Not too hard if your aim is only the mats. (Obviously DH is not my main character. )
Did anyone play it repeatedly to get better time?
Overall, I think it is good to have this new mode. We can have a chance to try new classes / builds that we would never have otherwise. Or at least it is some easy crafting mats in a few minutes.
I don't play DH either, after beating the time first try I didn't bother again. Never tried (or looked it up), but do we get a chest of mats each attempt?
2) As far as "new builds" goes, it's more like an old build with mistakes in gearing/talents.
Fully agree. The word "build" in any rpg includes structure and sinergy between skills, gear and playstyle. Can someone explain me why is there a fucking cindercoat in the cube when there is no fire spender? The chakram skill doesn't do anything in you skill bar. You might as well never use it since it requires melee range and you are playing multishot. Rorg doesn't make any sense either. It's in the gear jsut to equip marauder's helm which is fully useless and doesn't bring any effect at all. Even a blind faith would make more sense. The last point is competing. No one is going to waste their time taking screenshots of the map and learning where are all the elites, what type of mobs, affixes, etc just to "compete" with joke gear in a gr35. The main point of d3 is grinding and feeling progression as you do it.
If the devs wanted people to do this more than once a week they could have:
a) give a reward each time you set a personal best (that beat the timer). Since you have to beat your own best time there is diminishing rewards.
have multiple challenge rifts available at the same time -- one for each class, each lasting a week, each changing on a different day of the week. This turns them into daily events, but doesn't punish the person who only plays a couple time a week.
It's actually way worse than expected. They showcase builds, which don't make any sense. For example, why would you put a 160 dex gem into a ring? Most of the items are not rerolled either. Rerolled items were rolled wrong in most of the cases. This may mislead new players and inexperienced players.
"They" don't put or choose anything. What you see is a rift cleared by an actual player using the particular build and items.
People have been asking for a feature that they could measure "skill", meaning you get same gear and rift, and now that they got it, they realize it's not all that fun unless there are some significant rewards attached to it.
what it should be instead is they should make you redo a super high top 10 solo gr clear so the noobs can see it takes much more than just gear and paragon to do a high lvl grift. would also be muich more fun, competitive and challenging this way.
what it should be instead is they should make you redo a super high top 10 solo gr clear so the noobs can see it takes much more than just gear and paragon to do a high lvl grift. would also be muich more fun, competitive and challenging this way.
exactly my thoughts.
further more the rest was already mentioned. this first challenge rift is so misleading. the character is poorly equipped, bad rolled gear, totally giving inexpierienced player false information about the game.
I would be fine with builds that actually do have synergies. For example a Cleave Barbarian build, which uses all mechanics, tricks, and available items to buff celave. Sure it can't clear as high as Whirlwind and therefore nobody will ever push with such a build. Still I did it and managed to clear with pure Cleave a GR84. Such builds should be advertised and then make it a challenge rift on GR75. Builds like that are fun, available but won't be used cus of the fact that they're not top tier.
I had hopes that Challenge Rifts at least a little bit going in that direction. From what I've seen in the 1st one this is ridiculous, sorry
I think this is a good start for a feature which I'm sure they will iterate on. I agree with many posters who said that they should pick a more challenging rift and build which cannot be facerolled in one try. If they did that, it would be good start for more casual players like me to see how high GRs are done. Also, a single challenge a week is too low. There should be more per week. I think the feedback on this thread is good and hopefully the devs are looking and thinking about how to improve this feature.
I expected a beat the time challenge based on everything they said, and I am really enjoying it atm. Not going to go all out for that top 10 spot, but will try to get into the top 100 times, and maybe play it 2-3 hours a week to learn the maps and time the best routes.
This reminds me of Brawls from HOTS... a weekly match where there's no incentive to play beyond the number of games to get the weekly reward.
A pure competitive mode where everyone is on equal grounds is nice but the rewards for spending time here as opposed to playing adventure mode don't stack up. Add to the fact that this first week's build isn't very interesting at all (huge lack of synergy between skills, items and some stats) and you have an experience that isn't interesting... well not for me at least.
2) As far as "new builds" goes, it's more like an old build with mistakes in gearing/talents.
Totally agreed with 2). the US server DH build is really bad. I was thinking what the hell with the build having that Fan of knives dagger cubed without Fan of knives on the bar.
If the devs wanted people to do this more than once a week they could have:
a) give a reward each time you set a personal best (that beat the timer). Since you have to beat your own best time there is diminishing rewards.
have multiple challenge rifts available at the same time -- one for each class, each lasting a week, each changing on a different day of the week. This turns them into daily events, but doesn't punish the person who only plays a couple time a week.
Support a) . Blizz really needs to add this kind of incentive for people to play this mode more than once a week.
It's actually way worse than expected. They showcase builds, which don't make any sense. For example, why would you put a 160 dex gem into a ring? Most of the items are not rerolled either. Rerolled items were rolled wrong in most of the cases. This may mislead new players and inexperienced players.
"They" don't put or choose anything. What you see is a rift cleared by an actual player using the particular build and items.
