Quote from Reaperherpderp
Quote from Deathkiss
Quote from Reaperherpderp
PLUS makes it super easy for the scrubs/idiots who are to retarded/lazy/dumb to do it. WIN
No one is too retared or dumb to do it. It's a few button clicks. No ones too lazy to do it either.
The problem is that its an action game, and you shouldn't have to do tedious, clunky, menu driven stuff in middle of action based combat to play effectively.
Maybe people who can't understand that argument are the "retarded" ones. Or... maybe people like that hope throwing insults arround will cloud the issue and keep people from noticing that the current MF swap mechanics feel cheesy, sloppy, and a bit stupid.
And people like you will be the FIRST ones complaining on how this loot based game is not dropping good loot anymore. People that MF swap were unhappy about the bad loot drops before, but we kept farming and MF swapping, because this is a FARMING GAME.
its the people like you who dont put on the MF gear and dont put in the effort of farming that QQ the hardest. you expect to find 10 million gold items every half hour. the game doesnt work like that.
Credibility instantly goes to zero when, in an attempt to insult people who are apparently "retarded," you fail to utilize the correct "too."
You must be too retarded/lazy/dumb to learn English.
GTFO
0
What a completely terrible analogy. Are you going to go to Vegas and bitch to the pit boss because you're losing at the Roulette tables but the jackass next to you won twice? Are you going to scream at the pit boss that he's a big dumb-dumb head for telling you "random is random" when he's completely correct?
Just because you're annoyed with a broad brush answer that is still more factual than most of the rants on this forum doesn't make it any less true. This is a game of chance - as someone else said, if you want less random rewards for your time investment, go play a game that lets you grind points and purchase your gear (man, that looks awfully familiar to the AH system, come to think of it).
Also, in before all the wankers bringing up the increase in drop chance with the coming patch - you'd better believe there are still going to be people crying about not having any luck in a random game, blaming it entirely on "poor design."
0
Came for RNG is RNG, leaving satisfied.
We were done in one folks.
5
And by "fix," you certainly mean "completely nullify," because after enough people acquire their account bound equipment, the necessity of using the AH would decrease in a significant manner.
The AH isn't breaking the game - people whining about the AH because they don't know how to use it are breaking the game.
1
There's quite a significant difference between using an ability that was admittedly released with an error in the math resulting in high damage versus taking advantage of a trade scheme to trick/force the game into equipping an item you otherwise would not be able to equip.
If you're naive enough to believe they're one in the same, I guess you're naive enough to be shocked when the banhammer comes down.
0
Now that they've clarified it's a bug, I see that I read it wrong initially.
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So: iLvL 58+ items will roll affixes based on the monster level that dropped them. iLvL 57- will remain unchanged in Inferno.
Why do people insist on reading between the lines when there's nothing there?
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Says the guy injecting rhetoric like "fail" and "move on with your life" as if those are mature, "paraphrased" bits completely necessary to your message.
Your attitude is shit. Begone.
0
Exactly this. If you're "selling nothing" it's because you're pricing incorrectly or valuing stats incorrectly.
Absolutely prices have dropped as of late for mid-range gear, because at a minimum paragon means better items are being found by more people (to a large degree), and additionally, more people are in higher content because of that and the nerfs to elites and affixes. This is a good thing for everyone claiming they can't afford anything and can never progress. Why? Because you can now buy the gear that gets you into Act 2 and 3 farming for a pittance of what it was just a month ago. This means you can start farming content where you have a realistic chance of getting one of those awesome rares or legendary items you're seeing going for a zillion gold right now (which are also falling in price).
I'm entirely confused when people say they've "never had more than X amount of gold," as well. Are you giving it away? Are you buying random crap to salvage, are you crafting useless 4 and 5 affix stuff? If you're buying "upgrades," undoubtedly you should eventually gain enough power to progress further, gaining even more gold and better items to progress even more. It's ridiculously hard to regress in this game - in fact, damn near impossible unless you're playing with a semi-naked, undergeared character, in a difficulty that's beyond your skill or gear level (player responsibility to determine).
