Anyone know if Blizzard ever plans to make this an option? I know it was there and then they removed it, but lets face it, they have repealed a lot of their dumb mistakes already, anyone know if this one is getting any attention?
as a one-time option as it was in diablo2? otherwise it becomes a constant source of imbalance, if improving every near-perfect item you found is allowed - no matter the price. this especially applies to helms and weapons, of course. however, if any shen-based story is going to be followed in expansion, we could expect all kind of gem improvements...
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as a one-time option as it was in diablo2? otherwise it becomes a constant source of imbalance, if improving every near-perfect item you found is allowed - no matter the price. this especially applies to helms and weapons, of course. however, if any shen-based story is going to be followed in expansion, we could expect all kind of gem improvements...
If you're going to spend the first half of your posting history being an annoying twat, try spending an extra 3 seconds spelling out entire words and properly using an ellipsis. It'll make you look like less of a mouth-breather.
Well, the basic argument against the possibility to add sockets would be, that it devalues the affix socket. If you can add sockets yourself anyway, any socket on the item itself is a wasted affix. And if you can just add one socket to every item, regardless if it has a socket already, it becomes just a nuisance, something you have to do for every item, same argument why the Mystic and adding enchantments to items did not make it to the final game. It wouldn't really add anything to the game, just add another level of stuff you need to do with the item, until you can finally use it (identify, hope its something good. enchant, hope it gets good enchants, socket, hope it gets max socket count).
Yeah, but on the other hand, with the nerfing of IAS, pretty much everyone is doing the crit builds, which makes socketed weapons way over priced. I made 40 million on something and it wasnt even that greath because it had a socket. Not complaining about the gold I got but Im just saying they are way more valuable because crit dmg is so godly.
Well, the basic argument against the possibility to add sockets would be, that it devalues the affix socket. If you can add sockets yourself anyway, any socket on the item itself is a wasted affix. And if you can just add one socket to every item, regardless if it has a socket already, it becomes just a nuisance, something you have to do for every item, same argument why the Mystic and adding enchantments to items did not make it to the final game. It wouldn't really add anything to the game, just add another level of stuff you need to do with the item, until you can finally use it (identify, hope its something good. enchant, hope it gets good enchants, socket, hope it gets max socket count).
The problem as it exists now is that a socket is so incredibly valuable that it actually devalues everything else when it isn't present on an item. That is to say it's damn near a required affix (with a very high CD roll, plus high LoH, and high damage affixes, you can still get a good item, but then the argument is "it would be better with a socket"). No other affix is like this currently, not even LoH; plenty of specs can either use less, get it on other items, or simply gain it from a second weapon.
It's because of this imbalance in power that I would probably not be terribly upset if they either remove rolling a socket as a possible affix since you could add one to whatever you want (which would actually slightly appease the crowd asking for better items since it's one less affix to get in the way of the otherwise "good" stuff), or find a way to balance around the potential for two (or three - hello Manticore) sockets. I believe the former is the easiest solution both for implementation and balancing purposes, but the second could be viable with enough work (probably a lot).
This would also be another available gold sink (and one that would be used regularly), making it a possible boon to the economy in the way of bringing prices back to a stable level for both ends of the spectrum.
I absolutely and wholeheartly agree, that a socket is way too valuable on a weapon right now. Same goes for helms, but to a lesser extend. However, I am not sure, if adding the possibility to manually socket items will fix anything in that regard.
For most armor pieces, sockets got it about right. A nice affix, required to get the maximum possible mainstat from the item (combined with a high roll for this stat), but even without sockets, they can roll very good affixes and still be a valuable item.
I was going to include something along these lines in my post, but with Blizzard's recent trend of "don't nerf anything, just buff everything else," I can't see them taking power away from Crit Damage modifiers (and they've said they don't mind it to be powerful, as well). Who knows though? Maybe Crit Damage will go the way of IAS and be tuned down a bit. *Shrug emoticon here*
The problem as it exists now is that a socket is so incredibly valuable that it actually devalues everything else when it isn't present on an item. That is to say it's damn near a required affix
Exactly my issue. It gets to the point where you have what is potentially a very viable item...whose value plummets without that extra boost provided by the socket. Critical damage increase for us Crit stackers is a perfect example. You need that extra Emerald to really push the envelope.
Ignoring the complete imbalance of socketed weapons/helmets, you have another issue. Other items with sockets (Shields, Rings, Chest, Pants) only get filled by 2 different gem types. The ones that boost your characters primary stat, and amythests for vitality. You never see a barbarian with an Emerald or Topaz in their socketed armor, or a DH with a ruby in anything other than their helm for paragon levelling.
This might be what the developers want, but there simply isn't enough variety in what to put in armor sockets.
Ignoring the complete imbalance of socketed weapons/helmets, you have another issue. Other items with sockets (Shields, Rings, Chest, Pants) only get filled by 2 different gem types. The ones that boost your characters primary stat, and amythests for vitality. You never see a barbarian with an Emerald or Topaz in their socketed armor, or a DH with a ruby in anything other than their helm for paragon levelling.
This might be what the developers want, but there simply isn't enough variety in what to put in armor sockets.
Agree with all of this too. Some good points in this thread.
The ability to add additional sockets to helms/weapons is obviously overpowered, but I don't see why they cannot allow adding a socket to other slots.