People have been asking for a feature that they could measure "skill", meaning you get same gear and rift, and now that they got it, they realize it's not all that fun unless there are some significant rewards attached to it.
This is probably that reason why such a terrible build is picked. Probably a significant proportion, if not most, of the D3 players are terrible. We who actually read guides and forums to min-max our builds are the minority. Therefore, if the builds are chosen randomly, high chance is that bad builds are picked.
If the devs wanted people to do this more than once a week they could have:
a) give a reward each time you set a personal best (that beat the timer). Since you have to beat your own best time there is diminishing rewards.
have multiple challenge rifts available at the same time -- one for each class, each lasting a week, each changing on a different day of the week. This turns them into daily events, but doesn't punish the person who only plays a couple time a week.
Support a) . Blizz really needs to add this kind of incentive for people to play this mode more than once a week.
a) is a really nice idea.
i dont like because it would maybe force people who do not want to play challenge rifts (especially with these builds). I think one per week is nice, if you can get rewards by beating your own timer.
And i do not understand how they were not able to even make the first challenge rift a bit more interesting. I think they make the builds upon some automatic algorith?!. But still... . Also it would have been smarter to make the first challenge rift a necro run with an almost viable build to help the noobs
getting into it. They had almost one year for challenge rifts.
And sorry to put this here but i also think the new rifts are designed horribly. They look really nice but it is like with most of the new areas they don`t fit very well into D3 fast pased playstyle, like too many dead ends, not enough big areays. The fnew greater rift level has the same problems.
So... I came back from travel and started a bit late, and the time was already around 2 minutes for the top spots. I have no idea how you get there. And with such a flawed class/skill set which is even worse than the "play your way", I had no desire to do more than 2-3 runs (and could immediately tell that even with 100 runs I wouldn't beat Wudijo's current #1, not even sure I could get into top 100).
I hope that some of the winners share videos (and/or some of the thought process) that got them to the top spot, because I feel I totally missed something. It's obvious though that CRs are a playing ground in which the usual "gear, paragon, RNG" cop-out doesn't count anymore: #1 in a CR week simply means you're a better player (I find it ridiculous that many people still believe there's no room for "skill" in this game; CRs can disprove that).
For me personally CRs will probably just be a weekly income of bounty mats (and also some nice crafting mats). I hate bounties, so that's a nice bonus. I don't think I'm gonna try to be competitive, ever, unless there's a really fun build out for a week. I noticed there's 2p/3p/4p leaderboards as well; I wished they would choose real 2p/3p/4p groups here. As someone said, it might be fun to have the top clear as CR, which would show people that clearing that GR125 is not just about gear, paragon, and RNG... but that it actually requires a ton of skill, coordination, and game knowledge.
And i do not understand how they were not able to even make the first challenge rift a bit more interesting. I think they make the builds upon some automatic algorith?!. But still... . Also it would have been smarter to make the first challenge rift a necro run with an almost viable build to help the noobs
Indeed, they should choose a better build to give the first Challenge Rift a good start. Unfortunately, it seems that they simply left the job to RNG and this is what we got. =/
Though it would not be necro for the first week, as the build is supposed to copy from the real play base, so you cannot have necro build before people start playing necro.
Anyway, it is very likely that we will see necro in the coming few week to lure people who have not yet buy necro patch. Just hope it will not be as terrible as the DH builds.
[edit] Think again, if they really randomly pick some necro from the whole player base without thinking, the challenge rifts next week will probably be someone in rare gear mostly doing level 20 greater rift.....
The first Challenge Rift:
https://www.youtube.com/watch?v=lNhsA0csmHs
Not too hard if your aim is only the mats. (Obviously DH is not my main character. )
Did anyone play it repeatedly to get better time?
Overall, I think it is good to have this new mode. We can have a chance to try new classes / builds that we would never have otherwise. Or at least it is some easy crafting mats in a few minutes.
I don't play DH either, after beating the time first try I didn't bother again. Never tried (or looked it up), but do we get a chest of mats each attempt?
It's pretty much terrible.
1) There is no incentive to create competition.
2) As far as "new builds" goes, it's more like an old build with mistakes in gearing/talents.
Fully agree. The word "build" in any rpg includes structure and sinergy between skills, gear and playstyle. Can someone explain me why is there a fucking cindercoat in the cube when there is no fire spender? The chakram skill doesn't do anything in you skill bar. You might as well never use it since it requires melee range and you are playing multishot. Rorg doesn't make any sense either. It's in the gear jsut to equip marauder's helm which is fully useless and doesn't bring any effect at all. Even a blind faith would make more sense. The last point is competing. No one is going to waste their time taking screenshots of the map and learning where are all the elites, what type of mobs, affixes, etc just to "compete" with joke gear in a gr35. The main point of d3 is grinding and feeling progression as you do it.
Free bounty materials are welcome though.
If the devs wanted people to do this more than once a week they could have:
a) give a reward each time you set a personal best (that beat the timer). Since you have to beat your own best time there is diminishing rewards.
have multiple challenge rifts available at the same time -- one for each class, each lasting a week, each changing on a different day of the week. This turns them into daily events, but doesn't punish the person who only plays a couple time a week.
