Could we pleeeeeeaase have the gold cost removed (or significantly lowered) for enchanting? I think, farming the ingredients and then using their power to do the trick is much more diablo-esque than requiring coins. Gold has been a bottle neck in crafting for way too long imo.
I'd say (like if you agree ) the gold cost for an enchanting process should be not a dime higher than the amount you gain via pickups while farming the other materials. Better some lower, to also cover repairs.
Can't wait for RoS day one when I transmog/enchant the shit out of my gear.
Then replace it all two levels later!
Really low damage on that Wizard especially with such good gear. I guess it might just be the effect of changing Adds to Elemental Damage and the fact she just doesn't have trifecta gloves, but I want to think it's more than that. Did they get rid of CD?! :/
Also, where is the CD option on that enchanting list? Hmmm?
Either way, very interesting that a Wizard with 4500 INT and a Witching Hour and only have 100k DPS. Of course, it's possible they removed CD from that belt in Reaper of Souls, but still to get that low, even without any IAS, I think you'd have to have 0 CD, and that's zero base CD, as in non-existent.
Not saying this is certain or anything, but it's awfully suspicious. I've also been thinking about this since the recent massive buffs to all skill damage, perhaps as a way to make up for lack of CD?
I think the whole transmorg to acct bound is merely just Blizzards way of enforcing an item sink, even with the auction house gone they seem to want an emphasize on playing the game more than anything else, even though it is true trading is a core component of D3 have more BoA means that good items will retain their value much better as opposed to trading off of gear you have out grown.
Can't wait for RoS day one when I transmog/enchant the shit out of my gear.
Then replace it all two levels later!
Really low damage on that Wizard especially with such good gear. I guess it might just be the effect of changing Adds to Elemental Damage and the fact she just doesn't have trifecta gloves, but I want to think it's more than that. Did they get rid of CD?! :/
Also, where is the CD option on that enchanting list? Hmmm?
Either way, very interesting that a Wizard with 4500 INT and a Witching Hour and only have 100k DPS. Of course, it's possible they removed CD from that belt in Reaper of Souls, but still to get that low, even without any IAS, I think you'd have to have 0 CD, and that's zero base CD, as in non-existent.
Not saying this is certain or anything, but it's awfully suspicious. I've also been thinking about this since the recent massive buffs to all skill damage, perhaps as a way to make up for lack of CD?
I wouldn't stress on the damage aspect too much, it's clearly a test/alpha/beta/whatever screenshot, it's not a final build situation. Then again, I did like the fact that the Paragon menu looks to be incorporated into the character sheet. Not only that, but along with Toughness being a stat calculation, but Healing is added too, so it's very possible that EHP will be much easier to calculate come the expansion.
As for CD not being included on the enchanting list...probably just didn't come up in that particular list, or that particular batch. They said when you enchant, it gives you a kind of random assortment of possible things to slot in, so if that's the case, it's possible CD might be on a different item's list.
Then again, maybe it was left off the list because they want to take into account the item stat caps? Even though they weren't in one of the last batches of dataminings, my theory is that they'll still make it into the final release...and if that's the case, especially since it's just a damage modifier and can be added by enchanting in a socket and throwing in an emerald, maybe they felt it wasn't as necessary to add to the list of enchantable affixes?
I don't know, I'm speculating out loud here, don't quote me. I'm excited about Myriam, I gotta save her, she's got work to do on my gear, :-)
As for CD not being included on the enchanting list...probably just didn't come up in that particular list, or that particular batch. They said when you enchant, it gives you a kind of random assortment of possible things to slot in, so if that's the case, it's possible CD might be on a different item's list.
Not to drag this tin-foil hat out, but I believe the list you're referring to on the right is all possible options for that slot, not what you can choose from. To the left, in the box, you have 430 STR, (original option) Socket, or 7% CD reduction, which is where you make your choice. I guess you can only roll two of the possible options. Anyway, in that right side bar, CD isn't to be seen.
But anyway, there's no way I'll find out right now even if it were true, so I'll just forget about it, but... it's curious.
As for CD not being included on the enchanting list...probably just didn't come up in that particular list, or that particular batch. They said when you enchant, it gives you a kind of random assortment of possible things to slot in, so if that's the case, it's possible CD might be on a different item's list.