In order not to devalue the +socket affix, they should make all items that have sockets manually added become soulbound (untradeable). It will ensure that people only add socket for near "Best-in-slot" items, and provide both a gold-sink and gear-sink the game very much eneds.
This might be what the developers want, but there simply isn't enough variety in what to put in armor sockets.
I think that's hitting the nail on the head right there. If there were more variety, then it wouldn't matter, because the plethora of other VIABLE choices would make determining a clear winner difficult.
Imagine if there were a BUNCH more weapon mods that just absolutely rocked - then crit damage would be JUST ONE OF MANY popular affixes. The problem isn't that crit damage is too powerful, the problem is that nothing else is powerful enough. Or unique/interesting enough.
This might be what the developers want, but there simply isn't enough variety in what to put in armor sockets.
I think that's hitting the nail on the head right there. If there were more variety, then it wouldn't matter, because the plethora of other VIABLE choices would make determining a clear winner difficult.
Imagine if there were a BUNCH more weapon mods that just absolutely rocked - then crit damage would be JUST ONE OF MANY popular affixes. The problem isn't that crit damage is too powerful, the problem is that nothing else is powerful enough. Or unique/interesting enough.
Absolutely, how can we work as a commuity to fix this? Would diablo fans be interested in sparking up this conversation on the actual D3 forums, maybe we could get this worked into the new patch.
This might be what the developers want, but there simply isn't enough variety in what to put in armor sockets.
I think that's hitting the nail on the head right there. If there were more variety, then it wouldn't matter, because the plethora of other VIABLE choices would make determining a clear winner difficult.
Imagine if there were a BUNCH more weapon mods that just absolutely rocked - then crit damage would be JUST ONE OF MANY popular affixes. The problem isn't that crit damage is too powerful, the problem is that nothing else is powerful enough. Or unique/interesting enough.
Absolutely, how can we work as a commuity to fix this? Would diablo fans be interested in sparking up this conversation on the actual D3 forums, maybe we could get this worked into the new patch.
I think we should throw out some suggestions:
I for one would like to have a gem be able to utilize some of the effects already in the game: e.g. Stun chance on hit, or chance to bleed. These would increase with gem quality, and could be a lot of fun to play around with.
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http://www.diablofan...-future-patchs/
the website of Clavdivs:
http://savediablo3.wix.com/diablo3#!home/mainPage
I agree with the one time limitation for sure.
If you're going to spend the first half of your posting history being an annoying twat, try spending an extra 3 seconds spelling out entire words and properly using an ellipsis. It'll make you look like less of a mouth-breather.
Yeah, but on the other hand, with the nerfing of IAS, pretty much everyone is doing the crit builds, which makes socketed weapons way over priced. I made 40 million on something and it wasnt even that greath because it had a socket. Not complaining about the gold I got but Im just saying they are way more valuable because crit dmg is so godly.
The problem as it exists now is that a socket is so incredibly valuable that it actually devalues everything else when it isn't present on an item. That is to say it's damn near a required affix (with a very high CD roll, plus high LoH, and high damage affixes, you can still get a good item, but then the argument is "it would be better with a socket"). No other affix is like this currently, not even LoH; plenty of specs can either use less, get it on other items, or simply gain it from a second weapon.
It's because of this imbalance in power that I would probably not be terribly upset if they either remove rolling a socket as a possible affix since you could add one to whatever you want (which would actually slightly appease the crowd asking for better items since it's one less affix to get in the way of the otherwise "good" stuff), or find a way to balance around the potential for two (or three - hello Manticore) sockets. I believe the former is the easiest solution both for implementation and balancing purposes, but the second could be viable with enough work (probably a lot).
This would also be another available gold sink (and one that would be used regularly), making it a possible boon to the economy in the way of bringing prices back to a stable level for both ends of the spectrum.
I was going to include something along these lines in my post, but with Blizzard's recent trend of "don't nerf anything, just buff everything else," I can't see them taking power away from Crit Damage modifiers (and they've said they don't mind it to be powerful, as well). Who knows though? Maybe Crit Damage will go the way of IAS and be tuned down a bit. *Shrug emoticon here*
Exactly my issue. It gets to the point where you have what is potentially a very viable item...whose value plummets without that extra boost provided by the socket. Critical damage increase for us Crit stackers is a perfect example. You need that extra Emerald to really push the envelope.
This might be what the developers want, but there simply isn't enough variety in what to put in armor sockets.
Agree with all of this too. Some good points in this thread.
In order not to devalue the +socket affix, they should make all items that have sockets manually added become soulbound (untradeable). It will ensure that people only add socket for near "Best-in-slot" items, and provide both a gold-sink and gear-sink the game very much eneds.
I think that's hitting the nail on the head right there. If there were more variety, then it wouldn't matter, because the plethora of other VIABLE choices would make determining a clear winner difficult.
Imagine if there were a BUNCH more weapon mods that just absolutely rocked - then crit damage would be JUST ONE OF MANY popular affixes. The problem isn't that crit damage is too powerful, the problem is that nothing else is powerful enough. Or unique/interesting enough.
Absolutely, how can we work as a commuity to fix this? Would diablo fans be interested in sparking up this conversation on the actual D3 forums, maybe we could get this worked into the new patch.
I think we should throw out some suggestions:
I for one would like to have a gem be able to utilize some of the effects already in the game: e.g. Stun chance on hit, or chance to bleed. These would increase with gem quality, and could be a lot of fun to play around with.