Sorry if this has been asked before. Can you extract an ability and also wear the armor from which that ability was extracted. For example, I extract "Fire skills cost 30% less resource" from Cindercoat, and I still able to equip another cindercoat to stack the resource cost reduction??
So if I understand correctly, you fire 3 magic missles to get 3 stacks, which triggers and equal effect on firebirds which then triggers... etc etc.
But in the end, wont you have a 3000% DOT from Firebirds and a 390% DOT from the 3 Magic Missles stacks for a total of 3390% DOT until the target dies?
If the above is correct, how does this work with mirror ball? will you get 9 stacks from using mirror ball?
I honestly just started my Wiz a month ago and I know that a lot of people use Mirrorball with MM. I dont have Mirrorball but did try MM for a while and I never got what is good about it. I KNOW I am missing something about how the skill actually works, can someone fill me in? Much appreciated.
Im confused by the Furnace, I though it has a chance to deal the 6-8% damage everytime you deal damage, but it seems like he only deals damage once then just runs around. Is this how furnace works, because it honestly looks (At least to me) like the effect described by the new Firebird's. But can someone confirm this is how The Furnace works, I have never tried it myself.
Also, it appears that he is wearing 5 pieces of Firebirds with an RROG but I could be wrong.
Wow, and thats just the DOT effect, glad I have 4 pieces of this set already.
Also, I really like the change they made to disintegrate, but does anyone else feel like that skill should not be limited to arcane, it should have fire, lightning and cold variants, IMO.
Basically on my Wizard I have various sources adding % damage, 49% critical hit chance, 400% critical hit damage, 111% fire damage, and 44% damage to elites, these all are multiplicative damage adders and greatly increase your damage output.
Critical Hit Chance: 25.00%
Critical Damage: 244.00%
They should be around 50% and 400%+ respectively, these two things will be huge. Also you have no elemental damage buffs, whatever skills you are using, see what element it is and try to find gear that has x% to fire damage for example like magefists.
Just off the top of my head, why not try the Augilds set for your bracers and shoulders since you have the RROG and you will get the 7% reduced damage from melee and ranged and the 15% reduced damage from elites.
If you were going for cold damage, you would have a hard time making a dude, Frostburns and Winterflurry have just such low chances of dropping while Magefists, Firebirds Eye, Cindercoat are relatively easy to get by comparison. Is cold damage so amazingly awesome that they had to make the drop chances so low? Can someone fill me in here?
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Nevermind I guess, found the info on another site, so here it is if anyone else was wondering.
Legendary powers will not "double dip," so even if a player enables a power through the cube and equips that item, the bonus will not count twice. - See more at: http://www.diablowiki.net/Archive_of_Tal_Rasha#sthash.x9rHaJyV.dpuf
http://www.diablowiki.net/Archive_of_Tal_Rasha
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Sorry if this has been asked before. Can you extract an ability and also wear the armor from which that ability was extracted. For example, I extract "Fire skills cost 30% less resource" from Cindercoat, and I still able to equip another cindercoat to stack the resource cost reduction??
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But in the end, wont you have a 3000% DOT from Firebirds and a 390% DOT from the 3 Magic Missles stacks for a total of 3390% DOT until the target dies?
If the above is correct, how does this work with mirror ball? will you get 9 stacks from using mirror ball?
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Conflagrate : Now deals 130% weapon damage (up from 55%). Now stacks up to 3 times and is refreshed by your Fire damage.
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Also, it appears that he is wearing 5 pieces of Firebirds with an RROG but I could be wrong.
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Also, I really like the change they made to disintegrate, but does anyone else feel like that skill should not be limited to arcane, it should have fire, lightning and cold variants, IMO.
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Critical Hit Chance: 25.00%
Critical Damage: 244.00%
They should be around 50% and 400%+ respectively, these two things will be huge. Also you have no elemental damage buffs, whatever skills you are using, see what element it is and try to find gear that has x% to fire damage for example like magefists.
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