- Solmyr77
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Member for 12 years, 1 month, and 1 day
Last active Tue, Dec, 25 2018 05:35:57
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Oct 25, 2013Solmyr77 posted a message on Reaper of Souls First Look: The MysticI don't get those people who want to eat their cake and still have it. No real world good retains its value after personal use. At least no clothing..Posted in: News
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Oct 24, 2013Solmyr77 posted a message on Reaper of Souls First Look: The MysticPosted in: NewsQuote from maka
All damage is the same, though, regardless of whether it comes from Str, CC+CD, whatever; it's all the same damage. Armour is different from each of the resistances, which are specific to each element, and HP is also different.
No, not all damage is the same. Imagine a character that kites stuff as in "shoot, run, run, run, run, shoot, run..". That char would gain no benefit at all from attack speed, he'd only be interested in hitting harder. Also, many Witch Doctors or Monks don't want attack speed because it ruins their resource management.
On the other hand, sure. you would have a point for different resists, if Blizz hadn't made the mistake of letting all resists roll the high values and single resists the low ones
But aside from that, EHP gives you much more accurate results than just an comparison of armor, for example. -
Oct 24, 2013Solmyr77 posted a message on Reaper of Souls First Look: The MysticPosted in: NewsQuote from maka
No, you see, I prefer Armor, because that's a real stat. Items actually increase your Armor, and you can look at them and see they give you 400 Armor. Toughness is just a made up stat, that amalgamates a few different 'real' stats; the same with Healing - it's not a 'real' stat, it's mos likely composed of a few different stats. That's why I don't like them.
Damage is fine.
It's not made up, it's actually an improvement and the defensive counterpart to dps. I think I've read, toughness is meant to be what we refer to as EHP these days, which is a combination of all defensive attributes (armor, resists, hp), just like dps for offensive stats.
You do prefer the information of "this item will give you +200 dps" to "this item will give you +50 strength", right? -
Oct 24, 2013Solmyr77 posted a message on Reaper of Souls First Look: The MysticPosted in: News
And only 8 affixes total -
Oct 24, 2013Solmyr77 posted a message on Reaper of Souls First Look: The MysticCould we pleeeeeeaase have the gold cost removed (or significantly lowered) for enchanting? I think, farming the ingredients and then using their power to do the trick is much more diablo-esque than requiring coins. Gold has been a bottle neck in crafting for way too long imo.Posted in: News
I'd say (like if you agree ) the gold cost for an enchanting process should be not a dime higher than the amount you gain via pickups while farming the other materials. Better some lower, to also cover repairs. - To post a comment, please login or register a new account.
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Sorry, but are you a troll? You have removed the damage roll from your weapon.
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Well, if I remember correctly, UE DH is one of the easiest builds to play. Your DH looks like you should be able to do 70 with a few tweaks:
Reroll your amulet to have a socket so you get the third legendary gem. Note that this is a decently rolled amulet but it lacks a special power (like Hellfire or Etlich).
Level and use the relevant gems for the build (Trapped, Zei's, Stricken). Though you may get away with Powerful instead of Zei's.
For your toughness you could reroll your bow from attack speed into a massive vit roll.
Use emeralds instead of diamonds in your gear.
Some rolls are clearly not optimal, maybe you pay too much attention to the tooltip info regarding dps and toughness. They lie. Attack speed for example gives monstrous amounts of sheet dps though its actual influence is often close to zero for you're interested in damage per shot or damage per resource spent.
Maybe you find some more pointers if you compare your char to my DH named Donna. Haven't played her for a long time, but that used to be the cookie cutter build.
edit: Regarding gameplay, you have to pay attention to your Focus and Restraint buffs. Keep both active at all times. Put Convention of Elements in the cube and pay attention to its fire buff as well. Move around and herd mobs during the other elements and go ham during red. Give your Templar the Oculus Ring.
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Maybe that'll be the big 2.7 patch.