"They" don't put or choose anything. What you see is a rift cleared by an actual player using the particular build and items.
People have been asking for a feature that they could measure "skill", meaning you get same gear and rift, and now that they got it, they realize it's not all that fun unless there are some significant rewards attached to it.
what it should be instead is they should make you redo a super high top 10 solo gr clear so the noobs can see it takes much more than just gear and paragon to do a high lvl grift. would also be muich more fun, competitive and challenging this way.
exactly my thoughts.
further more the rest was already mentioned. this first challenge rift is so misleading. the character is poorly equipped, bad rolled gear, totally giving inexpierienced player false information about the game.
I would be fine with builds that actually do have synergies. For example a Cleave Barbarian build, which uses all mechanics, tricks, and available items to buff celave. Sure it can't clear as high as Whirlwind and therefore nobody will ever push with such a build. Still I did it and managed to clear with pure Cleave a GR84. Such builds should be advertised and then make it a challenge rift on GR75. Builds like that are fun, available but won't be used cus of the fact that they're not top tier.
I had hopes that Challenge Rifts at least a little bit going in that direction. From what I've seen in the 1st one this is ridiculous, sorry
I think this is a good start for a feature which I'm sure they will iterate on. I agree with many posters who said that they should pick a more challenging rift and build which cannot be facerolled in one try. If they did that, it would be good start for more casual players like me to see how high GRs are done. Also, a single challenge a week is too low. There should be more per week. I think the feedback on this thread is good and hopefully the devs are looking and thinking about how to improve this feature.
I did not expect the things many of you did.
I expected a beat the time challenge based on everything they said, and I am really enjoying it atm. Not going to go all out for that top 10 spot, but will try to get into the top 100 times, and maybe play it 2-3 hours a week to learn the maps and time the best routes.
This reminds me of Brawls from HOTS... a weekly match where there's no incentive to play beyond the number of games to get the weekly reward.
A pure competitive mode where everyone is on equal grounds is nice but the rewards for spending time here as opposed to playing adventure mode don't stack up. Add to the fact that this first week's build isn't very interesting at all (huge lack of synergy between skills, items and some stats) and you have an experience that isn't interesting... well not for me at least.
Totally agreed with 2). the US server DH build is really bad. I was thinking what the hell with the build having that Fan of knives dagger cubed without Fan of knives on the bar.
This is probably that reason why such a terrible build is picked. Probably a significant proportion, if not most, of the D3 players are terrible. We who actually read guides and forums to min-max our builds are the minority. Therefore, if the builds are chosen randomly, high chance is that bad builds are picked.
i dont like because it would maybe force people who do not want to play challenge rifts (especially with these builds). I think one per week is nice, if you can get rewards by beating your own timer.
And i do not understand how they were not able to even make the first challenge rift a bit more interesting. I think they make the builds upon some automatic algorith?!. But still... . Also it would have been smarter to make the first challenge rift a necro run with an almost viable build to help the noobs
getting into it. They had almost one year for challenge rifts.
And sorry to put this here but i also think the new rifts are designed horribly. They look really nice but it is like with most of the new areas they don`t fit very well into D3 fast pased playstyle, like too many dead ends, not enough big areays. The fnew greater rift level has the same problems.
So... I came back from travel and started a bit late, and the time was already around 2 minutes for the top spots. I have no idea how you get there. And with such a flawed class/skill set which is even worse than the "play your way", I had no desire to do more than 2-3 runs (and could immediately tell that even with 100 runs I wouldn't beat Wudijo's current #1, not even sure I could get into top 100).
I hope that some of the winners share videos (and/or some of the thought process) that got them to the top spot, because I feel I totally missed something. It's obvious though that CRs are a playing ground in which the usual "gear, paragon, RNG" cop-out doesn't count anymore: #1 in a CR week simply means you're a better player (I find it ridiculous that many people still believe there's no room for "skill" in this game; CRs can disprove that).
For me personally CRs will probably just be a weekly income of bounty mats (and also some nice crafting mats). I hate bounties, so that's a nice bonus. I don't think I'm gonna try to be competitive, ever, unless there's a really fun build out for a week. I noticed there's 2p/3p/4p leaderboards as well; I wished they would choose real 2p/3p/4p groups here. As someone said, it might be fun to have the top clear as CR, which would show people that clearing that GR125 is not just about gear, paragon, and RNG... but that it actually requires a ton of skill, coordination, and game knowledge.
Indeed, they should choose a better build to give the first Challenge Rift a good start. Unfortunately, it seems that they simply left the job to RNG and this is what we got. =/
Though it would not be necro for the first week, as the build is supposed to copy from the real play base, so you cannot have necro build before people start playing necro.
Anyway, it is very likely that we will see necro in the coming few week to lure people who have not yet buy necro patch. Just hope it will not be as terrible as the DH builds.
[edit] Think again, if they really randomly pick some necro from the whole player base without thinking, the challenge rifts next week will probably be someone in rare gear mostly doing level 20 greater rift.....