Back in time, I found a really special post from my buddy Ruksak that I had to print:
Well, I'm happy to say that you and many others were... wrong! Just for lols, but seriously now, I'm so happy that it won't take too much for RoS to release!!! Anyone else as excited as me?
Rollback Post to RevisionRollBack
The hype is flowing through my veins...
Do you like Power Metal? Check it out!
I trust that the mods will allow me a brief moment of necromancy, as I bump this thread from December, 2013. I received a PM linking me to this thread, not seeing it until today, the first time I've logged in for a few months.
I would like an opportunity to respond, since my name was used in the creation of this thread.
I'm glad to see that RoS is progressing toward a slated launch date within the month of March. I'm also glad to see that the game is being given proper depth, added content and overall improvements across the board.
I have as good of a sense of humor as anyone, and I'll take some jabs for anything I was wrong about. In cases such as this, I'm perfectly willing to have been wrong.
My true concern is an issue of trust between myself and the current stewards of the Diablo franchise. Diablo 3 was launched on May 15th, 2012. As of now, it is February 15th, 2014...... . . and Diablo 3 has gone nowhere in a very long time, despite the well known (and acknowledged) issues plaguing the game itself. It lies in rot, in queue until I purchase another attempt by Blizzard to fix what is broken.
Earning my trust back isn't difficult. They did not launch D3 with proper itemization, not even remotely close. They failed to "fix" itemization the first time. They failed to "fix" itemization the second time. By the time that March 25th, 2014 rolls up, we'd have to go back NINTEEN (19) months to find the last effort to improve loot drops.
I must remind people, this is the same troupe that took THREE (3) tries to fix the freakin' item identification process in-game.
But I digress. Even amidst the chaos of a far lower than expected quality of Diablo 3, on it's merits alone, the game is fun as-is. The most fun I think I had since launch was leveling some self-found HC chars with Maka earlier last Fall. Admittadly, I had a great deal of fun doing that. Hope to see Maka in-game again soon
If this game was called something other than "Diablo", I probably wouldn't have been so critical. The name "Diablo" by itself sets the bar quite unreasonably high, as far as remakes go.
And that's how smacks me. A "remake". It's the same variety of thread spun by Hollywood,. That being, attempts to dilute a previously revered and loved franchise/title and remake it to garner mass-appeal and maximum profits. The new Robocop, a PG-13 movie....HA! The original Robocop received a staggering 11 X-ratings before finally being cut down to an acceptable R-rating.
Wait??? Did I just use the "new" Robocop to make a point about the meandering path of the "new" Diablo?
I must remind people, this is the same troupe that took THREE (3) tries to fix the freakin' item identification process in-game.
But I digress. Even amidst the chaos of a far lower than expected quality of Diablo 3, on it's merits alone, the game is fun as-is.
Herein is my issue as well. The game *is* fun to play, but there are so many issues of varying sizes that cloud the fun, and there isn't sufficient confidence that they'll address those things in a reasonable time frame.
I hope we all have a much better time farming items in the expansion than we did in vanilla. I can definitely see myself farming in Torment VI, maybe in 6 months or a year from now, trying to get ALL TEH LEGENDARIES (that's my ocd) and make all my characters equally strong and viable.
The recent patches have even brought some of my faith in the devs back, with some big changes to quite a few skills (a trend I sincerely hope they keep up after release).
And the new Robocop movie isn't so bad, com'on. Maybe it's not exactly "the same thing" as the old one (or is lacking some elements that part of the audience considered important), but it certainly follows some of the same premises. The acting is actually much better than the original, imho.
I hope we all have a much better time farming items in the expansion than we did in vanilla. I can definitely see myself farming in Torment VI, maybe in 6 months or a year from now, trying to get ALL TEH LEGENDARIES (that's my ocd) and make all my characters equally strong and viable.
The recent patches have even brought some of my faith in the devs back, with some big changes to quite a few skills (a trend I sincerely hope they keep up after release).
And the new Robocop movie isn't so bad, com'on. Maybe it's not exactly "the same thing" as the old one (or is lacking some elements that part of the audience considered important), but it certainly follows some of the same premises. The acting is actually much better than the original, imho.
Looking forward to RoS. I'll go into it with an understanding that there will be bugs/glitches/tweaks. All I really wanted was a sensible itemization table to be installed. Everything else is a big bonus, and I will buy RoS sight-unseen. I'll get my money's worth, I'm sure.
