Video I watched had monsters and health working :/.
Did it recently stop working or some shit?
They work in single player, not in multiplayer. You can have monsters in MP but they don't deal damage and you can't kill them, so its pointless to have them.
You can ease the lag when you're mining a little by performing a new click each time you move to another block instead of holding the button down continuously from block-to-block. This seems to help the server realize you've completed mining a block and it behaves better.
You can ease the lag when you're mining a little by performing a new click each time you move to another block instead of holding the button down continuously from block-to-block. This seems to help the server realize you've completed mining a block and it behaves better.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I would like to (not so) formally announce my candidacy for becoming the first mayor of our city once it is built. It's only fitting, seeing as how I'm in politics in real life. -chuckle- In the meantime, I'll just help build it and mine nearby.
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I make sure people go to jail. The only thing more fun is Diablo 3.
Heh welcome Phrozen... If you want you can use my mine across the lake form the /home spawn or emulate it somewhere else.
I REALLY like the basic design of your diamond mine. Definitely superior to what I threw up yesterday in terms of navigation. With a water lift, mining a little higher to avoid lava and a good way to orient yourself down there, we could easily make the whole bottom of the map into a coherent mine system, with the possibility of appending new shafts anywhere.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I wish Notch would allow us to somehow make engines and wheels so we could make little cars and motorcycles for really fast travel. Coal would be the fuel.
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I make sure people go to jail. The only thing more fun is Diablo 3.
Ok everyone, I threw up a mine design based on what Apoc had already done. It's right next to the huge water tower (the one with the sign outside that says it was a volcano or something). I made a stone arrow in the air as well so you'd see it once you're close.
It's basically a Low Density Branch Mine, but with slightly tighter branches. Branches will go off in western and eastern directions, with a main path that stretches from north to south from which all other braches start. The brilliant thing is that we can easily append new mine shafts to the existing branches when we want to. When we restart we'll probably want a waterlift instead of a huge staircase.
The mine is very safe, as the floor of the lower branches will be on lvl 11, and lava starts to spawn at lvl 10. So whenever HP comes into MP, we won't have to fear dying from sudden lava valves opening. This also means that we basically cover the entire safe spectrum where diamond can appear.
Toches in the branches have all been placed on the northern walls, so you always know which way you're heading.
I wish Notch would allow us to somehow make engines and wheels so we could make little cars and motorcycles for really fast travel. Coal would be the fuel.
I think it's pretty nice to limit it to carts and railway. Makes it expensive to increase travel speed.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Ok everyone, I threw up a mine design based on what Apoc had already done. It's right next to the huge water tower (the one with the sign outside that says it was a volcano or something). I made a stone arrow in the air as well so you'd see it once you're close.
It's basically a Low Density Branch Mine, but with slightly tighter branches. Branches will go off in western and eastern directions, with a main path that stretches from north to south from which all other braches start. The brilliant thing is that we can easily append new mine shafts to the existing branches when we want to. When we restart we'll probably want a waterlift instead of a huge staircase.
The mine is very safe, as the floor of the lower branches will be on lvl 11, and lava starts to spawn at lvl 10. So whenever HP comes into MP, we won't have to fear dying from sudden lava valves opening. This also means that we basically cover the entire safe spectrum where diamond can appear.
Toches in the branches have all been placed on the northern walls, so you always know which way you're heading.
Water lift good.
I wanted to suggest that we actually go a level deeper even if there is lava, because it's something we're going to want to gather as a resource as well. It makes mining more exciting too and increases our access by diamonds by almost 50%. Lava can be managed - just bring a lot buckets or pour water on it and mine out the Obsidian. If people are worried about getting burned, they can stay on the kiddie levels
sorry guys, I worked all day yesterday and I work for 12hrs today.
As for the mineshafts, they should definitely go down to 5 blocks above the bottom since this is where diamond starts.
I also need to majorly update the OP with the player list. Please check it and if you are not on there yet, please give me your account name along with a position you would like. The descriptions for each position are listed on the OP.
I really excited how many people are joining. I was originally hoping for 5-6 people we are at a strong 10-12.
I can't update the map anymore because it got too big and causes cartographer to crash. Sorry.
@phrozen - the blocks are 16x16 the other objects are varying amounts. If you would like to see the sizes of everything else. go into your app data folder -> roaming -> .minecraft -> bin -> minecraft. All the textures are in there.
