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    posted a message on Poll: Are you going to play season or non-seasonal?
    Quote from Alkoer»

    definetely will get stash but like a few last seasons i ll quit D3 after a month or less.

    i cant keep up with most of players about paragons. that means i dont have any chance to compete for leaderboards. after a month discovering new things and having some fun i ll quit d3 till next season.


    What is "competing" on the leaderboards? Is it top 1000? Top 100? Top 10? #1 or bust? I stopped at ~#67 on Barb boards a couple weeks in and was quite satisfied so I stopped after hitting 800 paragon because I never had. Even now, admittedly after the bans, I'm around #225 (gr78) last I checked. As far as I'm concerned, I can't ever compete on time played, so for the relative amount of time played, that's a solid ranking.

    Posted in: Diablo III General Discussion
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    posted a message on How are the 2.1 healing changes?
    They need to not increase damage numbers, and increase the amount of damage that can't be avoided if they want to make healing at all important. I have a lot of difficulty seeing them making those kinds of necessary changes and it'll be more them just modifying how quickly damage scales up.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on DPS Calculator Including Elemental / Elite / Skill Damage / Resource Reduction / DPM / CD Reduction
    When wasn't channeling cost Attack speed * Resource cost? Unless you're referring to trying to calculate effective dps based on the uptime possible, which should still be the same as anything else. It's difficult to get a read on it due to how the ticks roll up into displayed numbers, but I'm fairly certain you can expect it to behave the same.
    Posted in: Theorycrafting and Analysis
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    posted a message on [Guide] Jump on their heads! With Fire!
    T3 Solo easily, Unity pairing on follower sure helps a ton. An alternative weapon not listed above that I found... Mad Monarch's Scepter. Even with 78% fire dmg and it being poison, I'm getting 18 mil crits, which helps reduce the need to run around for all the lesser trash.

    Have a 19% fire dmg, int, crit neck waiting to get black dmg rerolled to chd... Myriam's not cooperating.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide] Jump on their heads! With Fire!
    If you're going to try Molten Impact... I was doing the build you initially posted, then I felt like seeing how far you could take cooldown reduction. Got it to 49% with:

    Helm Diamond 12.5%, Shoulder 7%, Evocation 20%, Firebird gloves 8% (want boots so I can put my magefist back on...), SoJ 6%, Paragon 10%

    Exp Blast, Blazar, Mirror Image, Force Armor, Flame Blades, Molten Meteor - Audacity, Dynamo, Blur, Evocation

    Currently running 540k dps, 7.5m toughness. It needs far more specific gear, as you need/want cd reduction on top of your other dmg stats, and also need the toughness to stand in melee.

    However, that's nearly 100% uptime on MI, 6s Black Hole & 7.5s Meteor. Probably overkill, but I have Frag of Destiny for +30% Spectral too. Attack speed is still somewhat useful to build up the stacks (dynamo and flame, never knew it caps at 50), and constant MI makes up for lack of Force Weapon quite handily by giving you additional CC/distraction/CC escape.

    The big difference is that you don't worry about AP without any AP regen (generally, higher torment need not apply). May not be effective at higher tiers, but I can't say I care when I can finally drop Dynamo'd Molten Impacts reliably and fairly often in a spec.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on The Future of Diablo 3
    Really?

    Patch notes on 3/11/14 are "silence?"

    They're TOTALLY just ignoring a problem....

    Troll harder maybe?

    I don't know why you're trying to be oblivious to the real 2her problem. Rolling 610-926 was a minor bug. 2hers continue to be worthless after that fix due to reasons they only just admitted recently. It has been known for months on the PTR.
    http://www.diablofans.com/blizz-tracker/topic/52820-unbelievable-blizzard-says-they-are-not-fixing-2h-weap
    http://www.diablofans.com/blizz-tracker/topic/52843-set-2h-drop-rate-to-0-until-ros-release

    http://www.reddit.com/r/Diablo/comments/20a1n1/the_reason_why_all_2handers_roll_bad_dps/


    This, and the OP's post, is a good analysis of what's going on here. Allow me to expand on this and offer insight from our perspective.

    When we set out to redesign loot in Diablo III, we knew these changes would need to take the expansion into account. This means that it was necessary to create these changes in the scope of the 1-70 experience. The unfortunate byproduct of these changes is what's laid out above - iLvl 63 became level 63 items, which in the current pre-expansion and level 60 experience means they no longer drop.