Primal Ancient Items now have a 1% chance to become Ethereal Primal Ancient Items.
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Oh my, he's the antagonist and the character has been established in the previous two iterations of the game. Name me one villain of any popular game or movie franchise who changed gender..
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Well, first of all, for story reasons the game mustn't be called "Diablo 4" but maybe something like "Diablo Legends". D3 shat on the storyline and I don't want a continuation of this. Killing off Cain, turning Diablo female.. those kind of "just do it" stupidities.
I want a game with Cain, Tyrael, Diablo and his brothers intact.
Second, apparently the gameplay is the one saving grace of D3, keep that and optimize it. Please don't give us lag issues due to class mechanics (D2 Necro too many minions, D3 WD Helltooth dots yadda, yadda..) yet again.
Third, where is the depth, the complexity? Area-wise we have (G)Rifts and bounties, item-wise we have equippable uniques and equippable set-items + bland currency. I'm extremely biased because I'm currently playing PoE and this excels at these points. I can choose from dozens of areas that I want to farm (maps), these farmable areas are actual item drops (so instead of a GR key one needs a map). Aside from these non-equippable maps there are myriads of items that have a right to exist. I can modify my atlas to influence the drop chances for certain maps.
Don't get me wrong, not everything at PoE is better, some things are strictly outdated (like portal scrolls or leveling for many hours before playing the real game),
Fourth.. solo vs multiplayer. I'm too old for a fixed schedule with a fixed group of people. And I don't want to rely on strangers. Try to give me the same quality product.
Fifth.. stash space, seriously. May sound like a minor issue compared to the rest and not warrant its own point. PoE is free to play and no microtransaction influences the power of your character. Yet I have paid 50$ already for (fancy) stash space alone. I will never understand the level of condescending stupidity that is the D3 stash policy. In a game about collecting items, why the f** are we not allowed to keep said items? I've said it before and I will say it again: The game shipped with sufficient space for one character class. So it was kind of labeled incorrectly saying "play as 5 classes..." should've said "play as 1 out of 5 classes.."
rant over, see you in Wraeclast
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And if I may add some basic advice of where to spend your time and ressources:
basic guidelines:
1) Spend as much time as possible in Greater Rifts, which you can clear fast (aim for 3min).
2) Don't waste any ressource but blood shards on items that are available at Kadala for 25 blood shards (all armor and offhand items)
3) If you don't need anything off bounties right now, work on other areas so you can do the bounties faster and on a higher difficulty when you get around doing them.
For the remaining items, here's a list:
need a bounty item: Do that act's bounties (well, obvious).
need a specific weapon: Farm Death's Breath in regular rifts and use the "upgrade rare to legendary" cube recipe (the yellow item can be crafted at the blacksmith, make sure to craft the right type, eg sword or 2h mace).
need a specific ancient weapon: Either go the DB route (more tries required but avoids bounties) or do bounties for the expensive "reroll legendary" recipe.
need an amulet: If your spec wants Hellfire, do that event. If you need a set amulet from a class set, put your first extra item of that set into the cube and use the "set to same set" recipe until you get the amulet. If you need Traveler's Pledge, see weapons.
need a ring: Well, anything goes, 50 blood shards at Kadala is a mediocre deal, the same applies to using the DB recipe on non-weapons. But if you have to brute force a ring, do both.
materials:
Death's Breath: regular rifts, again those that you can farm fast (not T12 or 13)
yellow, blue, white mats: Go to act 5 Battlefields of Eternity and click on all those weapon piles for white items (most mats per item). Then you can transform your excess white mats into yellow or blue in the cube.
Forgotten Souls: Nothing specific, but you get the most legendaries if you follow basic rule #1.
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Couple of things:
You've wasted quite a few rerolls on unimportant stats. I know there's guide info that says Ancient Parthan Defender + % CC stuff is great, but if you look at the leaderboards, people mostly use Nemesis Bracers to spawn extra monsters for a faster progress.