I would really like to come up with some diablo themed texture pack to match the diablo skins I made if any of you guys have any ideas.
@Alaska - sorry but Junction3 and I hold the only real "leader" positions.
I hope that catches everything up for now.
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Find any Diablo news? Contact me or anyone else on the News team
Should we be designing the mine branches to eventually support inner-rail travel? Not necessarily for transporting goods, but it would cut down on travel time between the work front and access elevators.
Edit: and if so, we should go with a 3-block height on the mine branches for clearance.
I wish Notch would allow us to somehow make engines and wheels so we could make little cars and motorcycles for really fast travel. Coal would be the fuel.
I wish Notch would allow us to somehow make engines and wheels so we could make little cars and motorcycles for really fast travel. Coal would be the fuel.
No, I meant like modern cars. But very obviously that wouldn't fit into the theme of Minecraft. I would like to see a modern, urban version of the game created at some point. Then people could create subway systems, cars, factories, aircraft, guns, et cetera. People could have little modern battles amongst neighboring towns. All in the same 'newretro' block style.
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I make sure people go to jail. The only thing more fun is Diablo 3.
As for the mineshafts, they should definitely go down to 5 blocks above the bottom since this is where diamond starts.
That's the beauty of the design. Two more shafts can easily be appened on the way down, meaning tha the floor of the lowest shaft will be exactly at lvl 5. I should expand it and see how it looks.
Should we be designing the mine branches to eventually support inner-rail travel? Not necessarily for transporting goods, but it would cut down on travel time between the work front and access elevators.
It would seem hugely ineffective to just throw up rails everywhere in the actual branches, we ought to get it more ordered than that. A rail running down the main hallway seems like a good feature once we branch off pretty far, but the corridors themselves?
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
It would seem hugely ineffective to just throw up rails everywhere in the actual branches, we ought to get it more ordered than that. A rail running down the main hallway seems like a good feature once we branch off pretty far, but the corridors themselves?
Not every corridor, but just the main arteries - this all depends on the breadth. Once you start getting more than 40 blocks from the access point it becomes a long walk.
(If Notch ever fixed the powered minecarts to actually enable to push other carts up an hill.)
Just make a few carts that have chests, people that mine put the stuff in there and send it up. Then somebody can easily take the goods and send the cart back. Makes mining a whole lot faster.
The downside is we need somebody to make huge and advanced red stone circuits and we need a lot of iron.
I believe this is fixed for empty carts (pointless), but I can't get it to work consistently on my test track for carts with containers in them. It's likely related to the lag and server/client sync issues.
Just make a few carts that have chests, people that mine put the stuff in there and send it up. Then somebody can easily take the goods and send the cart back. Makes mining a whole lot faster.
So basically just fill up a chest and send it back to the entrance? Sounds pretty good I have to say, given that someone is willing to mine for the rest. I'll be happy doing that, but I don't know about the rest of you
I never had a chance to use carts, are there any limitations? Like, can you destroy them and pick them up like workbenches? Do they roll foverer on even ground? Can you stop at any time?
Not every corridor, but just the main arteries - this all depends on the breadth. Once you start getting more than 40 blocks from the access point it becomes a long walk.
How would this be constructed then? 40 blocks seems like a reasonable distance to walk, compared to the cost of actually putting up a railway for that distance.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
One main corridor 3 blocks wide, mine cart track in the middle. Depth into the rock depends what you're mining of course, and length can always be extended.
Anywho, arteries every 2 blocks, so along both sides of the corridor from the very start of it, you get.
1 block mined, 2 blocks untouched, 1 block mined, 2 blocks untouched. This way you get maximum efficiency, since all blocks are uncovered this way (depending on how tall you make each artery of course, I've found that 3 blocks tall works best). When people need to drop off ore/other shit, they just come out of the shaft they're in, run over to the cart, drop off, then either continue their current shaft or make a new one.
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"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
I never had a chance to use carts, are there any limitations? Like, can you destroy them and pick them up like workbenches? Do they roll foverer on even ground? Can you stop at any time?
They're still buggy in SMP (survival multiplayer). You should be able to pick them up like workbenches using a pickaxe I believe, but that isn't working right now. If they run off the rail, they will eventually stop from friction or they will stop when they bump into an npc, player, or wall. If either of those things are on the track, they will be stopped too when bumped into.