Stop tossing anything you're "guessing" sucks, and start spending a little more time in the AH seeing what's decent. Don't try and squeeze every last gold out of items, and don't be afraid to bid and lose items to get a decent deal.
0
Blizzard enforces their rules without exception most of the time, and for good reason. If they make an exception for you, why not for the next guy? Why not for everyone? This becomes an issue particularly with legitimate players being defamed by someone upset for any number of reasons, many of which may not be legitimate reasons to attempt to defame their name.
I'm all for letting people know about scams, but do it correctly when on the official forums to avoid problems like this. Even side forums like this have guidelines that could net you trouble if you violate them, so be aware of those, as well. In the end, make sure you are reporting through the proper channels first and foremost, since those are what result in action the fastest.
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I agree completely that Movement Speed is valuable as a stat - my response was in rebuttal to the statement that boots without movement speed are worthless, which is entirely false. Movement speed and value are not mutually inclusive with regards to boots. They are an additive value and nothing else (maybe multiplicative at certain gear levels, but certainly never in a negative fashion when absent).
Even the statement that "everyone searches for that affix" is completely false, or the boots without MS would never sell (and they do, for fairly profitable amounts of gold). That was my only point - to stop the generalization that a single stat makes or breaks every single item in a specific slot, when that is never the case.
0
Completely false. Movement speed is another stat that's easily over-valued based on a few specific specs, ignoring the other mass of players who either do not use those specs, or are not wealthy enough to afford the 10mil value you've applied to a single affix they can easily do without.
Please stop making generalizations over a single stat, it's almost always incorrect.
0
The assumption you're making it that everyone is playing a whirlwind barb or SC wizard or something similar to those cheese builds.
Off-hand weapons absolutely do not provide the same protection as a shield otherwise would for many specs. Hell the only reason off-hands work so well with those builds is they do absolutely asinine amounts of damage in the first place, amplifying the effects of LoH, crit, etc, such that you don't need much survivability.
Again though, if you aren't playing one of those builds, shields most definitely have a place in this game.
Shields with Main Stat/Vit (75+ is a decent start, 100+ is better), All Resist (60+), Crit (7.5% minimum, 9% is prefered), and ideally %Life will sell in the millions easily, and for good reason.
0
Oh absolutely, I understand what you're going for - I think it's a great thing. Hopefully it'll help those who really don't know what stats or stat combinations are valuable, at least to the point of pulling in a few extra digits here and there.
I was primarily trying to address the issue that even with a guide for what stats are good relative to others, there's still some manual labor to be done to determine an accurate pricing (generally involving some manual AH searching).
1
How accurate do people really expect an open auction house to be? Down to the single digits? If we're talking about selling items for 6 digits and up, does it really matter if pricing is off by a few hundred thousand one way or the other? The higher you go, you have even more wiggle room. At the low end, does it really matter if an item doesn't sell for 500k, but you cut it down to 250k and it sells? Sure, you can say after 10 items you lost a potential 2.5mil, or you can realize that if you're selling enough crap, you would have never had the space to sell stuff long enough to get maximum potential anyway.
I'm all for a "guide" that helps people identify which stats are good, great, better, best, etc, to help spot the stuff that's worth selling. But at the end of the day, you're going to have to do your own pricing. The market moves too quickly to maintain a realistic "price" guide, and variants on affix combinations often require a little research and dabbling in the market to get a sale for where you want.
Selling stuff takes a little work, period.
0
As opposed to a choir of trolls yelling about another choir that doesn't exist...
Again, this is a known bug, and has nothing to do with RNG or your tinfoil hat theory about how this game isn't as "random" as we think. The algorithm that generates item stats gets stuck (for whatever reason [the bug in question]), and resets to a previous point (the duplicate item) and then begins randomly generating again (because the algorithm is nearly truly random, that's why you don't see back-to-back duplicates).
If everything was as easy as you probably think it is, we'd all be living in world peace as millionaires.