Not to drag this tin-foil hat out, but I believe the list you're referring to on the right is all possible options for that slot, not what you can choose from. To the left, in the box, you have 430 STR, (original option) Socket, or 7% CD reduction, which is where you make your choice. I guess you can only roll two of the possible options. Anyway, in that right side bar, CD isn't to be seen.
But anyway, there's no way I'll find out right now even if it were true, so I'll just forget about it, but... it's curious.
I see what you mean now, Ignatius, I looked at the images a little closer.
Still, though, that's a pretty narrow list. I mean, some pretty cool stuff on it, like I said before, but it is pretty narrow a list. My guess, they're just testing it with a short list (mainly because they know critical fans, like all of US) are going to pick apart each and every thing and see it as real, which it might not be, :-)
Plus, along the right side is a scroll bar. If each list was decidedly short, they wouldn't bother with a scroll bar.
Socket is there because it was the original property. The original property is always available as a choice.
It's entirely possible I'm still looking at these images wrong, apparently I just did it with Ignatius here, :-)
But when I look at the order...it seems like +430 Strength is one of the item's original stats (seen in the first image alongside damage modifiers, Intel and Vitality, fairly common for Echoing Furies, I believe). Strength gets replaced with a Socket, and then the last image is showing the option to switch it out for what was originally there, which to me seems like Strength.
Also, I must say I don't like the new character screen. That "Damage/Toughness/Healing" looks.......ugly, and not really AAA-ish.
I hadn't even noticed that, but it looks good to me. I'm assuming 'Toughness' is something like EHP (which, let's face it, makes a lot more sense if "Damage" is actually DPS), and healing is...what could that be? Some combination of life on hit or health globe bonus?
I remember suggesting something similar to that...
Socket is there because it was the original property. The original property is always available as a choice.
It's entirely possible I'm still looking at these images wrong, apparently I just did it with Ignatius here, :-)
But when I look at the order...it seems like +430 Strength is one of the item's original stats (seen in the first image alongside damage modifiers, Intel and Vitality, fairly common for Echoing Furies, I believe). Strength gets replaced with a Socket, and then the last image is showing the option to switch it out for what was originally there, which to me seems like Strength.
Am I interpreting that wrong? :-)
No, you're absolutely right. I read it wrong.
If more people could do what you just did, Maka, the world would be a much better place.
I don't think a socket is mandatory in RoS. I might go for CDR A Ruby doesn't increase your damage that much when your weapon can already roll 3000 dps. Now, we just need to know what will happen with CHD
Meh, I just never like these 'all-encompassing' categories, in any game; they're pretty meaningless. I guess I'll have to open the 'Details' tab more often, I suppose.
Well, I wouldn't say they are meaningless. If something increases your damage by 20000 and reduces your toughness by 100, I think that's a pretty good trade. People who want the exact are going to go look at that anyway, so I don't see the problem with having those "summary" stats there on the main tab for those who just want the short version.
Anyway, my point was that "Toughness" was better than just "Armor". If you mean that they just don't belong there at all, then I guess I can't argue.
If more people could do what you just did, Maka, the world would be a much better place.
In fairness, it does seem a little hard to understand clearly, I still don't feel like I'm not getting it 100%. I'm sure more explanations will come out as questions are hurled at the CMs in the next week or two...then again...two or so weeks from now is Blizzcon, so if they don't answer now, there's always the big event, :-)
Meh, I just never like these 'all-encompassing' categories, in any game; they're pretty meaningless. I'll have to open the 'Details' tab more often, I suppose.
Definitely have to agree to an extent with this, I mean, if some of those stats are clear-cut, then I like them. But even "Damage," that's clearly a reference to DPS, but when factoring in kiting, retreats, etc....it's not as clear. I like knowing that when I shoot an enemy or swing, I do X damage. Eh...then again, D2's damage was supposedly clear cut, and that still didn't seem accurate 100%, so...maybe I can get used to this.
At least the actual stats aren't hidden like they were in D2. May be another page, bit of an inconvenience, but at least they're accessible. That's good.
Definitely have to agree to an extent with this, I mean, if some of those stats are clear-cut, then I like them. But even "Damage," that's clearly a reference to DPS, but when factoring in kiting, retreats, etc....it's not as clear. I like knowing that when I shoot an enemy or swing, I do X damage. Eh...then again, D2's damage was supposedly clear cut, and that still didn't seem accurate 100%, so...maybe I can get used to this.
