- von_Oberstain
- Registered User
-
Member for 11 years, 7 months, and 16 days
Last active Mon, Nov, 26 2012 11:10:14
- 0 Followers
- 53 Total Posts
- 2 Thanks
-
Sep 19, 2012von_Oberstain posted a message on More Information on Patch 1.0.5 Systems, Diablo 3: Finding a Voice, Should Skill Swapping Reset NV Buff - Poll RecapClavdivs The God claims that changing a rune in the same skill shouldn't reset NV (though it will still suffer a cooldown), and changing entire skill or passive should reset it. i agree with him on this matterPosted in: News
-
Sep 12, 2012von_Oberstain posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly RoundupPosted in: NewsQuote from urasim
Quote from von_Oberstain
each time cookie-cutter strategy gets nerfed by blizzard, a kitty dies!
so they usually left them be...
WW barbarians can be rest assured their precious, 15-years-old cookie will remain main playstyle forever. be sure not to try anything else, cause it's so fun...
(coming from a diablo1 player who played many many barbarians, some of them WW)
seriously, i'll be pleasantly surprised if WW gets nerfed (OR other playstyles brought to same level of efficiency), but blizzard tends to avoid changing the obvious culprits IF they are popular (look at wc3 - BM, DH, DK/Lich and AM were changed... well never, even when obviously being cookies and overpowered... for years)
i would be indifferent to whole stuff, if only my gear wouldn't mainly coming from AH, collected by *someone* who has a *certain skills* that allow him to farm while power-leveling where i can't - basically, i feed that *someone* through my own farming - so it kinda matters
All of the heroes you mentioned did recieve a nerf/buff at one time or another. WoW has "flavor of the month" classes that gets adjusted as well. Just because it's popular doesn't make it immune to nerfs or buffs
hmmm... and i thought i've played a thousands of games throughout all patches... could it be possible i'm wrong? (citing from memory):
- DH was nerfed ONCE - mana burn from 300/200/100 to 150/100/50, still left with ~20% more dps and +6-7 attributes more than others (BM excluded), and if that wasn't necessary, i don't know what was. and it happen like 5+ years ago
- BM actually got buffed with WW (similarity coincidental) collision removal (also left with dps/attributes matching those of DH) - worse, viable alternative FS was nerfed
- AM aura was changed (also needed, also happen long ago)
- undead heroes - i can't remember any significant changes (except shop removal of clarity potion, in like 1.07, maybe earlier)
point is, it all happened very long ago, and for bunch of patches following just... ignored
however, this not being WC3 forum, no point pursuing that further. just pointing out the way blizzard handled popular imbalances by ignoring them in the past
in d2, i wasn't complaining type - 0 complaints in total (all classes played, different builds). i don't have problem with barbarians whatsoever, OR their skills - it's the impact they have on AH.
buffing other classes/skill to a WW level would keep everyone satisfied and game diverse and interesting... but numerous whines 'if my imbalanced build gets balanced and i find myself equal to others, i'm leaving the game, cause i can't abuse no longer' look too much like official forums and doesn't bring any good -
Sep 12, 2012von_Oberstain posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly Roundupeach time cookie-cutter strategy gets nerfed by blizzard, a kitty dies!Posted in: News
so they usually left them be...
WW barbarians can be rest assured their precious, 15-years-old cookie will remain main playstyle forever. be sure not to try anything else, cause it's so fun...
(coming from a diablo1 player who played many many barbarians, some of them WW)
seriously, i'll be pleasantly surprised if WW gets nerfed (OR other playstyles brought to same level of efficiency), but blizzard tends to avoid changing the obvious culprits IF they are popular (look at wc3 - BM, DH, DK/Lich and AM were changed... well never, even when obviously being cookies and overpowered... for years)
i would be indifferent to whole stuff, if only my gear wouldn't mainly coming from AH, collected by *someone* who has a *certain skills* that allow him to farm while power-leveling where i can't - basically, i feed that *someone* through my own farming - so it kinda matters - To post a comment, please login or register a new account.
1
but i really love the game, i bought 3 copies! and was thinking about 4th! for the lan parties... but MP is just plain bad, and i feel... betrayed. by my favourite game ever. worse, they are going the wrong way, they are going the wrong way, right now, with 1.05, they are going the wrong way! how come nobody realizes?
alright, just one, a quick one, mind you. don't ask for best-of-three later!