About Robocop. Haven't seen it....but no frickin' way they can pull off "Robocop" without gratuitous gore, extreme violence, drugs and dark dark humor.
I hope we all have a much better time farming items in the expansion than we did in vanilla. I can definitely see myself farming in Torment VI, maybe in 6 months or a year from now, trying to get ALL TEH LEGENDARIES (that's my ocd) and make all my characters equally strong and viable.
The recent patches have even brought some of my faith in the devs back, with some big changes to quite a few skills (a trend I sincerely hope they keep up after release).
And the new Robocop movie isn't so bad, com'on. Maybe it's not exactly "the same thing" as the old one (or is lacking some elements that part of the audience considered important), but it certainly follows some of the same premises. The acting is actually much better than the original, imho.
Looking forward to RoS. I'll go into it with an understanding that there will be bugs/glitches/tweaks. All I really wanted was a sensible itemization table to be installed. Everything else is a big bonus, and I will buy RoS sight-unseen. I'll get my money's worth, I'm sure.
About Robocop. Haven't seen it....but no frickin' way they can pull off "Robocop" without gratuitous gore, extreme violence, drugs and dark dark humor.
My exact thoughts on the robocop remake, why even do it if you're going to completely change it (and not just 'upgrade it')? I agree with what you wrote about D3 vanilla, and RoS, so +1 sir.
But without any research into it, because as soon as I heard Robocop will only be a PG13 I didn't care to do any looking into it, is it a remake? Because if it's actually trying to remake the first one instead of making a sequel, I would argue with you on comparing it with D3, since D3 is a sequel and not a remake =D
Either way I'm just replying in this thread because it's good to see you back!
Ironic that the new Robocop is PG-13, given that 13 years old is precisely how old you would need to be to think that the quality of a movie is defined by whether it is rated X, R or PG-13.
Ironic that the new Robocop is PG-13, given that 13 years old is precisely how old you would need to be to think that the quality of a movie is defined by whether it is rated X, R or PG-13.
The rating signifies more than just the movie's visual blood 'n' guts orgy. I'm speaking toward the movie's moody, atmospheric grit that can only be accomplished by taking the viewer to very dark places via very dark imagery.
The rating is a red-flag of sorts to me. Try not to be so snippy.
I'll say one thing about D3. I played many many hours in the first year and a half and here I am spending my first free weekend I've had in 2 months playing my HC self-found chars and having fun almost two years after first playing. Can't say that about many games I've played.
Most games, I just play for awhile and quit playing pretty much forever. Gonna take the first weekend after RoS launch and clear my schedule. Really hopeful about the future of this embattled game.
But D3 is not a remake of D2, it's a sequel. Understand the difference between a remake and a sequel. Both concepts exist in games as well as movies.
This is why I like this website. The odd discussions that spin-off. I really missed it.
Yes, I understand the inherent difference between a remake and a sequel. Toward the example of Robocop/Diablo 3; Robocop wasn't produced by the same minds that gave us the original. A new vision was applied to the movie, differing greatly from the first version.
Diablo 3 wasn't a "remake" in the traditional sense, no. It is a sequel. But I apply "sequel" specifically to the story. The story of Diablo 3, as tepid and luke-warm as it is, bears the only part of D3 that should be referred to as a "sequel".
The game itself is a remake. From top to bottom, it was remade. To seek broad, mass appeal? To easily port to console platforms? Sure. Yep. I believe the previous two bolded sentences to be EXACTLY what caused the Diablo franchise to derail. I believe that corporate influences whom perch well above the design/dev team had clear financial goals set in place. "Goals" which interfered with the production team being capable of producing the best Diablo game they could.
I sense a new "goal" being preeminent with the coming of RoS. A goal to make the best Diablo game. For core fans. For PC players. For the OG fans whom chomped at the bit for years waiting for this thing. I like what I'm hearing and I'm very excited.
I have gained some prospective, however. Skyrim. What a great game, aye? Heck ....I played the heck out of Oblivion a few years back. Finally boght Skyrim. Really fun, played it to death.......for about a month and I haven't felt even a slight urge to play it for a LONG time.
Diablo 3.....it's good enough as is, even with all of it's issues, to have replayability and interest from me after almost two years and 1,500 hours of in-game play. Not a bad accomplishment for such a demonized dev team.
