Yeah I have noticed that patch 2.6 is particularly stuttery although it has gotten slightly better over the past week (maybe it's just luck / subjective bias).
I think this is a good start for a feature which I'm sure they will iterate on. I agree with many posters who said that they should pick a more challenging rift and build which cannot be facerolled in one try. If they did that, it would be good start for more casual players like me to see how high GRs are done. Also, a single challenge a week is too low. There should be more per week. I think the feedback on this thread is good and hopefully the devs are looking and thinking about how to improve this feature.
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Yeah I have noticed that patch 2.6 is particularly stuttery although it has gotten slightly better over the past week (maybe it's just luck / subjective bias).
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I think this is a good start for a feature which I'm sure they will iterate on. I agree with many posters who said that they should pick a more challenging rift and build which cannot be facerolled in one try. If they did that, it would be good start for more casual players like me to see how high GRs are done. Also, a single challenge a week is too low. There should be more per week. I think the feedback on this thread is good and hopefully the devs are looking and thinking about how to improve this feature.