0
EXACTLY because i remember diablo2 launch, i have to contradict you. d2 had one thing that d3 currently lack desperately - replayability. no penalty for wrong skill choice makes 5 heroes enough forever. so, BASIC d2 could be played for extended amount of time, while d3 in current state cannot - in a while, players will level all heroes to 60, then to *some* paragons, then get bored. and main character can always do item farming for others. there isn't even ladder - ok, a group of fanatics WILL continue to play ad infinitum, but 5,000,000? nope.
uniques were crappy, sets worthless in original, runes/runeword and charms were worthy addition of d2lod - all true, but what's the point?
does d3 have to repeat every mistake made in d2? why not having good uniques now? why not charms? why not something even cooler? MP was NEVER so bad in d2, for one point - why not making it good? nope, it's bad and we probably have to wait 1.06 or more that someone come out with idea 'hey, why not giving better loot chance and more exp in MP? playing with other people should be FUN!'
i refuse to accept any argument based on 'd2 was also...' - the game is out for more than 10 years. lots of things were learned through its development. and now we have to go back to school, no - kindergarten AGAIN and have to learn things like not to make useless uniques. just compare damn thing with things sold in AH, and make it equal. or better. not the rare with one or two fixed and 3 random affixes. of course it will be bad more often than not - most of legendaries are essentially rares with few fixed affixes
currently, d3 is doomed to be disliked by following group of players:
1. PvP players
2. MP players
3. players liking replayability
4. players liking competition in PvE - how do i know that famous barbarian is actually better than me? this will need some explanation - yes, he did invested much more time in d3 then me, obviously. ok, but for d2 play, i also invested huge amount of time on something very similar - 1000-2000h he has more than me actually means nothing. but 0.5 billion equipment does. seasons were for that purpose - ok, i made wrong choices at start (like leveling hero that i don't like at all, then restarting), learned something - ok, lets have another one - ok, 99% that i chose wrong example, especially in barbarian current balance - but hey! i want to compete! not that i'm wasting anyone's time! it's PvE? whatif i turn in top10?
[for the record, i've read your post on official forum. not bad, but i'll stick with my two millenia old deity. and i don't have anything against you or rest of your post, except part of "d2 was bad so d3 have to be also" - which is way way too common. and i play the game every day. i just dislike the fact that it can be made so much better so easily, and it isn't]
0
joking, of course, on expense of people who do this on every occasion - every fix, including simple interface options, is unneeded, because game is perfect, and they-so-pro-that-change-is-noob as in recent CTRL poll, where they deny usefulness of rebinding keys.
me-so-pro-that-use-alkaizer-or-what-is-his-name-route-only-me-no-need-random-things. game perfect. what i never understood was how people mindlessly copying what others do call themselves a players? where is the fun in game? never ever my barbarians whirlwinded, and never ever will.
"you, herr, are ein noob"
"yes, but lvl99 noob" (diablo2)
on routing, i worship Clavdivs, The God - he gives it on demand, and that lazy bastard johnny who is supposedly fixing the site will HAVE to work faster - anyway, it was forseen before 1.03 (the god doesn't delete things), then underlined after paragon monster exp equality, than again in last one i have - regarding full linearity of game - not a single 'free' level, not a single 'bad turn', you even have to talk to stupid leah for moving stupid cart. and to talk about optional bigger quest, like countess or ANY main quest being optional - for linearity game gets pure 10. alas-me-so-noob-that-i-like-having-my-game-more-open
0
as of now, i didn't press CTRL ONCE. but it would be best if it could be remapped, why wouldn't it? voted for force move, but my real vote goes to 'can be rebinded'
0
my spirit is empty - i must atone for my shame...
now on der table1 we can see ze influence of ze armour and resistances COMBINED IN PERFECT SQUARE ORDER, the influence of ze defense on HP:
on ze picture below, we can observe difference between adding +10 vitality and +10 strength OR intelligence (breaks even) in percentages
http://www2.picturep...mg/10703625.jpg
[DAMN THIS FORUM AND ITS CONFUSING PICTURE INSERT POLICY! IF YOU WANT TO ENJOY THE TABLE2 IN WHOLE ITS GLORY, CLICK ON A LINK ABOVE!]
now, what's actually interest is that, once say 750 vitality is reached and armour/resistance is 6000/600 or greater, STRENGTH OR INTELLIGENCE BECOME VIRTUALLY EVEN WITH ADDITIONAL VITALITY.
conclusion is that characters, after reaching this point, can use str, int and vit as equal.
while this has no particular significance on character build, it may save some money for people when buying on AH - they can buy int/str item as WD, and gains are same as int/vit, yet price is significantly lower. or it can help you decide in keep/sell situations...
bottomline: str/int are not COMPLETELY useless, they start as such, but at endgame they break even with vitality... oh, and doing the +1 on attribute also contributed to initial mistake, i did +100 also, and it looks a lot like +10, except initial losses are greater (much) and late gains are also greater (miserably, less then 0.8%). anyway, whole thing progresses with investment, but i doubt investing +500 strength instead +500 vitality for +2.5% hp means much...
0
you actually expect to find more than 600+ h of fun in PvP? you should play mortal combat or something like that, man!
0
it shows basically how ridiculous are secondaries, and the points where they start to show some use, for:
1) no armour (ill adviced)
2) armour 3000
3) armour 6000 (act3 prefference)
4) armour 9000 (buffed with skills or uber-geared)
i'll think i'll leave it for hal to comment or add something, then feast on his imminent mistakes
oh, yes, and i'll never use imageshack again... http://picturepush.com/ is a place to go
anyway, what does it mean? for a chosen vitality (one of upper rows), you can see gain in hp of each additional vit, str/int and their ratio...
for example investing at str/int becomes profitable for a character with 750 vitality and 9000 armour, everything below is just a waste of resources. not to mention early investment in secondaries - just a few percentiles of what player gains with vit investments.