Well, Damage (DPS) basically says how much damage you will do over time (on average) with your auto-attack. I think that's pretty easy to understand. The real problem is that nobody actually uses auto-attack and your actual dps is going to depend on a lot of other factors, like movement as you mentioned. But from the standpoint of "this is what your gear is doing for you", I think it's pretty basic.
No, you see, I prefer Armor, because that's a real stat. Items actually increase your Armor, and you can look at them and see they give you 400 Armor. Toughness is just a made up stat, that amalgamates a few different 'real' stats; the same with Healing - it's not a 'real' stat, it's mos likely composed of a few different stats. That's why I don't like them. Damage is fine.
How so? "Damage" isn't a real stat either, at least not the one listed on the main character page. It's a composite of weapon damage, attack speed, critical chance/damage,etc. And as I mentioned above, even that doesn't give you the whole story. You have to look at the details to get the whole story, and that will never change. But I think it's nice to have these composites to show you, in general, whether your offense or defense is going up or down.
@"Is crit damage gone?": Afaik, crit damage is still a stat on the paragon tab. Keep in mind that this is a pre-RoS, paragon 2.0 character (still level 60). They're testing the pre-RoS patch there.
Also, you can see the EF DPS on the enchant screen - it's pretty bad. Low average damage, no IAS, no crit damage, only 7% ED - with such a weapon you don't get to 300k DPS. The high main stats however suggest that this character has very high paragon level, probably 1200 just for testing purposes (current items equipped, after all).
@Transmog: Not too keen on the fact that transmog items are account bound. Why not simply remove the transmog after trading? I like to give items to my friends from time to time... for that reason I don't have a single Marquise gem yet...
No, you see, I prefer Armor, because that's a real stat. Items actually increase your Armor, and you can look at them and see they give you 400 Armor. Toughness is just a made up stat, that amalgamates a few different 'real' stats; the same with Healing - it's not a 'real' stat, it's mos likely composed of a few different stats. That's why I don't like them.
Damage is fine.
It's not made up, it's actually an improvement and the defensive counterpart to dps. I think I've read, toughness is meant to be what we refer to as EHP these days, which is a combination of all defensive attributes (armor, resists, hp), just like dps for offensive stats.
You do prefer the information of "this item will give you +200 dps" to "this item will give you +50 strength", right?
I'd say (like if you agree
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
Then replace it all two levels later!
Really low damage on that Wizard especially with such good gear. I guess it might just be the effect of changing Adds to Elemental Damage and the fact she just doesn't have trifecta gloves, but I want to think it's more than that. Did they get rid of CD?! :/
Also, where is the CD option on that enchanting list? Hmmm?
Either way, very interesting that a Wizard with 4500 INT and a Witching Hour and only have 100k DPS. Of course, it's possible they removed CD from that belt in Reaper of Souls, but still to get that low, even without any IAS, I think you'd have to have 0 CD, and that's zero base CD, as in non-existent.
Not saying this is certain or anything, but it's awfully suspicious. I've also been thinking about this since the recent massive buffs to all skill damage, perhaps as a way to make up for lack of CD?
In fact, I'm so obsessed about this idea, I've posted something here, so feel free to go tell me how wrong I am: http://us.battle.net/d3/en/forum/topic/10341534061?page=1#0
You mean after the first few kills.
Ha. Bagstone.
I wouldn't stress on the damage aspect too much, it's clearly a test/alpha/beta/whatever screenshot, it's not a final build situation. Then again, I did like the fact that the Paragon menu looks to be incorporated into the character sheet. Not only that, but along with Toughness being a stat calculation, but Healing is added too, so it's very possible that EHP will be much easier to calculate come the expansion.
As for CD not being included on the enchanting list...probably just didn't come up in that particular list, or that particular batch. They said when you enchant, it gives you a kind of random assortment of possible things to slot in, so if that's the case, it's possible CD might be on a different item's list.
Then again, maybe it was left off the list because they want to take into account the item stat caps? Even though they weren't in one of the last batches of dataminings, my theory is that they'll still make it into the final release...and if that's the case, especially since it's just a damage modifier and can be added by enchanting in a socket and throwing in an emerald, maybe they felt it wasn't as necessary to add to the list of enchantable affixes?
I don't know, I'm speculating out loud here, don't quote me. I'm excited about Myriam, I gotta save her, she's got work to do on my gear, :-)
They are likely for a lvl 70 EF. Or at least, higher level than 63.
