- miles_dryden
- Registered User
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Member for 10 years, 6 months, and 14 days
Last active Fri, Nov, 14 2014 16:02:52
- 1 Follower
- 554 Total Posts
- 73 Thanks
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Jun 26, 2014miles_dryden posted a message on 2.1 PTR Datamined: New Item Passives, Stash Space, Greater Rifts, Official Patch notes, and MoreGreed. Awesome. Still need Wrath, Envy, and Pride. (Assuming Rakanoth "Despair" = Sloth)Posted in: News
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May 13, 2014miles_dryden posted a message on [Datamined] Patch 2.0.5. Class Changes and StringsDamn, WD pet build keeps getting beefier. And OMG those Crusader buffs! nomnomnomnom....Posted in: News
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Jan 30, 2014miles_dryden posted a message on Explore the Resplendent Reaper of Souls Collector's Edition, Login Issues - 29/01, SammaeL89's Diablo III ArtPosted in: News
Not as good as the necro concept from awhile back, but still cool.
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Dec 21, 2013miles_dryden posted a message on Reaper of Souls™ Unleashed on March 25, 2014 – Prepurchase Now
http://us.battle.net/d3/en/forum/topic/10973357478?page=1#6Quote from Puttah
Now with another class along the way, where's the room? Oh, it's in the more expensive copies of the game.
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Dec 20, 2013miles_dryden posted a message on Reaper of Souls™ Unleashed on March 25, 2014 – Prepurchase NowQuote from phatosen
Is that a physical box version? Has this even been officially announced by Blizzard? From the Digital Editions I had the impression there wasn't going to be a physical edition too...If you're looking for even more loot, the Reaper of Souls retail-exclusive Collector's Edition comes fully equipped with all the in-game goodies from the Digital Deluxe, plus a range of premium collectible items: -
Dec 20, 2013miles_dryden posted a message on Reaper of Souls™ Unleashed on March 25, 2014 – Prepurchase Now
It isn't spelled out well, but it's much more likely that we get 2 extra slots standard, and an ADDITIONAL 3 for the Deluxe, for a total of 15 slots.Quote from falcompsx
" three additional character slots to accommodate new heroes;" and regular version gets what? the joy of deleting a lvl 60 if we want to play a crusader? what a giant fuck you give us money to fans of the game. Is Blizzard turning into EA? -
Dec 19, 2013miles_dryden posted a message on Reaper of Souls™ Unleashed on March 25, 2014 – Prepurchase NowIf you're looking for even more loot, the Reaper of Souls retail-exclusive Collector's Edition comes fully equipped with all the in-game goodies from the Digital Deluxe, plus a range of premium collectible items:
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Dec 19, 2013miles_dryden posted a message on Reaper of Souls™ Unleashed on March 25, 2014 – Prepurchase Now
You do remember what happened last year, right? Just saying. -
Dec 19, 2013miles_dryden posted a message on Reaper of Souls™ Unleashed on March 25, 2014 – Prepurchase Now
I assume the 3 for Deluxe is in addition to the standard 2, so you'd have a total 15 if you pay the extra $20.Quote from Zmoik
Deluxe edition giving you 3 more character slots, but does the normal version give the 2 new slots like beta has? -
Dec 19, 2013miles_dryden posted a message on Reaper of Souls™ Unleashed on March 25, 2014 – Prepurchase Now
Ya, that's pretty...shitty. I'm hoping the character slots will at least be some kind of DLC or separate purchase apart from the Deluxe. I really don't want to pay $20 extra just for that.Quote from Maka
Deluxe edition gives you more character slots. Coming up next: Collector's edition gives you more stash space. Oh Blizzard, how the mighty have fallen..... -
Dec 14, 2013miles_dryden posted a message on Closed Beta and PTR Hotfixes, Load Testing Underway, New and Changed Set Item BonusesPosted in: News
Yes, I'm sure LoL is where they got that from. Not the original chinese legend or the other dozen movies/anime/video games that have used that character.Quote from xMantasx
Mokey King set is kind of Wu-Kong style from LoL. -
Dec 12, 2013miles_dryden posted a message on New Reaper of Souls Beta PatchI was referring specifically to the SOJ-related Uber Diablo that just appeared semi-randomly. My point was that while some randomness is good, it helps to actually know what you're doing and how to accomplish it, even if it's not guaranteed.Posted in: News
As for Pandemonium Tristram, that is more along the lines of what I'd like to see, but for all 7 evils, either individually or together. Maybe some kind of marathon where you have to fight them all back to back and have to start over if you die.
And yes, I saw the new infernal machines. I'm assuming those are to replace the current version, and let you either select which boss pair you want to fight before crafting it or at the very least let you know which portal the machine will open before you use it. The big question is, are those old uber fights still worth doing without an upgraded Hellfire Ring? -
Dec 12, 2013miles_dryden posted a message on New Reaper of Souls Beta PatchPosted in: News
I'm not concerned about the implementation as much as the actual fight, and the rewards for doing it. I'd rather not go back to the D2 method, though, unless they make it more intuitive.Quote from CardinalMDM
Absolutely curious about Uber Diablo as well.