Did it recently stop working or some shit?
I'll have to adapt to click mining then it seems.
First roll: Barbarian!
First roll: Barbarian!
It's basically a Low Density Branch Mine, but with slightly tighter branches. Branches will go off in western and eastern directions, with a main path that stretches from north to south from which all other braches start. The brilliant thing is that we can easily append new mine shafts to the existing branches when we want to. When we restart we'll probably want a waterlift instead of a huge staircase.
The mine is very safe, as the floor of the lower branches will be on lvl 11, and lava starts to spawn at lvl 10. So whenever HP comes into MP, we won't have to fear dying from sudden lava valves opening. This also means that we basically cover the entire safe spectrum where diamond can appear.
Toches in the branches have all been placed on the northern walls, so you always know which way you're heading.
I think it's pretty nice to limit it to carts and railway. Makes it expensive to increase travel speed.
First roll: Barbarian!
Water lift good.
I wanted to suggest that we actually go a level deeper even if there is lava, because it's something we're going to want to gather as a resource as well. It makes mining more exciting too and increases our access by diamonds by almost 50%. Lava can be managed - just bring a lot buckets or pour water on it and mine out the Obsidian. If people are worried about getting burned, they can stay on the kiddie levels
As for the mineshafts, they should definitely go down to 5 blocks above the bottom since this is where diamond starts.
I also need to majorly update the OP with the player list. Please check it and if you are not on there yet, please give me your account name along with a position you would like. The descriptions for each position are listed on the OP.
I really excited how many people are joining. I was originally hoping for 5-6 people we are at a strong 10-12.
I can't update the map anymore because it got too big and causes cartographer to crash. Sorry.
@phrozen - the blocks are 16x16 the other objects are varying amounts. If you would like to see the sizes of everything else. go into your app data folder -> roaming -> .minecraft -> bin -> minecraft. All the textures are in there.
I would really like to come up with some diablo themed texture pack to match the diablo skins I made if any of you guys have any ideas.
@Alaska - sorry but Junction3 and I hold the only real "leader" positions.
I hope that catches everything up for now.
Find any Diablo news? Contact me or anyone else on the News team
Edit: and if so, we should go with a 3-block height on the mine branches for clearance.
Edit: And I still cannot connect to the server!
(Censored to keep griefers from getting in.)
No, I meant like modern cars. But very obviously that wouldn't fit into the theme of Minecraft. I would like to see a modern, urban version of the game created at some point. Then people could create subway systems, cars, factories, aircraft, guns, et cetera. People could have little modern battles amongst neighboring towns. All in the same 'newretro' block style.
First roll: Barbarian!
That's too bad, how big has our map gotten?
It would seem hugely ineffective to just throw up rails everywhere in the actual branches, we ought to get it more ordered than that. A rail running down the main hallway seems like a good feature once we branch off pretty far, but the corridors themselves?
Not every corridor, but just the main arteries - this all depends on the breadth. Once you start getting more than 40 blocks from the access point it becomes a long walk.
I believe this is fixed for empty carts (pointless), but I can't get it to work consistently on my test track for carts with containers in them. It's likely related to the lag and server/client sync issues.
I never had a chance to use carts, are there any limitations? Like, can you destroy them and pick them up like workbenches? Do they roll foverer on even ground? Can you stop at any time?
How would this be constructed then? 40 blocks seems like a reasonable distance to walk, compared to the cost of actually putting up a railway for that distance.
Anywho, arteries every 2 blocks, so along both sides of the corridor from the very start of it, you get.
1 block mined, 2 blocks untouched, 1 block mined, 2 blocks untouched. This way you get maximum efficiency, since all blocks are uncovered this way (depending on how tall you make each artery of course, I've found that 3 blocks tall works best). When people need to drop off ore/other shit, they just come out of the shaft they're in, run over to the cart, drop off, then either continue their current shaft or make a new one.
They're still buggy in SMP (survival multiplayer). You should be able to pick them up like workbenches using a pickaxe I believe, but that isn't working right now. If they run off the rail, they will eventually stop from friction or they will stop when they bump into an npc, player, or wall. If either of those things are on the track, they will be stopped too when bumped into.