As a result of those wasted rerolls you lack crit chance on multiple items (10 on amulet, 6 on helm and bracers) which lead to an abysmal damage output.
You completely lack area damage, fix that, it's an even higher priority than CDR (ideally your weapons should have both)
Lightning damage is wasted, you want physical because that's the damage type of your WW rune. Lacking that is quite detrimental. That Hellfire amulet is really bad, if you don't have one with decent stats, take a well rolled version of any other amulet, some legendary affixes are quite good, too (Eye of Etlich for example).
There's no point to Rend, take War Cry instead for a big toughness boost (30% dodge or 20% resist rune).
Diamonds are better than rubies for pushing higher rifts because survivability is more of an issue than damage.
Berserker Rage over Ruthless because you're always on max fury anyway.
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Yeah and then suddenly we don't want Yang's Recurve as a vanilla bow but as a Hydra bow..
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Guys, I don't get these complaints. Yes it's not a very creative addition but it's not like we're getting this tiny addition instead of something awesome. We're in maintenance mode and only have a small number of people at Blizz still working on Diablo. By now everything we get is a bonus. And the armory feature for example is a huge QoL improvement.
About intensifiying the grind, what's the matter? 24/7 players will have the same relative power as before. Some sooner, some later, that's RNG, but by the end of a season I expect players with equal playtime (above a certain threshold) to be equally strong.
What I would like is an option to only display ancients and or primal ancients in guild chat. I like seeing the nice finds of the others, but they get flooded in all the trash.
Don't know what you're getting faster, but I prefer the reroll set item recipe for amulets. Feels like a small cheat everytime as it avoids bounties. Soul cost on average is about the same. I know it can't roll ancient, which to me doesn't matter (for amulets).
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Oh please don't start the game looking for someone to carry your weight. It's easy enough as is and - like Bagstone said - more enjoyable if you actually play the game.
Next thing, don't blindly follow the season journey tasks. If they tell you to kill a certain boss, don't rush there unless it's the last step of a chapter that rewards something. You will probably kill that boss as a bounty target before too long.
Oh and last but quite certainly first: There's "adventure mode" now, make sure to toggle that on. The story mode is redundant by now.
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Hey, this has become super-awesome since you started with questions for others to answer.
Back then I had wondered what might have happened to the old "Flash Fire Wiz" for there was only a build using that new(?) Paralyze ring, but now it looks like the old queen is back
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No really. While I agree that D2 felt better during its prime than D3 feels now, this is just a compilation of "D3 doesn't have this that D2 had, so it sucks".
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Not mad at you, just trying to put things into perspective.
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Hi,
intentions:
get stash tab before WoW: Legion
play mostly solo
enjoyment
So, I'm looking at WDs and Barbs and these are my thoughts:
WD
have played this as my first S6 char and did the gr75 and gem lvl conquests before playing another class
pro: I know what I'm doing and the class is super strong
con: I'd just repeat what I did some weeks ago
Barb
have loved the whirling game since the glorious days of ICEBLINK and not played it since S4
pro: I'd like to play a fresh class
con: Whirlwind is considered bad, don't know if I like the other builds and how they fare vs the WD (can I reach my goals with it?)
I know, I could have the stash tab 20 hours into the season. Won't happen. No energy drinks, no dedicated level group and potentially other stuff to worry about. That being said, I don't consider myself horribly inefficient.
The only other class I haven't played in S6 (see signature btw for what I toyed around with) is the DH, though I have plans to just play her in NS with the UE gear I have from S4.
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Oh please, you know this is bs. I get that everyone likes to call himself "casual" based on some concept that there are only winners, losers and casuals, who somehow are the real winners because they would be #1, yet don't invest the time since they spend it on superior activities.
No one with 100+ hours into this season would get that "casual"-stamp outside of our bubble. So why don't we try to find a better term for people like us? How about just "gamers"? There's nothing wrong with spending lots of time with a hobby without becoming world champion, just look at football players for example.