I was thinking it might be cool if he were tied to Blood Shards/Gambling, in a similar way as selling SOJs brought Uber Diablo out in D2. Like, when enough Blood Shards are traded in, you get that "Evil walks the land" or whatever message, and if you're out in the wilderness, say hello to pain, ;-) Might be good to just keep that to Torment Difficulty levels, so that lower level characters don't have to deal with that as much, but I really think that'd add more of a sense of danger and unpredictability when you're out farming or grinding.
As for Knockback on a Barb, I don't think it's stupid at all for a melee class to have an alternative way of placing distance between themselves and enemies. However, you are right in saying that removing it from the base skill and making Knockback more of a choice is absolutely a good thing. I can agree there, :-)
My hope, long-term, is that they have uber versions of all 7 Evils, and possibly a grand final battle with all 7 at once. Will probably need to wait for the 2nd expansion to get anything like that. -
Dec 12, 2013miles_dryden posted a message on New Reaper of Souls Beta PatchPosted in: News
But imagine the army of unholy spawn you'll have at your command...Quote from tanis0
I hate it when I knock up my enemies. Stupid demon child support...Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 550% weapon damageand 4 yard Knockbackto enemies in a 45 yardarccone and knocks them up. -
Dec 12, 2013miles_dryden posted a message on New Reaper of Souls Beta PatchPosted in: News
Boss_Strings.txt
- Uber_Diablo_Encounter_Name - Boss: Diablo
- Uber_Diablo_Taunt_Text - Defeat Diablo, Lord of Terror!
- Uber_Diablo_Join_Instruction - Triggered by {s1}
- Uber_Diablo_Enter_Instruction - You are about to enter
- Uber_Diablo_Info_Text - Your party will teleport in when everyone has accepted.
Bwa? This should be interesting.
Weapons Master Gain a bonus based on the weapon type of your main hand weapon: / Swords/Daggers: 8% increased damage / Maces/Axes: 5% Critical Hit Chance / Polearms/Spears: 8% attack speed / Mighty Weapons:31 Fury per hit
Seriously?! Was that mighty weapon bonus really OP? Especially compared to the others?
Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 550% weapon damageand 4 yard Knockbackto enemies in a 45 yardarccone and knocks them up.
THANK. YOU. BLIZZARD. Knockback on a barb is so stupid. It's nice there's a rune for the people who want it, but removing it from the base skill for Bash and Seismic Slam is a huge plus for me.
- Companion
Cost: 10 Discipline /Cooldown: 30 seconds /SummonActive: Your raven deals an additional 1000% damage on its next attack. / Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical. - Boar Companion :
SummonActive: Your boar charges to you, then taunts all enemies within 20 yards for 5 seconds. / Passive: Summons a boar companion that attacks enemies in front of him for60120% of your weapon damage as Physical. / The boar increases your Life regeneration by8261 per second and increases your resistance to all damage types by151000%. - Wolf Companion :
SummonActive: Your wolf howls, granting you and your allies within 60 yards 30% increased damage for 10 seconds. / Passive: Summons a wolf companion that attacks enemies in front of him for 150% of your weapon damage as Physical. - Bat Companion :
SummonActive: Instantly gain 50 Hatred. / Passive: Summons a bat companion that attacks for3860% of your weapon damage as Physical. / The bat grants you30 Hatred per second. - Ferret Companion :
SummonActive: Instantly pick up all health globes and gold within 60 yards. / Passive: Summons a pair of ferret companions that each attack for503% of your weapon damage as Physical. / The ferrets collect gold for you and increase gold found on monsters by100%.
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Spider Companion :
SummonActive: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 0% for 5 seconds. / Passive: Summons a spider companion that attacks enemies in front of her for120% of your140% weapon damage as Physical. / The spider's attacks Slowthe movement ofenemies by600% for23 seconds.
Awesome. Now do that for all the passives.
Enduring Ally : Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds. / Passive: A mystic ally fights by your side that increases your Life per Second by 826.
Yup. Knew that was coming. Still awesome, though. - To post a comment, please login or register a new account.
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"The next change will be to Healing. Currently, Healing provided by gear isn't very valuable because you receive the vast amount of your healing from Health Globes. During internal testing, we discovered that as you reached higher Greater Rift levels, you really wanted more of your healing to come from your gear in order to survive. To facilitate this, we are reducing the amount of healing Health Globes provide, but buffing Life on Hit and Life Regeneration on gear to compensate. This change should make a more consistent experience when you turn up the difficulty (or reach a higher tier in a Greater Rift) in situations where you’re not killing as quickly and actually require the increased Healing."
The way this is worded makes me think they are trying to make Health Globes and self-healing separate factors, which would explain the current behavior. If that's the case, they need to at least change the tooltips and put an orange diamond on Health Globe+ stats.
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Is this actually as huge an oversight as it seems to be? Or am I just missing something?
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Wednesday is tempting, though.
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