Is using the word "demonized" while describing the D3 dev team a pun? Not sure. Really really not sure.
The D3 team had nothing to do with that. Broad appeal, consoles, etc. were all part of the ORIGINAL VISION of the Blizzard North team. If we continue to assume that the "mass appeal" mantra came after D2, and didn't predate D1, well... we're just not dealing in facts.
The fact of the matter is that D1 came about because Dave Brevik (and Max & Erik Schaefer) felt that the RPG market was too complex and therefore was far too niche of an appeal, and was a shrinking, and dying, market. They intended to simplify the RPG down to what they enjoyed about their D&D playing: a greater focus on combat and less focus on numbers, calculations, etc.
Their goal was to make a game that focused more on the action aspects of RPGs to bring the RPG genre back to the mainstream market. So, in that regard, the D3 team *absolutely* kept with the original intent of the Blizzard North team.
But D3 is not a remake of D2, it's a sequel. Understand the difference between a remake and a sequel. Both concepts exist in games as well as movies.
This is why I like this website. The odd discussions that spin-off. I really missed it.
Yes, I understand the inherent difference between a remake and a sequel. Toward the example of Robocop/Diablo 3; Robocop wasn't produced by the same minds that gave us the original. A new vision was applied to the movie, differing greatly from the first version.
Diablo 3 wasn't a "remake" in the traditional sense, no. It is a sequel. But I apply "sequel" specifically to the story. The story of Diablo 3, as tepid and luke-warm as it is, bears the only part of D3 that should be referred to as a "sequel".
The game itself is a remake. From top to bottom, it was remade. To seek broad, mass appeal? To easily port to console platforms? Sure. Yep. I believe the previous two bolded sentences to be EXACTLY what caused the Diablo franchise to derail. I believe that corporate influences whom perch well above the design/dev team had clear financial goals set in place. "Goals" which interfered with the production team being capable of producing the best Diablo game they could.
I sense a new "goal" being preeminent with the coming of RoS. A goal to make the best Diablo game. For core fans. For PC players. For the OG fans whom chomped at the bit for years waiting for this thing. I like what I'm hearing and I'm very excited.
I have gained some prospective, however. Skyrim. What a great game, aye? Heck ....I played the heck out of Oblivion a few years back. Finally boght Skyrim. Really fun, played it to death.......for about a month and I haven't felt even a slight urge to play it for a LONG time.
Diablo 3.....it's good enough as is, even with all of it's issues, to have replayability and interest from me after almost two years and 1,500 hours of in-game play. Not a bad accomplishment for such a demonized dev team.
Is using the word "demonized" while describing the D3 dev team a pun? Not sure. Really really not sure.
It's funny how some people deemed D1 and D2 as "hardcore" and "complex" games, when in reality, back there for most RPG fans (pen and paper D&D guys) the Diablo franchise was considered the biggest "dumbing" down in the history of RPGs, appealing to "mass audiences" by making it easy to deal with everything by just spamming attacks or a single skill (whereas RPGs had much more complex mechanics).
Whenever I see someone claiming D3 has been dumbed down and that consoles and mass audiences are to blame for it, I think of those same things which were said about its predecessors.
To this day I know a LOT of people who bought the game and have absolutely no clue about how items roll and how the most OP builds in Diablo 3 work (or even which ones they are), let alone experience high MPs, or know farming routes. So to claim Diablo 3 is a casual, simple, straightforward game with zero complexity is one of the biggest fallacies I've heard about D3 in these past 2 years. D3 is (quite obviously)notFarmville.
We're a minority in gaming (or maybe a majority in Blizzard games, I guess?). People who research information about the game on the internet (forums, youtube videos, streams, posts, reddit, etc.) and try to stay as informed as possible. For most gamers that isn't important at all. That isn't what gaming is about.
And this whole entitlement of feeling like the game has to be made for the specific needs and wishes of what, 1-5% of its playerbase, is extremely selfish and short sighted. That'sprobably the worst way of designing core features of a game nowadays.
It's funny how some people deemed D1 and D2 as "hardcore" and "complex" games, when in reality, back there for most RPG fans (pen and paper D&D guys) the Diablo franchise was considered the biggest "dumbing" down in the history of RPGs, appealing to "mass audiences" by making it easy to deal with everything by just spamming attacks or a single skill (whereas RPGs had much more complex mechanics).
