats all I ask.
http://world4.monstersgame.co.uk/?ac=vid&vid=47018644