    That said, this issue is unique to the transition time between patch 2.0.1 and Reaper of Souls. No one should experience this when playing the expansion - it's completely unique to the current environment. We understand it's created some awkward moments while playing (i.e. "YAY, a Legendary! Ohhh... it's a 2-hander..."). In order to get a completely full picture of this situation, we can re-evaluate both where potential changes may need to be made and what the best, most informed way is to make them after we can observe the 1-70 experience in a live environment.
    Posted in: Diablo III General Discussion
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    posted a message on The Future of Diablo 3
    All indications are that 2hers are not broken at 70. So what you're saying is that Blizzard has to drop everything to fix 2h weapons so that they're not broke for 14-21 more days, after which we won't give a rat's ass about that "bug." That does not sound like a wise appropriation of resources at all. That sounds like something that would be great to fix... if there weren't other things to fix. But there are other things to fix, so they get fixed, and we deal with bugged 2h weapons for a few weeks.

    Whoop-dee-fucking-doo.

    Missing the point. How long does it take to have a CM post and have them *properly* acknowledge the issue. Acknowledge that there is a *flaw*, *bug*, *problem*. At least inform us of intent to properly address it as soon as possible. I would not have cared if they had done that and took some time to fix it, though that is fairly unacceptable to people not buying RoS immediately. Instead, it has been months of silence. After that silence, they post to reddit explaining the issue. Fine. Then they post and make a mockery of customers by saying it's *not* a problem, it's a misunderstanding. Then state they won't fix a problem unless it affects the "1-70" leveling experience. Zero concern about 60, complete abandonment.

    It's about expectations. Ubisoft ran out of good will after their DRMs over the years. EA, we all know. This is an additional nail for Blizzard, hardly hyperbole. For some, it's enough.
    Posted in: Diablo III General Discussion
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    posted a message on life per hit aint working with arcane orb/meteor
    Do shields reduce damage pre- or post-mitigation though? From my experience in just T3, they seemed to do practically nothing, and I was better off with Force weapon while using disint, and this was pre 2.0.3, not sure how deflection works out now. I would have thought a 20k shield would buy me something, but it didn't feel like it.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on New Wizard on the Block
    Good questions, but speaking of questions that need to get asked, I thought the black damage bug was supposed to have been addressed? I crated a couple Ruinstrokes this morning.

    http://imageshack.com/a/img850/4071/5k33.jpg The only major difference is cold vs not, and yet a 12% delta.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Sorry Ruksak (and others), you were wrong!
    I must remind people, this is the same troupe that took THREE (3) tries to fix the freakin' item identification process in-game.

    But I digress. Even amidst the chaos of a far lower than expected quality of Diablo 3, on it's merits alone, the game is fun as-is.

    Herein is my issue as well. The game *is* fun to play, but there are so many issues of varying sizes that cloud the fun, and there isn't sufficient confidence that they'll address those things in a reasonable time frame.
    Posted in: Diablo III General Discussion
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    posted a message on Full Uncut Nephalem Rift Run (Torment II)

    Is that chantodo pre or post changes to reforging 60 items? I recall they planned on preventing such weapons but wasn't sure if anything happened yet.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Dual Wielding vs One Handed+Shield.....? Advantages and Disadvantages.
    I hadn't known Bashiok's statement was misleading, my mistake.

    Haste bonuses are not multiplicative. Don't believe me? Find a Frenzy shrine and try it out.
    Misread; thought the 5%'s were on the weapons for some reason.

    It's still not 15% increased damage either. It's the benefit of 15% IAS, which will vary by build and execution. I should have explained myself better in that this comparison is meaningless until the actual value of the shield is quantified. We've known the benefit of DW for some time, it's nothing new. While it's not possible to quantify what it *is*, we can approximate what it needs to be in order to be comparable to the current DW benefit.

    Whatever the benefit, the shield should be able to provide (1 - (1 / (1 + DPS Benefit))) benefit in survivability. Level 60 shields provide a base of 391 top armor, which is 11.5% against level 60 (10.7% against 65), in addition to the undefinable benefit of blocking. Without knowing the mods, the benefit appears to be merely comparable, not insurmountable.
    Posted in: Theorycrafting and Analysis
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    posted a message on Dual Wielding vs One Handed+Shield.....? Advantages and Disadvantages.
    Now under perfect conditions our offhand would be a mirror version of the mainhand so that we get exactly the same results for the offhand as we got for the mainhand and then we would do these 61.78 dps as dual wield vs 54.36 dps as s/s.
    http://us.battle.net/d3/en/forum/topic/4216984727#4

    Haste bonuses are multiplicative when applied together.

    You are doing it wrong by not calculating the actual DR benefit of the shield and doing a proper cost/benefit analysis.
    Posted in: Theorycrafting and Analysis
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    posted a message on Seize the Initiative vs Sixth Sense
    Cool, .3 * .3 = .1 and .9 * .85 = .76 apparently.

    The correct final difference in absolutes is ~.51%.

    Also, the correct way of looking at it is that you are gaining ~14% DR from armor passive and only 9% from dodge passive.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Seize the Initiative vs Sixth Sense
    So, you're making incorrect assumptions when there is available fact. Gotcha. Or equally useful, you're making irrelevant points. Completely correct and completely moot.
    Posted in: Monk: The Inner Sanctuary
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