Not to drag this tin-foil hat out, but I believe the list you're referring to on the right is all possible options for that slot, not what you can choose from. To the left, in the box, you have 430 STR, (original option) Socket, or 7% CD reduction, which is where you make your choice. I guess you can only roll two of the possible options. Anyway, in that right side bar, CD isn't to be seen.
But anyway, there's no way I'll find out right now even if it were true, so I'll just forget about it, but... it's curious.
And only 8 affixes total
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
I see what you mean now, Ignatius, I looked at the images a little closer.
Still, though, that's a pretty narrow list. I mean, some pretty cool stuff on it, like I said before, but it is pretty narrow a list. My guess, they're just testing it with a short list (mainly because they know critical fans, like all of US) are going to pick apart each and every thing and see it as real, which it might not be, :-)
Plus, along the right side is a scroll bar. If each list was decidedly short, they wouldn't bother with a scroll bar.
It's entirely possible I'm still looking at these images wrong, apparently I just did it with Ignatius here, :-)
But when I look at the order...it seems like +430 Strength is one of the item's original stats (seen in the first image alongside damage modifiers, Intel and Vitality, fairly common for Echoing Furies, I believe). Strength gets replaced with a Socket, and then the last image is showing the option to switch it out for what was originally there, which to me seems like Strength.
Am I interpreting that wrong? :-)
I hadn't even noticed that, but it looks good to me. I'm assuming 'Toughness' is something like EHP (which, let's face it, makes a lot more sense if "Damage" is actually DPS), and healing is...what could that be? Some combination of life on hit or health globe bonus?
I remember suggesting something similar to that...
http://www.diablofans.com/topic/103517-healing-changes/
Anyway, could you elaborate on what you don't like about it?
Also typical skills, except for Ray of Frost. Sleetstorm?
If more people could do what you just did, Maka, the world would be a much better place.
Well, I wouldn't say they are meaningless. If something increases your damage by 20000 and reduces your toughness by 100, I think that's a pretty good trade. People who want the exact are going to go look at that anyway, so I don't see the problem with having those "summary" stats there on the main tab for those who just want the short version.
Anyway, my point was that "Toughness" was better than just "Armor". If you mean that they just don't belong there at all, then I guess I can't argue.
Goodbye. See you after Blizzcon?
In fairness, it does seem a little hard to understand clearly, I still don't feel like I'm not getting it 100%. I'm sure more explanations will come out as questions are hurled at the CMs in the next week or two...then again...two or so weeks from now is Blizzcon, so if they don't answer now, there's always the big event, :-)
Definitely have to agree to an extent with this, I mean, if some of those stats are clear-cut, then I like them. But even "Damage," that's clearly a reference to DPS, but when factoring in kiting, retreats, etc....it's not as clear. I like knowing that when I shoot an enemy or swing, I do X damage. Eh...then again, D2's damage was supposedly clear cut, and that still didn't seem accurate 100%, so...maybe I can get used to this.
At least the actual stats aren't hidden like they were in D2. May be another page, bit of an inconvenience, but at least they're accessible. That's good.
Well, Damage (DPS) basically says how much damage you will do over time (on average) with your auto-attack. I think that's pretty easy to understand. The real problem is that nobody actually uses auto-attack and your actual dps is going to depend on a lot of other factors, like movement as you mentioned. But from the standpoint of "this is what your gear is doing for you", I think it's pretty basic.
How so? "Damage" isn't a real stat either, at least not the one listed on the main character page. It's a composite of weapon damage, attack speed, critical chance/damage,etc. And as I mentioned above, even that doesn't give you the whole story. You have to look at the details to get the whole story, and that will never change. But I think it's nice to have these composites to show you, in general, whether your offense or defense is going up or down.
Also, you can see the EF DPS on the enchant screen - it's pretty bad. Low average damage, no IAS, no crit damage, only 7% ED - with such a weapon you don't get to 300k DPS. The high main stats however suggest that this character has very high paragon level, probably 1200 just for testing purposes (current items equipped, after all).
@Transmog: Not too keen on the fact that transmog items are account bound. Why not simply remove the transmog after trading? I like to give items to my friends from time to time... for that reason I don't have a single Marquise gem yet...
It's not made up, it's actually an improvement and the defensive counterpart to dps. I think I've read, toughness is meant to be what we refer to as EHP these days, which is a combination of all defensive attributes (armor, resists, hp), just like dps for offensive stats.
You do prefer the information of "this item will give you +200 dps" to "this item will give you +50 strength", right?
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450