0
you took premises and post them as conclusions, didn't read anything, but put info found on official site - so i awe you deeply!
allow me to add a bit to your all-knowingless - theme of last posts was how to make secondary attributes NOT sucking and worth getting, and some nice (but still highschool in nature math by hal about ratio of armor/resistance and gain/lose of bad one).
but you never bother to read anything that wasn't written by you do, you? browse post, act smug and leave. and name 'undodgeable' spells, allknowning one, so you can be of some use
0
another point, HAL, is dexterity as secondary - an effect that cannot be accurately measured or calculated - here, for a reasons unknown, you can dodge a spell or fire-pond you're standing in - basically you dodge DAMAGE. one thing is sure, it's NOT overpowered in current state, since primaries are simply too good - i, as an example DO take items with large secondary attributes when found or buy them when cheap, but ultimately seek to replace them with ones contain primaries and vitality
now something that is no point at all, just fact - armour goes all the way from starting ~200 (top pieces) to ~700, for most types. strength found is dependent of item, but say up to 150 (to generalize and be on the safe side) - so, it's 850 in total
resistance goes up to 80, equaling 800 armour, while intelligence goes again up to 150 - so it's 950 in total
ok, i'll make a point, finally:
+ALL RESISTANCE max is bit too much ('a bit' being keyword), but secondaries in general (including elusive dexterity/dodge), give too little reason to chose them in any ratio, compared to huge 1% weapon damage from primaries
that is why i support The Gods proposition of making them stronger, probably 2-3 times for str/int and yet unknown value for dex. and +ALL RESISTANCE could be lowered a bit, to say +70 max, maybe lower, so buffed intelligence becomes more needed than it's currently
also, i advocate giving secondaries a low damage bonus - the are exclusively defensive now, and having an form of offensive value (on all secondaries) would promote their usage in various builds
this will probably break current mass primary + vitality situation, which is blunt, unsophisticated and one-sided - from any point of view, not just build diversity. it will be also a important step forward from d2
0
and you're one STILL whining about hammerdins, not me... what happened, some sad sad story from your childhood? a hammerdin broke your toys?
0
true, i was bit too harsh, sorry everyone.
but i don't accept examples from other games as proof that balance shouldn't be even tried to be made.
on your's vote matter, though we voted the same, OP was clearly wanting 1.0.4 situation, and not what-whill-happen-after-next-patch. but DH concept BECOME ill-conceived, true, what now - he/she can summon wolves? and is fighting with bows and traps, but not daggers of close weapons, which would be more normal.... but i'm deriving out of the topic...
1
ill spoken. SP - imbalances doesn't mattered - take easier or harder class or build, you're playing for own pleasure. MP - imbalances doesn't matter by default, players are joined against common enemy. PvP is only mode where imbalances mattered, but i don't like it - though i won them all
on the other hand, HERE imbalances matter a great deal, since you play against THE HOUSE. like a roulette. against AUCTION HOUSE, to be precise. and what if 1/5 players have increased luck by 10% by default? and 2/5 has it decreased? that does matter a lot!
and before it did not... some kid exploiting hammerdin to the max? what the hell do i care? here, i have to give him hard earned gold, cause only advance is through items, and he can get them and i can not? can i compensate? nope, there aren't 99 levels. so this is the game where balance means the most, and there is least of it
i'm not hating, but reacting to a pure nonsense - just because previous games had some imbalances (boring to play, btw), we shouldn't have balance now? that's your point?
or that imbalance is unavoidable? it's nonsense, meta-game evolves all the time, and new exploits/imbalances are discovered all the time. so, game makers react to them and achieve relative balance again. it won't last or be perfect, but will be better, and sometimes weaker classes/factions/whatever are intentionally overbuffed to compensate for past. balance is dynamic thing, but it can be maintained more or less.
0
that aside - i know too well that this is NOT how math is done - but for a case of simplification (essence is kept, and we don't use numbers for anything but comparing, so their blind summing up inaccuracy is irrelevant):
1. barbarian =77 + 13 = 90%
2. DH/wizard = ~ 40%
3. monk/WD = miserable ~15%
right conclusion would be that DH/wizard are, say 'normal' classes, barbarian is currently OP in need of nerf, while monk and WD needs buffs
0
secondly for demon hunter - sheer number of them is a proof. it's easier to find a MP game with 3 demon hunters than it is with one monk, for example. i know blizzard gave different numbers, but my personal experience is that game is swarming with DHs. or maybe just the multiplayer is
new patch note says DH is a 'binary' class, which i don't agree with at all - they are number of builds that DH can use and still be on a level of, say, WD. same goes to barbarian.
(i had played decent amount of time with both barbarians and DHs, if anyone asking)
0
be warned, for a reasons unknown, it WON'T WORK on certain hardware anymore - i'm kinda good with that stuff and couldn't make it run properly - graphics gets really messed up randomly, so you have to restart the game. on legacy systems, it works fine...
i've spent days looking for solutions on internet, and found only that minority of people have it, and most of them don't - hardware/driver configurations of affected were wildly different, while on some newest hardware game worked flawless