Whenever I see someone claiming D3 has been dumbed down and that consoles and mass audiences are to blame for it, I think of those same things which were said about its predecessors.
To this day I know a LOT of people who bought the game and have absolutely no clue about how items roll and how the most OP builds in Diablo 3 work (or even which ones they are), let alone experience high MPs, or know farming routes. So to claim Diablo 3 is a casual, simple, straightforward game with zero complexity is one of the biggest fallacies I've heard about D3 in these past 2 years. D3 is (quite obviously)notFarmville.
We're a minority in gaming (or maybe a majority in Blizzard games, I guess?). People who research information about the game on the internet (forums, youtube videos, streams, posts, reddit, etc.) and try to stay as informed as possible. For most gamers that isn't important at all. That isn't what gaming is about.
And this whole entitlement of feeling like the game has to be made for the specific needs and wishes of what, 1-5% of its playerbase, is extremely selfish and short sighted. That'sprobably the worst way of designing core features of a game nowadays.
Nicely put.
Rollback Post to RevisionRollBack
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Back in time, I found a really special post from my buddy Ruksak that I had to print:
Well, I'm happy to say that you and many others were... wrong!
Just for lols, but seriously now, I'm so happy that it won't take too much for RoS to release!!! Anyone else as excited as me?
Do you like Power Metal? Check it out!
Shall we count the chickens in March?
Also, let's hope they are perfectly fine chickens too...
/props for whoever understand the crappy metaphors
Really, Zero? That's all you can do? hahaha
Do you like Power Metal? Check it out!
I would like an opportunity to respond, since my name was used in the creation of this thread.
I'm glad to see that RoS is progressing toward a slated launch date within the month of March. I'm also glad to see that the game is being given proper depth, added content and overall improvements across the board.
I have as good of a sense of humor as anyone, and I'll take some jabs for anything I was wrong about. In cases such as this, I'm perfectly willing to have been wrong.
My true concern is an issue of trust between myself and the current stewards of the Diablo franchise. Diablo 3 was launched on May 15th, 2012. As of now, it is February 15th, 2014...... . . and Diablo 3 has gone nowhere in a very long time, despite the well known (and acknowledged) issues plaguing the game itself. It lies in rot, in queue until I purchase another attempt by Blizzard to fix what is broken.
Earning my trust back isn't difficult. They did not launch D3 with proper itemization, not even remotely close. They failed to "fix" itemization the first time. They failed to "fix" itemization the second time. By the time that March 25th, 2014 rolls up, we'd have to go back NINTEEN (19) months to find the last effort to improve loot drops.
I must remind people, this is the same troupe that took THREE (3) tries to fix the freakin' item identification process in-game.
But I digress. Even amidst the chaos of a far lower than expected quality of Diablo 3, on it's merits alone, the game is fun as-is. The most fun I think I had since launch was leveling some self-found HC chars with Maka earlier last Fall. Admittadly, I had a great deal of fun doing that. Hope to see Maka in-game again soon
If this game was called something other than "Diablo", I probably wouldn't have been so critical. The name "Diablo" by itself sets the bar quite unreasonably high, as far as remakes go.
And that's how smacks me. A "remake". It's the same variety of thread spun by Hollywood,. That being, attempts to dilute a previously revered and loved franchise/title and remake it to garner mass-appeal and maximum profits. The new Robocop, a PG-13 movie....HA! The original Robocop received a staggering 11 X-ratings before finally being cut down to an acceptable R-rating.
Wait??? Did I just use the "new" Robocop to make a point about the meandering path of the "new" Diablo?
Fuck yeahs I did.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Herein is my issue as well. The game *is* fun to play, but there are so many issues of varying sizes that cloud the fun, and there isn't sufficient confidence that they'll address those things in a reasonable time frame.
I hope we all have a much better time farming items in the expansion than we did in vanilla. I can definitely see myself farming in Torment VI, maybe in 6 months or a year from now, trying to get ALL TEH LEGENDARIES (that's my ocd) and make all my characters equally strong and viable.
The recent patches have even brought some of my faith in the devs back, with some big changes to quite a few skills (a trend I sincerely hope they keep up after release).
And the new Robocop movie isn't so bad, com'on. Maybe it's not exactly "the same thing" as the old one (or is lacking some elements that part of the audience considered important), but it certainly follows some of the same premises. The acting is actually much better than the original, imho.
