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    posted a message on What do you think about the new Challenge Rifts mode?

    If the devs wanted people to do this more than once a week they could have:

    a) give a reward each time you set a personal best (that beat the timer). Since you have to beat your own best time there is diminishing rewards.

    B) have multiple challenge rifts available at the same time -- one for each class, each lasting a week, each changing on a different day of the week. This turns them into daily events, but doesn't punish the person who only plays a couple time a week.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Non-season leveling gear for Necromancer

    A level 25 GoE takes about 15-20 minutes to make. Just do five level 35 greater rifts. Each rift should take 3 minutes (or less).

    Posted in: Necromancer
  • 1

    posted a message on Non-season leveling gear for Necromancer

    Here is a sample build out for leveling https://www.d3planner.com/206478252 the rare gear is level 23 Cain set.

    The legendary gems I use hoarder + two others (toxin for DoT that helps with kill streaks and gizzard to the shield).

    It can get to level 55 with a single T6 vault run.


    After 70, I plan on either make a LoN build with ancients from other sets or use the cube upgrade rares to get necro gear.

    Posted in: Necromancer
  • 0

    posted a message on Zunimassa's Haunt Change and Gameplay

    The zuni set only buffs pets so it encourages a passive play style.


    The set really needs to buff the WD's primary skills and a couple spender skills: spirit barrage (no sets buffs this skill) and grasp of the dead (since it is featured in the zuni set dungeon).


    I'd like to tagging mobs with primary skills apply the zuni six bonus so that you could have pet+primary skill (no spenders) as a viable play style.

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Stash Space

    I wonder if the armoury feature will pull gear from the mule characters?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Arachyr Thoughts / Questions
    Quote from lxxcurse»

    But the idea isn't to make an RoE Spender build - the idea is to get the strongest possible Locust Swarm to melt trash (chaining Haunts also works well with this so RoE is good) but then also having something to take out elites. You don't spam Haunt on elites (because there is no way to get Jade 2p sadly) so you are free to cast another spell at that point - and the good thing about spiders is that you get a bigass controllable spider pet that also benefits from all your spider buffing that is always doing damage.


    Obviously it's still unlikely to be a great build because Arachyr sucks, but I like its base concepts of a strong Locust Swarm (Jade also uses swarm but its a weak swarm used in a different way) and a controllable pet. If nothing else at least it might give the set a bit of feeling of identity.

    A RoE arachyr build might work as an elite targeting build -> Angry chicken to elite, piranado, haunt spam then firebats.
    A separate thought is that when Focus and Restraint was introduced it was awkward to add a primary skill into the rotation to get a 2.25 multiplier. Now we're looking at adding a haunt into the rotation to get a x4 multiplier against those haunted targets.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Arachyr Thoughts / Questions


    Things that work with ROE are: Jade, because it naturally always used Haunt. And HT, because you don't really need to cast third mana spender as GARGS do all damage now, Zuni = same. But ROE is nerfed for pets, so we remove Zuni and HT. Only Jade stays.


    You forgot about LoN. A LoN RoE spender build just might work:
    Haunt + Locusts + Toxic Gem each doing x56 damage [ x14 from LoN and x4 (RoE)].
    Having an additional skill to spam once everything is haunted might be useful (even if your just using it for elites and rift guardians).

    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Arachyr Thoughts / Questions

    If doing a locust focused build, you are better off dropping spiders and putting in haunt and wearing RoE.

    This gives you a 4x damage multipler on targets that have both haunt and locust.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on ROE Changed - boosts Haunt & Locust Swarm only?

    That is the same description as the PTR patch notes.

    In game description is 300% damage to enemies affected by both haunt and locusts.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2.4.2 PTR: Reworked Gazing Demise & Spirit Barrage (VIDEO)
    Quote from doggys74»

    There is no space for EW, you need short man´s fingers, RORG and ROE.

    Dropping RoRG and Taskers for EW gives you more DPS.
    Taskers which increases garg attack speed by +40% that is available 100% of the time.
    EW gives you +100% but isn't always available.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Sacrifice build viable now!

    The Zuni set bonus does not increase sacrifice (it isn't considered a pet skill).

    You will want to use LON with sacrifice. It will increase sacrifice damage by x13.


    Here are some build that use add sacrifice to the LON locust/garg "walker" build:

    http://www.d3planner.com/250874055

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on broken promises; what does "consectuive non-critical hits" mean.
    Quote from Fattestphotog»

    If you're using your follower for damage, you are doing it wrong. Followers cannot ever do enough damage to be helpful beyond low levels, so you give them crowd controlling abilities to help group/slow/debuff, etc.

    Using broken promises on a follow makes sense if the follower has other items that trigger "on crit". For example there is a weapon that has a chance of dropping a health globe on crit. When combined with broken promises, it produces a fair number of health globes.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on A Death's Breath speed farming build that works for me.

    Any DB farm build needs to have nemesis bracers to increase the number of elites.

    Then is it all about speed and nukes.

    Manajuma set does well on nukes and speed even without a six piece set.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Need help with season 4 speed leveling build

    The best zero gear build is probably haunt, locust, dogs, gargantuan, fetish army, spirit walk with a big 2 hander weapon.

    Play at a difficulty where the pets can tank/block and you can DoT and move on.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Guys, help to create Death's Breath farm build

    You want a build that can wear the sage set and nemesis bracers.

    What I'm doing in 2.2 is running Raekor barb with in-geom, nemesis bracers, raekor4/Sage2 + RoRG.

    In 2.3, I'd cube RoRG, in-grom, and vile wards. Then switch to wielding a furnace and doing T7 bounty runs to farm bounty mats and death breaths.


    https://us.battle.net/d3/en/profile/DVDMaster-1764/hero/57556121

    Posted in: Monk: The Inner Sanctuary
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