About Robocop. Haven't seen it....but no frickin' way they can pull off "Robocop" without gratuitous gore, extreme violence, drugs and dark dark humor.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
But without any research into it, because as soon as I heard Robocop will only be a PG13 I didn't care to do any looking into it, is it a remake? Because if it's actually trying to remake the first one instead of making a sequel, I would argue with you on comparing it with D3, since D3 is a sequel and not a remake =D
Either way I'm just replying in this thread because it's good to see you back!
The rating is a red-flag of sorts to me. Try not to be so snippy.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
I'll say one thing about D3. I played many many hours in the first year and a half and here I am spending my first free weekend I've had in 2 months playing my HC self-found chars and having fun almost two years after first playing. Can't say that about many games I've played.
Most games, I just play for awhile and quit playing pretty much forever. Gonna take the first weekend after RoS launch and clear my schedule. Really hopeful about the future of this embattled game.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
Yes, I understand the inherent difference between a remake and a sequel. Toward the example of Robocop/Diablo 3; Robocop wasn't produced by the same minds that gave us the original. A new vision was applied to the movie, differing greatly from the first version.
Diablo 3 wasn't a "remake" in the traditional sense, no. It is a sequel. But I apply "sequel" specifically to the story. The story of Diablo 3, as tepid and luke-warm as it is, bears the only part of D3 that should be referred to as a "sequel".
The game itself is a remake. From top to bottom, it was remade. To seek broad, mass appeal? To easily port to console platforms? Sure. Yep. I believe the previous two bolded sentences to be EXACTLY what caused the Diablo franchise to derail. I believe that corporate influences whom perch well above the design/dev team had clear financial goals set in place. "Goals" which interfered with the production team being capable of producing the best Diablo game they could.
I sense a new "goal" being preeminent with the coming of RoS. A goal to make the best Diablo game. For core fans. For PC players. For the OG fans whom chomped at the bit for years waiting for this thing. I like what I'm hearing and I'm very excited.
I have gained some prospective, however. Skyrim. What a great game, aye? Heck ....I played the heck out of Oblivion a few years back. Finally boght Skyrim. Really fun, played it to death.......for about a month and I haven't felt even a slight urge to play it for a LONG time.
Diablo 3.....it's good enough as is, even with all of it's issues, to have replayability and interest from me after almost two years and 1,500 hours of in-game play. Not a bad accomplishment for such a demonized dev team.
Is using the word "demonized" while describing the D3 dev team a pun? Not sure. Really really not sure.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
The D3 team had nothing to do with that. Broad appeal, consoles, etc. were all part of the ORIGINAL VISION of the Blizzard North team. If we continue to assume that the "mass appeal" mantra came after D2, and didn't predate D1, well... we're just not dealing in facts.
The fact of the matter is that D1 came about because Dave Brevik (and Max & Erik Schaefer) felt that the RPG market was too complex and therefore was far too niche of an appeal, and was a shrinking, and dying, market. They intended to simplify the RPG down to what they enjoyed about their D&D playing: a greater focus on combat and less focus on numbers, calculations, etc.
Their goal was to make a game that focused more on the action aspects of RPGs to bring the RPG genre back to the mainstream market. So, in that regard, the D3 team *absolutely* kept with the original intent of the Blizzard North team.
Whenever I see someone claiming D3 has been dumbed down and that consoles and mass audiences are to blame for it, I think of those same things which were said about its predecessors.
To this day I know a LOT of people who bought the game and have absolutely no clue about how items roll and how the most OP builds in Diablo 3 work (or even which ones they are), let alone experience high MPs, or know farming routes. So to claim Diablo 3 is a casual, simple, straightforward game with zero complexity is one of the biggest fallacies I've heard about D3 in these past 2 years. D3 is (quite obviously)notFarmville.
We're a minority in gaming (or maybe a majority in Blizzard games, I guess?). People who research information about the game on the internet (forums, youtube videos, streams, posts, reddit, etc.) and try to stay as informed as possible. For most gamers that isn't important at all. That isn't what gaming is about.
And this whole entitlement of feeling like the game has to be made for the specific needs and wishes of what, 1-5% of its playerbase, is extremely selfish and short sighted. That'sprobably the worst way of designing core features of a game nowadays.